Nice! I think you captured her look quite well. The skirt is supposed to be a pleated skirt, but I don't know how to make one that can bend/rotate. This type of skirt works too
Also the blue rectangles remind me of the lens flare effect in one of the thumbnails
I really need to do more digital drawing
Cringe plot warning
After terrorism is eradicated and world peace is achieved, the arms companies have nothing to do, so they fight each other for sport
Jundroo doesn't want you to know this, but all you have to do is send them an email with only a rick roll link. It's a test of courage and assertiveness required of moderators
Repair wave effect: maybe you can use multiple labels or a circular label (360 degrees curvature) to approximate it.
Aegis shield: labels can become fully visible and invisible with FT, I saw someone make hexagons that do that. A ball shaped shield will need one label per hexagon
Relative to the ground is a bit misleading, more accurately it's relative to any fixed point and the velocity vector includes the vertical component.
GS is only different from TAS when there is wind, because TAS is relative to wind. IAS is also relative to wind.
.
You can try it:
GS = sqrt( pow(rate(Latitude),2) + pow(rate(Altitude),2) + pow(rate(Longitude),2) )
Horizontal GS = sqrt( pow(rate(Latitude),2) + pow(rate(Longitude),2) ) = GS * abs(cos(PitchAngle))
smooth(x,rate) outputs a number that gradually moves towards x, at the rate of rate/second.
Ex: for smooth(x,1), if x is currently 0 then changes to 5, the output value will move from 0 to 5 over 5 seconds.
If rate is 0, the function output gets locked in place, so you can store numbers after x changes.
There was some landing gear tutorial a while back, maybe could go find it
I've found something strange, some old mods seem to be loadable in 1.9. I can run Greenscreen Map and Gestour's old designers.
...
Also new Overload UI is too tiny for my fat fingers, in fact it's too small to use at all
Edit: so there is a scale function for it, but the button is too tiny
@ThomasRoderick uchukei isn't spacecrane, spacecrane is the machine class
Kei is cut from scenery (fukei), so basically a messy mix of words that may not be 100% correct
The Japanese in the banner image is a transliteration of spacecrane
Can you do this? Stare at the space between your thumb and index finger on one hand. Then touch your thumb with your index finger. If you did it right you should feel t r i g g e r e d
separate it from the plane completely, use scale selected parts OFF and relative scale ON
this also means you must re-attach the fuselage art, if it was previously attached to a plane
it used to be a feature, then it got removed
maybe it was removed because it was buggy, you usually see some duplicated characters around the read more point
(🤓 answer) technically the engine and brake spins the wheel, then the game determines the slip and applies forces on the plane using the slip
Differentials can be made completely in FT but you need one engine for each wheel
Buoyant force in the game depends on the mass of the part. If you add more dead weight, or increase massScale, a fuselage can float more. If massScale is 0, the fuselage will not provide any buoyant forces. This is the opposite of real life.
Buoyant force applies from a single point. Each force is like a thin table leg. You need many to keep level.
I like the idea of downvoting comments and adding reactions to comments.
.
For commenting with pictures, i think the current method of using links is good enough. Embedding images increases loadtimes and data usage. If the sp website hosts images, then the server data will grow much faster than it already does. Some sp users, both low and high ranks, don't consider the size of images and will push tens of HD screenshots into a single plane description or forum post, and adding to comments will worsen the load times.
You can only passively balance a plane for a certain speed. Below that speed you will pitch down, above it you will pitch up. That's why trim exists
+3@alexJgameYTukraine000000 it's not possible to convert this model, but I can make an extremely potato version
+3Nice! I think you captured her look quite well. The skirt is supposed to be a pleated skirt, but I don't know how to make one that can bend/rotate. This type of skirt works too
+3Also the blue rectangles remind me of the lens flare effect in one of the thumbnails
I really need to do more digital drawing
Cringe plot warning
+3After terrorism is eradicated and world peace is achieved, the arms companies have nothing to do, so they fight each other for sport
@IndoMaja no
+3@OkaNieba funny label practice
+3when the funky
+3@cedboiyyy123 you can make merkava trophy with this
+3But technically, how the mod works is it basically hacks into missiles
@jamesPLANESii I was surprised to get some famous/high-point users when trying the funny numbers
+3Jundroo doesn't want you to know this, but all you have to do is send them an email with only a rick roll link. It's a test of courage and assertiveness required of moderators
+3can we also talk about the fact that someone made a blueprint for the roomba
+3Repair wave effect: maybe you can use multiple labels or a circular label (360 degrees curvature) to approximate it.
