@spefyjerbf Not the shape; I'm pretty sure we've talked about the problem w/ RIDs and muzzle velocity - the higher the muzzle velocity, the lower chance for an RID, from my own experimentation. My basic approach can be summed up as "if RID still persists, add another zero after the muzzle velocity". The muzzle velocity on the Obitas is "only" 2E+4 for all drive units; the maximum speed for RID to not occur, as you've said, is around 12,000mph, or around 5364.48m/s (actually below orbital velocity), and the maximum speed for any meaningful flight control is 30,000mph, or around 13411.2m/s (around the escape velocity of the solar system), so I'm wondering if significant RIDs come from the plane/ship's velocities being a significant fraction of the propulsion beam? I'm not sure.
Also, for nostalgia, YOU are my nostalgia for this site - I think I've already said a while ago that I bookmarked your page on my browser since before the feathered wings of Vira and Canis ever caressed the interstellar void, before the vortex cannons on the Genesis ever fired in anger, and before the Windspeaker ever loosed her first arrow; I was there watching in awe when the Avenger took his first flight, when the Swarmrunner first sliced through the air with its many fins, and when the Gaia freighter lumbered through the colonial sky for the first time in recorded history. I'm only here because of your many magnificent builds. *Needle Scratch* TL;DR: the reason why I often bring up old builds of yours is because I was there watching your every build since somewhere around May 2016. And part of the reason why I'm on this site is because I wanted to learn how to become as creative and imaginative as you.
So, how's the plane? and more importantly, how are the gyros and the impulse drive?
@CenturiVonKikie
Remember the Centaurus Alpha?
I think I sorta cracked the code for wingless flight by using gyros in a different way than they're supposed to.
This saucer have no lifting surfaces. The fins are panels. The question is: should I keep the flight control codes for engines or should I go full gyro?
@spefyjerbf Thanks; what I'm trying to build is basically a mixture of 1950s / "tailfin era" automobile designs, a flying saucer, art deco aesthetics, and a Vol Noor...
@Yourcrush Er... This is still supposed to be a military aircraft first & foremost, so too many lights would most likely break the immersion... But I guess I'll see what I can do.
A fuselage art larger than most aircrafts... Yeah I know what "fuselage art" means here, but I'm just too snarky to actually notice the difference between "art on a fuselgae" and "art made out of fuselage"...
Partial de... deri... derivative... No... No... please... no...
Just kidding! Actually that was one of my better times. Integral on the other hand...
Also, error propagation? I assume we're talking about the Orbid Alpha?
@MobileFriendly In your "SETTINGS" menu when you start the game, there should be a tab beside the name "Game Quality". Tap on it, there should now be a tab beside the name "Aircraft Reflections". Change the settings there by tapping on it. Normally speaking, "Static-High" is the best on mobile platforms as long as your phone can handle it. I myself, a PC user, have a "Realtime" setting there; I don't quite remember if there's such a setting on mobile platforms.
Or conversely, when you are flying, press the menu shape on the up right corner, then the gear-shaped ⚙ button once the menu is open, press the "Quality Settings" tab, there should be a tab beside the name "Aircraft Reflections". Change the settings there by tapping on it.
I will be forever grateful for your code for the elevation coding... Although... would you please be kind enough to explain to me why did you choose the smooth function for traverse instead of just asum(Roll*(VTOL+1)*0.5) function? I mean for me (an eternal noob) the latter seemed more simplistic, but I'm pretty sure there's a logical reason why you used the seemingly more complex code...
Damn she's a fine gal... Nice pun as well.
So... Basically a P-51D with a slightly modified cockpit (like for some reason I feel a distinct uncanny-valley effect from the cockpit) and six battleship-grade cannons? I mean, I know you don't like custom gears so I just considered the gears as "replica of sorts".
@Thefrenchdude22 Yeah aside from the problem that the SE-100/LeO-50 looked like a cute rodent with her smooth (late 1930s?) French curves (Note to self: no Rodrick calling her "flying croissant" is not nice!) and a VERY cute tricycle gear (for some reason it reminded me of strollers and kid's tricycles), while this airframe is an unholy amalgamation of various Japanese airframes with the flaws of all and beauty of none, not too much of a problem...
