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Sukhoi Su-7bis DDR livery

2,079 Rakoval500k  3 hours ago
Auto Credit Based on Rakoval500k's Sukhoi Su-7bis Air-To-Air

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SPECIAL FEATURES:

1===============================================

The Drop Tank works like the plane takes fuel from it BEFORE starting to use its internal tanks. It will never leave you with less than 72% of fuel, and if you drop that at 72% of fuel or less, it will take no fuel from you.

2===============================================

Has a semi-auto flaps system that adjust them according to speed, but still allows for a bit of manual input even if active(by default). AG4 turns them to full-manual mode. Also it can automatically retract the flaps when you touch the ground at landing with AG1 active.

3===============================================

You can manipulte roll sensitivity with a red lever in the cockpits (shown below) - that lever moves the authority on ailerons and tail roll, also increases and decreases how much of that roll input is done by your tail. At default, you get full aileron deflection up to 720 km/h, at lowest its full up to 360km/h and two times lower at 720 km/h, and at highest setting you get it up to 1080 km/h IAS. Basically, it lifts or lowers the IAS threshold after which eleron sensitivity starts to decrease. In the defaul setting, your roll rate is about 200 degrees per second.

4===============================================

*Your thrust and efficiency grows with speed up to Mach1, and becomes about 1.35 times bigger at that point. *

5===============================================

*Realistic thrust-to-weight ratio of about 0.75-0.8 at static, resulting from 10.4 tons of Mil Static Thrust and 16 tons of Static Full A/B Thrust. Ingame specs indicate much higher digit because I use specially XML'd ingame turbojets for missiles, and the game just counts them in there. Don't worry, the missiles won't use more than 4.5 liters of yer fuel per launch. *

6===============================================

Your Afterburner engages at 91% Throttle and is itself throttleable - 92% throttle is full military thrust and 10-15% of afterburner, 96% throttle is full military thrust and 50-55% of afterburner,100% throttle is full military and afterburner thrust.

7===============================================

*Also it has fuel consumption that is somewhat matched to that of a Real-Life RD-7 engine - yes, yer fuel consumption in full A/B goes 3 times faster than just military thrust. The said RD-7 is also the reason of why is it bigger than a normal Su-7/Su-7B. *

8===============================================

Missile engines work like IRl - for example, R-21 missile has a boost stage of 4 seconds, then 8 second of sustain, and then it produces no thrust and goes by inertia. And yes, the maximum speed of these missiles is actually summed with a speed of the plane. (About 900-1000 m/s plus speed of launching plane for the R-21). Sadly i got tired before i would add a timed smoke trail to them, though it is possible to do.

9===============================================

Moderately cursed layout of the main landing gear.

10===============================================

Inlet cone moves according to speed after Mach 1.

Operation Guide

AG1 - Airbrake

AG2 - Arm Missiles

AG3 - Lights

AG4 - Flaps manual mode

AG5 - Drop all missiles

AG6 - Drop the tank

AG7 - Open canopy

AG8 - HUD

========THE COCKPIT WAS MOSTLY TAKEN FROM WHILLS MIG-21=========

Somewhat uncommon bits by numbers on picture:

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1-Throttle with non-AG brake button
2-Selected weapon type indicator
3-Roll Sensitivity slider, push front for increase, pull back for decrease.
4-Specific jettison buttons, can dump only underwing or rear under-fuselage ordnance
5-Additional altimeters, one shows Altitude in 100s-1000s-10000s of meters, another one shows Altitude Above Ground in 1s-10s-100s of meters.

I sincerely hope that the rest of the cockpit is self-explanatory enough, also there are multiple switches and buttons that are completely redundant to each other, i don't know how much sense would it make.

