Sorry. Couldn't resist and added flaps and a steerable nose wheel. Then posted that plane as your successor. Still all credit goes to you for doing the bulk of the work.
@WinsWings ps, in my version of the helicopter, I switched the rotor power/speed input from Throttle straight to Activate1. The throttle governor makes the idea of adjustable throttle useless anyhow. Then I switched the rotor pitch from VTOL to throttle so I could have all 4 commands on my two joysticks, like on a model toy helicopter. Then I landed on the edge of the Krakabloa volcano, just because.....
@WinsWings then check out @SimplPleyns original, both the Gold Special as well as the original it was based on. I didn't do so much but just adding some details and tweaking the takeoff and landing characteristics
I don't know what system you use to extend your air brake, but if you use a piston or a rotator block, both have 'speed' settings in XML and I believe also in the regular settings tab. I have used speed settings in addition to activation groups for many of my 'gizmos' that are propelled by pistons or rotators such as sliding canopies or folding wings. I don't want to fish for downloads, but I can invite you to look at my latest seaplane and see how I did the folding wings or landing gear
Real neat for only 20 parts. Unfortunately, it has the same error your seaplane has: somehow the controls for the tailplane got set to 'roll' where they should be switched to 'jaw' and the option 'invert' switched to 'true'. Just park the plane on the runway and move the left control stick, you see what I mean.
Nice plane and flies.well - after some modifications: I hate to tell you this, but somehow thetailplane's commands are set to 'roll' I stead of 'yaw'. And you should also select 'invert' as 'yes'. Same with the float's fin. Invert it for the plane not move into the opposite direction when skimming over the water. Otherwise, I love it.
@dabestsock because you wouldn't want to have to push it onto the runway if it hadn't. It's not so much for landing as for moving it around when on the ground.
Not so much a SimplePlanes II, but I am really pining for a SimplePlanes spinoff optimized for gliders and sailplanes: wind, termic bubbles and slopes for slope soaring, plus the option for winch launch or tugplane towing. I think the current game would already do if it had a large landmass instead of all the islands and a mountain or two.
My second choice would be a game optimized for flying model aircraft. Again, the main change would be to build the appropriate scenery. Extras would include extremely limited fuel (electric cells, even rubber power) and a RC-transmitter type HUD.
Bonus points for an RC simulator spinoff optimized for RC glider slope soaring
Please explain 'simple': is it a maximum number of parts? Standard blocks only? No interior? No rotators? I'm wondering how detailed I can make. 1940's classic prop and still be within the 'simple' limits.
The elegant solution: increase the range of the two landing gear rotators from 90 to 135° the landing gear will no longer end up one over tht other and competing for space.
@YuYsukablyat that's between about 500 and 650 mph. Good to know. My idea was to make a potent 2-seat trainer and transform it into a 1-seat light ground attack craft with the space for the second seat used for a cannon and bomb bay
Congratulations. Your plane was the best entry in my Mr. Coats wants a ride challenge... Or rather the only flyable out of the 3 entries. By the rules of the game that should give you 10 upvotes. So I upvoted the 10 most interesting planes out of your arsenal. With this you are but one plane away from reaching silver. Congratulations
20 years of continuing improvements. The original F-18a came into service in the early 1980's. The super hornet in the mid-2000's.
Over that time there were lots of components that just got better, chiefly everything with a computer in it.
It also got stronger engines to carry more payload.
And if you see them side by side, due to the new engines, the Super Hornet has square air intakes. The 1980's model nas rounded ones.
Nice aircraft, nice details.
One little gripe though: The front wheel turns left when you're steering to the right and doesn't turn at all when steering to the left. You have to go into the overload editor, invert the input and set the minimum range from 0 to -1.
Otherwise a real neat flying plane. I would have wished for flaps, but it lands surprisingly well without them. So I let that one slide
1) front wheel works perfectly. Only that it buries itself in the fuselage. Either diminish the rotation range of the rotator or open the two fuselage blocks the wheel touches in the overload Editor and set the :DisableAircraftCollisions value from 'false' to 'true'
2 For the rear wheels, disconnect all and then reconnect, the rotator, the top arrow to the fuselage, the bottom arrow to the gear.
@AviVr yea. That's how SimplePlanes is. I am not saying you did anything wrong with 'taking a right-handed approach'. I know a couple of fellow builders who love it that way and go great lengths to defend their views. If I would wish you did something different, it would be that you would note it in the description. That's all.
And yes, I spend almost as much time testing and tweaking as I spend building. That's SimplePlanes for you....
Ps: left slider is Trim, right slider is VTOL. I know there is some discussion whether this is more intuitive than the regular SimplePlanes lauout. But this plane does it. So either fly around a.littlw until you get used to it or reverse the input for your own custom plane.
