60.2k PlaneFlightX Comments

  • FR-100-2019 5.7 years ago

    @Feanor Okay. Why does it blow up though?

    +1
  • FR-100-2019 5.7 years ago

    There's a 'Main Heli Rotor' that keeps overspeeding and blows up. Can't find it to delete it.

    +1
  • Not today, not today. 5.7 years ago

    Now I have 3 cessnas in my jetstream taunting me to download them but I can't.

    +1
  • Jacks Airplane 6.1 years ago

    Pretty good, for a beginner.

    +1
  • K-S {[595 7X]} 6.3 years ago

    Just thinking... a great way to get upvotes on this plane is to make a video demonstrating the features.

    +1
  • K-S {[595 7X]} 6.3 years ago

    @what1do2you3think I could do some instrumentation. (Also some improvements).

    +1
  • SWL-30 Ecoliner (Mobile Friendly) 6.3 years ago

    @Jkbrown0116 Wow... It actually does fly. (A lot faster)

    +1
  • K-S 585 Beta 3D Cockpit 6.4 years ago

    @what1do2you3think K.

    +1
  • K-S 585 Beta 3D Cockpit 6.4 years ago

    Was this inspired off my latest upload?

    +1
  • K-S EB5 (Electric Bird) 6.4 years ago

    Pistons might be a good idea. If you search the site there are several good piston engines.@what1do2you3think @randomusername

    +1
  • K-S [545-1X] Special version 6.4 years ago

    @what1do2you3think Thanks. I've bookmarked it for future uses.

    +1
  • K-S [545-1X] Special version 6.4 years ago

    Also just thinking... Most players celebrate their point specials, not really time after joining specials. I personally have no problems with making one-year specials... Just something to think about.

    +1
  • K-S [545-1X] Special version 6.4 years ago

    @what1do2you3think Maybe make a passenger version.

    +1
  • K-S [545-1X] Special version 6.4 years ago

    Just a question (not about this plane), what is your opinion of X-Plane 11? I have the free demo but would like another person's opinion.

    +1
  • Cockpit Sounds 6 hours ago

    @SilverStar I've heard them and... umm... just go listen to them when he posts them

  • Cockpit Sounds 6 hours ago

    @CaptainNoble I have a description now

  • Cockpit Sounds 6 hours ago

    To enhance realism in the SWL-120's cockpit, I have added cockpit sounds. To do this, I made my own mod part, with many sounds and effects all included in one part. The following groups of sounds are included:

    - GPWS Approach Callouts
    - GPWS Gear/Flaps Warnings
    - Speed Warnings
    - Bank Angle
    - GPWS Descending Warnings
    - Autopilot Disconnect
    - Brown Noise (at high airspeed or engine power)
    - Pax Signs (not shown here, just normal fasten seatbelt chimes)

    Each sound has realistic activation parameters based on similar real-life airplanes.

  • Cockpit Sounds 6 hours ago

    @SilverStar Forgot to make a description, will do.
    Yeah I think the pull ups are a little loud; they are two different sounds mashed together by me to make "Pull Up.mp3".

  • T-9 keyboard 12 hours ago

    I just had a quick look, and there are many improvements. First of all, there is no need to just put the variable as its expression. For example, you have a variable called BB, and then you put BB as the expression. All this does is set BB it itself, so you can delete these variables. Next, I suggest using descriptive (for example FMCLKeypadInput for the keypad on my left flight management computer) variable names, so you and others (mainly others) can better understand how the code works. For the keypad itself, I suggest changing the InteractionType to Once, using the same variable name, with a different outputValue for each button. This is how all my button groups work. Since you have ABC and DEF for example instead of one button for each letter, it will be more complicated (I can help with that if you want), but for mine, I have a variable setter that first checks if the input is not 0, and then does a different action based on the value. I store letters as numbers, so pressing the A key would be 13, B would be 14, and so on. My FMC has a lot more complicated code, but the basic idea is to have a value for each possible character. Since you have three characters per button, I would recommend having a system to loop through each value, with something like a 2 second timeout for looping (example, have a variable called LoopTime that is Time + 2), and then check if Time > LoopTime to end the loop and type the next character.

    I understand a lot of what I've said is just brushing the surface of what code to actually write, but if you're interested I can provide more information.

  • Autopilot sucks 6 days ago

    I just code my own autopilot, which allows for deeper integration with advanced navigation systems.

  • Sarajevo Airport 8 days ago

    I'm sure you're inactive now, but AltitudeAgl doesn't work with this map; it reads as if I am hovering above the ocean even though I'm landed on the airport. Are you able to fix this?

    Update: The airport seems to be fine, but the terrain still doesn't work with Agl.

  • Trinity Nuclear Test - Implosion Fisson Bomb (Plutonium 239) --- White Sands Missile Range, New Mexico... 8 days ago

    @AWESOMENESS360 I think you were confusing whereby and Bobbygomes21 6.3 years ago.

