@jamesPLANESii So for a boost pump, just put whatever you want in the inputId, and then use that in the input of the other part.
For the purposes of a custom cockpit, this time in this video is about a sequence, not just extra AGs.
@BeastHunter @X99STRIKER Remember to set the interactionType of the switches. I mention that in this video
.
In the case of the mentioned post which can be found fixed here, you want it set to Toggle. If the switch/button is controlling a default AG, then interactionType does not need to be added. However if you set the input to something other than an AG, interactionType needs to be set or the switch/button will act like it is set to Continuous.
Open the plane's xml file in a text editor, find the part with the attribute of scale="0,0,0", and change it to something else, like scale="1,1,1". Save the file, and load the plane in the designer.
Bug Report: Cylinder Grips cannot be interacted with at all. No highlight, nothing. Video of behaviour. Note the time it seemed to move with the cursor is when I throttled up normally. Craft for inspection. Device used.
@EdamCheese6 Mine actually isn't working that well. I can't enter a number less than 10000 because the number entry system goes from left to right and doesn't accept the first number being a 0. Also there are a few other bugs.
.
When I post any teasers using this new system (and the plane itself), I will be sure to credit you.
@BeastHunter Yeah I myself sometimes want a big 'turn it all on' switch for when I want to test something. It's a little annoying sometimes to go through a 20 minute startup sequence just to notice you need to make a small edit to the autopilot code.
.
So yes, I will make a version with a big fat switch to turn it all on.
@SupremeDorian Ermm... the rules link is broken. It should be https://simpleplanes.com/About/Rules, not https://simpleplanes.com/rules. Just wanted to let you know!
@Dathcha I was actually trying to figure out if BodganX had a picture in his bio that wasn't showing up. When looking at the source code, I noticed the code for the report function, and noticed the incorrect spelling.
@dINE I actually can't access fuel from tanks, I can just do pretend things. Like imagine the cross feed is always open. Using way too much FT I can write some code which makes engines shut off if certain pretend tank levels are empty.
And about the fuel consumption - not a problem. I can just grab a stock engine and have that nudged inside these engines. I'd rather have a working fuel indicator with no fuel consumption than no working fuel indicator with fuel consumption.
Exception quality for someone of your points. I would recommend turning off the auto centre on the cameras because I couldn't look around in the cockpit (i.e. to click controls). Great use of the craft instructions page, and overall a pretty good plane.
@TatsuTheOtaku Thanks! It's a 787-767 blend nose, (four windows), 787 landing gear, 767-737 wings (winglets), and the tail doesn't exist (yet). It's actual name is SWL-120.
Question 1 - This video
+2Question 2 - Use the name LandingGear in codes.
@jamesPLANESii So for a boost pump, just put whatever you want in the inputId, and then use that in the input of the other part.
+2For the purposes of a custom cockpit, this time in this video is about a sequence, not just extra AGs.
@MTindustries Yes, flying cockpit, probably should mention this in the forum posts.
+2@FRIGGLES It's already > 2000. I estimate the full version to be around 4000.
+2@FRIGGLES Fictional, however it takes inspiration from the 787 and 737. Mainly so I include all the correct systems.
+2I heard Friday afternoon in America is the best time.
+2Wait.... this had NO upvotes or downloads?
+2@Thorne Yes. The kicker is the details for the steps can be done with labels, which would have made the part count just 600.
+2@Thorne It took around three months.
+2@BeastHunter maybe
+2In other news, you seem to be racing me to platinum.
+2This is a pretty interesting design.
+2@Juno Yes.
+2@T8flight Same, like all my let's plays.
+2Test comment.
+2This tutorial is better than mine.
+2@Rsouissi Oh yeah...
+2.
Still thinking about the actual FT, but you take the code rate(Fuel) and divide it by the number of engines.
@BeastHunter @X99STRIKER Remember to set the interactionType of the switches. I mention that in this video
+2.
