Other than the three front wheels giving me a headache, everything looks fine; also, although I would still say that this design is a bit "Astley", the orange paint job and blue lights carried a distinctive Spefy-ness in it.
@ColonelStriker Actually I doubt if F-22 would be more useful in its current role as an air-superiority fighter if it was an VTOL, but it is pretty much common knowledge that F-35 is, well... over-engineered, to say at least.
@EternalDarkness Yup, the problem is that in-game surface-to-air missiles does not lock on to a cruise missile (well they don't even show up on radar), while auto-cannons lacks true fragmentation. I guess projectiles with XML'ed sizes (within a certain limit, of course) are allowed?
@EternalDarkness How fast can the cruise missile go? How large is it? How tough is it? What is the mass of its warhead (so that I can get an idea on how close it can get)? I'm asking this so that I can use those data to set up my own simulation and build weapons that fit the criteria.
@MTakach You serious? Etty is among one of the greatest shipwrights in the entire community. A quick look at his list of builds should be enough to explain that.
@WIZARD2017 Yup, just realized that... For some reason the detachers and pylons have a delay-deploy but the parachutes don't. Hope this gets fixed in another update.
I assume this is what Germany (and whatever extraterrestrial space/planets Germany would hold) will have after humanity have reached casual FTL travel?
Could you please give a map to this area? I mean I can't quite understand where I am when flying inside this map... Also, could anybody please tell me which island (and if possible, which location) is the nexus designer on?
@RamboJutter Well, I mean making all those builds would take quite a lot of energy. It is very understandable that an master builder like you might want to take a break. Looking forward to your return, and godspeed.
@spefyjerbf Don't worry, its always good for experts like you to try out something new. Although I personally like your style better for it's cyber-punk designs, I would say that those delicate designs would not be great choices for off-roading.
@spefyjerbf Yup, just saw a bunch of screenshots of that base-on-wheels on steam, I have to say that specific vehicle have a rather distinctive hull shape and painting scheme - it almost felt as if it's designed by Astley Industries for its simple geometry and vertical sides. Anyways, keep up the good work!
@AerialFighterSnakes By the time the movie was made, flyable WWII Japanese planes are few; also, you need a LOT of flyable machines, and risking some of the only remaining ones won't be a choice.
@Zott Although not "everyone", many are similar enough - that's how people made the movie Tora! Tora! Tora! - there aren't that many flyable WWII Japanese warplanes around anymore, so they decided to simply build replicas out of T-6 Texans and BT-13 Valiants.
@jamesPLANESii Well, those American planes with their massive radial engines indeed look similar to each other... Especially since the cockpit of this thing is slightly longer than the more commonly seen production model, making it even more similar to the T-6 Texan/Harvard.
Well, based on the description, this is NOT a railgun, as a railgun does not accelerate their shots using magnets and uses electrified rails to accelerate the projectile instead. A coil gun (also known as a gauss gun), on the other hand, uses a series electromagnets to accelerate a ferromagnetic projectile - exactly what your gun is supposed to be.
@RedRoosterII I guess it would be the same mod, the 1.8 update really messed up with the settings, meaning that a lot of the older options are now gone
@RamboJutter The Yak have a better intake - notice how its intake is exactly the same height as the other part of the fuselage, and how the cross section is pretty much a circle; the problem with the fins is not that they are too short, but that they are too narrow and too swept back to look nice - a flat tip might look slightly nicer than that, and... (well I stopped here as I'm starting to realize I'm pretty much describing the designs of those twin-tailed American birds)
Although I'm someone who serious lacks creativity myself, I do think that this particular craft is MUCH less aesthetically appealing than pretty much any of your builds since your first bi-plane (except the Nimrod) - many of your previous builds have the special appeal of WWII British designs, with their elegant curves, distinctive paintjobs, and what I can only describe as a sense of "goofiness" thanks to their stubby airframe and streamlined fuselage. And then a special appeal of diesel-punk, granted by the over-sized engines, ducted fans, and Y-shaped tail fins, are added on top of them.
The problem with this plane? It have NONE of those appeals, and in general looks quite out of character for a design of yours. The airframe does not look streamlined, the nose is too small, the vertical stabilizers are WAY too long and narrow for a twin-tailed plane (and that's on top of them being too close together and that the angle between them is too small), the intakes are placed in a VERY awkward position (if it was as tall as the fuselage, the plane looks fine, if it was around 2/3 of the height, it will also be fine, but...), and that the cross-section of this jet looks WAY too blocky.
TL;DR: You tried too hard on combining every feature into this plane, without thinking about whether any of them will fit each other. I'm still curious how you continued on this design without realizing this, especially given your past record for making so many astounding planes.
Avatar?
Other than the three front wheels giving me a headache, everything looks fine; also, although I would still say that this design is a bit "Astley", the orange paint job and blue lights carried a distinctive Spefy-ness in it.
Just realized that you basically bombed the Pearl Harbor in its WWII configuration with a supersonic jet fighter...
That ending...
@ColonelStriker Actually I doubt if F-22 would be more useful in its current role as an air-superiority fighter if it was an VTOL, but it is pretty much common knowledge that F-35 is, well... over-engineered, to say at least.
When F-35 and F-22 have a child...
Beautiful...
Basically a remake of an old flamethrower of yours?
@EternalDarkness Yup, the problem is that in-game surface-to-air missiles does not lock on to a cruise missile (well they don't even show up on radar), while auto-cannons lacks true fragmentation. I guess projectiles with XML'ed sizes (within a certain limit, of course) are allowed?
+2@EternalDarkness How fast can the cruise missile go? How large is it? How tough is it? What is the mass of its warhead (so that I can get an idea on how close it can get)? I'm asking this so that I can use those data to set up my own simulation and build weapons that fit the criteria.
