I don't know what this has to do with single engine planes, but it looks like me like a typical case of the center of gravity being too far back. Try adding some weight to the nose, or moving the wings back a little.
@WinsWings I.remember seeing an airplane like this, -I believe it was a DHC Otter in a.museum in Brussels ages ago. This was a plane the 1957 expedition took to Antarctica to do some flying around, mostly picking up and dropping off scientists. I thought your plane looked the part, so I gave it a paint job that looked like the one I had in my memory. Glad you like it.
Took a little getting used to flaps and trim being on the wrong hand, but in the end, the movable wing nose did it for me. This aircraft is a showcase of what Simpleplanes really can do
It took me 1/2 an hour to rearrange the input and rotor settings to my liking. But then, the helicopter flew like a dream, even without the gyro. Congratulations
@WinsWings yea, he's a charmer. That's why I can't deny him to have his own plane, or car I stead of just looking over my shoulder when I am flying SimplePlanes
Did I see this right? Your engine is a rotator block with four wings attached to it? Kudos ... I claim the 50th upvote for this thing. Though to be sure, you deserved that upvote alone for using shock absorbers in your landing gear already.
@WinsWings I don't think a turboprop would be necessary, may be later for a modernized kitbashed bushplane, but for now the radial engine has up to 2000 HP power. You rated yours at 1200. So you still have some spare. Also a floatplane has the whole ocean for a runway, so it can pack some extra weight.
Ps, if you want to talk things through, hit me up on the Discord server. My handle is the same as here: sockdragger
@LonelySea22 I actually tried 'full' wing warping by giving every segment of the wing its own rotator and move it 2 degrees up or down. Unfortunately I ran into too many problems with stability and ended up with wing flapping instead. This was the best doable solution.
But yea, I tried to incorporate as many historically accurate details as possible. So the wings move as a whole and the steering column is a prewar French 'Cloche' type
@AircraftLover754 I haven't flown around with your helicopter enough to find anything I would fix immediately. But from the top of my head: the thing has trouble gaining altitude, so increase tht power of the wingtip jets, use XML editor to kill the drag of the rotor blades, both the actual wings and the fuselage sleeves and finally, consider adding a wing control surface to add as a rotor blade tilt mechanism. May be set it to the VTOL slider...
@WinsWings I know it closed like two years ago, but you got another entry just last week, and I bet you will still get more. So I decided: Well, why not.
Update: the F8F was indeed posted 2 years ago, but it showed up in my jet stream just last week.
Looks quite spiffy for less than 100 parts and looks pretty detailed. Also I love how you get a STOL plane that takes off at 36 mph without even thinking of flaps, just using the lift of the wing.
Congratulations on a nice little flyer. I would give it a sincere up vote if you had spent five more minutes coloring the plane. Just painting all the struts silver and the wings red or blue makes a nice upgrade.
@V likewise. It took me two days of trial and error just to get my first plane not to crash on every landing. And after all the mods, it just looked atrocious.
@Supersoli8
Ok.... (Step 0, before trying to open the doors, consider adding three long-legged retractable landing gear legs to the plane: one in the front and two under the wings. Opening the bomb bay will be a lot easier to watch if the bomb bay doors have some space to rotate.) Step1: take a standard square block and a hinge rotator. Turn the rotator until the main body is up and the tip is down. Then move it over the block. If it hasn't connected by itself, open the connections tab and connect the lower arrow of the rotator to the top arrow of the block. Start your plane on any airfield. The block should now be visible with the rotator sticking out. If you move VTOL, the rotator should rotate forward and back. Step 2: move the rotator with block to the bottom of your plane. If the rotator doesn't connect by itself, open the Attachment Editor tab and 'add a connection': connect the top arrow of the rotator to the bottom or side of your fuselage block. Run again and check if now the rotator moves through block.
If it doesn't, again open the connections tab and make sure the block is connected only to the rotator. If this doesn't help, delete ann connections on the rotator and once again connect the top arrow of the rotator to the fuselage and the bottom arrow to the dock
Step 3:scale the rotator block to 0.5,1,0.2 and use the placement tool to move it to the place you want to connect the bomb bay doors. Again go to the airfield and again test if the block still rotates. If it doesn't, check the connections again. Step 4: now delete all connections of the block, then delete the block. Instead move one of your bomb bay pieces to the location and snap it into place. Then delete all connections and reconnect it to the hinge rotator only. Important hollow fuselages have a strange way of connecting. You deliberately have to connect the bottom arrow of the rotator to the side arrow of the hollow fuselage piece. You might have to try a couple of times to get this right. Go to the runway and test the bomb bay opening. If you got it right, it should work without problems. If it doesn't, go back to the construction screen and check the connections of the bomb bay pieces. It should be connected only to the rotator. If this still doesn't help, delete this connection also and reconnect again, making sure you connect the bottom arrow of the hinge rotator to the side arrow of the hollow fuselage bomb bay door piece. Go to the airfield aga
I actually don't see a problem there. The rotators work fine as long as you connect them to the SIDES of the hollow pieces. You just have to think of the pieces of hollow blocks you use for the bomb bay as actual blocks and connect the rotators likewise. Here I connect the bottom to the bay door
@canadianavgeek853 finally:;the plane has trouble keeping straight when taking off due to the long wing. Consider increasing the surface of the vertical stabilizer.
