115k hpgbproductions Comments

  • SOLO SURF (SMR-1000R) 3.3 years ago

    cursed image 2
    cursed image 3 (summer festival ver.)
    .
    curated means can't hide more awful jokes in the desc smh

  • I need professional help here 3.3 years ago

    @Soardivision160th
    1. Select engine, open overload
    2. Go to Engine
    3. Click on + at the bottom
    4. Empty text boxes appear. On the left add throttleResponse, on the right add the number. E.g. 0.15 which is the default for the afterburning engine

    +1
  • I need professional help here 3.3 years ago

    @Soardivision160th in engines, you don't use the sum() value to control the spin speed. Instead the entire input acts as the speed control.
    .
    Use smooth(INPUT, SPOOL_UP_RATE) and replace INPUT and SPOOL_UP_RATE
    .
    if it's a jet engine, you can use the Engine.throttleResponse parameter instead of smooth() to set the spool up rate.
    .
    Jet engines in the game are easy to deal with - input, fuel consumption, and thrust all directly proportional to each other.
    .
    Prop and heli engines are not so simple. The RPM calculation in the game is complicated and I don't know how to exactly control the thrust

  • I need professional help here 3.3 years ago

    Uhh, try to add functions to your inputs one at a time, and test run after each change

  • I need professional help here 3.3 years ago

    @Soardivision160th the INPUT in the example controls the target spin speed. For example, you could use Throttle.
    .
    The sum() function has a value that increases at a rate of whatever is inside, per second. E.g. sum(100) increases at a rate of 100 per second, sum(Throttle) increases at a rate of the Throttle per second.
    .
    In a rotator, the JointRotator.range value determines the amount of rotation per increase of 1 to the InputController. So if range is 90 and the input is 2, the rotator spins 2x90 = 180 degrees. If your input is sum(0.5), it increments at 0.5 per second, and the rotator spins at 0.5x90 = 45 degrees per second. Of course, rotator speed is limited by the speed property so remember to increase it.
    .
    If we just use sum(Throttle) in a rotator, it will accelerate as fast as the Throttle changes. So you can hit the zero throttle or max throttle button and the speed changes instantaneously.
    .
    To prevent this, use smooth(). It forces a gradual change in a value. The second number in smooth() is the maximum rate of change. For example, if you are at zero throttle and hit the max throttle button, smooth(Throttle,0.1) will increase at a rate of 0.1 per second. It will take 1/0.1 = 10 seconds to reach 1, which is the value of max throttle.

    +1
  • I need professional help here 3.3 years ago

    Using an input for rotator speed, with gradual acceleration:
    sum( smooth(INPUT, ACCEL) )
    .
    If you want the best help, you can add truth tables or graphs so others understand your design specs

  • If you think about it... 3.3 years ago

    I used to only use 2-3 grays, I like it but it's kind of boring
    I'm getting into better colors but I still build in gray before painting to reduce eye strain
    .
    Add-on: I paint hidden parts in magenta, game engines use it to show rendering bugs for good reason. A long time ago I just used red or lime but those are colors with actual use

    +2
  • SOLO SURF (SMR-1000R) 3.3 years ago

    @goboygo1 oh no, i have been found out

    +1
  • Video concepts 3.3 years ago

    Adding to MrShenanigansSP comment
    .
    Variable sweep wings are just that. Remember that if you want weapons on the swing wings, the pylons must rotate too
    .
    For VTOL, have the CoT aligned with the CoM in the left/right and front/back directions. This stops the engines from spinning your plane which is very bad for takeoff and landing. Note that if you have decorational engines, or engines only used in forward flight, CoT positioning won't be reliable
    Also try gyros, they make hovering easier, but DON'T rely too much on them when building
    .
    Instrument panel design comes from understanding pilots' needs. Generally, things you need to look at more (e.g. artificial horizon) go high on the panel. Things you use less (e.g. fuel gauge, light switches) go lower or overhead.
    Try to copy the position of the seats, instrument panel, and flight controls from stock planes. Check the human shape by selecting the seat.
    Links to start from:
    Layout (Wikipedia)
    Planning your instrument panel (EAA)

