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IA Camera (no mods)

39.2k IzzyIA  one month ago

IA Camera is a working camera in SimplePlanes. It scans the ground to generate an image. This means that it can not see buildings, and will simply image the land formations.
Note: This camera pretty much works anywhere that is land, including the snow and sand biomes, just try to keep the cam on a level surface.


Controls:

Move Cam Left/Right - Roll
Change Camera View Distance - Pitch
Take Image - Activate1


Guide:

1) In order to take the picture, first go to the "Aiming Cam" and use Roll to line up your picture.
2) By default, the camera can only see a distance of 3000 meters away, but you can use Pitch to increase this up to 15000 meters. Note that the time it takes for the image to be taken increases a lot as you increase the view distance.
3) Once you have your settings chosen, press Activate1 to take the image and then set game speed to "Fast Forward" to make it faster.
4) It will take a good amount of time to complete, but once finished it will prompt you to go to the "View Snapshot Cam". The image will be displayed there in its low-resolution glory.

Spotlights

General Characteristics

  • Successors 1 airplane(s)
  • Created On Windows
  • Wingspan 8.2ft (2.5m)
  • Length 10.5ft (3.2m)
  • Height 9.3ft (2.8m)
  • Empty Weight 1,681,103lbs (762,536kg)
  • Loaded Weight 1,681,103lbs (762,536kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 2933

Parts

  • Number of Parts 25
  • Control Surfaces 0
  • Performance Cost 166
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    @IzzyIA it crashes the game every time I try to look at the variables.

    4 days ago
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    NOT MOBILE FRIENDLY

    (Pls pin for mobile users)

    9 days ago
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    This is badass

    9 days ago
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    6,611 waffles101

    pack.png ahh image

    anyway very very cool piece of engineering and no mods

    9 days ago
  • Profile image
    1,687 vSoldierT

    Genius

    +1 11 days ago
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    also cool build

    +1 11 days ago
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    thank you for being the first person to download and upvote my helliplane

    +1 11 days ago
  • Profile image
    39.2k IzzyIA

    @PlaneFlightX Thanks!

    13 days ago
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    53.4k PlaneFlightX

    @IzzyIA Ah I see. Still very cool regardless!

    +1 13 days ago
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    39.2k IzzyIA

    @PlaneFlightX It seems there is some sort of error in one or more variables. I kinda rushed this build out and didn't give it the same QA that I do for my usual posts so I'm not too surprised there is a broken variable somewhere lol

    +1 13 days ago
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    53.4k PlaneFlightX

    I have a question about the code for this, there is a variable error in the console saying "Unary operator not supported: And". Do you get this warning too?

    +1 15 days ago
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    Somebody's new U2 Build will be insane

    +1 21 days ago
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    Its so laggy

    24 days ago
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    23.7k Axartar

    wild. just wildly cool, photography via extramission

    +2 26 days ago
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    158k MAHADI

    CodersKeepCoding

    +1 27 days ago
  • Profile image
    10.4k MizeaO

    What if we can make imaging missile guidance using this technology? Just what if. (it will be worse than AIM-9B)

    +4 27 days ago
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    141 NGC543

    Duh new tech to cameras

    +2 29 days ago
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    7,004 Skykid028

    This would be good on a spy plane build

    +6 29 days ago
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    This community never fails to amaze me

    +7 one month ago
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    3,598 Pnut

    Ah yes, build anything but simple planes

    +12 one month ago
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    @IzzyIA OHHHHHH that makes sense! Yeah I knew it had to be something like that because the cockpit is the only thing that can technically see proximity to anything in SP. But dang that is super clever

    +5 one month ago
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    5,384 Solent

    this is some advanced simpleplanes 2 sh*t

    +1 one month ago
  • Profile image
    39.2k IzzyIA

    @Whills Lol you can go here for that

    one month ago
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    37.0k Whills

    This thing makes me feel like I am doing 3D rendering in SimplePlanes...

    +4 one month ago
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    39.2k IzzyIA

    @jamesPLANESii Thanks! A quick explanation is that it sends the cockpit forward but at a high angle so that it is assumed that it won't hit land (60 degrees) and it uses AltitudeAgl to get an idea of the land distance below it. At the same time it is sending a "fake" ray that exists only in calculation that tests to ask if the ray existed, would it collide with the current detected land. If so, then it saves the value and shifts up the next vertical pixel to start detecting for that to hit land as the cockpit continues moving forward. This is how the system can scan an entire vertical line of the image with a single physical raycast. Kinda difficult to explain so I hope I got the point across haha

    +4 one month ago
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