@canadianavgeek853 also: the plane is very sensitive on roll- input. You can make tht ailerons smaller or slimmer or if you have the overload editor installed, you can click the wing and in the editor select 'controlsurface' and set the 'maximumdedlection' to a lower value like from 35° to 20. That worked wonderful on my copy.
Also, apparently you have two ailerons per wing, so close together they look like one. Consider deleting one of them and edit the other to span the whole length of the wings
@canadianavgeek853 ok. First off: You can delete he orbit camera as it doesn't do anything in this plane. Basically an orbit camera gives you the same functionality as the standard camera that comes with your cockpit. But if the camera somehow gets detached from the plane, the views follow the camera. Typically you use the camera for something like a launchable parachutist or a ship's sloop so you can follow the choose between following the aircraft flying on or the parachutist jumping (or the ship and the sloop.) Here, as you already have a cockpit with camera, you won't need the extra one.
Whish I would have known about your problems with the cowling. We have one of them parked at our local airport. Some local enthusiast with too much money spends his time restoring and flying it.
@WinsWings works pretty good. In fact I got most of my starting knowledge from this tutorial . My only gripe is that the RCN nozzles could be explained better. (From what I know now) They are SimplePlanes' solution to moving the plane in hover mode
Love this plane. It's well thought-out with many details other builders, especially with less than one year of experience, either overlook or don't care about. Also, again like many other planes of builders with more experience, the flying characteristics are pleasant and generally free of vices. And the incide view from the cockpit adds a nice layer of complexity. Congratulations.
@WinsWings then you might consider changing the input for the rear engine from ' 'Throttle' to 'Throttle+a*Trim+b*Pitch' with a around 0.5 and b about 0.2. the exact numbers will depend on tht aircraft and will have to be tweaked by lots of flight testing.
Look how I did with my Golden Rocketship. The front bottom 2 engines do the trim, the Pitch is added to the rear bottom 2 engines. (The clamp(rate(Altitude)-0.5, -1,0) factor is the automatic descent control. It kicks in when the rate of descent is bigger than 0.5....)
@Ninja451 if you need some ideas on how to make a wing brake, a year ago, I uploaded a demonstrator aircraft that uses a dummy wing bureied inside the main wing to 'pull out' air brakes. May be you can take a look.
@Ninja451 couple pf quick things:
1) The vertical control surfaces on the twin fins move the wrong way Change the value for 'control.surface-invert' from False to true
2) set the value for auto-center for tht cockpit camera from 'true' to 'false' so you can look around in tht cockpit
3) the joystick in the cockpit has a value 'length' play with it until you can just see the top of the joystick.while looking straight ahead
Also:
+ The writings on the switches in the Cockpit are really hard to read. May be use a different color
+ Landing is really hard. You need to at least quadruple tht since of tht air brakes to have any effect: increase their 'drag' value, use a large dummy wing as air brake or five the plane a braking parachute.
I don't know what this has to do with single engine planes, but it looks like me like a typical case of the center of gravity being too far back. Try adding some weight to the nose, or moving the wings back a little.
+4@WinsWings I.remember seeing an airplane like this, -I believe it was a DHC Otter in a.museum in Brussels ages ago. This was a plane the 1957 expedition took to Antarctica to do some flying around, mostly picking up and dropping off scientists. I thought your plane looked the part, so I gave it a paint job that looked like the one I had in my memory. Glad you like it.
+3Took a little getting used to flaps and trim being on the wrong hand, but in the end, the movable wing nose did it for me. This aircraft is a showcase of what Simpleplanes really can do
+3You know... If you change the form of the wings I to a delta and make the tailplane a little slimmer, you could have a quite passable F4 Phantom...
+3It took me 1/2 an hour to rearrange the input and rotor settings to my liking. But then, the helicopter flew like a dream, even without the gyro. Congratulations
+2@WinsWings yea, he's a charmer. That's why I can't deny him to have his own plane, or car I stead of just looking over my shoulder when I am flying SimplePlanes
+2Did I see this right? Your engine is a rotator block with four wings attached to it? Kudos ... I claim the 50th upvote for this thing. Though to be sure, you deserved that upvote alone for using shock absorbers in your landing gear already.
+2Marvelous visuals, marvelous flying characteristics. I call on @Jundroo to make this the standard demonstrator helicopter in their new game.
