The construction is very good, I would like to have the patience to do something yes, it would be even better if the weight and amount of fuel were realistic, as well as the acceleration and maneuverability of the aircraft, this is something I would definitely do with a lot of patience. The plane is very unstable and light
@LunarEclipseSP Unfortunately it won't be possible to add Izumo, most of the details are made with text mesh pro labels, the .obj exporter doesn't export them in texture format, nor in a separate applicable file, unfortunately I'll have to cut it :(
@M109simp Probably when the creator compiled the Mod he did so with 'Save Mod (Debug)', this installs only what is defined by default in the build, which was probably Windows. To fix it he would have to compile the mod again with the modules installed in the unity editor.
@Pedrinchaulin eu parei de desenvolver ele mano, o que acontece que eu desanimei com o fato de eles estar muito pesado e to meio sem tempo também, embora tenha 1000 peças apenas, os XML Labels são muito pesados, as telas, HUD, HMD, levam o fps lá embaixo, e isso no PC, nem gostaria de ver como ficaria no Android, porém ele ta bem completo, vou tentar fazer uma versão lite das xml, e fazer o manual, e liberar logo.
@F8boa Maybe yes brother, the alpha released and G released system is only programmed for a few seconds, it is an emergency button that the hornet has, I tried to simulate it, but I will evaluate
@DDragonsAS entendi, bom se puder mandar o link da aeronave, nos não listados, fique mais fácil, um dos metodos simples para estabilidade, é colocar Pitch-AngleOfAttack/20 no canard ou demais superficies, mas precisa de ajustes, se quiser mande a build
@Flyinguy It doesn't seem to work, well you just need to put in the hook input, (AltitudeAgl < 60?1 * clamp01(GearDown):0)
the multiplication is a check if GearDown is true or false, that is, if GearDown is 0, it will be 10=0, if GearDown is true, 11=1. And remember to use AltitudeAgl, which is more precise (I tested it on your f-26 and it worked).
@xhevfeSP Now it's almost time for me to publish it, I'm happy that there's someone with this enthusiasm, I hope it doesn't disappoint, I think I'll finish it at the beginning of next week, there are still details missing.
@griges Answering the question, I'm not, I just know a little bit of basic programming. Basically this FC works as follows. The main variables that are ready are setALT, setHDG, and setSPD. To use them without making any changes, simply manipulate these three variables to your advantage. For example, let's say that your surface controller has an autopilot system that receives altitude and heading values, and engine speed. For example, to set an altitude of 10,000 feet, you can simply use the setALT variable so that the player selects it on the flight computer and the surface controller translates it. It may be a little complex for beginners, but considering a common automatic flight system present in most airplanes, it works similarly. In the video tutorial I teach how to create other variables besides the 3. It may be a little difficult to understand, but basically just follow the steps and it will work. If you want to put it in another project, you can try copying the variables using Notepad (or if it's Android, ES FILE EXPLORER). Just open the aircraft file and select it, then create a subfolder. library with the computer model (buttons and other items), or create the project based on this build, anyway I can try to create a video, but it's a little difficult to explain, if you have any more questions, I'll try to answer.But finally, I recommend that you copy through external programs, as mentioned before, for your desired project, it is easier.
it will be amazing if they put wing condensation effects
+5Amazing work! We need a decent target acquisition system, how about a "radar" system, being a customizable part?
+2Good feature, I hope the target acquisition system is IMPROVED
+2I hope you have a good ModTools
+2The construction is very good, I would like to have the patience to do something yes, it would be even better if the weight and amount of fuel were realistic, as well as the acceleration and maneuverability of the aircraft, this is something I would definitely do with a lot of patience. The plane is very unstable and light
+2@LunarEclipseSP Sure, maybe I'll add it in the future when I've had a little more time to tweak the templates.
+1@LunarEclipseSP otherwise, if I could modify the deck details using fuselage-bodys I could put it
+1@LunarEclipseSP Unfortunately it won't be possible to add Izumo, most of the details are made with text mesh pro labels, the .obj exporter doesn't export them in texture format, nor in a separate applicable file, unfortunately I'll have to cut it :(
+1@M109simp Probably when the creator compiled the Mod he did so with 'Save Mod (Debug)', this installs only what is defined by default in the build, which was probably Windows. To fix it he would have to compile the mod again with the modules installed in the unity editor.
