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Camera-operated Turret Basic

17.8k RoastHam9146  2.1 years ago
1,717 downloads

Pls do your best to research and apply this system.

This system is using "Variable Outputs"

How to use

After assigning Pitch and Yaw in Variable Outputs, put the function assigned to Yaw ("Y" in this case) in the rotator connecting the turret to the vehicle body and the rotator connecting the camera to the turret.

Then, set Invert to Yes on one of the rotators so that it moves in the opposite direction.

Then put the Pitch function ("P" in this case) in the rotator that moves the elevation angle.

Now it's time to tweak the Invert value until you get it right!

However, as the output values of the camera are expressed using the arc degree method, the rotators should be set to move only 1° for all three, including the elevation angle.

Then, for smooth turret movement, add a "damperMultiplier" and enter the appropriate value

Translated with www.DeepL.com/Translator

Spotlights

General Characteristics

  • Successors 1 airplane(s)
  • Created On Windows
  • Wingspan 9.8ft (3.0m)
  • Length 22.5ft (6.9m)
  • Height 10.7ft (3.3m)
  • Empty Weight 3,338lbs (1,514kg)
  • Loaded Weight 16,710lbs (7,579kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 4992

Parts

  • Number of Parts 17
  • Control Surfaces 0
  • Performance Cost 91
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  • Profile image
    1,350 AeroCheese

    Very useful thanks

    +2 4 months ago
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    @Schroneger ah okay I get it, thanks

    8 months ago
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    1,797 Schroneger

    @Panzerwaifu69 You define the input for both the gun and reticle rotators to "clamp(P,-10,6).
    The elevation angle will be the first value and it will have to be in negative, while the depression stays in positive.
    The same clamp can be added to the Y value to make a casemate mantlet or a limited rotation turret.

    +2 8 months ago
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    And how do I limit gun elevation/depression?
    Like 10° up and 6° down

    9 months ago
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    2,855 OVERTHINKR

    Ah makes sense thank you
    @53TPMarkow

    +1 1.3 years ago
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    @OVERTHINKR Just rename Look Pitch and Look Yaw to another one
    Example:CameraP,CameraY;LookX,LookY
    And also rename the camera

    +1 1.3 years ago
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    2,855 OVERTHINKR

    Is there any way i can turn off certain cameras so i can operate multiple different turrets without operating all st same time?

    +3 1.4 years ago
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    Can I modify this for a build?

    +1 1.6 years ago
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    20.9k JustAMiko

    Does this come with stabilization?

    +1 1.9 years ago
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    17.8k RoastHam9146

    @Aviator01 Not impossible, but I'm busy at the moment, so it could take some time.

    +2 2.0 years ago
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    13.9k Aviator01

    @RoastHam9146 If I tag you on the post so that you can see what I did, is there a way you could fix it?

    +2 2.0 years ago
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    17.8k RoastHam9146

    @Aviator01 I don't know what the situation is, so I don't know what the problem is, but you may want to try to reconnect the parts, review the FT and then invert the controls.
    Part collision should be disabled.

    +2 2.0 years ago
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    13.9k Aviator01

    @RoastHam9146 I tried applying this system to a plane I am working on, but something went wrong. Is there any way you could fix it?

    +2 2.0 years ago
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    26.4k Bryan5

    @alex99 yes

    +1 2.1 years ago
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    1,797 Schroneger

    I want to know how to use the variable outputs, but the hyperlink isn't working D:

    +2 2.1 years ago
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    23.5k TylerWildDog

    i have one that is already gyro stabilized

    +2 2.1 years ago
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    0 alex99

    Can it be use by mobile players

    +2 2.1 years ago
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    3,308 JustWingIt

    @RoastHam9146 Thanks so much for the help! Have a good one!

    +2 2.1 years ago
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    17.8k RoastHam9146

    @JustWingIt
    I have added an explanation for this.
    Please read, and enjoy!

    +1 2.1 years ago
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    3,308 JustWingIt

    @RoastHam9146 Actually, I figured out how to do it. However, the problem is that it is a tiny bit shaky because the rotators move 1 degree at a time. Is there any way to make the rotators move more smoothly?

    +2 2.1 years ago
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    17.8k RoastHam9146

    @JustWingIt
    Unfortunately, that is not possible in our system.

    +3 2.1 years ago
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    This should be very helpful. 👍

    +2 2.1 years ago
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    3,308 JustWingIt

    Would this be possible to use properly with a 3rd person camera veiw?

    +3 2.1 years ago
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    highly tutorial actually useful funky-tree code

    +3 2.1 years ago
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    3,611 Dathcha

    Now hopefully more people use this instead of stupid vtol and trim

    +9 2.1 years ago
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