16.4k ShockRF Comments

  • Funky Trees! 4.4 years ago

    @WNP78 i have a request... May you please add an option of setting, as an example, "TAS>300" as an activation group, so then a part won't work until the TAS is above 300?

    +4
  • Polikarpov U-2 (Po-2) 6.0 years ago

    Да будет фич!
    (Let it be featured)

    +4
  • Prince Of Wales 5.9 years ago

    @Milo1628xa if COT is in front of COM and COL and COL is in front of COM, a plane still can fly

    +3
  • New Website Feature 6.0 years ago

    @AndrewGarrison i have a question. We are arguing now in Russian SP community what did you mean of the "Cleaver" name of missile - a meat cleaver, a wood cleaver or a wide-shaped sword? Please can you reveal this secret?

    +3
  • Stuka Blyat! 4.6 years ago

    Well... i AM russian, and it is still illogical enough for me!

    +2
  • Advanced Targeting 5.8 years ago

    @Gestour, please, make gun crosshairs visible in Chase and Orbit. It will be extremely useful

    +2
  • STC Cult fighter 6.3 years ago

    Семён, это даже для тебя слишком...
    Я не смог ваншотнуть его на УМИ. Это невероятно...
    П.С. Займусь ремейком

    +2
  • LimitlessSpin 6.3 years ago

    i'm asking for help!
    I am a beginning modder. I am trying to make an ace-combat-like story mod, so, please, may I get a method list of Simpleplanes?

    +2
  • Can someone make a modded rocket pod? 6.8 years ago

    https://www.simpleplanes.com/a/a46XT1/PARTS-ShockRF-weapons-pack
    Use the "Rocket pod 35". It has five pods included.

    +2
  • Entwicklung E-50 Ausf.F2 (Fixed gun) 2.9 years ago

    @K2K you know, RussianAce created this mask pikel-by-pixel from the blueprint of the real one. I don't know what was so-called "fixed"

    +1
  • Moth 4.2 years ago

    @SledDriver okay then, i'm not blaming you in any way

    +1
  • ReS-80 Stalker 4.6 years ago

    @AWESOMENESS360
    @PointlessWhyshouldi

    Actually, it is a very-very WIP - it doesn't have even an engine XD. And this should have been unlisted. And, yep, it is a UAV, a thing like Sukhoi Okhontik

    +1
  • M-18 Dromader (3 Year Special) 4.8 years ago

    @Dllama4, any analogues for altitude and other parameters?

    +1
  • MikoTestScript coming soon! 4.9 years ago

    @mikoyanster where from did you get terrain textures such as forest and other?

    +1
  • Ships bug in a mod map 5.3 years ago

    @Strikefighter04 i'm creating a simple mission pack

    +1
  • Steampunk airship 5.7 years ago

    @Kerbango thank you) I am trying to reduce part count, and, well, i can do it as You see)

    +1
  • GP-42 5.7 years ago

    @GabrielPannier Okay, You can take and use any of my missile, but, please, explain what you want to do for me not to get angry (sorry for Russian grammar while speaking English)

    +1
  • ''Chtulhu'' Cult Flying Battleship (311 m) 5.7 years ago

    Not so OP?!?!?!?!??!?!

    +1
  • Ornithopter Challenge 5.9 years ago

    Should try

    +1
  • Prince Of Wales 5.9 years ago

    @getorge for Sukhoi's sake

    +1
  • Bluejay YF-X Umbra 6.1 years ago

    @TheBlueRobotProduct HHHAAAAAAAAAAH

    +1
  • Bluejay YF-X Umbra 6.1 years ago

    @TheBlueRobotProduct AH, 229... Than it's totally okay)
    For me as a Sukhoi abiturient this shape is not pleasant, but as a resemblance to Ho-226 it's awesome.

    +1
  • Bluejay YF-X Umbra 6.1 years ago

    Excellent fighter concept. Canopy is strange and not-so-good with aerodynamics knowledge, but still nice!

