I don't know what this has to do with single engine planes, but it looks like me like a typical case of the center of gravity being too far back. Try adding some weight to the nose, or moving the wings back a little.
A bit old got a 1970's aircraft. Looks more like a late 1930's experiment to me, may be something Argentina or Paraguay could have tried to market in the early 1950's
@WinsWings I.remember seeing an airplane like this, -I believe it was a DHC Otter in a.museum in Brussels ages ago. This was a plane the 1957 expedition took to Antarctica to do some flying around, mostly picking up and dropping off scientists. I thought your plane looked the part, so I gave it a paint job that looked like the one I had in my memory. Glad you like it.
@LonelySea22 I actually tried 'full' wing warping by giving every segment of the wing its own rotator and move it 2 degrees up or down. Unfortunately I ran into too many problems with stability and ended up with wing flapping instead. This was the best doable solution.
But yea, I tried to incorporate as many historically accurate details as possible. So the wings move as a whole and the steering column is a prewar French 'Cloche' type
Took a little getting used to flaps and trim being on the wrong hand, but in the end, the movable wing nose did it for me. This aircraft is a showcase of what Simpleplanes really can do
@Moonhead2131 I'm halfway building the fuselage. My main problem is that I translated 'simple' as 96 parts or less so it can be used as AI background traffic
I have to bow out on this one. My 5th Gen High Manoeuverability Technology Demonstrator ran into some problems.... Like .... Not flying and mistaking high Manoeuverability for chronic spinning out of control. May be one day I can get it fixed. Not on this challenge though.
It took me 1/2 an hour to rearrange the input and rotor settings to my liking. But then, the helicopter flew like a dream, even without the gyro. Congratulations
@WinsWings yea, he's a charmer. That's why I can't deny him to have his own plane, or car I stead of just looking over my shoulder when I am flying SimplePlanes
Did I see this right? Your engine is a rotator block with four wings attached to it? Kudos ... I claim the 50th upvote for this thing. Though to be sure, you deserved that upvote alone for using shock absorbers in your landing gear already.
@WinsWings I don't think a turboprop would be necessary, may be later for a modernized kitbashed bushplane, but for now the radial engine has up to 2000 HP power. You rated yours at 1200. So you still have some spare. Also a floatplane has the whole ocean for a runway, so it can pack some extra weight.
Ps, if you want to talk things through, hit me up on the Discord server. My handle is the same as here: sockdragger
@AircraftLover754 I haven't flown around with your helicopter enough to find anything I would fix immediately. But from the top of my head: the thing has trouble gaining altitude, so increase tht power of the wingtip jets, use XML editor to kill the drag of the rotor blades, both the actual wings and the fuselage sleeves and finally, consider adding a wing control surface to add as a rotor blade tilt mechanism. May be set it to the VTOL slider...
@WinsWings I know it closed like two years ago, but you got another entry just last week, and I bet you will still get more. So I decided: Well, why not.
Update: the F8F was indeed posted 2 years ago, but it showed up in my jet stream just last week.
Looks quite spiffy for less than 100 parts and looks pretty detailed. Also I love how you get a STOL plane that takes off at 36 mph without even thinking of flaps, just using the lift of the wing.
Congratulations on a nice little flyer. I would give it a sincere up vote if you had spent five more minutes coloring the plane. Just painting all the struts silver and the wings red or blue makes a nice upgrade.
@V likewise. It took me two days of trial and error just to get my first plane not to crash on every landing. And after all the mods, it just looked atrocious.
The left tail plane sticks out more than the right. I t does so by default when you mirror your plane because the flight computer/cockpit is offset 0.0391 clicks and so the program moves through whole plane 0.0391 clicks to the right but mirrors the wings and tail planes in reference to the flight computer.
By the way, check the tail plane 's rotators. I think they are turning that wrong way: tail plane down when you pitch forwards while it should be when you pitch back. Just a simple oversight
Ps, In case you want a closer look at the code, I have since uploaded the finished plane HERE (the color has been changed from deep blue to sea gray though)
@WinsWings actually I didn't show the hardest part. That was constantly tweaking the gear trust, the rotator range, the gear enclosure fuselage shape and the panel's with to make sure the gear didn't bump into anything while retracting. That was tedious, but in the end just boring
@MA2211CwCABaerospace I have that problem from time to time. My solution is to make lots of connections between the actual wing, the fuselage and the wing segments you build around it. Just one connection won't do. You need at least a connection of the wing base with the fuselage, the fuselage wing structure with the fuselage and wing base and at least one between the wing center and the structure.
Please explain 'simple': is it a maximum number of parts? Standard blocks only? No interior? No rotators? I'm wondering how detailed I can make. 1940's classic prop and still be within the 'simple' limits.
