Ah, so to summarize, you are making a deflection angle based on the forces on the wing? Pretty cool tbh. A finite wing will behave slightly differently from a 2D airfoil, but I think that won't really matter in SP tbh. Good work!
@hdhdhdhdhsdnxuwbbxuu They aren't based on anything that works in the real world if that's what you're asking. I tend to take a few shortcuts on landing gears to reduce part counts and to focus on other parts of the build.
Depends on where the design flaw is. If it is within the engine itself, then GE takes the blame. If the design flaw is within the engine's integration with the plane (i.e. how the engine connects to the plane), then Boeing is at fault.
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It is possible that there isn't really any design flaw at all though - accidents happen, and the aircraft was designed to be able to land with one engine anyway. The engine explosion may have been caused by some extra factor, like maintenance or something that occurred during flight (like a birdstrike or something).
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When checking to see what happened, I stumbled upon an npr article that elaborates a little more. Boeing is an easy target because of that recent avionics issue that they had.
@Rakoval500k Thanks for the info! When designing this I really had no idea how to design a bushplane. Next time I'll keep those performance metrics in mind and probably install some flaps.
Looks nice. Next time the thumbnail should focus more on the aircraft itself, as this thumbnail doesn't really show the design off as well as it could. Hopefully a spotlight can offset this issue :)
Nah. Nothing to cry about lmao. If you are in a relationship, then you have fun with your SO. If you are single, then you don’t have to deal with that hassle - treat yourself!
Gangland by Lecrae has to be one of my favorites. It is a really well-done song with a beat like no other, and it also conveys a detailed historical perspective with a dash of pointed political rhetoric.
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I’ve also been listening to some Rammstein lately too.
Sure! So essentially what that term does is that it sets the smooth rate according to whether AG1 is true or false. If ag1 is true, then the smooth rate is 10^10, which results in the function moving instantaneously. When ag1 is false, the function recedes according to the rate that you gave me :)
So a delay to deactivation? Definitely possible, though I lost the code. Shouldn’t be too hard to remember though. Let’s try this:
. ceil(smooth(clamp01(Activate1), Activate1 ? pow(10,10) : 1/10))
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Lemme know if this works or not. It’s been a while since I worked with this kind of delay
Jundroo is legally required to do this (USA law). Same reason why gmail doesn’t allow account creation if you disclose a younger-than-13 age. Those who are too young should just not disclose their age tbh
@Jerba It is, but it would require a complete redesign of the system. This specific flight system uses a different logical structure than what you are describing
Not sure. Though I know it has a 7 somewhere in it. I suppose make your nudge amount 0.25, then use the arrow buttons to decrease it until you see a 7.
@idk201011323 No worries! If you want to keep tabs on my activity, you can check my comments (as in the ones that I post) on my profile. I tend to comment more than post these days, since I am quite busy.
That would make a user like me, who has only posted twice on SR2, be one of the top users on there, point-wise. Tbh I don’t deserve to be on the front page of users on SR2 - that position is best occupied by one who is actually an important part of the SR2 community.
@J0S3PHS7AL1N You can scale wheels in Fine Tuner, which allows you to stretch them, in a way. For more context, you can look up something along the lines of “hover wheels” in the website search
@J0S3PHS7AL1N Honestly depends on what kind of vehicle you are making. If it is a generic hovercraft, then scale some wheels to be almost flat, then attach them to your vehicle.
@ZFRFRK To use the weapon, you have to hold the fireGuns button even if it is greyed out. If the button doesn't appear, then try adding a random wing gun to make the button appear.
Ah, so to summarize, you are making a deflection angle based on the forces on the wing? Pretty cool tbh. A finite wing will behave slightly differently from a 2D airfoil, but I think that won't really matter in SP tbh. Good work!
@ThomasRoderick Well yeah, I'm using terms liberally here. But a velocity ceiling such as the one on this vehicle would just result in a higher orbit.
@hdhdhdhdhsdnxuwbbxuu They aren't based on anything that works in the real world if that's what you're asking. I tend to take a few shortcuts on landing gears to reduce part counts and to focus on other parts of the build.
Yeah. Probably because the average consumer of media doesn't understand how many parties are involved.
Depends on where the design flaw is. If it is within the engine itself, then GE takes the blame. If the design flaw is within the engine's integration with the plane (i.e. how the engine connects to the plane), then Boeing is at fault.
.