Take-Off:

Trim full down, VTOL/Flaps half-down(or lower), then throttle to 90(Military Thrust) or 100(Full Afterburner), the plane will smoothly pitch itself up at 280-300 km/h.
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Don't forget to retract the gear. At 400-500 km/h you can put flaps into neutral for your own convenience, and reduce trim for a level flight.
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Cruise/Patrolling:

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You may adjust trim for a more level flight. Lever for reducing(pull it backwards) or increasing(pull it forwards) roll sensitivity is in the lower right corner of both cockpits. In a clean configuration you can reach up to 2600 km/h at 12km, and exceed 1500 km/h at sea level, though with this full loadout its more like 2200 and 1250 km/h. If you level it up and reduce roll sensitivity beforehand, this plane is surprisingly Autopilot-Friendly. When in that mode you still can slooowly adjust yer altitude by playing with trim. The drop tank acts like IRL and will never leave you with less than 72% of fuel, and if you are already below that, it will take 0% of your remaining fuel. Keep in mind that your thrust increases with speed. At IAS 1240 its about 1.35 times bigger than in static. Engine stops working when below 0.35% of fuel.

Landing:

When lined up with the runway, Open airbrakes by AG1 and keep the thrust at 30-40% depending on fuel level and remaining payload. At 300 km/h you better have VTOL full down, also don't forget to play with Trim and rudder.
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Touch the runway at 220-260 km/h depending on aforementioned weight factors. Underside airbrake automatically retracts when at certain angle and altitudeAGL, so it hopefully avoids hitting the concrete.
You may bounce if you hit it too hard, especially if you put flaps in the manual.
If you have to, you can use your cannons for additional speed reduction.
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Combat:

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Drop the tank if you didn't already. Increase roll sensitivity just in case.
The more speed and altitude you have, the more no-escape zone your missiles get.
Your missiles are the pair of R-26T heat-seekers(26km range) and 4 of semi-active radar-guided R-21s(30km range).
R-26T is more agile and fire-and-forget, but is more susceptible to countermeasures. R-21 is bulkier and more sluggish, needs you to keep your target in the cone, but is noticeably faster and more resistant to counter meaures, also they can hit ground targets, though their warhead size is not very impressive.
Another weapon of yours are the 3 massive guns derived from naval NN-30 AA gun, each of them shoots 1000 high velocity 30mm shells per minute, and they are very precise and powerful. Left'n'right guns are always active just in case, while the middle gun turns on automatically when landing gear is fully up. Keep in mind they're positioned whole 2 meters below the pilot's line of sight, and aim accordingly. Exdend airbrake when shooting slow or stationary targets, Though your cannons can also provide quite a bit of braking force, they also give you a bit of pitch-down moment,
You also have 4 large flare/chaff dispencers, each has 100 rounds and deploys 5 of them per second.
P.S. I had to resort to using multiple wing guns modified to high damage instead of actual ingame cannons because the said cannons have their fire rate impacted by FPS. Also, if you increase a wing gun/minigun damage to 1001 and higher, it starts doing small explosions on impact. Also i used jets to emulate that big 30mm muzzle flash.
Music that inspired me to make this plane:
Wolf And Raven - STEEL STALLIONS
Wolf And Raven - MACH RIDER
Meteor - RICHTHOFEN
Meteor - SMOKE TRAILS
Meteor - THE LEAD SLED

(Alternative-)HISTORICAL ENTRY (click here to read) It explains why would it have an RD-7 and why it is so different from a normal Su-7B.
I will be glad to see your modification of this plane, especially regarding the cockpit(make it better pls) and possible advanced variants and/or liveries of different communist countries. My own skill with cockpits is not good, and 1200 parts is very hard for my hardware, The fact that i like this plane does not excuse that I'm tired and have other stuff to do.

More About Sequenced Missiles (click here to tamper with them)

Spotlights

General Characteristics

  • Predecessor Sukhoi Su-7bis Air-To-Air
  • Created On Windows
  • Wingspan 38.0ft (11.6m)
  • Length 73.0ft (22.3m)
  • Height 21.0ft (6.4m)
  • Empty Weight 32,214lbs (14,612kg)
  • Loaded Weight 45,753lbs (20,753kg)

Performance

  • Power/Weight Ratio 2.593
  • Wing Loading 51.6lbs/ft2 (252.1kg/m2)
  • Wing Area 886.0ft2 (82.3m2)
  • Drag Points 1635

Parts

  • Number of Parts 1213
  • Control Surfaces 0
  • Performance Cost 5,160
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    Pleasant surprise when I wasnt even looking for a su7, just did a small test and Im already loving it. Well done!

    1 hours ago