The construction is very good, I would like to have the patience to do something yes, it would be even better if the weight and amount of fuel were realistic, as well as the acceleration and maneuverability of the aircraft, this is something I would definitely do with a lot of patience. The plane is very unstable and light
@DDragonsAS entendi, bom se puder mandar o link da aeronave, nos não listados, fique mais fácil, um dos metodos simples para estabilidade, é colocar Pitch-AngleOfAttack/20 no canard ou demais superficies, mas precisa de ajustes, se quiser mande a build
@xhevfeSP Now it's almost time for me to publish it, I'm happy that there's someone with this enthusiasm, I hope it doesn't disappoint, I think I'll finish it at the beginning of next week, there are still details missing.
@griges Answering the question, I'm not, I just know a little bit of basic programming. Basically this FC works as follows. The main variables that are ready are setALT, setHDG, and setSPD. To use them without making any changes, simply manipulate these three variables to your advantage. For example, let's say that your surface controller has an autopilot system that receives altitude and heading values, and engine speed. For example, to set an altitude of 10,000 feet, you can simply use the setALT variable so that the player selects it on the flight computer and the surface controller translates it. It may be a little complex for beginners, but considering a common automatic flight system present in most airplanes, it works similarly. In the video tutorial I teach how to create other variables besides the 3. It may be a little difficult to understand, but basically just follow the steps and it will work. If you want to put it in another project, you can try copying the variables using Notepad (or if it's Android, ES FILE EXPLORER). Just open the aircraft file and select it, then create a subfolder. library with the computer model (buttons and other items), or create the project based on this build, anyway I can try to create a video, but it's a little difficult to explain, if you have any more questions, I'll try to answer.But finally, I recommend that you copy through external programs, as mentioned before, for your desired project, it is easier.
This is amazing, I can't wait to fly it. By the way, won't the cockpit screens weigh a lot? I imagine you're doing it with XML labels, right? I'm making an F-18 with realistic screens and the cockpit in general, but the XML labels are weighing absurdly and throwing the performance way down, even without demanding much from the CPU (i5 13g) RTX3050, the fps is ridiculous, and the aircraft in general has only 1200 parts, do you have any tips?
@F8boa Maybe yes brother, the alpha released and G released system is only programmed for a few seconds, it is an emergency button that the hornet has, I tried to simulate it, but I will evaluate
@Flyinguy It doesn't seem to work, well you just need to put in the hook input, (AltitudeAgl < 60?1 * clamp01(GearDown):0)
the multiplication is a check if GearDown is true or false, that is, if GearDown is 0, it will be 10=0, if GearDown is true, 11=1. And remember to use AltitudeAgl, which is more precise (I tested it on your f-26 and it worked).
it will be amazing if they put wing condensation effects
+5The construction is very good, I would like to have the patience to do something yes, it would be even better if the weight and amount of fuel were realistic, as well as the acceleration and maneuverability of the aircraft, this is something I would definitely do with a lot of patience. The plane is very unstable and light
+2@Erionh Of course brother, thanks for the support
+1@kismit 2 months I think brother, but I already had the button system and data storage system, I just adapted it for this project FC
+1@Emma159 Of course, thanks for the support, when it launches I will mark it
+1@xhevfeSP ok, I keep working
+1@DDragonsAS entendi, bom se puder mandar o link da aeronave, nos não listados, fique mais fácil, um dos metodos simples para estabilidade, é colocar Pitch-AngleOfAttack/20 no canard ou demais superficies, mas precisa de ajustes, se quiser mande a build
+1@DDragonsAS legal irmão, precisando de alguma coisa chama
+1Genius
+1Nice
+1@griges @xhefeSP @llDeadboyll
+1@xhevfeSP Now it's almost time for me to publish it, I'm happy that there's someone with this enthusiasm, I hope it doesn't disappoint, I think I'll finish it at the beginning of next week, there are still details missing.
+1@griges Answering the question, I'm not, I just know a little bit of basic programming. Basically this FC works as follows. The main variables that are ready are setALT, setHDG, and setSPD. To use them without making any changes, simply manipulate these three variables to your advantage. For example, let's say that your surface controller has an autopilot system that receives altitude and heading values, and engine speed. For example, to set an altitude of 10,000 feet, you can simply use the setALT variable so that the player selects it on the flight computer and the surface controller translates it. It may be a little complex for beginners, but considering a common automatic flight system present in most airplanes, it works similarly. In the video tutorial I teach how to create other variables besides the 3. It may be a little difficult to understand, but basically just follow the steps and it will work. If you want to put it in another project, you can try copying the variables using Notepad (or if it's Android, ES FILE EXPLORER). Just open the aircraft file and select it, then create a subfolder. library with the computer model (buttons and other items), or create the project based on this build, anyway I can try to create a video, but it's a little difficult to explain, if you have any more questions, I'll try to answer.But finally, I recommend that you copy through external programs, as mentioned before, for your desired project, it is easier.
+1@griges That's right, just pictures!
+1@Rb2h lol it's crazy hahaha
+1Aircraft/mod links in video description!
+1@GuyFolk Is it possible to do Flat Spin / Pedal Turn with this model?
+1The map is very small and monotonous, besides the VR experience what are you going to add?
+1This is amazing, I can't wait to fly it. By the way, won't the cockpit screens weigh a lot? I imagine you're doing it with XML labels, right? I'm making an F-18 with realistic screens and the cockpit in general, but the XML labels are weighing absurdly and throwing the performance way down, even without demanding much from the CPU (i5 13g) RTX3050, the fps is ridiculous, and the aircraft in general has only 1200 parts, do you have any tips?
I predict that it will be the goat of the su-27 for sp
@F8boa Maybe yes brother, the alpha released and G released system is only programmed for a few seconds, it is an emergency button that the hornet has, I tried to simulate it, but I will evaluate
@griges heavy, but of course I will try to release a more optimized version along with the download, for less powerful systems
é br?
Bom muito bom
Claro!
Esse é top
Griges
Cool
Realistic F-18C: Here
cool
@Person1720 Sure! I'll mark
@DDragonsAS claro irmão, o que precisa?
Simples, e muito bom
Muito bomm
REALISTIC F-18C Hornet
Brasileiro?
@Flyinguy It doesn't seem to work, well you just need to put in the hook input, (AltitudeAgl < 60?1 * clamp01(GearDown):0)
the multiplication is a check if GearDown is true or false, that is, if GearDown is 0, it will be 10=0, if GearDown is true, 11=1. And remember to use AltitudeAgl, which is more precise (I tested it on your f-26 and it worked).
@BRNavyPilot aaa, faz a boa ai, é bom ter um br pra se ajudar, nessa comunidade
@BRNavyPilot show irmão, tem discord?
It really is a wasp with 6 buttons
👀
É brasileiro mano?
Br?
Goat
@LitoMikeM1 I didn't understand very well, if you can explain better I can help
@Flyinguy AltitudeAgl<60?1*clamp01(GearDown):0
What reshade setting to make it like this?
Goood
Excuse the question, but what reshade did you use for the photos?
It's brilliant!