53.7k PlaneFlightX Comments

  • Graingy Survey: How Long Do You Intend to Stick Around? 17 days ago

    I joined in my very early childhood when the game first released on iOS and plan to be around for many more years.

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  • SWL-120 Wings No Mods 19 days ago

    @IFVuser yeah if I were to assemble every pre-export into one file, it would easily be in the tens of thousands. I can run everything no problem at 60FPS though right now with mods. Total part count is 2000, most of that being buttons and stuff in the cockpit.

    +1
  • What music you listen while building a plane? 19 days ago

    I listen to literally anything, from podcasts to several genres of music.

    +1
  • IA Camera (no mods) 21 days ago

    @IzzyIA Ah I see. Still very cool regardless!

    +1
  • Android Mod question 23 days ago

    @IFVuser @TacticalCrusader There are several android mods in my mod archive. The folder with the most android mods is Kakhikotchauri1.

    +1
  • IA Camera (no mods) 23 days ago

    I have a question about the code for this, there is a variable error in the console saying "Unary operator not supported: And". Do you get this warning too?

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  • Time spent working on a build in simpleplanes one month ago

    Sometimes all I have to show for 2 hours of "work" is a few new parts on my 3000 part interior

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  • Sorry to be the party-pooper one month ago

    @Graingy I released the SWL-120 early if you want to check it out

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  • SWL-120 Lite one month ago

    @Solent I found the issue to be a feedback loop with the smooth() I used on the trim component of the altitude autopilot... not sure why I didn't catch this earlier. I have fixed this and updated the xml. Is the issue fixed for you now?

    +1
  • Semedian Werdon FDC603-300 "Cleaver Connie" one month ago

    I didn't make a video, but I did test it again and this is my feedback:
    Movement: overall 5/10, but if scored relative to the type of craft 8/10 (obviously a large bomber/cruiser will be more sluggish than a fighter). The autotrim is a little jerky sometimes which detracts the score.
    Weapons: I haven't tested the advanced targeting systems, but selecting a target aims the cannons and a launched bomb will fly to the target. The autoaim on the cannons and autoflight on the bombs is good. 9/10 (sometimes bombs loop around targets)
    Playability: ignoring the actual framerate and game performance, the actual craft is fun to control and startup once I'm familiar with it. One thing I should note is the lack of any labelled diagrams, as when I first flew it a while ago I was struggling to find the controls mentioned in the checklists. Once I did know where everything was, the engine startup sequence was pretty fun. I'd give playability an 8/10, the detractors being a lack of diagrams and some quirks with how it flies sometimes.
    I would also like to note how it leans back when first spawned in. Maybe consider moving the CoG forward or the main landing gear backward?

    +1
  • SimplePlanes Map - Everything at one place [UPDATE] one month ago

    @rimiha It's fixed now, excellent.

    +1
  • [solved, thx PlaneFlightX]why text label offsetting ? and how to fix one month ago

    @griges I can have a look, yes

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  • [solved, thx PlaneFlightX]why text label offsetting ? and how to fix one month ago

    hmm, I don't really know then
    Is the height of the label part big enough?

    +1
  • Funny Bomb one month ago

    @Graingy It's in the guide in the "Number Input Variables" section close to the top.

    +1
  • OH MY GOD one month ago

    game was not responding for 5 minutes and I gave up lol

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  • OH MY GOD one month ago

    I get a few frames per second in the designer, currently waiting for 1 minute to load the level

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  • how to make some part invisible? one month ago

    @jamesPLANESii On the SWL-120, the primary wings, the slat rotators, and some exposed aileron rotators are 0,0,0 scale. If I need to change something I can either make my way to them via connections (my part connections are very organized) or looking directly in the xml.

    +1
  • URGENT! How do i add link on my description? one month ago

    [PaintBrushSP](https://www.simpleplanes.com/u/PaintBrushSP)
    PaintBrushSP

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  • Post removed for “misleading” thumbnail 2 months ago

    @GoodPattRail It is misleading, as the thumbnail does not show the build itself. As stated in the rules, "posts with misleading thumbnails will be removed."

    +1
  • Post removed for “misleading” thumbnail 2 months ago

    You used a screenshot of the characteristics instead of a picture of the actual build in the thumbnail.

    +1
  • Graingy PSA: Tragic News! (also tragic news) 2 months ago

    My SSD decided to start working again and I got all my stuff back (which now has automatic backups in place); hopefully your laptop does the same.

    +1
  • man PC just feels weird 2 months ago

    @Graingy A phone is far worse because everything is so tiny, even just doing normal phone things (I really prefer my computer setup lol).
    On an iPad I just have more space to interact with and see stuff.

    +1
  • Graingy Survey: Conventions on VR Cockpits 2 months ago

    Forum got removed but I saw your question.
    All posts (forums, airplanes, blogs, videos, mods, bios) have a unique ID. They can all be edited (and the edit page can be viewed by everyone) with https://www.simpleplanes.com/Forums/Edit/PostID.
    Example 1
    Example 2
    It also seems you have already changed the title to your bio post, and have used this trick in the past.

    +1
  • Popularity Vote : which island, active users, do you mainly use? 2 months ago

    Wright, although mostly I'm either spawning in and checking something on the plane itself (for example checking the dimensions of something in VR for the interior), or just taking off and doing something in the air. When I eventually get this monstrosity finished, I will fly between various vanilla and mod airports.

    +1
  • I want to play a game.... 2 months ago

    Are you going to add every dial and switch? That would be pretty cool.

    +1
  • Stolen builds? 2 months ago

    My anti-stealing strategy is make builds no-one can run lol (see: SWL-120)

    +1
  • SWL-10 2 months ago

    @Graingy I plan to remake this in SP2 with ultra details similar to the SWL-10.
    Should be a quick and fun project, only a few thousand parts and just under a year.

