53.7k PlaneFlightX Comments

  • We Need Albums/Folders! 3.2 years ago

    @T8flight Same, like all my let's plays.

    +2
  • Where's da comment section? 3.2 years ago

    Test comment.

    +2
  • Funky trees tutorial 3.2 years ago

    This tutorial is better than mine.

    +2
  • How to connect a jet engine's thrust to a gauge 3.2 years ago

    @Rsouissi Oh yeah...
    .
    Still thinking about the actual FT, but you take the code rate(Fuel) and divide it by the number of engines.

    +2
  • Answered question. 3.2 years ago

    @BeastHunter @X99STRIKER Remember to set the interactionType of the switches. I mention that in this video
    .
    In the case of the mentioned post which can be found fixed here, you want it set to Toggle. If the switch/button is controlling a default AG, then interactionType does not need to be added. However if you set the input to something other than an AG, interactionType needs to be set or the switch/button will act like it is set to Continuous.

    +2
  • What’s y’all’s favorite thing about SP? 3.2 years ago

    @BeastHunter Hmmmm...

    +2
  • Can we Bring back those parts which weve scaled to make it invisible? 3.2 years ago

    Open the plane's xml file in a text editor, find the part with the attribute of scale="0,0,0", and change it to something else, like scale="1,1,1". Save the file, and load the plane in the designer.

    +2
  • Bug thread for v1.12.128 (current version) 3.2 years ago

    Bug Report: Cylinder Grips cannot be interacted with at all. No highlight, nothing. Video of behaviour. Note the time it seemed to move with the cursor is when I throttled up normally.
    Craft for inspection.
    Device used.

    +2
  • How to create a functional HUD or generally screens? 3.2 years ago

    If you want a FA-18C, check out this post.

    +2
  • How do we use custom activation groups in parts such as parachutes and tailhooks? 3.3 years ago

    It needs to be a boolean.
    EjectionAct > 0

    +2
  • Cirrus SR22 3.3 years ago

    @BaconEggs Ok.
    .
    Great plane, and I really like the use of the variables system for things like the engine startup and similar. Fun lil thing to fly.

    +2
  • Something 3.3 years ago

    @Kakhikotchauri1 I've uploaded them to Google Drive, [link removed].
    .
    Please let me know when you have downloaded them, so I can delete them.

    +2
  • F/A-18C Hornet 3.3 years ago

    @EdamCheese6 Mine actually isn't working that well. I can't enter a number less than 10000 because the number entry system goes from left to right and doesn't accept the first number being a 0. Also there are a few other bugs.
    .
    When I post any teasers using this new system (and the plane itself), I will be sure to credit you.

    +2
  • Jet Engine 3.3 years ago

    @MOPCKOEDNISHE Ok, I understand

    +2
  • Engine Start model 3.3 years ago

    I have created a slight modification which adds a switch to power a "starter motor".
    You can get it here

    +2
  • SWL-10 3.4 years ago

    @Boelin That was the general idea, to create a plane with all the realistic complicated systems, and a realistic startup sequence.

    +2
  • I made my first aircraft I hope you like it guys :D 3.4 years ago

    Very nice for a first build!

    +2
  • Gear door open and close animation 3.4 years ago

    Ah, easy.
    Build the gear system you described.
    Ensure the speed of the door rotators is 50%.
    I have the codes somewhere, I'll get them in a bit.

    +2
  • SWL-10 Flight 3.4 years ago

    @BeastHunter Yeah I myself sometimes want a big 'turn it all on' switch for when I want to test something. It's a little annoying sometimes to go through a 20 minute startup sequence just to notice you need to make a small edit to the autopilot code.
    .
    So yes, I will make a version with a big fat switch to turn it all on.

    +2
  • Stupidity Challenge [CLOSED] 3.4 years ago

    @SupremeDorian Ermm... the rules link is broken. It should be https://simpleplanes.com/About/Rules, not https://simpleplanes.com/rules. Just wanted to let you know!

    +2
  • Spelling error in website 3.4 years ago

    @Dathcha I was actually trying to figure out if BodganX had a picture in his bio that wasn't showing up. When looking at the source code, I noticed the code for the report function, and noticed the incorrect spelling.

    +2
  • I’m thinking about making a channel! 3.4 years ago

    My gaming channel has an intro, but it's only like 10 seconds long.

    +2
  • SWL-10 Startup 3.4 years ago

    @dINE I actually can't access fuel from tanks, I can just do pretend things. Like imagine the cross feed is always open. Using way too much FT I can write some code which makes engines shut off if certain pretend tank levels are empty.

    +2
  • HUD free to use 3.4 years ago

    @Bellcat The real problem is he used the HUD without credit at all.