In the case of the mentioned post which can be found fixed here, you want it set to Toggle. If the switch/button is controlling a default AG, then interactionType does not need to be added. However if you set the input to something other than an AG, interactionType needs to be set or the switch/button will act like it is set to Continuous.
@BeastHunter Hmmmm...
+2Open the plane's xml file in a text editor, find the part with the attribute of scale="0,0,0", and change it to something else, like scale="1,1,1". Save the file, and load the plane in the designer.
+2Bug Report: Cylinder Grips cannot be interacted with at all. No highlight, nothing. Video of behaviour. Note the time it seemed to move with the cursor is when I throttled up normally.
+2Craft for inspection.
Device used.
If you want a FA-18C, check out this post.
+2It needs to be a boolean.
+2EjectionAct > 0
@BaconEggs Ok.
+2.
Great plane, and I really like the use of the variables system for things like the engine startup and similar. Fun lil thing to fly.
@Kakhikotchauri1 I've uploaded them to Google Drive, [link removed].
+2.
Please let me know when you have downloaded them, so I can delete them.
@EdamCheese6 Mine actually isn't working that well. I can't enter a number less than 10000 because the number entry system goes from left to right and doesn't accept the first number being a 0. Also there are a few other bugs.
+2.
When I post any teasers using this new system (and the plane itself), I will be sure to credit you.
@MOPCKOEDNISHE Ok, I understand
+2I have created a slight modification which adds a switch to power a "starter motor".
+2You can get it here
@Boelin That was the general idea, to create a plane with all the realistic complicated systems, and a realistic startup sequence.
+2Very nice for a first build!
+2Ah, easy.
+2Build the gear system you described.
Ensure the speed of the door rotators is 50%.
I have the codes somewhere, I'll get them in a bit.
@BeastHunter Yeah I myself sometimes want a big 'turn it all on' switch for when I want to test something. It's a little annoying sometimes to go through a 20 minute startup sequence just to notice you need to make a small edit to the autopilot code.
+2.
So yes, I will make a version with a big fat switch to turn it all on.
@SupremeDorian Ermm... the rules link is broken. It should be https://simpleplanes.com/About/Rules, not https://simpleplanes.com/rules. Just wanted to let you know!
+2@Dathcha I was actually trying to figure out if BodganX had a picture in his bio that wasn't showing up. When looking at the source code, I noticed the code for the report function, and noticed the incorrect spelling.
+2My gaming channel has an intro, but it's only like 10 seconds long.
+2@dINE I actually can't access fuel from tanks, I can just do pretend things. Like imagine the cross feed is always open. Using way too much FT I can write some code which makes engines shut off if certain pretend tank levels are empty.
+2@Bellcat The real problem is he used the HUD without credit at all.
+2Presses undo
+2Video ends
@MOPCKOEDNISHE Thank you!
And about the fuel consumption - not a problem. I can just grab a stock engine and have that nudged inside these engines. I'd rather have a working fuel indicator with no fuel consumption than no working fuel indicator with fuel consumption.
+2This is the best
+2In terms of detail, this is the best
There is a way to create folders yourself using xml, but the original forum got deleted.
+2Exception quality for someone of your points. I would recommend turning off the auto centre on the cameras because I couldn't look around in the cockpit (i.e. to click controls). Great use of the craft instructions page, and overall a pretty good plane.
+2What happened to the other 230974230452987540235728203475023 builds you made a teaser of?
+2You just emulated a normal screen in a VR room, and ran normal SP.
+2I'm going to tell your great-great-great-grandkids that this was the 747.
+2@TatsuTheOtaku Thanks! It's a 787-767 blend nose, (four windows), 787 landing gear, 767-737 wings (winglets), and the tail doesn't exist (yet). It's actual name is SWL-120.
+2@KLM_747 I'm stuck on a 2.2 Ghz i7-8750H 8th gen laptop... with GTX 1050 4GB...
+2Please fix this mod. Half the stuff causes an insta-crash.
+2Enter 157.7.205.136 in server ip
Secondary server is 157.7.214.47
For more info read the mod post.
+2I saw this in MP
+2