Aegis shield: labels can become fully visible and invisible with FT, I saw someone make hexagons that do that. A ball shaped shield will need one label per hexagon
+3(software) engineer gaming
+3Use the Mobile Friendly tag
+3Relative to the ground is a bit misleading, more accurately it's relative to any fixed point and the velocity vector includes the vertical component.
+3GS is only different from TAS when there is wind, because TAS is relative to wind. IAS is also relative to wind.
.
You can try it:
GS =
sqrt( pow(rate(Latitude),2) + pow(rate(Altitude),2) + pow(rate(Longitude),2) )
Horizontal GS =
sqrt( pow(rate(Latitude),2) + pow(rate(Longitude),2) )
=GS * abs(cos(PitchAngle))
idk, google says it's a toad
+3@exosuit no because that also means no more ice fairies
+3Also remember to save before leaving or loading another plane
+3Yes but only if it is praise of our mighty god
+3@Minecraftpoweer I don't really trust features because some of my worst-looking things got featured lmao
+3Imagine unironically using emojis
+31e+7
+3Well uh... a certain good song
+3Old username and name on other websites (hpgbproductions) comes from a weird thing that my brother and I made
Or just andrew garrison, the number 1 mascot
+3Game doesn't use the space of my long phone screen (2280x1080), huge black bars on either side of the game
+3
+3smooth(x,rate)
outputs a number that gradually moves towards x, at the rate ofrate
/second.Ex: for
smooth(x,1)
, if x is currently 0 then changes to 5, the output value will move from 0 to 5 over 5 seconds.If rate is 0, the function output gets locked in place, so you can store numbers after x changes.
There was some landing gear tutorial a while back, maybe could go find it
I've found something strange, some old mods seem to be loadable in 1.9. I can run Greenscreen Map and Gestour's old designers.
+3...
Also new Overload UI is too tiny for my fat fingers, in fact it's too small to use at all
Edit: so there is a scale function for it, but the button is too tiny
I heard u liek mods
+3Sorry Andrew but root beer is the best
...
dontbanmedontbanmedontbanmedontbanmedontbanmedontbanme
@CrashFighter05 overload only does one part at a time, gonna have a bad time editing 400 parts
+3@ThomasRoderick uchukei isn't spacecrane, spacecrane is the machine class
+3Kei is cut from scenery (fukei), so basically a messy mix of words that may not be 100% correct
The Japanese in the banner image is a transliteration of spacecrane
Can't run on mobile :( too detailed
+3I might continue to use SP for 3D modelling for a long time... :3
+3Can you do this? Stare at the space between your thumb and index finger on one hand. Then touch your thumb with your index finger. If you did it right you should feel t r i g g e r e d
+3@Dllama4 i see youre a man of culture as well
+3I know that link
+3The A-10 with laser targeting designator is a reference to one of the best combinations in ace combat 7 :clueless:
+2separate it from the plane completely, use scale selected parts OFF and relative scale ON
+2this also means you must re-attach the fuselage art, if it was previously attached to a plane
Uh kinda yeah
+2Check your wheels and suspension have the same settings on the left and right, it's easy to miss one side when changing settings
I build on mobile and play on pc
+2midget II my beloved
+2Try the smooth function
+2it used to be a feature, then it got removed
+2maybe it was removed because it was buggy, you usually see some duplicated characters around the read more point
I have a method using 3 hollow fuselage to make rails in the shape of any standard fuselage
+2Idk how to explain it so here is an example
Amazing model and animations, unfortunately fake screenshot
+2you have now joined the internet seniors club
+2(🤓 answer) technically the engine and brake spins the wheel, then the game determines the slip and applies forces on the plane using the slip
+2Differentials can be made completely in FT but you need one engine for each wheel
@TheTomatoLover no more 69, not nice >:(
+2!FireWeapons
. Therefore, tryActivate1 ? true : !FireWeapons
I like the idea of downvoting comments and adding reactions to comments.
+2.
For commenting with pictures, i think the current method of using links is good enough. Embedding images increases loadtimes and data usage. If the sp website hosts images, then the server data will grow much faster than it already does. Some sp users, both low and high ranks, don't consider the size of images and will push tens of HD screenshots into a single plane description or forum post, and adding to comments will worsen the load times.