Etty, I assume that to make something turn, you can use a gyro with 0 speed and 0 stability, and a yawPower of your desire. This can help making both tanks (for turning) and rotating radar antennae. That's how I made the radar on my "Sweeper" AA guns.
@UnguidedCylinder I'm now trying to use custom-designed guns to perform this role, not too different from my current flak battery in design. To simulate the spread of a canister/fragmentation round, an XML-ed bullet would be used.
@SnoWFLakE0s I guess It might have something to do with my older building method (using intakes as muzzle) or perhaps a bug fixed quite a while ago. Now the gun is fine.
@SnoWFLakE0s Hmmmm... Strange. Is it because I was in a constant banking turn (trying to mimic the AC-130) that the gun failed? I'm quite sure that the recoil mechanism didn't work properly when I was firing. I need to re-check.
I've tried placing the gun on an aircraft Just remember, it works great for planes aiming forward (as long as you aren't trying to fire something that fits better on a battleship from a fighter), but aiming the gun sideways like the AC-130 Spectre would for some reason make the recoil system fail. It seems that when the gun is aiming sideways from the direction of movement, the distance from the muzzle to the first bullet increased for quite a bit. I'm assuming the devs made this to allow high-speed crafts to use their guns without accidentally hitting themselves.
I've started testing the same recoil mechanism quite an while ago (like since last October), and I'm now building something similar (a more modern AA gun w/ muzzle brakes and sadly without that much details b/c I'm less than creative), but I have to say that seeing people using this recoil mechanism make my heart flutter a bit.
Is the name a reference to the reverse joint? And also, is the nickname referring to the fact that the character this mecha was named after lost both of her lower legs in a tragic car accident?
The plane have a tendency to yaw to the the right when taking off; also, increasing the angle of the arresting hook would help with the landing.
P.S.: What is the new technique you've mentioned?
@EliteArsenals24 Make sense. Sorta understood how to build a similar system myself; the standard pimped-out bomb/rocket/missile trick, but used for boosting the plane instead of bombing the enemies?
Other than the three front wheels giving me a headache, everything looks fine; also, although I would still say that this design is a bit "Astley", the orange paint job and blue lights carried a distinctive Spefy-ness in it.
@ColonelStriker Actually I doubt if F-22 would be more useful in its current role as an air-superiority fighter if it was an VTOL, but it is pretty much common knowledge that F-35 is, well... over-engineered, to say at least.
@EternalDarkness How fast can the cruise missile go? How large is it? How tough is it? What is the mass of its warhead (so that I can get an idea on how close it can get)? I'm asking this so that I can use those data to set up my own simulation and build weapons that fit the criteria.
@MTakach You serious? Etty is among one of the greatest shipwrights in the entire community. A quick look at his list of builds should be enough to explain that.
@WIZARD2017 Yup, just realized that... For some reason the detachers and pylons have a delay-deploy but the parachutes don't. Hope this gets fixed in another update.
I assume this is what Germany (and whatever extraterrestrial space/planets Germany would hold) will have after humanity have reached casual FTL travel?
Could you please give a map to this area? I mean I can't quite understand where I am when flying inside this map... Also, could anybody please tell me which island (and if possible, which location) is the nexus designer on?
@spefyjerbf Don't worry, its always good for experts like you to try out something new. Although I personally like your style better for it's cyber-punk designs, I would say that those delicate designs would not be great choices for off-roading.
@spefyjerbf Yup, just saw a bunch of screenshots of that base-on-wheels on steam, I have to say that specific vehicle have a rather distinctive hull shape and painting scheme - it almost felt as if it's designed by Astley Industries for its simple geometry and vertical sides. Anyways, keep up the good work!
Which class of battleships/battlecruisers use this turret?
Etty, I assume that to make something turn, you can use a gyro with 0 speed and 0 stability, and a yawPower of your desire. This can help making both tanks (for turning) and rotating radar antennae. That's how I made the radar on my "Sweeper" AA guns.
@UnguidedCylinder I'm now trying to use custom-designed guns to perform this role, not too different from my current flak battery in design. To simulate the spread of a canister/fragmentation round, an XML-ed bullet would be used.
@UnguidedCylinder
thank you kindly
You don't need to send it twice...
@spefyjerbf What does "ninja edit" mean?
@SnoWFLakE0s I guess It might have something to do with my older building method (using intakes as muzzle) or perhaps a bug fixed quite a while ago. Now the gun is fine.
@SnoWFLakE0s Hmmmm... Strange. Is it because I was in a constant banking turn (trying to mimic the AC-130) that the gun failed? I'm quite sure that the recoil mechanism didn't work properly when I was firing. I need to re-check.
