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2S38 Derivatsiya PVO

41.7k Leehopard  1.1 years ago
6,345 downloads
Auto Credit Based on EternalDarkness's Air Defence Challenge [CLOSED]

2S38 ZAK-57 Derivatsiya-PVO

Trailer video click here


Summary

Self-propelled air defense vehicle based on BMP-3 chassis fitted with a 57 mm autocannon and passive reconnaissance and target tracking equipment.
It is designed to shoot down unmanned aerial vehicles (UAVs), cruise missiles, air-to-surface missiles, aircraft, helicopters, and MLRS rockets.

2S38 is equipped with a TV/thermal-imaging system with automatic target lock-on and tracking capabilities, a laser rangefinder and a laser guidance system. The optical and electronic target acquisition system can spot an aircraft at 6.4 km (4.0 mi) and using sectoral observation can detect aircraft over 12 km (7.5 mi) out. The cannon is fast enough to destroy targets traveling 500 m/s (1,100 mph; 1,800 km/h; Mach 1.5). Laser-guided, air burst and specialized anti-drone munitions for ZAK-57 are in development. Its guided projectiles have four wings folded in the casing and controlled by the actuator in the projectile’s nose section, using the energy of the airflow to steer themselves to the target. - Wikipedia


Controls

Turret
  • Pitch / Roll : Gun Elevation / Traverse (mouse aim)
  • AG1 : Unlock turret and activate gun stabilizer / Align and lock turret to forward
  • Countermeasures : Smokescreen
Hull
  • Yaw / Trim : Steer / Accelerator
  • Brake : Brake, use it!
  • AG2 : Parking brake (for non-slip on slope, don't use while moving)
  • AG3 : Amphibious mode
  • AG4 : Lights
  • Cam1 : Driver view

Armaments

57mm ZAK-57 Autocannon
  • 120rpm, 1000m/s
  • 12 x Guardian : Laser-guided rounds with Proximity fuse
  • 40 x Interceptor : Common rounds with Proximity fuse
PKMT 7.62mm Coaxial MG

Features and Tips

Blueprint match hull design based on BMP-3
  • Couldn't find any blueprint for turret.
57mm Autocannon
  • Muzzle flash, Recoil, 2 axis stabilized.
  • Self alignment turret lock mechanism.
  • Wasted 156 parts just for an ammo. WE NEED CANNON PARTS.
Chassis
  • Engine exhaust smoke and dust effect.
  • Wave breaking and waterjet foam effect for amphibious mode.
  • In RL, BMP-3 with improved armor doesn't float on water, but I made it for fun.
Marksmanship :
  • Guided rounds(guardian) needs laser guidance, You must keep lock-on target until hit. And it's not a magic missile, its maneuverability isn't good, needs proper lead aim.
  • Common rounds(interceptor) just flies in an arc, you must aim little higher for long ranged target.
  • Also you can use WNP78's Advanced Targeting MOD for lead aim the main gun, just in default bullet velocity settings.
Driving :
  • It doesn't neutral steer, can only pivot steer. because the real BMP-3 does.
  • Use brake properly for quick turning at high speed.
  • Assigned throttle to trim, to give a feeling similar to manipulating gear stick. And it also has 'reset' function by default with Numpad 4 key, makes more easier control.

Animated gifs





Used Maps for screenshot

MikoTestScripts by mikoyanster
Kumamatanga Archipelago by MisterT


Special thanks to SPMC members

Winner of Air Defence Challenge

Spotlights

General Characteristics

  • Predecessor Air Defence Challenge [CLOSED]
  • Successors 1 airplane(s)
  • This plane has been featured
  • Created On Windows
  • Wingspan 12.0ft (3.7m)
  • Length 28.7ft (8.7m)
  • Height 13.5ft (4.1m)
  • Empty Weight 36,081lbs (16,366kg)
  • Loaded Weight 40,512lbs (18,376kg)

Performance

  • Power/Weight Ratio 0.665
  • Wing Loading 209.1lbs/ft2 (1,020.9kg/m2)
  • Wing Area 193.8ft2 (18.0m2)
  • Drag Points 7970

Parts

  • Number of Parts 799
  • Control Surfaces 0
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  • Profile image

    @Leehopard Thx I was talking about turret but again thank you for the links

    8 months ago
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    41.7k Leehopard

    @KYsan2728 turret or gun? it's hard to explain because I can't speak english well, but I can provide sample.
    Turret
    Gun fundamentals
    Gun
    Gun w/recoil

    8 months ago
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    Can u give us a Tutorial on the turret Mechanism

    8 months ago
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    41.7k Leehopard

    @ScaldTempris it's an AA gun, first you should lock the target

    one year ago
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    The auto cannon isn’t working??

    +2 one year ago
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    41.7k Leehopard

    @KRAYTEK999 sure

    +1 one year ago
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    12.1k KRAYTEK999

    @Leehopard Hello, can I use your turret attachment system in my new craft?

    +2 one year ago
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    10.7k Rub3n213

    Thanks!@Leehopard

    one year ago
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    41.7k Leehopard

    @Rub3n213 @cedblox332 @jacephysicsboss Explained HERE, it's little old and has some errors but fundamental is still correct. you can also check those samples, rocket/missile tube / with recoil / 2 sides flash

    one year ago
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    9,607 shipster

    I knew this would win!!! Well done!

    +1 one year ago
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    1,578 ObliviousCed

    How does it have the fireball effect?? please tell me i can really use it.

    +1 one year ago
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    Well done, you deserves the win!

    +1 one year ago
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    10.7k Rub3n213

    Hey mate how do you get the fire blast effect when firing?

    +2 one year ago
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    Ooohh winches to reset the turret……….. I like

    +1 one year ago
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    @Leehopard
    Congrats on winning the challenge! Your entry was fantastic!

    +1 one year ago
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    Could you help me with a tank I’m making. It goes to fast @Leehopard

    +1 one year ago
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    how did u do the recoil

    +1 one year ago
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    Congrats on being the first place for the challenge! You really earned it.

    +1 one year ago
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    41.7k Leehopard

    @BeryllCorp
    You can use this

    one year ago
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    2,427 Abhishek700

    Wow 😮 !!!! Dumbstruck

    +1 one year ago
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    7,892 BeryllCorp

    How did you stabilize your turret horizontally?

    +1 1.1 years ago
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    9,607 shipster

    Congrats on Platinum mate! You deserve it!

    +1 1.1 years ago
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    41.7k Leehopard

    @ThomasRoderick Exactly that's right. I've just come up with an idea that would have been better to hide one more gun for set the bullet's average velocity.... the real PKMT's muzzle velocity is around 850m/s, but I set it in game to 1000m/s, same with the shell's speed, for lead calculate.

    +1 1.1 years ago
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    Also you can use WNP78's Advanced Targeting MOD for lead aim the main gun, just in default bullet velocity settings. In other words, the speed of the bullet is exactly the speed of the shells? Also, nice use of the winches.

    +1 1.1 years ago
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    1,049 Killjoy876

    Literally the best SPAA

    +1 1.1 years ago
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