Drag the cockpit away from the build, select a part on the build that should be 0, open the nudge tool, set it to connected parts, set the part to 0 (the rest of the car will move as well), then add the cockpit back.
@XM803ENJOYER46 Thanks!
About realistic startup (I'm assuming you mean turning the APU off after engine start), you need a "separate system" that is powered by the engines or the APU, so as long as something is on, the system is on. Make the APU the only source that doesn't need the "system" to be running to start. You could also make the engines not need the APU as long as they are running, although that would be harder to do. On the SWL-10, as of Version 1.5, the engines don't even need the APU to start; just electrical power. Before that, I made them need hydraulics on to function (which can be powered by the APU or the engines, serving the job of the "separate system" I described above.
Hope this helps!
@NanamyMory I don't think so, unfortunately. This plane is so old that if I were to try and do any work on it (past bugfixes), I'd end up redoing half the cockpit and spending far too much time on it. My upcoming SWL-120 will have a full autopilot panel (and autonavigation and autoland), but that is still many months away.
@Zanedavid lol
I could have done more stuff like make it functional, but I went for a basic design that I can place around my plane and easily add to the mod (also why there is one simple label instead of instructions).
I have tried a few more things (including your suggestion), and it still doesn't work, so I have decided to not add your part to my mod. Thanks for your help though.
@lizi13399a Hi, I added the attribute, but it still doesn't work. There are no errors in the debug console. I checked all the settings as well and they are the same as yours. Is there anything else I may be missing?
I used to (and it still has the nostalgia), but I listen to a variety of other music, and recently a lot of my work is outside of the game (plus I relaunch it every time I save my mod to test it) so it wouldn't even make sense.
@vonhubert Unfortunately I don't know how to do that; just 3D models. I know there is a way because a mod exists, but this far exceeds my coding knowledge. I suggest you make the flaps themselves move (you can make individual meshes move separately within one part). If you have Discord I can give you a lot of information about this.
Drag the cockpit away from the build, select a part on the build that should be 0, open the nudge tool, set it to connected parts, set the part to 0 (the rest of the car will move as well), then add the cockpit back.
@XM803ENJOYER46 Thanks!
About realistic startup (I'm assuming you mean turning the APU off after engine start), you need a "separate system" that is powered by the engines or the APU, so as long as something is on, the system is on. Make the APU the only source that doesn't need the "system" to be running to start. You could also make the engines not need the APU as long as they are running, although that would be harder to do. On the SWL-10, as of Version 1.5, the engines don't even need the APU to start; just electrical power. Before that, I made them need hydraulics on to function (which can be powered by the APU or the engines, serving the job of the "separate system" I described above.
Hope this helps!
I remember this in MP
@NanamyMory I don't think so, unfortunately. This plane is so old that if I were to try and do any work on it (past bugfixes), I'd end up redoing half the cockpit and spending far too much time on it. My upcoming SWL-120 will have a full autopilot panel (and autonavigation and autoland), but that is still many months away.
@NanamyMory Are you talking about the button with "APP" on it? It never worked anyway, so I removed it in updated versions.
@Zanedavid lol
I could have done more stuff like make it functional, but I went for a basic design that I can place around my plane and easily add to the mod (also why there is one simple label instead of instructions).
Well I had a gaming PC
@am096 sure
@United727 Mobile is no longer supported and I never made a mobile version, sorry
lol I thought this was an empty white map for screenshots
I have tried a few more things (including your suggestion), and it still doesn't work, so I have decided to not add your part to my mod. Thanks for your help though.
@Graingy Only developers (and now SupremeDorian with the community manager role) can make blog posts.
@Graingy ... do schoolwork!
(not joking, ttyl)
@Graingy seconds ago
@Graingy seconds ago
@Graingy seconds ago
@Graingy 2 minutes
@Graingy 19 minutes
@Graingy 18 minutes
@Graingy 1.3 Years
ask it how to make an FMC, waypoint system, and autopilot
@SupremeDorian Interesting
https://jundroo.blob.core.windows.net/simplerockets/files/[blog images]
Ah yes, my favorite new game, SimpleRockets
@TheMouse (below)
Here
@jamesPLANESii I have an upload schedule, but that's just so the SWL-120 isn't perpetually delayed as I add another 30k parts to it lol
@lizi13399a Hi, I added the attribute, but it still doesn't work. There are no errors in the debug console. I checked all the settings as well and they are the same as yours. Is there anything else I may be missing?
@Dissent3R @Graingy I got a 3rd engine modification too
2 weeks to 1 month is not very inactive long-term. My posts are about 1 month apart and I consider that too active lol
Make a plane that can fly and has the letter X in it
@RobertsAeronautics Try 30k (my estimate for every single mod part in their original vanilla form)
@SARACONIKaviationIndustry It's not actually your PFD; it's custom made by me.
Yours is still very cool though (and doesn't need mods).
@Randomplayer I've found older ones before but this is quite old.
@Randomplayer read their comments... closely. This forum reeks of AI as do their comments and the scam websites linked within.
@SaulGoodman2 My bad, 512TB
You are a bot and this is an AI-written forum.
@Boeing727200F seems like a bot comment to me
@RGaming00 There's probably a few SWL-120 features which are designed a certain way because of "future tech" too lol (was too lazy to code them)
@RGaming00 No problem! Also the text I was referring to is the info text in all images, which appears to still have emission (glow in the dark).
@crazyplaness Wait what? Why?
Wouldn't you read the title before clicking on it?
@Graingy There is one seed hardcoded into the map which is used every time it is loaded.
@324 I didn't even know that existed, although it seems very outdated and I wouldn't even know where to begin (or how).
In VR obviously cockpit view (with a set of USB pedals), cockpit or orbit on PC depending on what the vehicle is and how detailed its interior is.
I used to (and it still has the nostalgia), but I listen to a variety of other music, and recently a lot of my work is outside of the game (plus I relaunch it every time I save my mod to test it) so it wouldn't even make sense.
@jamesPLANESii stalking your comments
@jamesPLANESii Hello I am here
@KPLBall You need mods
@KPLBall No, it's still in development. Next possible release date is this Christmas.
@vonhubert Unfortunately I don't know how to do that; just 3D models. I know there is a way because a mod exists, but this far exceeds my coding knowledge. I suggest you make the flaps themselves move (you can make individual meshes move separately within one part). If you have Discord I can give you a lot of information about this.