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2S38 Derivatsiya PVO

83.2k Leehopard  4.9 years ago
18,422 downloads
Auto Credit Based on EternalDarkness's Air Defence Challenge [CLOSED]


2S38 ZAK-57 Derivatsiya-PVO

Trailer video click here


Summary

Self-propelled air defense vehicle based on BMP-3 chassis fitted with a 57 mm autocannon and passive reconnaissance and target tracking equipment.
It is designed to shoot down unmanned aerial vehicles (UAVs), cruise missiles, air-to-surface missiles, aircraft, helicopters, and MLRS rockets.

2S38 is equipped with a TV/thermal-imaging system with automatic target lock-on and tracking capabilities, a laser rangefinder and a laser guidance system. The optical and electronic target acquisition system can spot an aircraft at 6.4 km (4.0 mi) and using sectoral observation can detect aircraft over 12 km (7.5 mi) out. The cannon is fast enough to destroy targets traveling 500 m/s (1,100 mph; 1,800 km/h; Mach 1.5). Laser-guided, air burst and specialized anti-drone munitions for ZAK-57 are in development. Its guided projectiles have four wings folded in the casing and controlled by the actuator in the projectile’s nose section, using the energy of the airflow to steer themselves to the target. - Wikipedia


Controls

Turret
  • Pitch / Roll : Gun Elevation / Traverse (mouse aim)
  • AG1 : Unlock turret and activate gun stabilizer / Align and lock turret to forward
  • Countermeasures : Smokescreen
Hull
  • Yaw / Trim : Steer / Accelerator
  • Brake : Brake, use it!
  • AG2 : Parking brake (for non-slip on slope, don't use while moving)
  • AG3 : Amphibious mode
  • AG4 : Lights
  • Cam1 : Driver view

Armaments

57mm ZAK-57 Autocannon
  • 120rpm, 1000m/s
  • 12 x Guardian : Laser-guided rounds with Proximity fuse
  • 40 x Interceptor : Common rounds with Proximity fuse
PKMT 7.62mm Coaxial MG

Features and Tips

Blueprint match hull design based on BMP-3
  • Couldn't find any blueprint for turret.
57mm Autocannon
  • Muzzle flash, Recoil, 2 axis stabilized.
  • Self alignment turret lock mechanism.
  • Wasted 156 parts just for an ammo. WE NEED CANNON PARTS.
Chassis
  • Engine exhaust smoke and dust effect.
  • Wave breaking and waterjet foam effect for amphibious mode.
  • In RL, BMP-3 with improved armor doesn't float on water, but I made it for fun.
Marksmanship :
  • Guided rounds(guardian) needs laser guidance, You must keep lock-on target until hit. And it's not a magic missile, its maneuverability isn't good, needs proper lead aim.
  • Common rounds(interceptor) just flies in an arc, you must aim little higher for long ranged target.
  • Also you can use WNP78's Advanced Targeting MOD for lead aim the main gun, just in default bullet velocity settings.
Driving :
  • It doesn't neutral steer, can only pivot steer. because the real BMP-3 does.
  • Use brake properly for quick turning at high speed.
  • Assigned throttle to trim, to give a feeling similar to manipulating gear stick. And it also has 'reset' function by default with Numpad 4 key, makes more easier control.

Animated gifs





Used Maps for screenshot

MikoTestScripts by mikoyanster
Kumamatanga Archipelago by MisterT


Special thanks to SPMC members

Winner of Air Defence Challenge

Spotlights

General Characteristics

  • Predecessor Air Defence Challenge [CLOSED]
  • Successors 3 airplane(s) +21 bonus
  • Created On Windows
  • Wingspan 12.0ft (3.7m)
  • Length 28.7ft (8.7m)
  • Height 13.5ft (4.1m)
  • Empty Weight 36,081lbs (16,366kg)
  • Loaded Weight 40,512lbs (18,376kg)

Performance

  • Power/Weight Ratio 0.665
  • Wing Loading 209.1lbs/ft2 (1,020.9kg/m2)
  • Wing Area 193.8ft2 (18.0m2)
  • Drag Points 7970

Parts

  • Number of Parts 799
  • Control Surfaces 0
  • Performance Cost 5,299
  • Log in to leave a comment
  • Profile image

    Please a reformulated version with fewer parts and a functional cannon 🙌🙌

    one month ago
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    非常坏工作,这使我的M1128狼群爆炸,不喜欢来自美系陆战玩家

    5 months ago
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    Eyy buddy, came here to tell you yes cannon parts were added

    +2 1.3 years ago
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    I modifed to mobile friendly version

    1.6 years ago
  • Profile image

    @Leehopard Thx I was talking about turret but again thank you for the links

    4.5 years ago
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    83.2k Leehopard

    @KYsan2728 turret or gun? it's hard to explain because I can't speak english well, but I can provide sample.
    Turret
    Gun fundamentals
    Gun
    Gun w/recoil

    4.5 years ago
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    Can u give us a Tutorial on the turret Mechanism

    4.5 years ago
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    83.2k Leehopard

    @ScaldTempris it's an AA gun, first you should lock the target

    4.9 years ago
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    The auto cannon isn’t working??

    +2 4.9 years ago
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    83.2k Leehopard

    @KRAYTEK999 sure

    +1 4.9 years ago
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    13.3k KrayTek999

    @Leehopard Hello, can I use your turret attachment system in my new craft?

    +2 4.9 years ago
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    10.9k Rub3n213

    Thanks!@Leehopard

    4.9 years ago
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    83.2k Leehopard

    @Rub3n213 @cedblox332 @jacephysicsboss Explained HERE, it's little old and has some errors but fundamental is still correct. you can also check those samples, rocket/missile tube / with recoil / 2 sides flash

    4.9 years ago
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    11.5k shipster

    I knew this would win!!! Well done!

    +1 4.9 years ago
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    1,882 ObliviousCed

    How does it have the fireball effect?? please tell me i can really use it.

    +1 4.9 years ago
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    Well done, you deserves the win!

    +1 4.9 years ago
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    10.9k Rub3n213

    Hey mate how do you get the fire blast effect when firing?

    +2 4.9 years ago
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    Ooohh winches to reset the turret……….. I like

    +1 4.9 years ago
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    @Leehopard
    Congrats on winning the challenge! Your entry was fantastic!

    +1 4.9 years ago
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    10.3k MacgravelLTD

    how did u do the recoil

    +1 4.9 years ago
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    83.2k Leehopard

    @BeryllCorp
    You can use this

    4.9 years ago
  • Profile image
    2,569 Abhishek700

    Wow 😮 !!!! Dumbstruck

    +1 4.9 years ago
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    8,626 BeryllCorp

    How did you stabilize your turret horizontally?

    +1 4.9 years ago
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    11.5k shipster

    Congrats on Platinum mate! You deserve it!

    +1 4.9 years ago
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    83.2k Leehopard

    @ThomasRoderick Exactly that's right. I've just come up with an idea that would have been better to hide one more gun for set the bullet's average velocity.... the real PKMT's muzzle velocity is around 850m/s, but I set it in game to 1000m/s, same with the shell's speed, for lead calculate.

    +1 4.9 years ago
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