This took long enough...
About the plane:
The F-59 "Vortexclaw" is a 6th generation stealth VTOL fighter. It is optimized to be capable of both air superiority and ground strike capabilities. This craft is a colab between TheMouse (that's me lol) TheUltimatePlaneLover, and Karroc9522, but more about that later. This plane has many features that are sure to make you want to purchase it soon... sorry, I am literally becoming a car salesman...
The design:
This plane was designed to have a long area within the fuselage, designed by TUPL. This allows the plane to have much less detectable exhaust via heat-seeking missiles.
The forward swept wings allow for even more maneuverability especially at higher speeds, while still remaining quite stable even at low speeds.
This also allowed the plane to remove some of the weight that a comparable fighter (such as the f35) must have, as it did not need to have an extra jet(s) near the front of the plane to keep it stable during takeoff; the center of mass is almost perfectly balanced directly over the center of thrust during takeoff, meaning that the plane will experience very little tipping during a vertical takeoff. Additionally, the plane has a small gyroscope to ensure that there is absolutely no wiggling during takeoff.
The camouflage pattern was modeled after the livery in the su57, and while it may not be the most part efficient, it certainly looks very cool, and seems to break up the outline nicely.
VR:
This... had some issues at first with VR because apparently we cannot use flip, rocker, or pivot type buttons in VR. However, Karroc had a quick fix for this, and I updated the XML on this, so you should be downloading the updated version with this post now. If you want to download the old version, (challenge judges, this is for you) click here for the unlisted with the original version. Fortunately, there were not a ton of changes to make (just moving and changing out some parts) so it should all work well now.
Weapons:
57mm cannon (4x)
These I have found to be quite useful for attacking ships or large planes. However, they take a good pilot to be useful against smaller targets.
Miniguns (2x)
These actually are better than the cannons for small ground targets, as they have a almost constant stream of fire.
Flares
These are not weapons, who added them to the description anyway???
FRCM S-25M missile (12x)
These multirole missiles are the main weapon for the F-59, and for good reason. While their explosion may not be the largest, they are quick to fire, and have a nice long range, and can be used on anything from a mosquito that has been annoying you for too long, to the Yamato itself.
Instructions:
AG1: Landing Flaps
AG2: Engines
AG3: Lights
AG4: Radar (left digital display)
AG5: PFD (right digital display)
AG6: 57mm guns
AG7: Missiles
AG8: Cockpit open/close
VTOL back: VTOL take off mode
VTOL middle: stealth mode
VTOL up: speed mode
More detailed instructions can be found in game.
Challenge:
This build is an entry into the Crown Of Doom challenge by RestlessGalaxies.
Credit:
While the post may have been made by me, this build was fully a team effort by me and my friends TheUltimatePlaneLover and
Karroc9522. You can specifically thank Karroc for the awesome cockpit he built, and TUPL for much of the main body work, but none of this would exist without all of us working together.
Also, we must be sure to credit windshifter1 for the awesome reshade screenshots (at least that's what my lawyer says...)
On the topic of the screenshots, credit to GhostTeam2 for their CV-16 LiaoNing Aircarft carrier mod, which was used in several of the screenshots.
And for the cockpit interior, there are two hud displays that were created by a friend of Karroc’s who does not want to be named here, but allowed us to use them.
Finally, I must credit PlaneFlightX for helping me with some code for the plane.
Gallery:
Have fun flying.
Specifications
Spotlights
- TheUltimatePlaneLover one month ago
- B1BLancer 21 days ago
General Characteristics
- Predecessor [Ended] Crown of doom challenge
- Created On iOS
- Wingspan 44.1ft (13.5m)
- Length 49.5ft (15.1m)
- Height 13.3ft (4.1m)
- Empty Weight 11,364lbs (5,154kg)
- Loaded Weight 41,323lbs (18,744kg)
Performance
- Power/Weight Ratio 1.713
- Wing Loading 31.6lbs/ft2 (154.4kg/m2)
- Wing Area 1,306.5ft2 (121.4m2)
- Drag Points 6003
Parts
- Number of Parts 783
- Control Surfaces 6
- Performance Cost 2,938
Straight fire 🔥🔥🔥
Thanks to Mouse and Karroc, I enjoyed this collab!
@TheUltimatePlaneLover
@Karroc9522
And of course, mouse. Great work guys! Really appreciate the efforts that went into this plane!
Thanks for helping him out with that, Dorian!
LET'S FRICKIN GOOOO
3 hours later
STILL PUBLISHING
Fellow builders:
@TheUltimatePlaneLover
@Karroc9522
Challenge creator:
@RestlessGalaxies
Tis posted!
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Su-57 when he does a diet :
@CarGuy32SP glad you like it!
@Karroc9522 The F-59 looks good in the Su-57 camo
@CarGuy32SP that was the idea actually
Some Su-57 Camo Vibes
@crazyplaness
Ok, fixed that issue, it should be fully controllable from the cockpit now.
Mind checking it out for VR again please?
Thanks so much.
@Karroc9522
Great, thanks for checking.
@TheMouse it does indeed go to the new version. I knew adding new color groups to the switches was a good idea lol. Ig we see if we can VR-inate it now
@TheMouse ill check it out here in a bit to test that
@Karroc9522
Hey, I tried updating the XML. Did it work for you? When you download it, do you get the new one, with the VR fix? Or the old one.
@TheMouse k, ill have it posted here soon. sorry had a busy day and am not on proper device at this moment
@Karroc9522
I don't think I will do a whole repost. If it works, I will just update the xml. (If I can figure out how to lol)
@TheMouse new cockpit is done. Wifi is slow, will post unlisted tomorrow for u to proof check and make sure it's all good if that's ok with u. Then lemme know what to do after/repost it yourself ig lol
@Karroc9522
sounds good
@TheMouse basically I do have that. The entire panel of just switches I can change a bit. Example would be the ones that are 3 switches, I can take 1 and make it engines
@Karroc9522
Yes, so they look nice, but have nothing controlled by them.
Although if you make them random its kind of hard to keep track of which is which, I like to keep all the ones that do stuff in a single area.
@TheMouse So just remove AGs from the ones that don't work for VR, put it in the description, then it should be good?
@Karroc9522
I would think so.
If you want to keep the switches, and just add other ones to work, so it still looks cool, do take a screenshot like I have here (in the instructions section), to show which switches work, and which are just for looks. That one got curated all right.