  • SOLO SURF (SMR-1000R) 3.3 years ago

    @DerVito yes, but be careful that in some cases, the text on the numbering label disappears. Probably some rendering quirks
    When the instrument panel is pitched down 10 degrees like in this plane, that doesn't ever seem to happen. But in a flat instrument panel, the text disappears every time you fly inverted

    +1
  • gaming rn 3.4 years ago

    aircraft
    controller gaming

  • So Jundroo accidentally added 1 part custom images to the game... 3.4 years ago

    @Ku it's in the AppData/LocalLow/Jundroo/SimplePlanes

    +1
  • Tone Generator 3.4 years ago

    @PlaneFlightX set spatial blend to 1
    I didn't know what it does before, but, this is an important setting

  • Tone Generator 3.4 years ago

    @PlaneFlightX set the minimum and maximum distance

  • Q&A 3.4 years ago

    How many breads have you eaten in your life?

    +1
  • building habits idk 3.4 years ago

    @ReinMcDeer front to back every time

    +2
  • So Jundroo accidentally added 1 part custom images to the game... 3.4 years ago

    @ZWLenning ok, I changed the instructions to specify .NET Core 3.1 runtime

  • So Jundroo accidentally added 1 part custom images to the game... 3.4 years ago

    @ZWLenning how did you run it? any instructions that I can add?
    also, I went to check and the program is targeting netcoreapp3.1

  • SimplePlanes OCD 3.4 years ago

    6 is me rn
    when your plane has -0.2 degrees per second of auto roll, not a big problem, but enough to notice it

    +2
  • So Jundroo accidentally added 1 part custom images to the game... 3.4 years ago

    @Technodium maybe your device is not powerful enough, try using less pixels

  • How Do I Add Comments to XML Files? 3.4 years ago

    The game doesn't "edit" the XML like code, it basically converts between XML and aircraft parts.
    But you can write your comments on paper or in another text file

  • It's been a good ride. 3.4 years ago

    You could say he
    .
    .
    .
    Gave us up

    +13
  • Simple Achievements [WEBSITE UPDATE SUGGESTION] 3.4 years ago

    Statistics and achievements for things other than points would be nice, e.g.
    - upload certain number of planes / forum posts / videos / mods
    - number of comments or upvotes given
    - join community events like tournaments (lol)
    - the tags you use on planes

    +5
  • I'm bored so I'm going to ask you a question and you will answer it. 3.4 years ago

    1. D O N U T that I made when smoothing was new
    2. Some faction committed organized crime and causes political reform worldwide
    3. Imagine using a fuselage rotated 45 degrees around the Z axis, can't be me
    4. No
    5. I draw r34 of the enemy's OC and upload it to their datalink

    +1
  • Supersonic plane ideas? 3.4 years ago

    If you want some less known stuff, try the S-21 sukhoi/gulfstream concept jet, i came across the wikipedia page a few days ago

  • So Jundroo accidentally added 1 part custom images to the game... 3.4 years ago

    @Ku maybe try the source code version?

  • So Jundroo accidentally added 1 part custom images to the game... 3.4 years ago

    @Ku I don't know
    Nothing appears at all?

  • Program Window Display 3.4 years ago

    @FujiwaraAutoShop use the dev console command ListWindowsWithName to find it

  • [Tabloid] Nintendo Switch Sandbox Game SimplePlanes Unofficial Release on April 1st. 3.4 years ago

    on the other hand, flight stick and throttle labo when

    +2
  • Teki no Kichi 3.5 years ago

    @MyNameIsAXY it's all in english unless someone has been reposting the mod somewhere else

  • [SOLVED] War Robots Aegis Shield and Repair Effect 3.5 years ago

    @JustWingIt you mostly just use the alpha tag, or color tag if you want to fade colors as well.
    Get some kind of animation timer variable and use it to decide the alpha or color value
    how to make circular label (you can use other characters than the pipe |, like period or large square)

  • MOds? 3.5 years ago

    Maybe if it's not like 1 gb, i'm running out of disk space

  • [SOLVED] War Robots Aegis Shield and Repair Effect 3.5 years ago

    Repair wave effect: maybe you can use multiple labels or a circular label (360 degrees curvature) to approximate it.

