F/A-18C Hornet
4,556 EdamCheese6
2.8 years ago
Auto Credit Based on EdamCheese6's F/A-18C
McDonnell Douglas F/A-18C Hornet
Background
The F/A-18C is a multirole carrier-capable fighter attack aircraft. Introduced in the early 1980s, it is highly versatile and conducts a wide array of missions including fleet air defence, SEAD and reconnaissance.
Controls
- Group 1 - Speedbrake
- Group 2 - Arrestor Hook
- Group 3 - Fold Wings (ground only)
- Group 5 - Ejection Seat
- Group 7 - Emergency Jettison
- Trim - Roll Trim
- VTOL Down - Flaps (first section for half, second section for full)
- Stick
Trigger - Fire Weapons
Button 1 - Next Weapon
Button 2 - Next Target- Throttle
Button 1 - Launch Countermeasures
Button 2 - Cycle Targeting Mode
Startup
- Turn on the Battery (Right Instrument Panel)
- Turn on the APU (Left Instrument Panel)
- When the APU Light comes on, wait a second and flip the Engine Starter Switch (Below the APU Light)
- The APU Switch will turn off when both engines are started.
- Turn on the Master Arm Switch if planning to use weapons (Left of Left MFD)
Takeoff
- Keep Brake held until ready to go.
- Set Flaps to Half with VTOL Slider or Switch on Left Upper Console
- Trim should be in the centre, slowly increase Power, align with runway.
- Set Power to full for Afterburner, use Yaw to stay centred on runway, nose gear runs out of authority at around 50 Knots
- Hold Pitch up until the Plane leaves the ground in the 150-180 Knot range.
- Retract Gear and Flaps before 250 Knots.
Landing
- Align with runway at at least 3 miles
- Reduce speed to 250 Knots or less, enter a very shallow dive pointing toward the runway.
3.Set Flaps to Full. - As speed keeps decreasing, extend the Landing Gear, this also turns on the AOA indexer to the left of the HUD.
- Reduce Power, use small Pitch controls to keep the AOA at the Yellow Circle. If the Green Arrow is showing, you are too slow. If the Red Arrow is showing, you are too fast.
- If landing on a Carrier extend the Arresting Hook.
- Keep reducing speed until at 120-130 Knots and then hold that speed.
- When close to the runway, flare the aircraft upwards to reduce the rate of descent to under 800 Feet/Minute (Above the Altitude on the HUD)
- When touching down try to correct the direction of the aircraft with the rudder before it runs out of authority.
- Set throttle to idle and use Brake to slow down.
Cockpit
Weapons
The master arm switch must be in the ON position and the landing gear must be up to fire weapons.
- M61A1 Vulcan - 350 rounds of 20mm ammunition is carried internally. Useful against lightly armoured vehicles and aircraft.
- AIM-9L Sidewinder - All aspect IR-guided dogfight missile. One missile is carried on each wingtip rail. Best used within around 5 nautical miles.
- AIM-7M Sparrow - Semi-active radar guided missile that requires a lock to be maintained for the missile's entire flight. Much longer range than the Sidewinder but less effective against maneuvering targets. Two missiles carried on fuselage stations.
- Mk. 82 Snakeye - 500lb dumb bomb fitted with high drag tail fins. Approach level or in a shallow dive at low altitude and drop just before overflying the target for best accuracy. The targeting reticle is innacurate for this weapon so ignore it. Four bombs carried on the outboard wing rails.
- Mk. 20/CBU-100 Rockeye - Anti-tank cluster bomb. Highly effective against armour and personnel. Best dropped in a dive from above 5000 feet since the bomblets are released 4 seconds after the weapon is fired, a higher launch altitude will lead to the bomblets being more spaced.
Thanks to: PlanariaLab for the HUD, SnoWFLakE0s, edensk and 11qazxc for help with Funky Trees
Specifications
Spotlights
- This craft has been featured
- This craft is curated
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General Characteristics
- Predecessor F/A-18C
- Successors 11 airplane(s) +42 bonus
- Created On Android
- Wingspan 40.1ft (12.2m)
- Length 56.0ft (17.1m)
- Height 18.6ft (5.7m)
- Empty Weight 31,349lbs (14,219kg)
- Loaded Weight 50,392lbs (22,857kg)
Performance
- Power/Weight Ratio 0.762
- Wing Loading 59.3lbs/ft2 (289.4kg/m2)
- Wing Area 850.2ft2 (79.0m2)
- Drag Points 5461
Parts
- Number of Parts 1609
- Control Surfaces 6
- Performance Cost 7,814
@F35r he said there was a problem with it and he didn’t know how to fix it. Cannot launch off of the aircraft carrier. You can only take off from a ground base, or already in flight
@oldmate52 no worries mate! If you know someone who possibly can help me, just let me know
@Warwolf182 I sorry but I don't have any experience making planes like this
The wing keeps pitching up very aggressively how to fix
@oldmate52 could you do it mate? Do you have the time for it? It would be apreciate! (Sorry if there is mistakes I'm french🙄)
@Warwolf182 this guy who made this plane posted it 2.2 years ago and has not doo any thing since. i think you will need to find someone else to help you.
hey mate! sorry for bothering you, I really need your help. I moddified the ''HARV Hornet'' F/A-18C that Lifewald built to make a canadian variant, it is a succes but I found a problem with the wing, yours are more accurate for the flaps (back section) and I would like you to modify it, I will publish it, you take them, work on them and re-publish it once done. I would be verry greateful for your help mate and sure will credit you on the plane. you can contact me on instagram at warwolf182. Thanks!
great build !
Great work. I'm sorry I just found it now.
Can you make a low part version (if I were to use this on my phone my phone would light up on fire) that does have the engine crank and some of the controls like real life but with low part aim around 600
@EdamCheese6
Could you add working mfds?
I’m playing on mobile and im having issues with taking off from the catapult… is this a problem anyone else has or is there something im doing wrong?
How come he comes and makes a masterpiece but then doesn’t post anymore
@F8boa fair enough lol
@DESMONTHEWOLFIE startup is realistic, you’re just bad lol
How to cobra?
Aircraft tends to pitch up violently in flight anyone know a fix?
@Thatguy2020 Can you teach me how to start it?
Who can teach me how to start?
Why’s it so squished
are you able to get the other MFDs on?
It’s called F/A because it is a fighter (air to air) and an attack (air to ground) jet. (aka a multi role)
@xNotDumb that too... thanks for reminding meeeeeeee boiiii
@teddyone02 F 14?
@xNotDumb Np.