One gripe though: 2500 hp.on tht rotor is overkill. The helicopter flies perfectly, even better, with only 250
+2Ailerons too big for my taste. The plane rolls like crazy. Otherwise quite a nice design.
+2@WinsWings I don't think a turboprop would be necessary, may be later for a modernized kitbashed bushplane, but for now the radial engine has up to 2000 HP power. You rated yours at 1200. So you still have some spare. Also a floatplane has the whole ocean for a runway, so it can pack some extra weight.
Ps, if you want to talk things through, hit me up on the Discord server. My handle is the same as here: sockdragger
+2Waauw. It looks the part and flies like a dream.
+2Not bad for 1/2 hour, although it took me 1 1/2 hours to add flaps and calibrate the optimal angle for landing approach... Yes, I fly a YE-36B
+2@LonelySea22 I actually tried 'full' wing warping by giving every segment of the wing its own rotator and move it 2 degrees up or down. Unfortunately I ran into too many problems with stability and ended up with wing flapping instead. This was the best doable solution.
But yea, I tried to incorporate as many historically accurate details as possible. So the wings move as a whole and the steering column is a prewar French 'Cloche' type
+2@AircraftLover754 I haven't flown around with your helicopter enough to find anything I would fix immediately. But from the top of my head: the thing has trouble gaining altitude, so increase tht power of the wingtip jets, use XML editor to kill the drag of the rotor blades, both the actual wings and the fuselage sleeves and finally, consider adding a wing control surface to add as a rotor blade tilt mechanism. May be set it to the VTOL slider...
+2Thanks for reinventing the wheel, or in this case the rotor
+2Love the plane: it looks the part and flies like a dream. Immediately downloaded your 70 part Mig and spawning it left and right for dogfighting
+2@WinsWings I know it closed like two years ago, but you got another entry just last week, and I bet you will still get more. So I decided: Well, why not.
Update: the F8F was indeed posted 2 years ago, but it showed up in my jet stream just last week.
+2@ThomasRoderick coming up
+2Looks quite spiffy for less than 100 parts and looks pretty detailed. Also I love how you get a STOL plane that takes off at 36 mph without even thinking of flaps, just using the lift of the wing.
+2Custom seat and historically accurate engine instruments in the engine nacelles (IRL, the cockpit was too cramped for more instruments). Love it!
+2Did you aim for it to have exactly 666 parts or is this just a lucky coincidence.
+2Congratulations on a nice little flyer. I would give it a sincere up vote if you had spent five more minutes coloring the plane. Just painting all the struts silver and the wings red or blue makes a nice upgrade.
+2@V likewise. It took me two days of trial and error just to get my first plane not to crash on every landing. And after all the mods, it just looked atrocious.
+2The cup of tea at the radio operator's station did it for me. Congratulations on a truely remarkable built
+2Love it. Eagerly awaiting the version with instruments on the console
+1Great plane. It says something when my only gripe about it is that it flies so easy that flying it gets boring after a while
+1Nice design, love the aesthetic, but honestly, the wing needs to get moved back a whole unit until the thing is even flyable.
+1@WinsWings
+1https://docs.google.com/document/d/1NmEgmyQN0wJi1kh8AinAXG5FaNO9YBguuWmJPsl-dnc
Here you go...
@Supersoli8
Ok....
(Step 0, before trying to open the doors, consider adding three long-legged retractable landing gear legs to the plane: one in the front and two under the wings. Opening the bomb bay will be a lot easier to watch if the bomb bay doors have some space to rotate.)
Step1: take a standard square block and a hinge rotator. Turn the rotator until the main body is up and the tip is down. Then move it over the block. If it hasn't connected by itself, open the connections tab and connect the lower arrow of the rotator to the top arrow of the block. Start your plane on any airfield. The block should now be visible with the rotator sticking out. If you move VTOL, the rotator should rotate forward and back.
Step 2: move the rotator with block to the bottom of your plane. If the rotator doesn't connect by itself, open the Attachment Editor tab and 'add a connection': connect the top arrow of the rotator to the bottom or side of your fuselage block. Run again and check if now the rotator moves through block.
If it doesn't, again open the connections tab and make sure the block is connected only to the rotator. If this doesn't help, delete ann connections on the rotator and once again connect the top arrow of the rotator to the fuselage and the bottom arrow to the dock
Step 3:scale the rotator block to 0.5,1,0.2 and use the placement tool to move it to the place you want to connect the bomb bay doors. Again go to the airfield and again test if the block still rotates. If it doesn't, check the connections again.
+1Step 4: now delete all connections of the block, then delete the block. Instead move one of your bomb bay pieces to the location and snap it into place. Then delete all connections and reconnect it to the hinge rotator only.
