11.3k ThomasRoderick Comments

  • Paint Ball - bottom fed mag 6.3 years ago

    How does the piston that pushes the paintballs up keep rising up?

  • R-13 SLBM 6.3 years ago

    @MintLynx From the third picture I didn't quite see the wire, is it because it was already detached, or is it just because the picture is taken from an angle/distance where the wire is not visible?

  • R-13 SLBM 6.3 years ago

    Wait, is this thing connected to the ship by a wire?

  • Simple Indentation (Using Optical Illusion!) 6.3 years ago

    Holy sh*t! That's mint!

  • ZNS Belghorne Class Battleship 6.4 years ago

    @GeneralOliverVonBismarck Or the No.2 turret (count from the bow)

    +1
  • ZNS Belghorne Class Battleship 6.4 years ago

    @Jim1the1Squid I know the Rodneys - the point is, even THEY have only three turrets, with the second one superfiring. This one have FOUR, with only the third one superfiring, which gave a distinctive silhouette of an armed freighter with turrets jutting out of anywhere that fits and anywhere that doesn't.
    P.S. For some reason I just hate non-superfiring turrets (esp. two consecutive turrets on the same level), and I'm not a fan of the Rodney-class, either.

    +1
  • Battleship(1:1scale 48parts) 6.4 years ago

    Yup, good for target practice. Although... which class is this modeled after? I mean pretty much EVERY battleship in existence after the Dreadnought-class have more guns than that, yet the large bridge seems to belong to a super-dreadnought.

  • ZNS Belghorne Class Battleship 6.4 years ago

    I have to say that the turret arrangement is... well... strange... (Yup, granted, it IS better than that of the Japanese Tone-class cruisers, but pretty much everyone is better by that regard)

    +1
  • MCS Loyal 6.4 years ago

    only torpedo bay outline included, as launchers would be useless and would increase the part count Why? Is it because the in-game torps are too small and can only run straight?

    +2
  • Lego Emerald express 6.4 years ago

    @Baby Thanks!

  • Lego Emerald express 6.4 years ago

    @Baby Which mod?

  • Lego Emerald express 6.4 years ago

    Whose KV-2 is that? I mean the tracks looks amazing.

  • Wright Airport terminal building 6.4 years ago

    Wright? Isn't that a military air base? Where is this even SUPPOSED to be placed in Wright? Also, awesome build.

    +1
  • UAV-Dragonfly 6.4 years ago

    @SakuraSaku As in "won't be making any builds within the forseeable future" or "shutting down the account"? I understand that many people have MUCH more important issues to deal with than Simple Planes, but I just sincerely hope that you can keep your account open so that we can see the few yet magnificent builds of yours.

    +3
  • UAV-Dragonfly 6.4 years ago

    @SakuraSaku You are welcome; also, please don't leave this site. Your great builds will serve as an inspiration and motivation for hundreds, if not thousands to come.

  • Evil Sir Topham Hatt's Revenge 6.4 years ago

    Walrus! You are back!

    +1
  • AMC AZ-31-A Totem 6.4 years ago

    Great build! Also, where is the radar, and what role does the smaller fins at the foot of the mech play?

  • {[/Mantis Cyborg\]} 6.4 years ago

    Can it fly?

  • I'm on the dark side now... 6.4 years ago

    What does "dark side" mean? Also, congrats on Plat.

  • Conqueror Class Battleship 6.4 years ago

    @BlazeInfinity True, guns on dreadnoughts usually have shorter barrels. The guns on this boat looks as if it was made for WWII instead of WWI, although everything else just screams "WWI".

  • Yangtze Submarine 6.4 years ago

    Mint!

  • American Locomotive Works S4 6.4 years ago

    Nice use of rotators, Ethan!

  • 2S38 Derivatsiya PVO 6.4 years ago

    Also you can use WNP78's Advanced Targeting MOD for lead aim the main gun, just in default bullet velocity settings. In other words, the speed of the bullet is exactly the speed of the shells? Also, nice use of the winches.

    +1
  • [Teaser] "My First replica" EWR VJ 101 X-2 6.4 years ago

    What happened to the plane?

  • Kaper Town Airport 6.4 years ago

    Wait, I thought this is a civilian airport, not one for flying bombers around...

    +7
  • 14 inch B turret 6.4 years ago

    Which class of battleships/battlecruisers use this turret?

  • M.Corp Spotter 6.4 years ago

    Etty, I assume that to make something turn, you can use a gyro with 0 speed and 0 stability, and a yawPower of your desire. This can help making both tanks (for turning) and rotating radar antennae. That's how I made the radar on my "Sweeper" AA guns.

