59.0k PlaneFlightX Comments

  • Ilyushin Il-96 4.9 years ago

    AWESOME!!!!!

    +2
  • [PINNED] Markdown Formatting 6.3 years ago

    Now

    I

    Know

    How

    To


    Format text
    Thanks for your explanation.

    +2
  • KSB Electronics Simple Laptop 16 3 days ago

    I could probably make this functional, at least with the ability to type in a username and password, display a fake desktop environment, and open a notepad window where you can type stuff. I would do it too, if I wasn't working on my plane.

    +1
  • Automatic Altitude Control, Using Throttle and Elevators 8 days ago

    My autopilot tutorial may be useful; just hardcode the target altitude to be 40 after tuning the autopilot and you should be good to go.

    +1
  • is there a city map mod in SP. 9 days ago

    Try the city mods here. The mods are made by Toscio56, although his google drive links are no longer working. You can also try looking through my entire archive

    +1
  • A concern about SP2 11 days ago

    It's fuselage slicing all over again

    +1
  • There are 939,436 planes on the website as I make this post 22 days ago

    There are likely already more than one million planes if you consider deleted posts.
    In fact, this forum has the ID of 2109164, meaning 2109164 posts (biographies, crafts, forums, videos, blogs) have been made since the site was created.

    +1
  • ? 23 days ago

    @GrandmasterPotato @aMosquito I play the game pretty much every single day, often for many hours at a time. It's not that I don't play anymore, it's that I focus on working on my plane instead of posting lots of low effort planes and forums. I'm still highly active on the website, even if I don't comment that often (ping me at any time and I'll respond in a few hours unless I'm asleep). I'm probably an exception though; I know a few platinum players on Discord who just stopped playing the game.

    +1
  • CarParts mod teaser N2 23 days ago

    @marcox43 That was MVC not me, although eventually the SWL-120's cockpit will have sounds so I will learn that then.

    +1
  • Player Power 27 days ago

    @windshifter1 yeah that doesn't explain the meme amount of gigawatts though. I spent half an hour combining a full stream deck of macros and my G502's unlockable scroll wheel and I could only do 8 kilowatts per session.

    +1
  • SPVR mods? one month ago

    @32 I can confirm, although a select few mods only render to one eye.
    (again you need to be on a computer, and have both the base game and VR)

    +1
  • Cockpit Screens one month ago

    @GoldenAviation It's hard to explain, as I didn't set out to make a cockpit screens mod to release to the public. The screens were originally developed for the SWL-120, and (as explained in the description) aren't even proper standalone parts, requiring some labels to assist with some numbers.

    I don't really know how I made it into a mod; it's just a bunch of moving textures using repetitive (with changes) C# code. You can view the code yourself by downloading the source code.

    +1
  • VR Lever Not Working? one month ago

    Is this PCVR or a standalone VR headset? I've heard the new lever types aren't in VR for some reason.

    +1
  • Cockpit Screens one month ago

    @Solent Waypoints would be cool too, especially proper built-in ones instead of my cool-but-absurdly-complex waypoint system on the -120

    +1
  • SimplePlanes 2 | Environments Part 1 one month ago

    @ShinyGemsBro @StockPlanesRemastered They could also be upgraded slightly with some of the new environment creation skills of the devs, which would be cool.

    +1
  • Is that a new button? one month ago

    Pressing it will install RTX 6090ti and a free copy of SimplePlanes2 with VR (you get shipped a free VR headset)

    (jk)

    +1
  • are all the multiplayer servers dead?. one month ago

    You probably just aren't online when everyone else is. Also, MP is a mod, which means only a select range of PC players use it (compared to everyone having access all the time)

    +1
  • How did you guys know about simpleplanes in the first place? one month ago

    When I was 7 my parents downloaded it to my iPad and I've just gone from there. SimplePlanes has been a major part of my life ever since (in fact, I've always been confused why other sites weren't structured like this site lol)

    +1
  • SimplePlanes 2 | Environments Part 1 one month ago

    @MobileBuilder21 I spent 7 months so far on waypoints/maps/other stuff that is specific to SP1, so it's likely that instead of the SP1 and SP2 SWL-120s releasing together, the SP1 version will release first and then the SP2 version (and mod) will release later

    +1
  • Realistic startup trijet.Showcasing overhead panel[WIP] one month ago

    This seems pretty good so far! I would suggest making all lights turn off unless a power source is active, to truly give the impression of no electrical power. For labels, I have two labels, one with and one without emission, and use a tertiary selector to hide one or the other (simple example: {CePaLights = 0 ? "" : "ELECTRICS
    BAT 1 BAT 2
    ENG 1 ENG 2"})
    The expression would be CePaLights = 1 on the other, with the other code being the same.

    +1
  • Camera variable - lookBackTranslation 2025.0428 one month ago

    Only took me 2 weeks, but I added it lol

    +1
  • Question to mods/curators (if they still exist) one month ago

    @Randomplayer By that logic devs don't exist (I asked Andrew why and he just said they were "in hiding" lol)

    +1
  • SWL-120 Takeoff And Landing one month ago

    @KPLBall Ah okay, still no sorry

    +1
  • Regarding my Absence of posts one month ago

    @TheMouse You've been here for about half the time the SWL-120 has been in development.
    That thing is ancient

    +1
  • I declare war on all of you one month ago

    I have a plane with a basic computer and autonavigation system.
    Powered by 4 years of dedication.

