Etty, I assume that to make something turn, you can use a gyro with 0 speed and 0 stability, and a yawPower of your desire. This can help making both tanks (for turning) and rotating radar antennae. That's how I made the radar on my "Sweeper" AA guns.
@UnguidedCylinder I'm now trying to use custom-designed guns to perform this role, not too different from my current flak battery in design. To simulate the spread of a canister/fragmentation round, an XML-ed bullet would be used.
I once built one like that (with HE, guided AA, and guided AP rounds), then scrapped the entire project and deleted everything related to it both online and on my phone for it was a bit too laggy - not just "a bit", either. The other reason why I scrapped the project is that I hate it for having no recoil and/or muzzle flash.
P.S. That anime with "railgun" in its name have nothing to do with real-life railguns.
@Ryn176 Wright seems to be a jet-age military airbase, so... Although granted, the terminal building at Yeager really should have this. Bandit seems to resemble a WWII-era airbase, and Avalanche seems to resemble an airport serving a research outpost in a remote location.
Well... given that for small-angle approximation to work, there must be quite some difference between maximum thrust and maximum theoretical thrust (as in the maximum thrust the engines can possibly generate), is it possible to add another rotator to harness the extra thrust for boost/afterburner?
@SnoWFLakE0s I guess It might have something to do with my older building method (using intakes as muzzle) or perhaps a bug fixed quite a while ago. Now the gun is fine.
@SnoWFLakE0s Hmmmm... Strange. Is it because I was in a constant banking turn (trying to mimic the AC-130) that the gun failed? I'm quite sure that the recoil mechanism didn't work properly when I was firing. I need to re-check.
I've tried placing the gun on an aircraft Just remember, it works great for planes aiming forward (as long as you aren't trying to fire something that fits better on a battleship from a fighter), but aiming the gun sideways like the AC-130 Spectre would for some reason make the recoil system fail. It seems that when the gun is aiming sideways from the direction of movement, the distance from the muzzle to the first bullet increased for quite a bit. I'm assuming the devs made this to allow high-speed crafts to use their guns without accidentally hitting themselves.
I've started testing the same recoil mechanism quite an while ago (like since last October), and I'm now building something similar (a more modern AA gun w/ muzzle brakes and sadly without that much details b/c I'm less than creative), but I have to say that seeing people using this recoil mechanism make my heart flutter a bit.
@CoolPeach Wait, no chaffs nor flares? So this jet came straight from the Viet War?
Also, I sincerely wished the ending to be the jet landing on the carrier...
Is the name a reference to the reverse joint? And also, is the nickname referring to the fact that the character this mecha was named after lost both of her lower legs in a tragic car accident?
The plane have a tendency to yaw to the the right when taking off; also, increasing the angle of the arresting hook would help with the landing.
P.S.: What is the new technique you've mentioned?
@Hyattorama Even if it would, it would still be the world's LEAST efficient aircraft design EVER - given how much energy is lost when the piston "catches" the wing and accelerates them into the other direction.
Other than the constant headache when looking at this thing and my brain yelling "WHY DOES THIS EVEN EXIST" to me, I have to say that this thing is as cool as it is weird.
@EliteArsenals24 Make sense. Sorta understood how to build a similar system myself; the standard pimped-out bomb/rocket/missile trick, but used for boosting the plane instead of bombing the enemies?
@CenturiVonKikie Trust me, I'm not that into dogs (or any non-human lifeform in general), but I AM interested in planes; also, just realized you changed your gravatar after your previous comment, the dog is cute.
Other than the three front wheels giving me a headache, everything looks fine; also, although I would still say that this design is a bit "Astley", the orange paint job and blue lights carried a distinctive Spefy-ness in it.
@ColonelStriker Actually I doubt if F-22 would be more useful in its current role as an air-superiority fighter if it was an VTOL, but it is pretty much common knowledge that F-35 is, well... over-engineered, to say at least.
@EternalDarkness Yup, the problem is that in-game surface-to-air missiles does not lock on to a cruise missile (well they don't even show up on radar), while auto-cannons lacks true fragmentation. I guess projectiles with XML'ed sizes (within a certain limit, of course) are allowed?
@EternalDarkness How fast can the cruise missile go? How large is it? How tough is it? What is the mass of its warhead (so that I can get an idea on how close it can get)? I'm asking this so that I can use those data to set up my own simulation and build weapons that fit the criteria.
@MTakach You serious? Etty is among one of the greatest shipwrights in the entire community. A quick look at his list of builds should be enough to explain that.
@WIZARD2017 Yup, just realized that... For some reason the detachers and pylons have a delay-deploy but the parachutes don't. Hope this gets fixed in another update.
Which class of battleships/battlecruisers use this turret?
Etty, I assume that to make something turn, you can use a gyro with 0 speed and 0 stability, and a yawPower of your desire. This can help making both tanks (for turning) and rotating radar antennae. That's how I made the radar on my "Sweeper" AA guns.
@UnguidedCylinder I'm now trying to use custom-designed guns to perform this role, not too different from my current flak battery in design. To simulate the spread of a canister/fragmentation round, an XML-ed bullet would be used.
I once built one like that (with HE, guided AA, and guided AP rounds), then scrapped the entire project and deleted everything related to it both online and on my phone for it was a bit too laggy - not just "a bit", either. The other reason why I scrapped the project is that I hate it for having no recoil and/or muzzle flash.
