This was the last short film, I think that among the 3 videos made [ #E1, #E2, #E3 ] this was the worst one. As with the other videos, don't take this video too seriously if you're watching it.
This was another video I made for learning about editing, which tells the story of the bomber's landing in Brazil. Although it actually happened, some facts were invented, such as the threat of gunfire. In any case, if anyone sees this, they shouldn't take the video too seriously. It's just something silly I did.
@f67b0496ea The trailer only appears once, but a solution to open it in VR is to first open it in normal SP, close the trailer and then try to open it in VR, so the save file has already been created, tell me if it worked, if not I will have to remove it
@Leviatham sim é possível, mas no momento estou meio sem tempo, scriptar leva muito tempo, e o SP2 logo está ai, mas talvez ainda lance algum mod desse tipo [obs vi que você é BR]
@PlaneFlightX Not exactly, but within what was promised here, I tried to make it very similar to the Hornet, based on the DCS module, which is almost perfect, and taking into account the limitations of the SP, and it's quite noticeable in some of these features, like the radar, for example. Another thing is that the XML labels became very heavy, I'd say I lost control and it made everything very slow, which forced me to separate the features by dividing them in half for each side of the dials. In short, it's not perfectly the same, but very similar.
@LunarEclipseSP Unfortunately it won't be possible to add Izumo, most of the details are made with text mesh pro labels, the .obj exporter doesn't export them in texture format, nor in a separate applicable file, unfortunately I'll have to cut it :(
@M109simp Probably when the creator compiled the Mod he did so with 'Save Mod (Debug)', this installs only what is defined by default in the build, which was probably Windows. To fix it he would have to compile the mod again with the modules installed in the unity editor.
@Randomplayer The mesh is very complex, and it may also be illegal, although I think it's unlikely that this will reach those responsible for War Thunder, it's best to avoid it.
@EDEN971 1.1 has been released, I can't guarantee that it will work this time, but the MAC packages were actually missing from the project file, and now it should work with their addition. I recommend removing the previous version from the mods folder.
@Ilikebirds If you press B, the camera change at nimitz
@PlaneFlightX The blog seems to have been less active since the demo.
This demo seems to have completely killed off SP1 players.
@BRNavyPilot sim rsrsrs
This was the last short film, I think that among the 3 videos made [ #E1, #E2, #E3 ] this was the worst one. As with the other videos, don't take this video too seriously if you're watching it.
Credits:
@LunarEclipseSP He's great!
+1Note:
Credits:
@Rb2h yep
A video I made while I was testing editing tools.
Credits:
@f67b0496ea The trailer only appears once, but a solution to open it in VR is to first open it in normal SP, close the trailer and then try to open it in VR, so the save file has already been created, tell me if it worked, if not I will have to remove it
@Leviatham sim é possível, mas no momento estou meio sem tempo, scriptar leva muito tempo, e o SP2 logo está ai, mas talvez ainda lance algum mod desse tipo [obs vi que você é BR]
+1@PlaneFlightX Of course, I would be grateful, but maybe I don't have exactly what to do, as soon as possible I will send it to you on discord
@ALTMTR What is the screen resolution?
@ALTMTR Thanks for the feedback and I recommend downloading 1.1, I'll be looking into these issues soon.
+1Update Log:
1.1:
By the way, it's been a while since I've worked on it, the low performance caused by the buttons and labes has discouraged me from finishing it.
@PlaneFlightX Not exactly, but within what was promised here, I tried to make it very similar to the Hornet, based on the DCS module, which is almost perfect, and taking into account the limitations of the SP, and it's quite noticeable in some of these features, like the radar, for example. Another thing is that the XML labels became very heavy, I'd say I lost control and it made everything very slow, which forced me to separate the features by dividing them in half for each side of the dials. In short, it's not perfectly the same, but very similar.
@AviaNavy I made the mod on a 3050 (laptop), it worked smoothly, try disabling experimental features if active and ocean mod support
@ALTMTR Nothing is just a cool intro that I put up, it was supposed to be a video montage within the game itself, but I didn't have time to do it.
+1Just one aircraft carrier :(, could have Kiev class too
Muito massa vou colocar ele no meu mod
It's part of it, the good thing is that I'll have time to release my mods, looking forward to multiplayer
BOA
Can I use it in a mod?
@ShinyGemsBro Thanks for the clarification, I figured that was it. Although this system is already ready now
Data?
@FengRedWhite Would there be any problem if I use the model in my mod? Of course I will give credits
+1@Inuyasha8215 sure, but what exactly would blast deflectors be?
@wasbir Thanks brother, even though it's not that revolutionary, it was good to have done it.
@LunarEclipseSP Sure, maybe I'll add it in the future when I've had a little more time to tweak the templates.
+1@LunarEclipseSP otherwise, if I could modify the deck details using fuselage-bodys I could put it
+1@LunarEclipseSP Unfortunately it won't be possible to add Izumo, most of the details are made with text mesh pro labels, the .obj exporter doesn't export them in texture format, nor in a separate applicable file, unfortunately I'll have to cut it :(
+1@M109simp Probably when the creator compiled the Mod he did so with 'Save Mod (Debug)', this installs only what is defined by default in the build, which was probably Windows. To fix it he would have to compile the mod again with the modules installed in the unity editor.
+1COOL
@Randomplayer Thanks brother, but it must be hard work
@LunarEclipseSP Izumo will be there <3
+1@Inuyasha8215 sure, how about this Enterprise and this IJN Akagi
Very cool, could you use the model in a mod? If you agree, I'll add it as a contributor.
+120000 parts this is illegal
@pancelvonat Is there any problem if I use the model in a mod?
I hope they increase the sound of the engines, the SP is very low
Amazing work! We need a decent target acquisition system, how about a "radar" system, being a customizable part?
+2@Randomplayer The mesh is very complex, and it may also be illegal, although I think it's unlikely that this will reach those responsible for War Thunder, it's best to avoid it.
@MonsNotTheMonster C# (C-Sharp)
+1Where is the source code?
@PlaneFlightX What is the best way to optimize labels?
@EDEN971 1.1 has been released, I can't guarantee that it will work this time, but the MAC packages were actually missing from the project file, and now it should work with their addition. I recommend removing the previous version from the mods folder.
@EDEN971 I will release a fix soon
Good feature, I hope the target acquisition system is IMPROVED
+2@Randomplayer