@Supersoli8
Ok.... (Step 0, before trying to open the doors, consider adding three long-legged retractable landing gear legs to the plane: one in the front and two under the wings. Opening the bomb bay will be a lot easier to watch if the bomb bay doors have some space to rotate.) Step1: take a standard square block and a hinge rotator. Turn the rotator until the main body is up and the tip is down. Then move it over the block. If it hasn't connected by itself, open the connections tab and connect the lower arrow of the rotator to the top arrow of the block. Start your plane on any airfield. The block should now be visible with the rotator sticking out. If you move VTOL, the rotator should rotate forward and back. Step 2: move the rotator with block to the bottom of your plane. If the rotator doesn't connect by itself, open the Attachment Editor tab and 'add a connection': connect the top arrow of the rotator to the bottom or side of your fuselage block. Run again and check if now the rotator moves through block.
If it doesn't, again open the connections tab and make sure the block is connected only to the rotator. If this doesn't help, delete ann connections on the rotator and once again connect the top arrow of the rotator to the fuselage and the bottom arrow to the dock
Step 3:scale the rotator block to 0.5,1,0.2 and use the placement tool to move it to the place you want to connect the bomb bay doors. Again go to the airfield and again test if the block still rotates. If it doesn't, check the connections again. Step 4: now delete all connections of the block, then delete the block. Instead move one of your bomb bay pieces to the location and snap it into place. Then delete all connections and reconnect it to the hinge rotator only. Important hollow fuselages have a strange way of connecting. You deliberately have to connect the bottom arrow of the rotator to the side arrow of the hollow fuselage piece. You might have to try a couple of times to get this right. Go to the runway and test the bomb bay opening. If you got it right, it should work without problems. If it doesn't, go back to the construction screen and check the connections of the bomb bay pieces. It should be connected only to the rotator. If this still doesn't help, delete this connection also and reconnect again, making sure you connect the bottom arrow of the hinge rotator to the side arrow of the hollow fuselage bomb bay door piece. Go to the airfield aga
I actually don't see a problem there. The rotators work fine as long as you connect them to the SIDES of the hollow pieces. You just have to think of the pieces of hollow blocks you use for the bomb bay as actual blocks and connect the rotators likewise. Here I connect the bottom to the bay door
@canadianavgeek853 finally:;the plane has trouble keeping straight when taking off due to the long wing. Consider increasing the surface of the vertical stabilizer.
@canadianavgeek853 also: the plane is very sensitive on roll- input. You can make tht ailerons smaller or slimmer or if you have the overload editor installed, you can click the wing and in the editor select 'controlsurface' and set the 'maximumdedlection' to a lower value like from 35° to 20. That worked wonderful on my copy.
Also, apparently you have two ailerons per wing, so close together they look like one. Consider deleting one of them and edit the other to span the whole length of the wings
@canadianavgeek853 ok. First off: You can delete he orbit camera as it doesn't do anything in this plane. Basically an orbit camera gives you the same functionality as the standard camera that comes with your cockpit. But if the camera somehow gets detached from the plane, the views follow the camera. Typically you use the camera for something like a launchable parachutist or a ship's sloop so you can follow the choose between following the aircraft flying on or the parachutist jumping (or the ship and the sloop.) Here, as you already have a cockpit with camera, you won't need the extra one.
I don't know what this has to do with single engine planes, but it looks like me like a typical case of the center of gravity being too far back. Try adding some weight to the nose, or moving the wings back a little.
+4A bit old got a 1970's aircraft. Looks more like a late 1930's experiment to me, may be something Argentina or Paraguay could have tried to market in the early 1950's
+3@WinsWings I.remember seeing an airplane like this, -I believe it was a DHC Otter in a.museum in Brussels ages ago. This was a plane the 1957 expedition took to Antarctica to do some flying around, mostly picking up and dropping off scientists. I thought your plane looked the part, so I gave it a paint job that looked like the one I had in my memory. Glad you like it.
+3@LonelySea22 I actually tried 'full' wing warping by giving every segment of the wing its own rotator and move it 2 degrees up or down. Unfortunately I ran into too many problems with stability and ended up with wing flapping instead. This was the best doable solution.
But yea, I tried to incorporate as many historically accurate details as possible. So the wings move as a whole and the steering column is a prewar French 'Cloche' type
+3Took a little getting used to flaps and trim being on the wrong hand, but in the end, the movable wing nose did it for me. This aircraft is a showcase of what Simpleplanes really can do
+3You know... If you change the form of the wings I to a delta and make the tailplane a little slimmer, you could have a quite passable F4 Phantom...