Sweet beans!@RailfanEthan
Also, congrats on gold!
I
've tried placing the gun on an aircraft
Just remember, it works great for planes aiming forward (as long as you aren't trying to fire something that fits better on a battleship from a fighter), but aiming the gun sideways like the AC-130 Spectre would for some reason make the recoil system fail. It seems that when the gun is aiming sideways from the direction of movement, the distance from the muzzle to the first bullet increased for quite a bit. I'm assuming the devs made this to allow high-speed crafts to use their guns without accidentally hitting themselves.I've started testing the same recoil mechanism quite an while ago (like since last October), and I'm now building something similar (a more modern AA gun w/ muzzle brakes and sadly without that much details b/c I'm less than creative), but I have to say that seeing people using this recoil mechanism make my heart flutter a bit.
Basically speaking, an SU-152 with the target profile of an KV-2?
Other than the fact that the guns are wrong (I'm more than sure gatling guns don;t exist back then), nice build!
@Strikefighter04 Hopefully.
Who are those people in the audio background? Also, the plane looks nice, but the paintjob... is a pain to look at.
@MintLynx Well, there is no real limit on how you can XML anything - especially the size.
Why is tracks a required mod? I didn't see any tracks anywhere in the pictures...
The ending is a bit anti-climatic, if you ask me... Awesome plane though.
@RadarJamJar Damn. Should have realized that. Bonus point for the auto-credit.
"Really heavy"... Do you mean "Non-AGRAV"?
Is the name a reference to the reverse joint? And also, is the nickname referring to the fact that the character this mecha was named after lost both of her lower legs in a tragic car accident?
What's going on with the missiles?
@Ownedpilot Ha, gotcha. Thanks.
The plane have a tendency to yaw to the the right when taking off; also, increasing the angle of the arresting hook would help with the landing.
P.S.: What is the new technique you've mentioned?
@EliteArsenals24 Make sense. Sorta understood how to build a similar system myself; the standard pimped-out bomb/rocket/missile trick, but used for boosting the plane instead of bombing the enemies?
Just... How does the hyper-boost work?
@CenturiVonKikie What?
Avatar?
Other than the three front wheels giving me a headache, everything looks fine; also, although I would still say that this design is a bit "Astley", the orange paint job and blue lights carried a distinctive Spefy-ness in it.
Just realized that you basically bombed the Pearl Harbor in its WWII configuration with a supersonic jet fighter...
That ending...
@ColonelStriker Actually I doubt if F-22 would be more useful in its current role as an air-superiority fighter if it was an VTOL, but it is pretty much common knowledge that F-35 is, well... over-engineered, to say at least.
When F-35 and F-22 have a child...
Beautiful...
Basically a remake of an old flamethrower of yours?
@EternalDarkness How fast can the cruise missile go? How large is it? How tough is it? What is the mass of its warhead (so that I can get an idea on how close it can get)? I'm asking this so that I can use those data to set up my own simulation and build weapons that fit the criteria.
Could you please explain how gun systems would be evaluated? Will the aiming mod be used?
@MTakach You serious? Etty is among one of the greatest shipwrights in the entire community. A quick look at his list of builds should be enough to explain that.
@WIZARD2017 Yup, just realized that... For some reason the detachers and pylons have a delay-deploy but the parachutes don't. Hope this gets fixed in another update.
Is it possible to use the new "delay" feature of the detachers to have the pilot automatically separating from the ejection seat?
I assume this is what Germany (and whatever extraterrestrial space/planets Germany would hold) will have after humanity have reached casual FTL travel?
@HarryBen47 It reads "I xml'ed them to a very tiny size"
@Simpleplaner656 LMAO'ed
@CrazyCatZe I guess so; that's what made this design cool in the first place... Also, it's "Douglas" not "Duglas".
@CrazyCatZe I mean this plane looks a bit... weird...
Why...
Could you please give a map to this area? I mean I can't quite understand where I am when flying inside this map... Also, could anybody please tell me which island (and if possible, which location) is the nexus designer on?
Good to see another build from you! Also, goodbye and goodluck.
@spefyjerbf Don't worry, its always good for experts like you to try out something new. Although I personally like your style better for it's cyber-punk designs, I would say that those delicate designs would not be great choices for off-roading.
@spefyjerbf Yup, just saw a bunch of screenshots of that base-on-wheels on steam, I have to say that specific vehicle have a rather distinctive hull shape and painting scheme - it almost felt as if it's designed by Astley Industries for its simple geometry and vertical sides. Anyways, keep up the good work!