+1@LunarEclipseSP Izumo will be there <3
+1Very cool, could you use the model in a mod? If you agree, I'll add it as a contributor.
+1@MonsNotTheMonster C# (C-Sharp)
+1@Pedrinchaulin eu parei de desenvolver ele mano, o que acontece que eu desanimei com o fato de eles estar muito pesado e to meio sem tempo também, embora tenha 1000 peças apenas, os XML Labels são muito pesados, as telas, HUD, HMD, levam o fps lá embaixo, e isso no PC, nem gostaria de ver como ficaria no Android, porém ele ta bem completo, vou tentar fazer uma versão lite das xml, e fazer o manual, e liberar logo.
+1@LunarEclipseSP Yes man😁
+1@MisterT Thanks brother, I'll try to do that!
+1Bonissima build
+1beautiful!
+1It reminds me of a scorpion
+1Cuul
+1Padrão demais irmão!
+1I predict that it will be the goat of the su-27 for sp
+1@F8boa Maybe yes brother, the alpha released and G released system is only programmed for a few seconds, it is an emergency button that the hornet has, I tried to simulate it, but I will evaluate
+1@Erionh Of course brother, thanks for the support
+1@kismit 2 months I think brother, but I already had the button system and data storage system, I just adapted it for this project FC
+1@Emma159 Of course, thanks for the support, when it launches I will mark it
+1@xhevfeSP ok, I keep working
+1@DDragonsAS entendi, bom se puder mandar o link da aeronave, nos não listados, fique mais fácil, um dos metodos simples para estabilidade, é colocar Pitch-AngleOfAttack/20 no canard ou demais superficies, mas precisa de ajustes, se quiser mande a build
+1@DDragonsAS legal irmão, precisando de alguma coisa chama
+1@Flyinguy It doesn't seem to work, well you just need to put in the hook input, (AltitudeAgl < 60?1 * clamp01(GearDown):0)
the multiplication is a check if GearDown is true or false, that is, if GearDown is 0, it will be 10=0, if GearDown is true, 11=1. And remember to use AltitudeAgl, which is more precise (I tested it on your f-26 and it worked).
+1Genius
+1Nice
+1@griges @xhefeSP @llDeadboyll
+1@xhevfeSP Now it's almost time for me to publish it, I'm happy that there's someone with this enthusiasm, I hope it doesn't disappoint, I think I'll finish it at the beginning of next week, there are still details missing.
+1@griges Answering the question, I'm not, I just know a little bit of basic programming. Basically this FC works as follows. The main variables that are ready are setALT, setHDG, and setSPD. To use them without making any changes, simply manipulate these three variables to your advantage. For example, let's say that your surface controller has an autopilot system that receives altitude and heading values, and engine speed. For example, to set an altitude of 10,000 feet, you can simply use the setALT variable so that the player selects it on the flight computer and the surface controller translates it. It may be a little complex for beginners, but considering a common automatic flight system present in most airplanes, it works similarly. In the video tutorial I teach how to create other variables besides the 3. It may be a little difficult to understand, but basically just follow the steps and it will work. If you want to put it in another project, you can try copying the variables using Notepad (or if it's Android, ES FILE EXPLORER). Just open the aircraft file and select it, then create a subfolder. library with the computer model (buttons and other items), or create the project based on this build, anyway I can try to create a video, but it's a little difficult to explain, if you have any more questions, I'll try to answer.But finally, I recommend that you copy through external programs, as mentioned before, for your desired project, it is easier.
+1@griges That's right, just pictures!
+1@Rb2h lol it's crazy hahaha
+1Aircraft/mod links in video description!
+1@GuyFolk Is it possible to do Flat Spin / Pedal Turn with this model?
+1The map is very small and monotonous, besides the VR experience what are you going to add?
+1BOA
Can I use it in a mod?
@ShinyGemsBro Thanks for the clarification, I figured that was it. Although this system is already ready now
Data?
@FengRedWhite Would there be any problem if I use the model in my mod? Of course I will give credits
@Inuyasha8215 sure, but what exactly would blast deflectors be?
@wasbir Thanks brother, even though it's not that revolutionary, it was good to have done it.
COOL
@Randomplayer Thanks brother, but it must be hard work
@Inuyasha8215 sure, how about this Enterprise and this IJN Akagi
20000 parts this is illegal