Could you please explain how gun systems would be evaluated? Will the aiming mod be used?
@MTakach You serious? Etty is among one of the greatest shipwrights in the entire community. A quick look at his list of builds should be enough to explain that.
@WIZARD2017 Yup, just realized that... For some reason the detachers and pylons have a delay-deploy but the parachutes don't. Hope this gets fixed in another update.
Is it possible to use the new "delay" feature of the detachers to have the pilot automatically separating from the ejection seat?
I assume this is what Germany (and whatever extraterrestrial space/planets Germany would hold) will have after humanity have reached casual FTL travel?
@HarryBen47 It reads "I xml'ed them to a very tiny size"
@Simpleplaner656 LMAO'ed
@TheFantasticTyphoon THX.
+1Where the hell are we supposed to find that cursed arsenal ship, though?
+1@CrazyCatZe I guess so; that's what made this design cool in the first place... Also, it's "Douglas" not "Duglas".
@CrazyCatZe I mean this plane looks a bit... weird...
Why...
@spefyjerbf Don't worry, it's just me thinking "Hey, wouldn't it be nice to take off straight from the in-game designer?". I'm a weirdo, that's it.
+1Could you please give a map to this area? I mean I can't quite understand where I am when flying inside this map... Also, could anybody please tell me which island (and if possible, which location) is the nexus designer on?
@Zippy6 Ok... Still cool though. Also, wish you good luck on the path to aerospace engineering.
+1@RamboJutter Well, I mean making all those builds would take quite a lot of energy. It is very understandable that an master builder like you might want to take a break. Looking forward to your return, and godspeed.
+1The afterburner will only be deactivated if you bring the throttle down, THEN deactivate group 2. Did you just forget to set zeroOnDeactivate to true?
Good to see another build from you! Also, goodbye and goodluck.
@spefyjerbf Don't worry, its always good for experts like you to try out something new. Although I personally like your style better for it's cyber-punk designs, I would say that those delicate designs would not be great choices for off-roading.
@spefyjerbf Yup, just saw a bunch of screenshots of that base-on-wheels on steam, I have to say that specific vehicle have a rather distinctive hull shape and painting scheme - it almost felt as if it's designed by Astley Industries for its simple geometry and vertical sides. Anyways, keep up the good work!
It's... beautiful... Also, it's always good to see another one of your fantastic builds.
Can't read a thing... Great plane though!
Yup my first thought on this thing is "Well this looks like a ram's head!"
I didn't see any similarity (other than the B+B-B+B wheel arrangement) between this and whatever that C-666 is...
+1@AerialFighterSnakes Those are the B-17s and the P-40s, and neither are filmed to be flying in large formations
+1@AerialFighterSnakes By the time the movie was made, flyable WWII Japanese planes are few; also, you need a LOT of flyable machines, and risking some of the only remaining ones won't be a choice.
+1@Zott Although not "everyone", many are similar enough - that's how people made the movie Tora! Tora! Tora! - there aren't that many flyable WWII Japanese warplanes around anymore, so they decided to simply build replicas out of T-6 Texans and BT-13 Valiants.
+2@jamesPLANESii Well, those American planes with their massive radial engines indeed look similar to each other... Especially since the cockpit of this thing is slightly longer than the more commonly seen production model, making it even more similar to the T-6 Texan/Harvard.
+1That dragon on the rudder/fin looks cool! Also, am I the only one who is thinking about World of Warcraft Series?
Sweet beans
Well, based on the description, this is NOT a railgun, as a railgun does not accelerate their shots using magnets and uses electrified rails to accelerate the projectile instead. A coil gun (also known as a gauss gun), on the other hand, uses a series electromagnets to accelerate a ferromagnetic projectile - exactly what your gun is supposed to be.
+1@ChisP I mean when making screenshots...
+1@RedRoosterII I guess it would be the same mod, the 1.8 update really messed up with the settings, meaning that a lot of the older options are now gone
+1Nice details, but... can you please turn on the aircraft reflection?
A T-17E with six wheels IRL is a T-17 Deerhound...
Anyways, keep up the good work!
@RamboJutter The Yak have a better intake - notice how its intake is exactly the same height as the other part of the fuselage, and how the cross section is pretty much a circle; the problem with the fins is not that they are too short, but that they are too narrow and too swept back to look nice - a flat tip might look slightly nicer than that, and... (well I stopped here as I'm starting to realize I'm pretty much describing the designs of those twin-tailed American birds)
Although I'm someone who serious lacks creativity myself, I do think that this particular craft is MUCH less aesthetically appealing than pretty much any of your builds since your first bi-plane (except the Nimrod) - many of your previous builds have the special appeal of WWII British designs, with their elegant curves, distinctive paintjobs, and what I can only describe as a sense of "goofiness" thanks to their stubby airframe and streamlined fuselage. And then a special appeal of diesel-punk, granted by the over-sized engines, ducted fans, and Y-shaped tail fins, are added on top of them.
The problem with this plane? It have NONE of those appeals, and in general looks quite out of character for a design of yours. The airframe does not look streamlined, the nose is too small, the vertical stabilizers are WAY too long and narrow for a twin-tailed plane (and that's on top of them being too close together and that the angle between them is too small), the intakes are placed in a VERY awkward position (if it was as tall as the fuselage, the plane looks fine, if it was around 2/3 of the height, it will also be fine, but...), and that the cross-section of this jet looks WAY too blocky.
TL;DR: You tried too hard on combining every feature into this plane, without thinking about whether any of them will fit each other. I'm still curious how you continued on this design without realizing this, especially given your past record for making so many astounding planes.
@WNP78 Thanks.
The steam workshop version seems to not work with the Mod Settings mod, I mean it does not show up on the Mod Settings menu at all.
Buratino?
+1