    Aegis shield: labels can become fully visible and invisible with FT, I saw someone make hexagons that do that. A ball shaped shield will need one label per hexagon

    +3
  • So Jundroo accidentally added 1 part custom images to the game... 3.5 years ago

    @marcox43 C:\Users[Your User Name]\AppData\LocalLow\Jundroo\SimplePlanes\Subassemblies
    From the modding wiki, the AppData folder is hidden by default so you may have to change file explorer settings to show hidden files

    +2
  • Drag Parachute 3.5 years ago

    @MOPCKOEDNISHE 100 files at a time, so splitting a mod into 2 or more upload cycles works

  • Drag Parachute 3.5 years ago

    you can upload source code on github, infinite space

  • H e l p , I h a v e p r o b l e m w i t h t e x t 3.5 years ago

    Use alpha to hide elements you don't want to use
    <alpha=#{TargetSelected ? "FF" : "00"}>
    .
    Add leading zero
    {TargetDistance/1852 < 9.95 ? "0" : ""}
    .
    Writes the target distance with 1 d.p.
    {TargetDistance/1852 ;F1}
    .
    Good practice to close style tags when you're done with them
    </alpha>
    .
    Text after ; is for format specifiers, there should only be one letter and 1-2 digits

  • AQF-24 Type-A «AVR-Comet» 3.5 years ago

    @TRD6932 i prefer to hide references in plain sight

    +3
  • Map To Designer 3.5 years ago

    @bonng this one maybe

  • What’s y’all’s favorite thing about SP? 3.5 years ago

    It simultaneously lets you abide by and break every rule of physics

    +7
  • Map To Designer 3.5 years ago

    @bonng that's the default bomber that appears in bomber escort
    The file name is something like __bomber__.xml, remove underscores to unhide it

  • daredevil 3.6 years ago

    4:50
    it is harder than it looks

  • Plane rolling painfully slowly 3.6 years ago

    • Check that both aileron wing parts are actually rotating and they are not connected to the main wing
    • Increase the size or lift scale of the wing parts

  • So Jundroo accidentally added 1 part custom images to the game... 3.6 years ago

    @11qazxc I tried that and the behavior of the text alignment becomes offset.
    In the following code, 1 and 4 are just to the right of the vertical center line
    123&lt;pos=0em>&lt;voffset=-1em>45

  • So Jundroo accidentally added 1 part custom images to the game... 3.6 years ago

    @11qazxc @XiaoPiao141 https://www.simpleplanes.com/a/izFNR2/KomiShouko_Anime-png-565-KB

  • Somebody please explain what variables is and what it do 3.6 years ago

    You can use it to:
    - Use the same FT many times while only having to write it once. Good since most machines have more than one of the same part
    - Perform complex, multi-step calculations
    - Parts with data outputs can be used for feedback or an alternative to timing

  • AQF-24 Type-A «AVR-Comet» 3.6 years ago

    @AndrewGarrison it should be fine, but if you're worried, you can use the spare in your head!

    +1
  • So Jundroo accidentally added 1 part custom images to the game... 3.6 years ago

    @XiaoPiao141 maybe:
    Image pixels: 400+ million (you won't hit it)
    String size (affects file size): 1 billion characters (probably won't hit it either)
    Labels: idk, but komi loads for me
    .
    Posterize or dithering should be high enough to look good but not too high to have gradients or sonething

  • So Jundroo accidentally added 1 part custom images to the game... 3.6 years ago

    @VenusLancer i don't know why so many people are getting this problem, it always works for me