    +1
  • SIMPLECHEATS II, an updated, comprehensive list of all known XML attributes 2 months ago

    @Kendog84
    Thanks, I'll take a look when I have a chance

    +1
  • SWL-120 Takeoff And Landing 2 months ago

    @vSoldierT about your aircraft, some generic suggestions are:
    - Disable drag (calculateDrag = false) on all but a few parts such as inlets. Increase dragScale to keep realistic drag.
    - Optimize variables/code if applicable (for me I got 2000 variables down to 1000 and later 700 with optimization, although this is probably unique to me)
    - Avoid excessive trigonometry calculations, as these are up to 200 times more performance intensive than other operations like multiplication or division (this is one of the reasons why my text label screens are so laggy). I'm not saying remove every single one, as many codes require them, but don't just put like 500 lines of sin(PitchAngle) in a label and expect it to have no lag.

    +1
  • SWL-120 Takeoff And Landing 2 months ago

    @vSoldierT There are currently two types of cockpit screens (cockpit screens being 2x PFD, 2x navigation display, and 1x multifunction EICAS display). One uses labels (mentioned here), while the other uses mod parts to drastically improve performance. In fact, my FPS doubles from 30 to 60 if I remove the laggy label screens and replace them with my mod screens. The mod screens basically just move textures around, which has almost no performance impact.

    +1
  • test-name 2 months ago

    what is this

    +1
  • Irrealistic use of Drag and what can be done. 2 months ago

    @Dissent3R I have no clue; all my stuff is fictional with irl inspiration because I suck at making replicas; I like building for fun and doing whatever is easiest in SP

    +1
  • Irrealistic use of Drag and what can be done. 2 months ago

    @jamesPLANESii good question

    +1
  • Irrealistic use of Drag and what can be done. 2 months ago

    @jamesPLANESii mine's kinda of an abomination. Engine power increases with speed and altitude and I plucked some random dragScale value and put in on the one part with drag. It works and I haven't touched it in 2 years

    +1
  • How to make a tail wheel lock after a certain speed? 2 months ago

    clamp01(GS < 17.8816) * Yaw
    17.8816 is 40mph in m/s.

    +1
  • Moveable Blocks 2 months ago

    @vonhubert Good luck!

    +1
  • Graingy Survey: How Long Do You Intend to Stick Around? 2 months ago

    I joined in my very early childhood when the game first released on iOS and plan to be around for many more years.

    +1
  • SWL-120 Wings No Mods 2 months ago

    @IFVuser yeah if I were to assemble every pre-export into one file, it would easily be in the tens of thousands. I can run everything no problem at 60FPS though right now with mods. Total part count is 2000, most of that being buttons and stuff in the cockpit.

    +1
  • What music you listen while building a plane? 2 months ago

    I listen to literally anything, from podcasts to several genres of music.

    +1
  • IA Camera (no mods) 2 months ago

    @IzzyIA Ah I see. Still very cool regardless!

    +1
  • Android Mod question 2 months ago

    @IFVuser @TacticalCrusader There are several android mods in my mod archive. The folder with the most android mods is Kakhikotchauri1.

    +1
  • IA Camera (no mods) 2 months ago

    I have a question about the code for this, there is a variable error in the console saying "Unary operator not supported: And". Do you get this warning too?

    +1
  • Time spent working on a build in simpleplanes 2 months ago

    Sometimes all I have to show for 2 hours of "work" is a few new parts on my 3000 part interior

    +1
  • Sorry to be the party-pooper 3 months ago

    @Graingy I released the SWL-120 early if you want to check it out

    +1
  • SWL-120 Lite 3 months ago

    @Solent I found the issue to be a feedback loop with the smooth() I used on the trim component of the altitude autopilot... not sure why I didn't catch this earlier. I have fixed this and updated the xml. Is the issue fixed for you now?

    +1
  • Semedian Werdon FDC603-300 "Cleaver Connie" 3 months ago

    I didn't make a video, but I did test it again and this is my feedback:
    Movement: overall 5/10, but if scored relative to the type of craft 8/10 (obviously a large bomber/cruiser will be more sluggish than a fighter). The autotrim is a little jerky sometimes which detracts the score.
    Weapons: I haven't tested the advanced targeting systems, but selecting a target aims the cannons and a launched bomb will fly to the target. The autoaim on the cannons and autoflight on the bombs is good. 9/10 (sometimes bombs loop around targets)
    Playability: ignoring the actual framerate and game performance, the actual craft is fun to control and startup once I'm familiar with it. One thing I should note is the lack of any labelled diagrams, as when I first flew it a while ago I was struggling to find the controls mentioned in the checklists. Once I did know where everything was, the engine startup sequence was pretty fun. I'd give playability an 8/10, the detractors being a lack of diagrams and some quirks with how it flies sometimes.
    I would also like to note how it leans back when first spawned in. Maybe consider moving the CoG forward or the main landing gear backward?

    +1
  • SimplePlanes Map - Everything at one place [UPDATE] 3 months ago

    @rimiha It's fixed now, excellent.

    +1
  • [solved, thx PlaneFlightX]why text label offsetting ? and how to fix 3 months ago

    @griges I can have a look, yes

    +1
  • [solved, thx PlaneFlightX]why text label offsetting ? and how to fix 3 months ago

    hmm, I don't really know then
    Is the height of the label part big enough?

    +1