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P-51-SD Mustang

197k SledDriver  4.0 years ago
1,851 downloads
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Controls

  • Custom camera 1: gun camera view.
  • Throttle, Pitch, Roll, Yaw, LandingGear: work as expected.
  • FireWeapons: fire cannons.

Landing

  • Set throttle to 20%, once your ground speed settles to around 100 mph, enable AG2.
  • Keep pitch at between 5 and 10 degrees.

General Characteristics

  • Successors 1 airplane(s) +21 bonus
  • Created On Windows
  • Wingspan 42.0ft (12.8m)
  • Length 37.7ft (11.5m)
  • Height 15.7ft (4.8m)
  • Empty Weight 6,446lbs (2,924kg)
  • Loaded Weight 9,257lbs (4,199kg)

Performance

  • Horse Power/Weight Ratio 0.864
  • Wing Loading 11.5lbs/ft2 (56.1kg/m2)
  • Wing Area 805.1ft2 (74.8m2)
  • Drag Points 2436

Parts

  • Number of Parts 690
  • Control Surfaces 7
  • Performance Cost 1,896
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  • Profile image
    190 bipbip901

    Damn got hir by multiple missiles this thing still standing (Destroyer escort missiles)

    3.1 years ago
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    10.7k Belloaka

    @SledDriver Probably the first.

    +1 3.8 years ago
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    197k SledDriver

    @Belloaka Also, what's simpler: a wing subassembly attached to one rotator, or a complex shape built out of hundreds of independently rotating airbrakes?

    +1 3.8 years ago
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    197k SledDriver

    @Belloaka I'm just doing what I can with airbrakes. It's a tragedy that SP doesn't have a "cosmetic" rotator that simply rotates the parts attached to it without affecting physics.

    +1 3.8 years ago
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    10.7k Belloaka

    @SledDriver Yes, I like that in your builds. I also like that you harness the power of airbrakes to get really cool but simple movements.

    3.8 years ago
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    197k SledDriver

    @Belloaka I always aim for maximum freedom: all you need to fly any of my builds is to throttle up, my weapon systems are as simple as possible, and the functionality of my builds let you do pretty much anything it's possible to do in the sandbox. As for creativity, I've released a bunch of flight modules and other subassemblies to enable people to build whatever they want.

    +1 3.8 years ago
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    10.7k Belloaka

    @SledDriver yeah, I try to stay away from super specific instructions. Though I do let people know how to control the plane still allowing for plenty of freedom and creativity on their part.

    3.8 years ago
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    197k SledDriver

    @Belloaka Yeah, I like the fact that I can perfect a flight module once, then reuse it in multiple builds. So if I'm making a sci-fi or fun build like my X-Wing, I can use my 100,000 lb "fun" flight module; if I build a precision bomber I can use my 500,000 lb "heavy bomber" flight module, and so on.

    Another benefit of this is that I and the people who download my builds don't need to "train" on each new build to be able to fly it well. You don't need to rack up those flight hours for each new build; if you've flown a build with the same flight module before, that experience transfers across seamlessly. One of the things that keeps me from enjoying a lot of the builds posted on SP is the very specific instructions: enable AG1, set throttle to 17%, set VTOL to 25% while touching your nose with your left hand, pitch up exactly 38%, etc.

    +1 3.8 years ago
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    10.7k Belloaka

    Yes, @SledDriver I agree, the most important thing is performance. And I like the idea of build consistency. Where you can have the same basic control system for each plane. Regardless of the shade or outward appearance.

    3.8 years ago
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    197k SledDriver

    @Belloaka Symmetry is optional, the main benefit is build quality -- you get that machine-like precision with every shape instead of the rough approximation that handmade builds can achieve.

    3.8 years ago
  • Profile image
    10.7k Belloaka

    @SledDriver Yeah, that's a smart thing to do. That way you can make all your planes perfectly symmetrically shaped.

    3.8 years ago
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    197k SledDriver

    @Belloaka I know, right? That's why I wrote software to do the calculations for me. It's such an obvious thing to do.

    +1 3.8 years ago
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    10.7k Belloaka

    Cool, @SledDriver I've tried to do some perfect fuselage shaping manually and it is really hard. It requires a calculator and a lot of time and patience.

    3.8 years ago
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    197k SledDriver

    @Belloaka All the calculations are done by my own software. Before you ask, no, that's not the reason I don't build accurately-sized replicas.

    3.8 years ago
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    10.7k Belloaka

    May I ask, what software do you use to calculate the size of each fuselage, or do you just do it yourself?

    3.8 years ago
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    197k SledDriver

    @Brendorkus Tell me about it. It sounds like somebody whacking a chair with a wooden plank, which is almost certainly what it is. We should start a kickstarter or something to pay for better sound effects.

    3.8 years ago
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    21.6k Brendorkus

    Thank you! I absolutely despise the sound of the cannon. @SledDriver

    3.8 years ago
  • Profile image
    197k SledDriver

    @Brendorkus Set launchVolume="0" on the cannon.

    3.8 years ago
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    21.6k Brendorkus

    The main thing that I love about this build is the fact that the cannons don’t make sound. How did you do that? @SledDriver

    3.8 years ago
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    10.6k Trijetz

    @SledDriver hah

    3.9 years ago
  • Profile image
    197k SledDriver

    @Trijets Oh, right, now I remember. Terrible movie.

    +1 3.9 years ago
  • Profile image
    10.6k Trijetz

    @SledDriver Red Tails is a movie

    3.9 years ago
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    197k SledDriver

    @Trijets Never played Red Tails, but yeah.

    3.9 years ago
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    10.6k Trijetz

    Destroys ships with machine guns just like in Red Tails :P

    3.9 years ago
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    197k SledDriver

    @SteadfastContracting Thanks, a 'fun' flight model is the whole idea.

    3.9 years ago
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