It is possible that there isn't really any design flaw at all though - accidents happen, and the aircraft was designed to be able to land with one engine anyway. The engine explosion may have been caused by some extra factor, like maintenance or something that occurred during flight (like a birdstrike or something).
.
When checking to see what happened, I stumbled upon an npr article that elaborates a little more. Boeing is an easy target because of that recent avionics issue that they had.
@Rakoval500k Thanks for the info! When designing this I really had no idea how to design a bushplane. Next time I'll keep those performance metrics in mind and probably install some flaps.
@TheRealJBerry Are you ok?
Vibin
I like the canopy!
Italian. The German one looks ugly imo
What kind of FT code are you using? Seems like a ridiculously long code, though I suppose certain types of displays require a lot of code.
Looks nice. Next time the thumbnail should focus more on the aircraft itself, as this thumbnail doesn't really show the design off as well as it could. Hopefully a spotlight can offset this issue :)
@Alpha6 The AI handles both quite poorly tbh
Nah. Nothing to cry about lmao. If you are in a relationship, then you have fun with your SO. If you are single, then you don’t have to deal with that hassle - treat yourself!
Vibe
Pirated movies
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Jk
Gangland by Lecrae has to be one of my favorites. It is a really well-done song with a beat like no other, and it also conveys a detailed historical perspective with a dash of pointed political rhetoric.
.
I’ve also been listening to some Rammstein lately too.
Sure! So essentially what that term does is that it sets the smooth rate according to whether AG1 is true or false. If ag1 is true, then the smooth rate is 10^10, which results in the function moving instantaneously. When ag1 is false, the function recedes according to the rate that you gave me :)
So a delay to deactivation? Definitely possible, though I lost the code. Shouldn’t be too hard to remember though. Let’s try this:
.
ceil(smooth(clamp01(Activate1), Activate1 ? pow(10,10) : 1/10))
.
Lemme know if this works or not. It’s been a while since I worked with this kind of delay
Less than 600 is usually my target for being mobile friendly. Just limit parts so mobile devices don't lag too much
Jundroo is legally required to do this (USA law). Same reason why gmail doesn’t allow account creation if you disclose a younger-than-13 age. Those who are too young should just not disclose their age tbh
@ZFRFRK Nothing planned atm. Probably some subassemblies
g e o m e t r i c
Deez nutz
@Jerba It is, but it would require a complete redesign of the system. This specific flight system uses a different logical structure than what you are describing
Not sure how I missed this
Not sure. Though I know it has a 7 somewhere in it. I suppose make your nudge amount 0.25, then use the arrow buttons to decrease it until you see a 7.
@PippyCalibre Ty!
@tsampoy Ty! That was a goal of mine
@idk201011323 No worries! If you want to keep tabs on my activity, you can check my comments (as in the ones that I post) on my profile. I tend to comment more than post these days, since I am quite busy.
@AWESOMENESS360 Thanks!
@CyanWasNotTheImpostor Finally published! You can find the aircraft here.
@EliteArsenals24 @UraniumOxide @QuitePossiblyMangled Finally published! You can find it here.
@BigBigTheMac @Gluck @urbanculture It has been published! You can find the plane here.
Nah.
That would make a user like me, who has only posted twice on SR2, be one of the top users on there, point-wise. Tbh I don’t deserve to be on the front page of users on SR2 - that position is best occupied by one who is actually an important part of the SR2 community.
@ZFRFRK 597 parts
@BigBigTheMac Ty!
@urbanculture Will do :)
@tsampoy Should be easy to do if you download the pdf!
@Redisnotsusguys Nah
Not enough airbrakes
Steam is most likely the largest game vendor in the market. Nothing sketchy about that.
This should help
Unironically, this is pretty cool
@WiiMini Ah, thanks for clarifying! Makes sense then. I couldn’t have said it better myself :)
@J0S3PHS7AL1N You can scale wheels in Fine Tuner, which allows you to stretch them, in a way. For more context, you can look up something along the lines of “hover wheels” in the website search
@J0S3PHS7AL1N Honestly depends on what kind of vehicle you are making. If it is a generic hovercraft, then scale some wheels to be almost flat, then attach them to your vehicle.
@ZFRFRK To use the weapon, you have to hold the fireGuns button even if it is greyed out. If the button doesn't appear, then try adding a random wing gun to make the button appear.
@ZFRFRK I haven't set a timeframe yet. It all depends on when I want to finish it!