    +1
  • Heeeey besties I need some FT help 2 months ago

    @Graingy @Monarchii fun fact: This is one label. And I know how to modify it.

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  • Heeeey besties I need some FT help 2 months ago

    @Graingy Yes

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  • Heeeey besties I need some FT help 2 months ago

    @Graingy
    {TargetSelected ? "TargetDistance" : "N/A"}
    will display TargetDistance (as a string) or N/A.
    To display the actual value, you will want two separate expressions that show and hide themselves.
    <size={TargetSelected ? "100" : "0"}%>{TargetDistance}<size={TargetSelected ? "0" : "100"}%>N/A</size>
    Try that

    +1
  • Heeeey besties I need some FT help 2 months ago

    @Graingy The label code in your comment will just display two pieces of text. About the other thing you tried, a tertiary selector in a label must have either two strings, or two numbers.

    +1
  • Heeeey besties I need some FT help 2 months ago

    @Graingy Yeah the pingpong by itself is instantaneous. It's the other time-based function inside it (sum) which makes it alternate at an observable rate. About speed, I believe sum(1) will have a value of 1 after 1 second, so the value in sum is simply the amount of change in one second. The clamp01 in my earlier code is actually after the boolean, and is to give us a "clean" value (not required but I have OCD lol) of 0 or 1 for the beacon light input.

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  • Heeeey besties I need some FT help 2 months ago

    @Graingy Alright, so with pingpong it doesn't have a speed; it simply pingpongs whatever you put into it. So let's say you just have pingpong(Throttle * 3, 1). There is no speed or anything. If you jam throttle to full, the function will output 1 because you went to 1, then back to 0, and back to 1 again, instantly.

    I'll explain other stuff as we go on, but for now, put {pingpong(Throttle * 3, 1)} into a label and try it out in-game (you can also use the debug console if you wish, just take off the curly brackets).

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  • how to make heading, 360° than -180~180 2 months ago

    @griges Sorry, didn't see your reply (please remember to press the reply button).
    I write almost all my variable and label code in notepad++ (label code is then copied to in-game while I write variables directly into the xml), and even then I frequently have multiple windows up for reference or transfer.
    I am actually still in high school, and almost all of my coding, Unity, and blender knowledge has come from this game, which I play as a hobby.

    +1
  • Graingy Survey: Build Techniques You're Particularly Fond of? 2 months ago

    @Noname918181818181818181 And I also do that as well. @Graingy I guess I use a lot of build techniques, but I forget they aren't common knowledge and so don't think of them as build techniques.

    +1
  • Quick Interior Teaser 2 months ago

    @blt My main desktop has an i9 and 4070ti, with matching high-end components, although you will not need that to run the final plane (without the cockpit). This is due to my method of modding parts, which you can read about here.

    +1
  • how to make heading, 360° than -180~180 2 months ago

    @griges the SWL-10's code is very basic. The SWL-120's code is a lot better and fixes most of the problems with the SWL-10's autopilot, although it's a little more complex.

    +1
  • how to make heading, 360° than -180~180 2 months ago

    @griges Were you looking at the SWL-10? I don't believe I made the SWL-120's heading code available.

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  • how to make heading, 360° than -180~180 2 months ago

    @griges now I see where I went wrong lol. I don't use that specific code, my modified heading code is embedded in my autopilot heading code so it's more complicated.
    What are you trying to do with this code, anyway?

    +1
  • Graingy Survey: Build Techniques You're Particularly Fond of? 2 months ago

    @Graingy He means editing the fuselage slicing using Overload, something I do all the time to put in something like 46.47435% right fill as calculated by my scripts.

    +1
  • Quick Interior Teaser 2 months ago

    @blt I've never played stormworks, nor have I heard of it outside of people telling me they think I play it lol.
    Also a mobile friendly version is impossible, as there is just too much detail. The window dimmers alone are 1314 parts unmodded (added in to the fuselage mod now).

    +1
  • how to make heading, 360° than -180~180 2 months ago

    Could also be Heading + 180
    I'm not sure which one has the desired behaviour you want, but try rimiha's and mine and see which one works for you.

    +1
  • Quick Interior Teaser 2 months ago

    About my actual computer, it's a custom build with an i9-11900k and RTX 4070ti, with suitable components to match. I built it four years ago with a 3060 and have since upgraded the GPU. I also have my even older gaming laptop, an Acer Nitro 5 with a i7-8750H and 1050, which I use to test performance sometimes (or when I'm away from home). I can run the full plane without the cockpit (still all the 30,000 parts modded to 900) at 30FPS, and 6FPS with the cockpit added (there is a lot of code there).

    Just realized I typed a whole essay lol, but it should explain how my building works and how I can achieve this level of detail and have it still be playable.
    (Comment got cut off, so I split it and also moved it so it reads in order)

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  • [solved] WHERE TO GET THE VS VARIABLES 2 months ago

    @griges I'm making a tutorial video on it, which will be released in checks schedule 3-4 business years

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  • [solved] WHERE TO GET THE VS VARIABLES 2 months ago

    rate(Altitude) gives vertical speed in m/s
    simple math can be used to convert it to whatever units you need

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  • RA40 Excelsior (VR Cockpit) 3 months ago

    I read the last paragraph about variables, and there is a solution: use a text editor.
    My plane has over 1000 variables, some being absurdly complex, and I just do all the coding in notepad++.

    +1
  • help explains calculating trigonometry on FT for hud pfd etc 3 months ago

    With labels, most tags have closing tags (the ones with the slash in them). Here's a document explaining all the tags.
    About the trigonometry, I have no idea. I modified the HUD to suit my own plane (2 years ago), and I just left some stuff as-is, including this.

    +1