@Thefrenchdude22 This... thing... is just a bit... strange... I mean, like there's a feeling of... how do you say it, "uncanny valley effect", perhaps? It just feels so wrong to my eyes, for reason completely beyond my grasp...
Also, nice gravatar. Is he an admiral of sorts?
@LeonardoEngineering No worries bro! I'm not exactly the best at conveying my thoughts so accidents like that is quite often, especially when I'm tired and the like.
@LeonardoEngineering I know, I mean that now we've got something much better than the old one to make missile launchers with. Also, thanks for the information!
@FranzPeterSiegfried I think it's more dieselpunk than steampunk (streamlined design, no exposed piping, non-brass colors, bulbous fairings everywhere), but anyways, it's a pity that this beautiful airframe did not come with a backstory.
@spefyjerbf Good luck on your work spefy! Best wishes, Tom.
+1@spefyjerbf Not the shape; I'm pretty sure we've talked about the problem w/ RIDs and muzzle velocity - the higher the muzzle velocity, the lower chance for an RID, from my own experimentation. My basic approach can be summed up as "if RID still persists, add another zero after the muzzle velocity". The muzzle velocity on the Obitas is "only" 2E+4 for all drive units; the maximum speed for RID to not occur, as you've said, is around 12,000mph, or around 5364.48m/s (actually below orbital velocity), and the maximum speed for any meaningful flight control is 30,000mph, or around 13411.2m/s (around the escape velocity of the solar system), so I'm wondering if significant RIDs come from the plane/ship's velocities being a significant fraction of the propulsion beam? I'm not sure.
+1Also, for nostalgia, YOU are my nostalgia for this site - I think I've already said a while ago that I bookmarked your page on my browser since before the feathered wings of Vira and Canis ever caressed the interstellar void, before the vortex cannons on the Genesis ever fired in anger, and before the Windspeaker ever loosed her first arrow; I was there watching in awe when the Avenger took his first flight, when the Swarmrunner first sliced through the air with its many fins, and when the Gaia freighter lumbered through the colonial sky for the first time in recorded history. I'm only here because of your many magnificent builds.
*Needle Scratch* TL;DR: the reason why I often bring up old builds of yours is because I was there watching your every build since somewhere around May 2016. And part of the reason why I'm on this site is because I wanted to learn how to become as creative and imaginative as you.
So, how's the plane? and more importantly, how are the gyros and the impulse drive?
@CenturiVonKikie
+1Remember the Centaurus Alpha?
I think I sorta cracked the code for wingless flight by using gyros in a different way than they're supposed to.
This saucer have no lifting surfaces. The fins are panels. The question is: should I keep the flight control codes for engines or should I go full gyro?
@Yourcrush Thanks again... How's the plane?
+1@Yourcrush Thanks!
+1@spefyjerbf Thanks; what I'm trying to build is basically a mixture of 1950s / "tailfin era" automobile designs, a flying saucer, art deco aesthetics, and a Vol Noor...
+1@Yourcrush Er... This is still supposed to be a military aircraft first & foremost, so too many lights would most likely break the immersion... But I guess I'll see what I can do.
+1@Yourcrush Thanks? But I still need comments on the designs though...
+1@YourCrush
+1What. Does. "Baff" mean?
+1@CenturiVonKikie It will be finished soon. Most likely in a few days tops.
+1Other than it's not really "Exoatmospheric" per se, not too much of an issue... Also, VERY cool design.
+1My god...
+1Spef, did you just shove a starship drive core into a BUSH PLANE? Anyways, cool design!
Holy...
+1A fuselage art larger than most aircrafts... Yeah I know what "fuselage art" means here, but I'm just too snarky to actually notice the difference between "art on a fuselgae" and "art made out of fuselage"...
+1Partial de... deri... derivative... No... No... please... no...
+1Just kidding! Actually that was one of my better times. Integral on the other hand...
Also, error propagation? I assume we're talking about the Orbid Alpha?
