SimpleCarriers
Initial Note:
If you were invited to contribute, it's probably because one of your models/builds is included in the mod. I tried to ask permission from most of them, but I didn't get a response from some.
List of Credits:
USS - Nimitz by @Inuyasha8215
HMS Queen Elizabeth by @IdnManufacturer
CV-6 Enterprise by @pancelvonat
IJN Akagi by @Ayanon
MRNS Sumire Uesaka by @LunarEclipseSP
NAeL Minas Gerais (A-11) by @DnzimBR
Admiral Kuznetsov by @Rafalemmm
You can quickly get the link to the respective builds on the website, in the mod's in-game UI.
Note about the mod:
Unfortunately, I didn't have more time to work on it, hence the delay. There are probably a lot of bugs, but the main thing should be working fine... This is a mod that promises a ship spawner and interactions with them, such as combat and landing.
Instructions:
When loading the world, press 'U' to open the SimpleCarriers UI. Then you can spawn, move, destroy, and minimally configure the available vessels.
Features:
- Lights (Turn on after 5 PM)
- Arrest cables
- Catapult (Only functional with the experimental features feature enabled)
You can test it; however, it may only work well with buildings with few parts and simple landing gear; it will be disabled by default in the settings. - Strike Group available (Available on Nimitz, however it will only work if experimental features are enabled)
- Defense weapons and missiles that interact with the player
- Among other features
Regarding armaments, for now only the USS Nimitz and the CV-6 Enterprise have AA defenses. In the future I intend to add the cannon reflection script and implement the armaments of the other vessels.
- Activate option 1 to test the catapult system, and 2 if you are using Ocean mod.
The AA missiles probably didn't appear with ocean active (due to a bug in the ocean mod itself).
You can sink any of the ships, however, it may not seem to be doing damage at first glance. No particle system was modeled for this. However, after the ship's health is exhausted, it will begin a sinking process similar to the USS Beast.
Future:
As I said, I ran out of time to work on the mod, but as a priority, in my free time I want to try to fix all the bugs and issues. I made the mod so I can play and play with the ships myself. Unfortunately, my college schedule is getting tight right now.
Update Log:
1.1:
@ALTMTR What is the screen resolution?
@vSoldierT Forgot, The specifics about the UI scaling:
the Carrier/Ship names, Option names, Button Names.
@vSoldierT You're welcome, I've already tested the 1.1 and it's working out well.
@ALTMTR Thanks for the feedback and I recommend downloading 1.1, I'll be looking into these issues soon.
A minor issue with the UI scaling: the main text becomes too large, but it still functions well enough to be used and abused.
Lag spikes when Strike group is spawned, disappears when destroyed
@vSoldierT Dw I fixed the lag issue, idk what it was, I just disabled the mod and turned it back on again
@AviaNavy I made the mod on a 3050 (laptop), it worked smoothly, try disabling experimental features if active and ocean mod support
I am lagging.... Really badly and I have a 4060
@Boeing727200F the uss Forrestal is soooo cool
kinda wish there was a non nuclear powered American super carrier like the USS Midway or USS forrestal
@ALTMTR Nothing is just a cool intro that I put up, it was supposed to be a video montage within the game itself, but I didn't have time to do it.
what's with the Top Gun film?
time to bomb boats
finally we got a taste as to what sp2 might be like
This is... Interesting <3