@MIGFOXHOUND31BSM26 that's the beauty of SimplePlanes. You can crash as often as you want and just reload and try again. Plus the jet fuel doesn't dissolve your skin on contact like the C-Stoff reagent of the Me-163 did.
Update: downloading the aircraft again for some test flights, I found that the left and right nozzles are slightly off and also too far back. If you have this plane downloaded, consider changing the position of the nozzles from z=0.50 to z=0.65
Two quickies to improve the plane yourself:
1) The center of lift could benefit from being moved way forward towards the center of gravity. Move the wings a good deal forwards.
2) likewise with the wings so far back the pitch response is better if you invert the pitch surfaces on the wings from moving against the stabilizer to moving in the same direction.
Ps @Supersoli8, @TOMAIR0808, you upvoted before I wrote the explanation behind the craft. Please read WHY I made this and decide if you still want to keep your upvote. I won't blame you if you remove it.
@USAMustang naa.... Just some cleaning up in the corners. You did the most of the work
+1Sorry. Couldn't resist and added flaps and a steerable nose wheel. Then posted that plane as your successor. Still all credit goes to you for doing the bulk of the work.
+1@AviadorArgentino 'Just started building an interesting 1930's design. Details to follow
+1Gathering ideas already. Problem is most of today's light aircraft all look the same. Might settle for a classic Klemm 25
+1What? No automatic flaps?
+1She looks pretty small, must have been pretty young still.
My condolences.
+1What??? No one mentioned Alberto Santos-Dumont? Time to build myself some airships
+1@RealMicroZackSP yea, it's named after the town and the town is named after the monarch. So there's a person's name in there somewhere
+1I never could figure.oit how the landing gear on tht original worked...
+1@WinsWings ps, in my version of the helicopter, I switched the rotor power/speed input from Throttle straight to Activate1. The throttle governor makes the idea of adjustable throttle useless anyhow. Then I switched the rotor pitch from VTOL to throttle so I could have all 4 commands on my two joysticks, like on a model toy helicopter. Then I landed on the edge of the Krakabloa volcano, just because.....
+1Actually a helicopter I can fly.... Even one I enjoy to fly. Thanks
+1Prone to stalling. Needs a little dead weight in the nose, but otherwise a pretty nice aircraft
+1@WinsWings then check out @SimplPleyns original, both the Gold Special as well as the original it was based on. I didn't do so much but just adding some details and tweaking the takeoff and landing characteristics
+1Nice little plane with lots of nice details. And on top of that, it flies really well too.
Ps, where did you hide the wings? You didn't just custom-made them out of fuselage parts?
+1The vertical stabilizers turn the wrong way. They should be inverted. Otherwise a real nice plane, and it flies really good too
+1I don't know what system you use to extend your air brake, but if you use a piston or a rotator block, both have 'speed' settings in XML and I believe also in the regular settings tab. I have used speed settings in addition to activation groups for many of my 'gizmos' that are propelled by pistons or rotators such as sliding canopies or folding wings. I don't want to fish for downloads, but I can invite you to look at my latest seaplane and see how I did the folding wings or landing gear
+1@WinsWings Great. I have a plane here, but I never got around having it carry a bunch of liferafts to drop.... I'll add those in a week then
+1@WinsWings sorry, I'm already designing.my own jet seaplane plus an option for a Dornier 335 with retractable central float.
+1Real neat for only 20 parts. Unfortunately, it has the same error your seaplane has: somehow the controls for the tailplane got set to 'roll' where they should be switched to 'jaw' and the option 'invert' switched to 'true'. Just park the plane on the runway and move the left control stick, you see what I mean.
+1Nice plane and flies.well - after some modifications: I hate to tell you this, but somehow thetailplane's commands are set to 'roll' I stead of 'yaw'. And you should also select 'invert' as 'yes'. Same with the float's fin. Invert it for the plane not move into the opposite direction when skimming over the water. Otherwise, I love it.
+1@dabestsock because you wouldn't want to have to push it onto the runway if it hadn't. It's not so much for landing as for moving it around when on the ground.
+1No...
+1Just make that fuselage a bit higher and you have a Hawker Hurricane expy
+1@WisconsinStatePolice Good. Feel free to just borrow Otto and build him an original Lilienthal glider, or a Hargreaves box kite
+1@WisconsinStatePolice just have to find a good way to launch the glider, preferably from a mountain top and into the wind...
+1Love the paint job. Brings back memories to plastic model kits from the 1970's, when the one was still a demonstration prototype.