    +1
  • Ace Combat Challenge - Join Now! 6.1 years ago

    @GenrichTitov спасибо, возможно. Уже давно хотел построить что-нибудь в таком духе))

    +1
  • La-200M 6.1 years ago

    @RussianAS это биологический термин. Ты же не называешь заднюю турель "анальной". Хотя, зная тебя...

    +1
  • Su-35S -Heartbreak- 6.1 years ago

    @Strikefighter04 explain, I didn't understand

    +1
  • The worst day ever 6.1 years ago

    Заин, сочувствую

    +1
  • [A] F-117 Nighthawk 6.1 years ago

    @getorge спасибо))

    +1
  • [A] F-117 Nighthawk 6.1 years ago

    @Mustang51 what? Well, i don't use bombs at all))) Try to remove them or disable collisions

    +1
  • La-5FN War Thunder "Victory is ours" 6.3 years ago

    @FennVectorCWA, some bad news from Vladislav Gilyov. I failed an attempt to get a place in Sukhoi :(

    +1
  • Good-bye Simpleplanes...... 6.3 years ago

    @Unreliablewaffle365 holy...
    Btw, hold on anyway!!! And, please, hail me when You will finish...

    +1
  • A23 6.3 years ago

    Molodtsa!

    +1
  • Laser Designator 6.4 years ago

    @WNP78 can you give a source code, please

    +1
  • LEAP Challenge (Leave Every Awesome Part) 6.6 years ago

    @SimplePlaneUpgrader this user answered you

    +1
  • X-12 VIPER 6.6 years ago

    Ну..... Необычно. Но меня немного приводит в сомнение слишком большой размер гондол двигателей и вычурная форма ПГО

    +1
  • Unique post 6.8 years ago

    Use mod Oveload.
    Detection range is impossible. As far as I know.
    180 - looking radar is a cockpit with scaled down z-axis
    Speed - lower missile's mass scale

    +1
  • PARTS Something useful 7.0 years ago

    @FennVectorCWA Sorry. It was a bug, and I could not change the brake

    +1
  • Entwicklung E-50 Ausf.F2 (Fixed gun) 2.9 years ago

    Excuse me, what the hell did you "fix"?

  • CRN-438 Archer 3.5 years ago

    That's amazing! Even though it's not physical, I feel like a kid in a candy store

  • M.Corp Armoured Games 4.0 years ago

    @EternalDarkness ookay, thank you very-very much

  • Squirrel Topia 4.0 years ago

    Asking for some help
    Your maps have some lots of Unity meshes - houses, bridges and other stuff. When I place meshes on my map, landing gears and other parts of builds get stuck in their colliders. How did you aviod it?

  • M.Corp Armoured Games 4.0 years ago

    Asking for some help
    Your map has some obstacles which are probably Unity meshes. When I place meshes on my map, landing gears and other parts of builds get stuck in their colliders. How did you aviod it?

  • Fly-by-wire (almost) final version 4.0 years ago

    @Tessemi nice to see, thanks

    Actually, didn't look at your creations since the first version of an X-29

  • Fly-by-wire (almost) final version 4.0 years ago

    @BogdanX
    @Leehopard

  • Fly-by-wire (almost) final version 4.0 years ago

    May I have your opinion? @Tessemi

  • Beta 1.9.202 4.1 years ago

    I actually ask how the PID() works. As an example, I need the elevator to hold zero angle of attack. Is it supposed to be PID(0, AngleOfAttack, p, i, d)? And where do i need to take the p, i and d from?
    @WNP78

  • Moth 4.2 years ago

    I really don't like the way it rolls, it's too unstable in this axis. All other is pretty damn good

  • Working fly-by-wire proof of concept 4.2 years ago

    @Tessemi ah, okay, understood. Thank you btw

  • Working fly-by-wire proof of concept 4.2 years ago

    Btw, why IAS not TAS? @Tessemi

  • Working fly-by-wire proof of concept 4.2 years ago

    @Tessemi wait... Your plane is not unstable when control surfaces are zeros?