@Omel Which is what I used to format the tutorial.
+1Am I the only one who is thinking about something along the lines of "a modern art on the dangers of DUI"?
+1Also, congrats.
Eat your heart out, baneblade!
+1@MobileFriendly In your "
+1SETTINGS" menu when you start the game, there should be a tab beside the name "Game Quality". Tap on it, there should now be a tab beside the name "Aircraft Reflections". Change the settings there by tapping on it. Normally speaking, "Static-High" is the best on mobile platforms as long as your phone can handle it. I myself, a PC user, have a "Realtime" setting there; I don't quite remember if there's such a setting on mobile platforms.Or conversely, when you are flying, press the menu shape on the up right corner, then the gear-shaped ⚙ button once the menu is open, press the "
Quality Settings" tab, there should be a tab beside the name "Aircraft Reflections". Change the settings there by tapping on it.Is your reflection on?
+1@spefyjerbf Agreed.
+1Dawwwwwwwwwwwwwwwwwww...
+1I will be forever grateful for your code for the elevation coding... Although... would you please be kind enough to explain to me why did you choose the
+1smoothfunction for traverse instead of just asum(Roll*(VTOL+1)*0.5)function? I mean for me (an eternal noob) the latter seemed more simplistic, but I'm pretty sure there's a logical reason why you used the seemingly more complex code...Damn she's a fine gal... Nice pun as well.
+1So... Basically a P-51D with a slightly modified cockpit (like for some reason I feel a distinct uncanny-valley effect from the cockpit) and six battleship-grade cannons? I mean, I know you don't like custom gears so I just considered the gears as "replica of sorts".
Damn... just damn... This thing's cool!
+1@lman IIRC in real life it allows better management of what is dropped and what isn't compared to the traditional racks. In game... Not so much.
+1@Thefrenchdude22 Yeah aside from the problem that the SE-100/LeO-50 looked like a cute rodent with her smooth (late 1930s?) French curves (Note to self: no Rodrick calling her "flying croissant" is not nice!) and a VERY cute tricycle gear (for some reason it reminded me of strollers and kid's tricycles), while this airframe is an unholy amalgamation of various Japanese airframes with the flaws of all and beauty of none, not too much of a problem...
+1@Thefrenchdude22 This... thing... is just a bit... strange... I mean, like there's a feeling of... how do you say it, "uncanny valley effect", perhaps? It just feels so wrong to my eyes, for reason completely beyond my grasp...
+1Also, nice gravatar. Is he an admiral of sorts?
It's close to midnight and something evil's lurking in the dark...
+1@Kakofrutaka Looking forward to your return.
+1Kako? Good to see you again!
+1Does anybody know what those Russian words mean?
+1@LeonardoEngineering No worries bro! I'm not exactly the best at conveying my thoughts so accidents like that is quite often, especially when I'm tired and the like.
+1@LeonardoEngineering I know, I mean that now we've got something much better than the old one to make missile launchers with. Also, thanks for the information!
+1Great plane, looks somewhat more dieselpunk than steampunk, though.
+1Kako? You're back! Holy sh*t Kako's back!
+1Well, ain't this a nice remake of that old airframe! Good Job!
+1I guess posting a "fixed" version is all we can do... Also, for a "normal" car control, it's mostly pitch for gas and roll for turn.
+1Nice work, but... I assume that
+1zeroOnDeactivate ="true" would help with AG7?Hi Spef! Good to see ya again!
+1Damn, she wouldn't look out of place as a starfighter! Great build.
+1@Mustang51 Seems to be windows/slits for turret crew to see out of.
+1@Charris969 The floating airbase, right?
+1Hmmm... Are there any fictional characters similar to the Red Baron in your AU?
+1@FranzPeterSiegfried I think it's more dieselpunk than steampunk (streamlined design, no exposed piping, non-brass colors, bulbous fairings everywhere), but anyways, it's a pity that this beautiful airframe did not come with a backstory.
+17247...
+1Hmmmmm.... Those round corners?
+1What happened in the screenshot?
+1