    +2
  • Pain 3.4 years ago

    Presses undo
    Video ends

    +2
  • Jet Engine mod was updated for 1.11 3.5 years ago

    @MOPCKOEDNISHE Thank you!

    And about the fuel consumption - not a problem. I can just grab a stock engine and have that nudged inside these engines. I'd rather have a working fuel indicator with no fuel consumption than no working fuel indicator with fuel consumption.

    +2
  • [MOD REQUEST] SubAssem Menu Overhaul - Ways to Organize/Sort 3.5 years ago

    There is a way to create folders yourself using xml, but the original forum got deleted.

    +2
  • Kennedy Aeronautics Engineering K-10 3.5 years ago

    Exception quality for someone of your points. I would recommend turning off the auto centre on the cameras because I couldn't look around in the cockpit (i.e. to click controls). Great use of the craft instructions page, and overall a pretty good plane.

    +2
  • Soon TM 3.5 years ago

    What happened to the other 230974230452987540235728203475023 builds you made a teaser of?

    +2
  • how can i delete this message ? 3.5 years ago

    It removes itself when the current version of the game is the version you have the beta of.

    +2
  • leaked footage of SPVR 3.6 years ago

    You just emulated a normal screen in a VR room, and ran normal SP.

    +2
  • I'm going to tell my kids that this was the Boeing 747 3.6 years ago

    I'm going to tell your great-great-great-grandkids that this was the 747.

    +2
  • Smooth 3.6 years ago

    @TatsuTheOtaku Thanks! It's a 787-767 blend nose, (four windows), 787 landing gear, 767-737 wings (winglets), and the tail doesn't exist (yet). It's actual name is SWL-120.

    +2
  • Boeing 767-400ER Wing 4.2 years ago

    @KLM_747 I'm stuck on a 2.2 Ghz i7-8750H 8th gen laptop... with GTX 1050 4GB...

    +2
  • SimpleWings 4.4 years ago

    Please fix this mod. Half the stuff causes an insta-crash.

    +2
  • how does the multiplayer mod work? 4.7 years ago

    1. Install the mod.
    2. Load a plane u want to fly in the editor
    3. Click MP button

    Enter 157.7.205.136 in server ip
    Secondary server is 157.7.214.47

    For more info read the mod post.

    +2
  • MiG-15 4.8 years ago

    I saw this in MP

    +2
  • Ilyushin Il-96 4.8 years ago

    AWESOME!!!!!

    +2
  • [PINNED] Markdown Formatting 6.1 years ago

    Now

    I

    Know

    How

    To


    Format text
    Thanks for your explanation.

    +2
  • SIMPLECHEATS II, an updated, comprehensive list of all known XML attributes 4 days ago

    @Kendog84
    Thanks, I'll take a look when I have a chance

    +1
  • SWL-120 Takeoff And Landing 4 days ago

    @vSoldierT about your aircraft, some generic suggestions are:
    - Disable drag (calculateDrag = false) on all but a few parts such as inlets. Increase dragScale to keep realistic drag.
    - Optimize variables/code if applicable (for me I got 2000 variables down to 1000 and later 700 with optimization, although this is probably unique to me)
    - Avoid excessive trigonometry calculations, as these are up to 200 times more performance intensive than other operations like multiplication or division (this is one of the reasons why my text label screens are so laggy). I'm not saying remove every single one, as many codes require them, but don't just put like 500 lines of sin(PitchAngle) in a label and expect it to have no lag.

    +1
  • SWL-120 Takeoff And Landing 4 days ago

    @vSoldierT There are currently two types of cockpit screens (cockpit screens being 2x PFD, 2x navigation display, and 1x multifunction EICAS display). One uses labels (mentioned here), while the other uses mod parts to drastically improve performance. In fact, my FPS doubles from 30 to 60 if I remove the laggy label screens and replace them with my mod screens. The mod screens basically just move textures around, which has almost no performance impact.

    +1
  • test-name 8 days ago

    what is this

    +1
  • Irrealistic use of Drag and what can be done. 9 days ago

    @Dissent3R I have no clue; all my stuff is fictional with irl inspiration because I suck at making replicas; I like building for fun and doing whatever is easiest in SP

    +1
  • Irrealistic use of Drag and what can be done. 9 days ago

    @jamesPLANESii good question

    +1
  • Irrealistic use of Drag and what can be done. 9 days ago

    @jamesPLANESii mine's kinda of an abomination. Engine power increases with speed and altitude and I plucked some random dragScale value and put in on the one part with drag. It works and I haven't touched it in 2 years

    +1
  • How to make a tail wheel lock after a certain speed? 17 days ago

    clamp01(GS < 17.8816) * Yaw
    17.8816 is 40mph in m/s.

    +1
  • Moveable Blocks 17 days ago

    @vonhubert Good luck!

    +1