+390% done. Just some windows and I'll post my 1930's flying boat airliner tomorrow
.... Done
+2@Moonhead2131 I'm halfway building the fuselage. My main problem is that I translated 'simple' as 96 parts or less so it can be used as AI background traffic
+2I have to bow out on this one. My 5th Gen High Manoeuverability Technology Demonstrator ran into some problems.... Like .... Not flying and mistaking high Manoeuverability for chronic spinning out of control. May be one day I can get it fixed. Not on this challenge though.
+2It took me 1/2 an hour to rearrange the input and rotor settings to my liking. But then, the helicopter flew like a dream, even without the gyro. Congratulations
+2@WinsWings yea, he's a charmer. That's why I can't deny him to have his own plane, or car I stead of just looking over my shoulder when I am flying SimplePlanes
+2Did I see this right? Your engine is a rotator block with four wings attached to it? Kudos ... I claim the 50th upvote for this thing. Though to be sure, you deserved that upvote alone for using shock absorbers in your landing gear already.
+2Marvelous visuals, marvelous flying characteristics. I call on @Jundroo to make this the standard demonstrator helicopter in their new game.
One gripe though: 2500 hp.on tht rotor is overkill. The helicopter flies perfectly, even better, with only 250
+2Ailerons too big for my taste. The plane rolls like crazy. Otherwise quite a nice design.
+2@WinsWings I don't think a turboprop would be necessary, may be later for a modernized kitbashed bushplane, but for now the radial engine has up to 2000 HP power. You rated yours at 1200. So you still have some spare. Also a floatplane has the whole ocean for a runway, so it can pack some extra weight.
Ps, if you want to talk things through, hit me up on the Discord server. My handle is the same as here: sockdragger
+2Waauw. It looks the part and flies like a dream.
+2Not bad for 1/2 hour, although it took me 1 1/2 hours to add flaps and calibrate the optimal angle for landing approach... Yes, I fly a YE-36B
+2@AircraftLover754 I haven't flown around with your helicopter enough to find anything I would fix immediately. But from the top of my head: the thing has trouble gaining altitude, so increase tht power of the wingtip jets, use XML editor to kill the drag of the rotor blades, both the actual wings and the fuselage sleeves and finally, consider adding a wing control surface to add as a rotor blade tilt mechanism. May be set it to the VTOL slider...
+2Thanks for reinventing the wheel, or in this case the rotor
+2Love the plane: it looks the part and flies like a dream. Immediately downloaded your 70 part Mig and spawning it left and right for dogfighting
+2@WinsWings I know it closed like two years ago, but you got another entry just last week, and I bet you will still get more. So I decided: Well, why not.
Update: the F8F was indeed posted 2 years ago, but it showed up in my jet stream just last week.
+2@ThomasRoderick coming up
+2Looks quite spiffy for less than 100 parts and looks pretty detailed. Also I love how you get a STOL plane that takes off at 36 mph without even thinking of flaps, just using the lift of the wing.
+2Custom seat and historically accurate engine instruments in the engine nacelles (IRL, the cockpit was too cramped for more instruments). Love it!
+2Did you aim for it to have exactly 666 parts or is this just a lucky coincidence.
+2Congratulations on a nice little flyer. I would give it a sincere up vote if you had spent five more minutes coloring the plane. Just painting all the struts silver and the wings red or blue makes a nice upgrade.
+2@V likewise. It took me two days of trial and error just to get my first plane not to crash on every landing. And after all the mods, it just looked atrocious.
+2The cup of tea at the radio operator's station did it for me. Congratulations on a truely remarkable built
+2@NewWorldAerospace too bad, I'd love to use my knowledge of custom gears and variable propellers to give this babe a completely new engine
+1The left tail plane sticks out more than the right. I t does so by default when you mirror your plane because the flight computer/cockpit is offset 0.0391 clicks and so the program moves through whole plane 0.0391 clicks to the right but mirrors the wings and tail planes in reference to the flight computer.
By the way, check the tail plane 's rotators. I think they are turning that wrong way: tail plane down when you pitch forwards while it should be when you pitch back. Just a simple oversight
+1Ps, In case you want a closer look at the code, I have since uploaded the finished plane HERE (the color has been changed from deep blue to sea gray though)
+1@WinsWings actually I didn't show the hardest part. That was constantly tweaking the gear trust, the rotator range, the gear enclosure fuselage shape and the panel's with to make sure the gear didn't bump into anything while retracting. That was tedious, but in the end just boring
+1Aermachi? Looks more like a Mig15 designed by Studio Ghibli!
+1@MA2211CwCABaerospace I have that problem from time to time. My solution is to make lots of connections between the actual wing, the fuselage and the wing segments you build around it. Just one connection won't do. You need at least a connection of the wing base with the fuselage, the fuselage wing structure with the fuselage and wing base and at least one between the wing center and the structure.