Important hollow fuselages have a strange way of connecting. You deliberately have to connect the bottom arrow of the rotator to the side arrow of the hollow fuselage piece. You might have to try a couple of times to get this right. Go to the runway and test the bomb bay opening. If you got it right, it should work without problems. If it doesn't, go back to the construction screen and check the connections of the bomb bay pieces. It should be connected only to the rotator. If this still doesn't help, delete this connection also and reconnect again, making sure you connect the bottom arrow of the hinge rotator to the side arrow of the hollow fuselage bomb bay door piece. Go to the airfield aga
I actually don't see a problem there. The rotators work fine as long as you connect them to the SIDES of the hollow pieces. You just have to think of the pieces of hollow blocks you use for the bomb bay as actual blocks and connect the rotators likewise.
+1Here I connect the bottom to the bay door
@canadianavgeek853 finally:;the plane has trouble keeping straight when taking off due to the long wing. Consider increasing the surface of the vertical stabilizer.
But that it for now
+1@canadianavgeek853 also: the plane is very sensitive on roll- input. You can make tht ailerons smaller or slimmer or if you have the overload editor installed, you can click the wing and in the editor select 'controlsurface' and set the 'maximumdedlection' to a lower value like from 35° to 20. That worked wonderful on my copy.
Also, apparently you have two ailerons per wing, so close together they look like one. Consider deleting one of them and edit the other to span the whole length of the wings
+1@canadianavgeek853 ok. First off: You can delete he orbit camera as it doesn't do anything in this plane. Basically an orbit camera gives you the same functionality as the standard camera that comes with your cockpit. But if the camera somehow gets detached from the plane, the views follow the camera. Typically you use the camera for something like a launchable parachutist or a ship's sloop so you can follow the choose between following the aircraft flying on or the parachutist jumping (or the ship and the sloop.) Here, as you already have a cockpit with camera, you won't need the extra one.
+1Nice little plane with a great look.
+1A tailhook on an F-16?????
+1Wait, is this just a tutorial plane in blue with a 5-blade propellers?
+1Congratulations
+1@MonsNotTheMonster I'll drive by the airport and see if it is out there so I can take a picture
+1Whish I would have known about your problems with the cowling. We have one of them parked at our local airport. Some local enthusiast with too much money spends his time restoring and flying it.
+1@WinsWings I sent a link on discord for the first draft of the tutorial
+1Nice plane, love the details, still, 500mph in forward flight? Me thinks you is a little overpowered
+1@WinsWings still writing my tutorial, but ll take it for a little spin after work tomorrow
+1@WinsWings works pretty good. In fact I got most of my starting knowledge from this tutorial . My only gripe is that the RCN nozzles could be explained better. (From what I know now) They are SimplePlanes' solution to moving the plane in hover mode
+1Love this plane. It's well thought-out with many details other builders, especially with less than one year of experience, either overlook or don't care about. Also, again like many other planes of builders with more experience, the flying characteristics are pleasant and generally free of vices. And the incide view from the cockpit adds a nice layer of complexity. Congratulations.
+1@WinsWings yea, see me grow. Now I already got 1/70 of your points. At that rate I might overtake you by 2050
+1@WinsWings then you might consider changing the input for the rear engine from '
'Throttle' to 'Throttle+a*Trim+b*Pitch' with a around 0.5 and b about 0.2. the exact numbers will depend on tht aircraft and will have to be tweaked by lots of flight testing.
Look how I did with my Golden Rocketship. The front bottom 2 engines do the trim, the Pitch is added to the rear bottom 2 engines. (The clamp(rate(Altitude)-0.5, -1,0) factor is the automatic descent control. It kicks in when the rate of descent is bigger than 0.5....)
+1@Ninja451 if you need some ideas on how to make a wing brake, a year ago, I uploaded a demonstrator aircraft that uses a dummy wing bureied inside the main wing to 'pull out' air brakes. May be you can take a look.
Cigogne-STOL-testbed
The dummy wing is symmetrical.so it doesn't affect the main wing when flying. It's drag is set to 5 in xml
+1This is hands down the easiest plane to land on an aircraft carrier. Especially if you tweak the air brakes to deploy on (engine) brake as well.
+1@Ninja451 couple pf quick things:
1) The vertical control surfaces on the twin fins move the wrong way Change the value for 'control.surface-invert' from False to true
2) set the value for auto-center for tht cockpit camera from 'true' to 'false' so you can look around in tht cockpit
3) the joystick in the cockpit has a value 'length' play with it until you can just see the top of the joystick.while looking straight ahead
Also:
+1+ The writings on the switches in the Cockpit are really hard to read. May be use a different color
+ Landing is really hard. You need to at least quadruple tht since of tht air brakes to have any effect: increase their 'drag' value, use a large dummy wing as air brake or five the plane a braking parachute.
@Ninja451 ok, give me a couple of hours to fly around in it and if I find something, I will let you know
+1