+1P.S. That anime with "railgun" in its name have nothing to do with real-life railguns.
@Ryn176 Wright seems to be a jet-age military airbase, so... Although granted, the terminal building at Yeager really should have this. Bandit seems to resemble a WWII-era airbase, and Avalanche seems to resemble an airport serving a research outpost in a remote location.
+1@UnguidedCylinder
thank you kindly
You don't need to send it twice...
@spefyjerbf What does "ninja edit" mean?
Also, this flying wing looks awesome.
+1Well... given that for small-angle approximation to work, there must be quite some difference between maximum thrust and maximum theoretical thrust (as in the maximum thrust the engines can possibly generate), is it possible to add another rotator to harness the extra thrust for boost/afterburner?
+1Gargant... As in the Warhammer 40K Gargant?
+1@SnoWFLakE0s I guess It might have something to do with my older building method (using intakes as muzzle) or perhaps a bug fixed quite a while ago. Now the gun is fine.
@SnoWFLakE0s Hmmmm... Strange. Is it because I was in a constant banking turn (trying to mimic the AC-130) that the gun failed? I'm quite sure that the recoil mechanism didn't work properly when I was firing. I need to re-check.
Sweet beans!@RailfanEthan
Also, congrats on gold!
I
've tried placing the gun on an aircraft
Just remember, it works great for planes aiming forward (as long as you aren't trying to fire something that fits better on a battleship from a fighter), but aiming the gun sideways like the AC-130 Spectre would for some reason make the recoil system fail. It seems that when the gun is aiming sideways from the direction of movement, the distance from the muzzle to the first bullet increased for quite a bit. I'm assuming the devs made this to allow high-speed crafts to use their guns without accidentally hitting themselves.I've started testing the same recoil mechanism quite an while ago (like since last October), and I'm now building something similar (a more modern AA gun w/ muzzle brakes and sadly without that much details b/c I'm less than creative), but I have to say that seeing people using this recoil mechanism make my heart flutter a bit.
Basically speaking, an SU-152 with the target profile of an KV-2?
Beautiful...
+1Other than the fact that the guns are wrong (I'm more than sure gatling guns don;t exist back then), nice build!
@Strikefighter04 Hopefully.
Who are those people in the audio background? Also, the plane looks nice, but the paintjob... is a pain to look at.
@MintLynx Well, there is no real limit on how you can XML anything - especially the size.
@CoolPeach Wait, no chaffs nor flares? So this jet came straight from the Viet War?
+3Also, I sincerely wished the ending to be the jet landing on the carrier...
Why is tracks a required mod? I didn't see any tracks anywhere in the pictures...
The ending is a bit anti-climatic, if you ask me... Awesome plane though.
@RadarJamJar Damn. Should have realized that. Bonus point for the auto-credit.
"Really heavy"... Do you mean "Non-AGRAV"?
Is the name a reference to the reverse joint? And also, is the nickname referring to the fact that the character this mecha was named after lost both of her lower legs in a tragic car accident?
What's going on with the missiles?
@Ownedpilot Ha, gotcha. Thanks.
The plane have a tendency to yaw to the the right when taking off; also, increasing the angle of the arresting hook would help with the landing.
P.S.: What is the new technique you've mentioned?
@Hyattorama Even if it would, it would still be the world's LEAST efficient aircraft design EVER - given how much energy is lost when the piston "catches" the wing and accelerates them into the other direction.
+2Other than the constant headache when looking at this thing and my brain yelling "WHY DOES THIS EVEN EXIST" to me, I have to say that this thing is as cool as it is weird.
+7@EliteArsenals24 Make sense. Sorta understood how to build a similar system myself; the standard pimped-out bomb/rocket/missile trick, but used for boosting the plane instead of bombing the enemies?
Just... How does the hyper-boost work?
@CenturiVonKikie Trust me, I'm not that into dogs (or any non-human lifeform in general), but I AM interested in planes; also, just realized you changed your gravatar after your previous comment, the dog is cute.
+1@CenturiVonKikie What?
Avatar?
Other than the three front wheels giving me a headache, everything looks fine; also, although I would still say that this design is a bit "Astley", the orange paint job and blue lights carried a distinctive Spefy-ness in it.
Just realized that you basically bombed the Pearl Harbor in its WWII configuration with a supersonic jet fighter...
That ending...
@ColonelStriker Actually I doubt if F-22 would be more useful in its current role as an air-superiority fighter if it was an VTOL, but it is pretty much common knowledge that F-35 is, well... over-engineered, to say at least.
When F-35 and F-22 have a child...
Beautiful...
Basically a remake of an old flamethrower of yours?
@EternalDarkness Yup, the problem is that in-game surface-to-air missiles does not lock on to a cruise missile (well they don't even show up on radar), while auto-cannons lacks true fragmentation. I guess projectiles with XML'ed sizes (within a certain limit, of course) are allowed?
+2@EternalDarkness How fast can the cruise missile go? How large is it? How tough is it? What is the mass of its warhead (so that I can get an idea on how close it can get)? I'm asking this so that I can use those data to set up my own simulation and build weapons that fit the criteria.
Could you please explain how gun systems would be evaluated? Will the aiming mod be used?
@MTakach You serious? Etty is among one of the greatest shipwrights in the entire community. A quick look at his list of builds should be enough to explain that.
@WIZARD2017 Yup, just realized that... For some reason the detachers and pylons have a delay-deploy but the parachutes don't. Hope this gets fixed in another update.