  • Building the perfect railgun 6.4 years ago

    @UnguidedCylinder I'm now trying to use custom-designed guns to perform this role, not too different from my current flak battery in design. To simulate the spread of a canister/fragmentation round, an XML-ed bullet would be used.

  • Building the perfect railgun 6.4 years ago

    I once built one like that (with HE, guided AA, and guided AP rounds), then scrapped the entire project and deleted everything related to it both online and on my phone for it was a bit too laggy - not just "a bit", either. The other reason why I scrapped the project is that I hate it for having no recoil and/or muzzle flash.
    P.S. That anime with "railgun" in its name have nothing to do with real-life railguns.

    +1
  • Terminal Building 6.4 years ago

    @Ryn176 Wright seems to be a jet-age military airbase, so... Although granted, the terminal building at Yeager really should have this. Bandit seems to resemble a WWII-era airbase, and Avalanche seems to resemble an airport serving a research outpost in a remote location.

    +1
  • Robinette-Class Destroyer 6.4 years ago

    @UnguidedCylinder
    thank you kindly
    You don't need to send it twice...

  • Orbid [Alpha] - Airborne Heavy Weapon Platform 6.4 years ago

    @spefyjerbf What does "ninja edit" mean?

  • Orbid [Alpha] - Airborne Heavy Weapon Platform 6.4 years ago

    Also, this flying wing looks awesome.

    +1
  • Orbid [Alpha] - Airborne Heavy Weapon Platform 6.4 years ago

    Well... given that for small-angle approximation to work, there must be quite some difference between maximum thrust and maximum theoretical thrust (as in the maximum thrust the engines can possibly generate), is it possible to add another rotator to harness the extra thrust for boost/afterburner?

    +1
  • Gargant D 6.4 years ago

    Gargant... As in the Warhammer 40K Gargant?

    +1
  • Realistic AA Gun - Recoil Modeled 6.5 years ago

    @SnoWFLakE0s I guess It might have something to do with my older building method (using intakes as muzzle) or perhaps a bug fixed quite a while ago. Now the gun is fine.

  • Realistic AA Gun - Recoil Modeled 6.5 years ago

    @SnoWFLakE0s Hmmmm... Strange. Is it because I was in a constant banking turn (trying to mimic the AC-130) that the gun failed? I'm quite sure that the recoil mechanism didn't work properly when I was firing. I need to re-check.

  • Xtrapolis 100 (Melbourne) 6.5 years ago

    Sweet beans!@RailfanEthan

  • Realistic AA Gun - Recoil Modeled 6.5 years ago

    Also, congrats on gold!

  • Realistic AA Gun - Recoil Modeled 6.5 years ago

    I've tried placing the gun on an aircraft Just remember, it works great for planes aiming forward (as long as you aren't trying to fire something that fits better on a battleship from a fighter), but aiming the gun sideways like the AC-130 Spectre would for some reason make the recoil system fail. It seems that when the gun is aiming sideways from the direction of movement, the distance from the muzzle to the first bullet increased for quite a bit. I'm assuming the devs made this to allow high-speed crafts to use their guns without accidentally hitting themselves.

  • Realistic AA Gun - Recoil Modeled 6.5 years ago

    I've started testing the same recoil mechanism quite an while ago (like since last October), and I'm now building something similar (a more modern AA gun w/ muzzle brakes and sadly without that much details b/c I'm less than creative), but I have to say that seeing people using this recoil mechanism make my heart flutter a bit.

  • SU-100Y 6.5 years ago

    Basically speaking, an SU-152 with the target profile of an KV-2?

  • Oil refinery[ground target] 6.5 years ago

    Beautiful...

    +1
  • Flakpanzer IV "Wirbelwind" 6.5 years ago

    Other than the fact that the guns are wrong (I'm more than sure gatling guns don;t exist back then), nice build!

  • New teaser, Vulcan style heavy naval fighter 6.5 years ago

    @Strikefighter04 Hopefully.

  • New teaser, Vulcan style heavy naval fighter 6.5 years ago

    Who are those people in the audio background? Also, the plane looks nice, but the paintjob... is a pain to look at.

  • AS-S-8 (Apocalypse Class Submarine) 6.5 years ago

    @MintLynx Well, there is no real limit on how you can XML anything - especially the size.

  • F-4E Phantom Cinematic Trailer - SimplePlanes 6.5 years ago

    @CoolPeach Wait, no chaffs nor flares? So this jet came straight from the Viet War?
    Also, I sincerely wished the ending to be the jet landing on the carrier...

    +3
  • Shell test-2 6.5 years ago

    Why is tracks a required mod? I didn't see any tracks anywhere in the pictures...

  • F-4E Phantom Cinematic Trailer - SimplePlanes 6.5 years ago

    The ending is a bit anti-climatic, if you ask me... Awesome plane though.