Hey everyone! We hope you’ve been enjoying the demo, it’s been awesome seeing you playing (and breaking) it this past week. We’ve got a bit of an impromptu SimplePlanes 2 blog post here for you today. Normally we post dev blogs dedicated to multiple related topics at a time, but this time it’s just focused on one topic, and it’s one we think a lot of you are going to be very excited about.
As of writing this, today we did a livestream on our YouTube channel where we messed around in the demo, doing races and stuff – if you missed that, click here for the VOD. The topic of this blog post was announced and shown off during that stream, so if you watched that you already know what’s coming.

The Problem
One of the most part-intensive aspects of many SimplePlanes builds is stuff like custom landing gear bays, internal weapon bays for things like stealth jets, windows for airliners, and many more things of a similar nature. They take up so many parts because you need to manually make the hole you want using multiple fuselages which could quickly get out of hand depending on what you were going for. Modern fuselage features like fuselage slicing, introduced in SP1 version 1.11, plus the community’s ever-growing skill, help to minimize the part requirements for these things, but they still require more parts and effort than they ought to.
So… what’s the solution? Well, this question was actually kind of answered in the fuselage slicing post I just linked to if you read closely, but that answer was dismissed at the time because it just wasn’t feasible to implement. However, SP2’s fuselages are rebuilt from scratch, so the impossible now seems not only possible but very feasible. So without further ado, here’s a window into what Nicky has been working on:

Hole Cutting
As it turns out, the solution to holes in fuselages taking a lot of parts is to just… let you cut a hole into a fuselage. Through what I can only imagine to be the same kind of dark wizardry we’ve all come to expect from him, Nicky has added “boolean cutting” to the fuselages in SP2. This means that, with just one invisible little box, you can carve chunks out of a fuselage’s geometry. This doesn’t use any “negative space” rendering fakery like the procedural landing gear from Juno: New Origins; this creates an actual hole in the fuselages with an option to automatically turn the piece you just cut out into a door or even a window. In other words, those landing gear bays, weapon bays, and windows I mentioned? You’ll be able to do those without any extra fuselages, opening the door (heh) for new players to much more easily create crafts with complicated geometry, but also for more skill expression for experienced players. It’s an incredibly powerful feature that the team is super excited about, and we can’t wait to see what you all do with it. Note though that as of writing this, the fuselage’s hitbox isn’t changed when you cut holes into it, however this may change by the time the game is out.


That’s all for today, consider this an early Christmas present! We’re going on our holiday break now, and we’ll get back to work on the game in January. Happy Holidays and have fun with the demo!
This is insane. My one question about this is support for custom hinges and other additions like mockup hydraulic actuators (e.g. how an airliner gear door has a hydraulic piston to control the door).
Still incredible!
YEAHHHHHHH
@Pakdaaircraftindustries absolutely!
YES. FINALLY. Also question, what about the corners? Are we able to define the radius of curved/circular corners? Can we make diagonal corners with defined lengths? This is all so exciting!
Yo guys this might be peak yo🗣️
Its beautiful...
I've been looking at this for 12 hours...
(Joke)
HELLYEA 🔥🗣️
@ReinMcDeer you gotta see this
A bit off topic to the post, but will the main menu be the same as in the current play test? Because I think the sp1 menu is quite clean, with stuff organized into separate categories. I would be satisfied with a almost carbon copy but with a multiplayer section in sandbox
I hope this works with wings too and we get a building playtest sometime to see if there are any bugs with the designer because the building part is the entire gimmick of the game.
We desperately need a building playtest now!
YES!
Do you guys plan to add Tank Tracks in SP2?
Also, sweet!
WHAAAT?! NO WAAAAAYY!!!!
here before a certain sentient martian grain
@Alisuchanka to fit custom landing gears?
Okay, one question. Will this part also work with wings? I need to know.
Yippeeeee
this is gonna be peak
Clicks my heels in whimsy
BOOLEAN!!!!!
Everyone can cook
also first mueheheh
FINALLY