+1Not so much a SimplePlanes II, but I am really pining for a SimplePlanes spinoff optimized for gliders and sailplanes: wind, termic bubbles and slopes for slope soaring, plus the option for winch launch or tugplane towing. I think the current game would already do if it had a large landmass instead of all the islands and a mountain or two.
My second choice would be a game optimized for flying model aircraft. Again, the main change would be to build the appropriate scenery. Extras would include extremely limited fuel (electric cells, even rubber power) and a RC-transmitter type HUD.
Bonus points for an RC simulator spinoff optimized for RC glider slope soaring
+1Actually 'Fliegenkiste' translates as 'crate of flies'. You want 'Fliegende Kiste' for flying crate or 'Fliegerkiste', a pilot's vrate
+1Please explain 'simple': is it a maximum number of parts? Standard blocks only? No interior? No rotators? I'm wondering how detailed I can make. 1940's classic prop and still be within the 'simple' limits.
The elegant solution: increase the range of the two landing gear rotators from 90 to 135° the landing gear will no longer end up one over tht other and competing for space.
@YuYsukablyat that's between about 500 and 650 mph. Good to know. My idea was to make a potent 2-seat trainer and transform it into a 1-seat light ground attack craft with the space for the second seat used for a cannon and bomb bay
So what is the top speed you need to go transonic?
Love the details
Love the details.
Congratulations. Your plane was the best entry in my Mr. Coats wants a ride challenge... Or rather the only flyable out of the 3 entries. By the rules of the game that should give you 10 upvotes. So I upvoted the 10 most interesting planes out of your arsenal. With this you are but one plane away from reaching silver. Congratulations
Congratulations @Mineglacier7251yt . Your plane won the first place. Runners-up are @Supersoli8 and @Imakestupidplanes
Keep on it. It took me one year to get to silver. One year later I made Gold.
20 years of continuing improvements. The original F-18a came into service in the early 1980's. The super hornet in the mid-2000's.
Over that time there were lots of components that just got better, chiefly everything with a computer in it.
It also got stronger engines to carry more payload.
And if you see them side by side, due to the new engines, the Super Hornet has square air intakes. The 1980's model nas rounded ones.
@Halcyon215 still allow me to build a simple pioneer aircraft around my detailed pioneer engine. If you don't like it, you can always delete it.
I kept thinking, how do you use 600 pieces in a smooth shape like this, then I saw the cockpit.....
You mean just a dummy engine to be used as a fancy visual in a boat or airplane?
Nice aircraft, nice details.
One little gripe though: The front wheel turns left when you're steering to the right and doesn't turn at all when steering to the left. You have to go into the overload editor, invert the input and set the minimum range from 0 to -1.
Otherwise a real neat flying plane. I would have wished for flaps, but it lands surprisingly well without them. So I let that one slide
1) front wheel works perfectly. Only that it buries itself in the fuselage. Either diminish the rotation range of the rotator or open the two fuselage blocks the wheel touches in the overload Editor and set the :DisableAircraftCollisions value from 'false' to 'true'
2 For the rear wheels, disconnect all and then reconnect, the rotator, the top arrow to the fuselage, the bottom arrow to the gear.
That's all, honestly
@AviVr yea. That's how SimplePlanes is. I am not saying you did anything wrong with 'taking a right-handed approach'. I know a couple of fellow builders who love it that way and go great lengths to defend their views. If I would wish you did something different, it would be that you would note it in the description. That's all.
And yes, I spend almost as much time testing and tweaking as I spend building. That's SimplePlanes for you....
Ps: left slider is Trim, right slider is VTOL. I know there is some discussion whether this is more intuitive than the regular SimplePlanes lauout. But this plane does it. So either fly around a.littlw until you get used to it or reverse the input for your own custom plane.
@MIGFOXHOUND31BSM26 that's the beauty of SimplePlanes. You can crash as often as you want and just reload and try again. Plus the jet fuel doesn't dissolve your skin on contact like the C-Stoff reagent of the Me-163 did.
But otherwise, landing is actually pretty smooth
Update: downloading the aircraft again for some test flights, I found that the left and right nozzles are slightly off and also too far back. If you have this plane downloaded, consider changing the position of the nozzles from z=0.50 to z=0.65
Two quickies to improve the plane yourself:
1) The center of lift could benefit from being moved way forward towards the center of gravity. Move the wings a good deal forwards.
2) likewise with the wings so far back the pitch response is better if you invert the pitch surfaces on the wings from moving against the stabilizer to moving in the same direction.
Ps @Supersoli8, @TOMAIR0808, you upvoted before I wrote the explanation behind the craft. Please read WHY I made this and decide if you still want to keep your upvote. I won't blame you if you remove it.
@Supersoli8 no, it just uses the Mr.Coats figure and therefore it's flight computer became the standard cockpit