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VoidFrame Vira

161k spefyjerbf  7.2 years ago

"Our VoidFrames traversed the cosmos. Vira was the first."

The VoidFrame project was humanity's first thrust out of our solar system. Built for space flight, voidframes are equipped with impulse engines. Vira was the first voidframe, and was designed solely for data collection. The designers of Vira were corporate, therefore Vira is completely unarmed, and can be considered a civilian vehicle. The designers also used a mass manipulation design to make the craft extremely light, but the result was an odd and mediocre performance in an atmosphere. With that said, Vira functions perfectly in a vacuum.

It is extremely important to read the controls and tips!

Controls:
Fireguns - Impulse engines
Activator 8 - Toggle RCNs (Not really useful, its best to keep them on)

Tips:

Try to stay under 10,000 mph. 15,000 is fine, but its a little risky. Only go over 15,000 on your descent.

Try going high! This craft has an infinite service ceiling.

Space is disorienting. Try to pay attention to the artificial horizon in your HUD. Switch between cockpit and chase views to see how you are moving.

Atmospheric re-entry is messy. At about 200,000 Feet above sea level, you will lose control. Wait for all of that shaking to stop, and then you will be fine.

General Characteristics

Performance

  • Power/Weight Ratio 4.485
  • Wing Loading 117.6lbs/ft2 (574.1kg/m2)
  • Wing Area 25.6ft2 (2.4m2)
  • Drag Points 20035

Parts

  • Number of Parts 233
  • Control Surfaces 4
  • Performance Cost 880
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    161k spefyjerbf

    @ThomasRoderick Yeah lol

    +1 3.2 years ago
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    @spefyjerbf Yeah on a second thought without fuel and delta-V concerns nobody's preventing you from thrusting straight up and then circularize... Oberth effect isn't that necessary when the ship have effectively infinite delta-V, right?

    +1 3.2 years ago
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    161k spefyjerbf

    @ThomasRoderick Well yeah, I'm using terms liberally here. But a velocity ceiling such as the one on this vehicle would just result in a higher orbit.

    3.2 years ago
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    @spefyjerbf Pretty sure you ain't gonna reach high orbit if you can't even get to LEO...
    Also, delta-V means something else: it means the change in the spacecraft's velocity after expending the entire fuel load - and a impulse-craft should, in theory, have an infinite delta-V as long as the reactor power holds.

    3.2 years ago
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    161k spefyjerbf

    @ThomasRoderick Depends on the orbit. If I remember right, that sort of delta-V is alright for a higher orbit.

    +1 3.2 years ago
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    Suddenly realized that this voidframe can't really go into orbit even before the Grounding: 15,000 mph = 6705m/s < 7900m/s... So was it RIDs back then or was it something like "not my fault this thing starts to disintegrate"?

    3.2 years ago
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    161k spefyjerbf

    @ThomasRoderick Sounds good! The old parachute systems are now really buggy. Think RIDs but 100x worse.

    +1 3.8 years ago
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    @spefyjerbf
    wierd things happen at high altitude with these,
    making them explode without any logical reason.
    I'm SO writing that into the lore of my impulse flyer...

    +1 3.8 years ago
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    161k spefyjerbf

    @QXY So, in theory, impulse engines would still be viable after 1.7. However, wierd things happen at high altitude with these, making them explode without any logical reason.

    +2 6.6 years ago
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    60 QXY

    @spefyjerbf Is it possible to modify the recovery function via any XML?

    6.6 years ago
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    161k spefyjerbf

    @Thisispointless Yep. I am completely aware of that.

    6.6 years ago
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    This does not work on 1.7.

    +1 6.6 years ago
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    161k spefyjerbf

    @Star2435 Press the Fire Guns button to activate the engines. You will probably need to have air-to-air targeting selected.

    6.7 years ago
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    I am confused, how exactly do I fly it? Or is it not possible to control it on mobile?

    +2 6.7 years ago
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    75.5k 2Papi2Chulo

    Nice

    7.2 years ago
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    161k spefyjerbf

    @Sakari Yes. Fuel is only used for the RCNS on this craft.

    7.2 years ago
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    629 Sakari

    hang on are those 0-fuel drives I see

    7.2 years ago
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    629 Sakari

    I saw this challenge and said 'I bet spefyjerbf will enter'

    @spefyjerbf

    7.2 years ago
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    161k spefyjerbf

    @LoganStarships I xml modded a gun to have a good amount of bullet weight.

    7.2 years ago
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    161k spefyjerbf

    @DankDorito I might make a tutorial on how to use impulse drives.

    7.2 years ago
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    6,349 AfterShock

    Mine is a replica so I'm trying to get the details right @spefyjerbf

    7.2 years ago
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    30.9k DankDorito

    Wow. Your builds are completely mind blowing! May I have a small tutorial of how to make one?

    7.2 years ago
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    26.4k Joco80

    Ya @AfterShock

    7.2 years ago
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    161k spefyjerbf

    @AfterShock Keep in mind that building style is subjective. Your style may be better received than mine!

    7.2 years ago
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    161k spefyjerbf

    @WeeBabySeamus Thanks! The way it flies in the atmosphere was by accident, but I'm glad you like it!

    7.2 years ago
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