+1@NewWorldAerospace aww. Okay. May be I'll take a swing at it with my own copter when I'm done with my other commitments
+1@NewWorldAerospace I'll keep an eye out for the finished plane. Curious about that weight shifting ever since I tried making a hang glider
+1How do you steer the craft? Differential rotor speeds? Tilting rotors? Or hidden thrust gyros?
+1@GorillaGuerrilla I guess I have to study that then. Chances are whatever I wanted to demonstrate, it's already done twice as good.
+1Please explain 'simple': is it a maximum number of parts? Standard blocks only? No interior? No rotators? I'm wondering how detailed I can make. 1940's classic prop and still be within the 'simple' limits.
+1Love it. Eagerly awaiting the version with instruments on the console
+1Great plane. It says something when my only gripe about it is that it flies so easy that flying it gets boring after a while
+1Love the details
+1Nice design, love the aesthetic, but honestly, the wing needs to get moved back a whole unit until the thing is even flyable.
+1@WinsWings
+1https://docs.google.com/document/d/1NmEgmyQN0wJi1kh8AinAXG5FaNO9YBguuWmJPsl-dnc
Here you go...
@Supersoli8
Ok....
(Step 0, before trying to open the doors, consider adding three long-legged retractable landing gear legs to the plane: one in the front and two under the wings. Opening the bomb bay will be a lot easier to watch if the bomb bay doors have some space to rotate.)
Step1: take a standard square block and a hinge rotator. Turn the rotator until the main body is up and the tip is down. Then move it over the block. If it hasn't connected by itself, open the connections tab and connect the lower arrow of the rotator to the top arrow of the block. Start your plane on any airfield. The block should now be visible with the rotator sticking out. If you move VTOL, the rotator should rotate forward and back.
Step 2: move the rotator with block to the bottom of your plane. If the rotator doesn't connect by itself, open the Attachment Editor tab and 'add a connection': connect the top arrow of the rotator to the bottom or side of your fuselage block. Run again and check if now the rotator moves through block.
If it doesn't, again open the connections tab and make sure the block is connected only to the rotator. If this doesn't help, delete ann connections on the rotator and once again connect the top arrow of the rotator to the fuselage and the bottom arrow to the dock
Step 3:scale the rotator block to 0.5,1,0.2 and use the placement tool to move it to the place you want to connect the bomb bay doors. Again go to the airfield and again test if the block still rotates. If it doesn't, check the connections again.
+1Step 4: now delete all connections of the block, then delete the block. Instead move one of your bomb bay pieces to the location and snap it into place. Then delete all connections and reconnect it to the hinge rotator only.
Important hollow fuselages have a strange way of connecting. You deliberately have to connect the bottom arrow of the rotator to the side arrow of the hollow fuselage piece. You might have to try a couple of times to get this right. Go to the runway and test the bomb bay opening. If you got it right, it should work without problems. If it doesn't, go back to the construction screen and check the connections of the bomb bay pieces. It should be connected only to the rotator. If this still doesn't help, delete this connection also and reconnect again, making sure you connect the bottom arrow of the hinge rotator to the side arrow of the hollow fuselage bomb bay door piece. Go to the airfield aga
I actually don't see a problem there. The rotators work fine as long as you connect them to the SIDES of the hollow pieces. You just have to think of the pieces of hollow blocks you use for the bomb bay as actual blocks and connect the rotators likewise.
+1Here I connect the bottom to the bay door
@canadianavgeek853 finally:;the plane has trouble keeping straight when taking off due to the long wing. Consider increasing the surface of the vertical stabilizer.
But that it for now
+1@canadianavgeek853 also: the plane is very sensitive on roll- input. You can make tht ailerons smaller or slimmer or if you have the overload editor installed, you can click the wing and in the editor select 'controlsurface' and set the 'maximumdedlection' to a lower value like from 35° to 20. That worked wonderful on my copy.
Also, apparently you have two ailerons per wing, so close together they look like one. Consider deleting one of them and edit the other to span the whole length of the wings
+1@canadianavgeek853 ok. First off: You can delete he orbit camera as it doesn't do anything in this plane. Basically an orbit camera gives you the same functionality as the standard camera that comes with your cockpit. But if the camera somehow gets detached from the plane, the views follow the camera. Typically you use the camera for something like a launchable parachutist or a ship's sloop so you can follow the choose between following the aircraft flying on or the parachutist jumping (or the ship and the sloop.) Here, as you already have a cockpit with camera, you won't need the extra one.
+1Nice little plane with a great look.
+1