  • SWL-120 Lite 8 days ago

    @Aerovations It could use some refining, but it actually isn't too far off. I do think the SP2 tutorial plane (if there is one) would use SP2 parts and have more details than this one though.

  • [website bug?] not being able to see unlisted post that's been saved to favorites/not showing up on the favorites list 9 days ago

    @AndrewGarrison Did you update something about the users all time page too? I just noticed a limit at Page 25. Going past doesn't work at all.

  • Detailed Landing Gear - SWL-120 Progress Update 9 14 days ago

    @Sense2 clamp01(clamp01(IAS < 40 & OnGround = 1) = 0) * abs(clamp01(smooth(GearInput * 10, GearHydraulics) - 9))

  • ?????????????????? fiwfan 14 days ago

    @Randomplayer The translation being thai checks out then.
    So we have a NSFW bot. Great. I've seen worse somehow.

  • ?????????????????? fiwfan 14 days ago

    @X99STRIKER I used my browser's built-in translate and it's, as expected, 2 pages of AI essay about a "valuable and supportive community to spark inspiration"

  • ?????????????????? fiwfan 14 days ago

    @X99STRIKER I tried translating it and translate had a stroke lol.

  • How big is your SimplePlanes Aircraft (and blueprints) Backup/Archive? 14 days ago

    My files are different since I have other stuff like FT codes, diagrams, reference pictures, scripts, and other stuff still related to SimplePlanes. My entire "SimplePlanes" folder (not the AppData one; one in my own storage) is just under 10GB, the SWL-120 Unity project is abut 25GB, and I have about 1200 total xml files archived. I only have like 7 files in my actual AircraftDesigns folder, all of them being SWL-120 related.

  • ?????????????????? fiwfan 14 days ago

    @X99STRIKER fiwfan is probably whatever scam service the bot is promoting.

  • I B Gone for a While 15 days ago

    @TheMouse He's back!

  • Mass tagging rule? 17 days ago

    @MetallicBeef6572 What do you mean by comments?

  • Advanced Autopilot 21 days ago

    This advanced autopilot has autonavigation through a series of waypoints, VNAV (reach a target altitude at a target waypoint), and full autoland with automatically deploying spoilers. This video demonstrates a simple flight from Wright to Yeager, although up to 25 waypoints may be entered into the flight plan, with almost every mod plugin supported in the ILS, ND, and FMC.

  • Basic approach chart for Wright. 21 days ago

    Interesting, although my waypoint/ILS system is too far completed to add this. Maybe for my next plane though (SP2)

  • Car Parts one month ago

    @Kenzo316actual Please read the FAQ on one of my recent progress updates

  • SWL-10 one month ago

    @XM803ENJOYER46 Sorry, forgot about your message.
    On this plane, there is no electrical system past the electrics being "on". I can't remember exactly what I did, but I think the starters are actually always on here. On my SWL-120, which does have simulated everything, the APU dial is only in the start position when the APU is starting, so I use that as my electrical load detector. The engines use pressurized air to start, and have a similar method, with the engine dial adding load when it is in the start position. I have a variable setter that sets it to 1 (run) after engine start is complete; same for the APU.

  • Ok I don't know who half you people are in the forums. WHO ARE YOU AND WHAT KIND OF STUFF DO YOU BUILD??? one month ago

    I am making the most detailed and realistic airliner in the history of the site, a project that has been in progress for 4 years (I mean 4 years of actual work too)

  • Car Parts one month ago

    @YokaiBear unfortunately no; mobile mods have been unsupported for many years

  • Detailed Landing Gear - SWL-120 Progress Update 9 one month ago

    @EdwardAviation Just because I haven't posted any main progress updates doesn't mean I haven't done anything; I've made numerous posts since then about new stuff.
    You can find the 10th one (still work in progress) here.

  • Car Parts one month ago

    @Firgreen Thanks! I don't have any plans to make more mods like this one, although I am working on the mod for my SWL-120, which should be out sometime this year.

  • Car Parts one month ago

    @EdwardAviation Yes

  • Detailed Landing Gear - SWL-120 Progress Update 9 one month ago

    @EdwardAviation @NGC543 I'm still working on it; averaging a few hours every day.

  • Cockpit Screens one month ago

    @EdwardAviation The aircraft in the screenshots is the basic cockpit shell from my SWL-120, and you can access it with the first two links in the description.

  • Extremely important: Game needs way to retrieve parts beyond builder render distance one month ago

    @Graingy I don't know why it doesn't exist then, because it does for me. Oh well...

  • Extremely important: Game needs way to retrieve parts beyond builder render distance one month ago

    @Graingy C:\Users\user\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns
    If you want, you can just upload the plane normally and I'll have a look

  • Extremely important: Game needs way to retrieve parts beyond builder render distance one month ago

    @Graingy Open the relevant xml file in a text editor, search for the part (can be hard if it's a random part), and change the coordinates. Then, save it and reload in SP.

  • Extremely important: Game needs way to retrieve parts beyond builder render distance one month ago

    Just go into the xml and delete the problematic part (or set its position to something similar to the rest)