Auto Credit Based on EdamCheese6's F/A-18C
McDonnell Douglas F/A-18C Hornet
Background
The F/A-18C is a multirole carrier-capable fighter attack aircraft. Introduced in the early 1980s, it is highly versatile and conducts a wide array of missions including fleet air defence, SEAD and reconnaissance.
Controls
- Group 1 - Speedbrake
- Group 2 - Arrestor Hook
- Group 3 - Fold Wings (ground only)
- Group 5 - Ejection Seat
- Group 7 - Emergency Jettison
- Trim - Roll Trim
- VTOL Down - Flaps (first section for half, second section for full)
- Stick
Trigger - Fire Weapons
Button 1 - Next Weapon
Button 2 - Next Target- Throttle
Button 1 - Launch Countermeasures
Button 2 - Cycle Targeting Mode
Startup
- Turn on the Battery (Right Instrument Panel)
- Turn on the APU (Left Instrument Panel)
- When the APU Light comes on, wait a second and flip the Engine Starter Switch (Below the APU Light)
- The APU Switch will turn off when both engines are started.
- Turn on the Master Arm Switch if planning to use weapons (Left of Left MFD)
Takeoff
- Keep Brake held until ready to go.
- Set Flaps to Half with VTOL Slider or Switch on Left Upper Console
- Trim should be in the centre, slowly increase Power, align with runway.
- Set Power to full for Afterburner, use Yaw to stay centred on runway, nose gear runs out of authority at around 50 Knots
- Hold Pitch up until the Plane leaves the ground in the 150-180 Knot range.
- Retract Gear and Flaps before 250 Knots.
Landing
- Align with runway at at least 3 miles
- Reduce speed to 250 Knots or less, enter a very shallow dive pointing toward the runway.
3.Set Flaps to Full. - As speed keeps decreasing, extend the Landing Gear, this also turns on the AOA indexer to the left of the HUD.
- Reduce Power, use small Pitch controls to keep the AOA at the Yellow Circle. If the Green Arrow is showing, you are too slow. If the Red Arrow is showing, you are too fast.
- If landing on a Carrier extend the Arresting Hook.
- Keep reducing speed until at 120-130 Knots and then hold that speed.
- When close to the runway, flare the aircraft upwards to reduce the rate of descent to under 800 Feet/Minute (Above the Altitude on the HUD)
- When touching down try to correct the direction of the aircraft with the rudder before it runs out of authority.
- Set throttle to idle and use Brake to slow down.
Cockpit
Weapons
The master arm switch must be in the ON position and the landing gear must be up to fire weapons.
- M61A1 Vulcan - 350 rounds of 20mm ammunition is carried internally. Useful against lightly armoured vehicles and aircraft.
- AIM-9L Sidewinder - All aspect IR-guided dogfight missile. One missile is carried on each wingtip rail. Best used within around 5 nautical miles.
- AIM-7M Sparrow - Semi-active radar guided missile that requires a lock to be maintained for the missile's entire flight. Much longer range than the Sidewinder but less effective against maneuvering targets. Two missiles carried on fuselage stations.
- Mk. 82 Snakeye - 500lb dumb bomb fitted with high drag tail fins. Approach level or in a shallow dive at low altitude and drop just before overflying the target for best accuracy. The targeting reticle is innacurate for this weapon so ignore it. Four bombs carried on the outboard wing rails.
- Mk. 20/CBU-100 Rockeye - Anti-tank cluster bomb. Highly effective against armour and personnel. Best dropped in a dive from above 5000 feet since the bomblets are released 4 seconds after the weapon is fired, a higher launch altitude will lead to the bomblets being more spaced.
Thanks to: PlanariaLab for the HUD, SnoWFLakE0s, edensk and 11qazxc for help with Funky Trees
Specifications
Spotlights
- This craft has been featured
- This craft is curated
- Kittyhawk208 7 months ago
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General Characteristics
- Predecessor F/A-18C
- Successors 5 airplane(s) +14 bonus
- Created On Android
- Wingspan 40.1ft (12.2m)
- Length 56.0ft (17.1m)
- Height 18.6ft (5.7m)
- Empty Weight 31,349lbs (14,219kg)
- Loaded Weight 50,392lbs (22,857kg)
Performance
- Power/Weight Ratio 0.762
- Wing Loading 59.3lbs/ft2 (289.4kg/m2)
- Wing Area 850.2ft2 (79.0m2)
- Drag Points 5461
Parts
- Number of Parts 1609
- Control Surfaces 6
- Performance Cost 7,814
@Itirv123 we have a good hornet in stock, why would we need another
The wasp is simple planes version of the hornet. @xNotDumb
Also. Can you make one for the f22? @EdamCheese6
Just saying that the APU light doesn’t turn off but the switch does
Does anyone else’s just glitch and scoot backwards
How do i use this in VR
I’d rate it a 5/10 startup is hard to understand
When it takeoff,It's just yawing to right……Can you fix it at all?Beside it, it is just a good job👍🏻👍🏻👍🏻
@EdamCheese6 Thank you
@GKYGG go ahead, looking forward to seeing it.
I really like AOA on your plane. Whether you want me to put it on my plane and release it, I will latenate the author in the introduction
起飞后向右偏航正常吗?
uhhhhh…
don’t play on low quality.
ask me how i know.
so good but landing gears veak
Basically WASP.
I have a problem with the elevators. After takeoff they don't seem to want to go back to neutral position. They just stay in position as if I am still pulling up. Any way to fix this?
@EdamCheese6 Mine actually isn't working that well. I can't enter a number less than 10000 because the number entry system goes from left to right and doesn't accept the first number being a 0. Also there are a few other bugs.
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When I post any teasers using this new system (and the plane itself), I will be sure to credit you.
@PlaneFlightX that's pretty cool, I'm working on something a bit similar also but a bit less complex. So my system probably doesn't have much you don't already aside from waypoint distance and heading. It seems like from that video the number entry is working well for you. I'll ping you on the post when I get round to finishing it off
@EdamCheese6 Okay, thank you. I am trying to make a system where I can program multiple waypoints into a 'computer', and in the cockpit, there is a map of the SimplePlanes islands, and the waypoints show up on that map, connected by lines, like a flight path/plan. I just failed at getting the number input system correctly working.
@PlaneFlightX sorry, not done it yet. I'll try and get it put up in an hour or so for you. I'll try and make it as clear as possible because I imagine you'd want to modify it quite a bit.
@EdamCheese6 Have you made the post yet?
The elevator ends up just like pitching forwards always after takeoff
@EdamCheese6 A separate post would be awesome. I know a little bit of how it would work, but I think other people would also benefit.
@PlaneFlightX yeah of course, do you want me to make an extra post to explain it or just send the important code?
Question - would you be able to provide that waypoint system by itself? I would like it for the SWL-120. Credit will be given, of course.