Profile image

SIMPLECHEATS II, an updated, comprehensive list of all known XML attributes

38.6k V  3.6 years ago

(THIS IS FOR SIMPLEPLANES 1. A SP2 VERSION WILL BE MADE WHEN SP2 COMES OUT.)

Use this document instead of the other simplecheats since it is updated for the latest versions of SP


link to SimpleCheats II


want to suggest an addition, report an error, or just add general feedback?
here is a link to the suggestions form.

  • Log in to leave a comment
  • Profile image

    @PlaneFlightX no prob

    8 days ago
  • Profile image
    59.9k PlaneFlightX

    @XM803ENJOYER46 I am also that guy, thanks for noticing that.

    +2 9 days ago
  • Profile image

    @PlaneFlightX @V hey I found a spelling error under the “RotorPerfScalars” section. It is
    ”cyclickRpmFalloffExpo”, the k should not be there. 🤓🤓 Sorry to be that guy but I just wanna help.

    +2 9 days ago
  • Profile image
    38.6k V

    Added some tags to the post. Doesn't really need them considering it's pinned to the top of the forums, but still looks nice.

    10 days ago
  • Profile image
    59.9k PlaneFlightX

    @Kikikokikomarumaru15000 Thanks, it has been added.

    +1 21 days ago
  • Profile image

    hidePart seems to be missing in CameraVantage.

    +1 21 days ago
  • Profile image
    22.9k BARREND120

    shortestAngle literally changed my way of seeing tanks with stabilizer, this is amazing

    +1 2 months ago
  • Profile image

    hm.


    wow, this is a very detailed guide to the world of XML/Overload!
    it's well written, and helpful.

    thanks for taking the time to make this list, it aided me in creating a craft quite a few months ago that was otherwise unflyable without some XML attributes being edited.

    the inclusion of the chordScale attribute will probably aid me in making a U-boat or Submarine in the future.


    (beware, this is not advertising one of my crafts, but here if the craft i am referring to if you were wondering.)

    +2 2 months ago
  • Profile image
    59.9k PlaneFlightX

    @Kendog84
    Thanks, I'll take a look when I have a chance

    +1 3 months ago
  • Profile image
    27.9k Kendog84

    @PlaneFlightX
    Hi. I'm replying very late, but here's an example of lookBackTranslation camera variable. Included multiple cameras to show different translation amount. (The rest, I was just messing around with)

    https://www.simpleplanes.com/a/qaRS7K/Camera-variable-lookBackTranslation-2025-0428

    +1 3 months ago
  • Profile image
    59.9k PlaneFlightX

    @Mahoots No, it's still there

    3 months ago
  • Profile image
    13.9k Mahoots

    is it gone?

    3 months ago
  • Profile image
    59.9k PlaneFlightX

    @MalaySmoker ohh I see now. I'll test and add that when I get a chance.

    4 months ago
  • Profile image
    5,230 MalaySmoker

    @PlaneFlightX firingDelay is the rate at which the missile launches like if the value is 5 you will shoot 12 missiles in 1 min

    4 months ago
  • Profile image
    5,230 MalaySmoker

    @PlaneFlightX Theres ignitionDelay and firingDelay those are 2 completely different things

    4 months ago
  • Profile image
    59.9k PlaneFlightX

    @MalaySmoker Isn't it ignitionDelay?

    4 months ago
  • Profile image
    5,230 MalaySmoker

    @PlaneFlightX Add firingdelay(seconds) to the missile section

    4 months ago
  • Profile image
    59.9k PlaneFlightX

    @ThomasRoderick fixed

    +1 6 months ago
  • Profile image

    Missing dragScale attribute for parts. Seems to be an error given the description of calculateDrag compared the two.

    6 months ago
  • Profile image
    59.9k PlaneFlightX

    @ThomasRoderick I tested it and added it to the list.

    +1 6 months ago
  • Profile image
    59.9k PlaneFlightX

    @ThomasRoderick I'll test this when I get a chance, thanks for the suggestion

    +1 6 months ago
  • Profile image

    Missing waterproof attribute for missiles.
    When set to true allows the missile to still function after contacting water surface; otherwise it will be rendered a dud.

    +2 6 months ago
  • Profile image

    Cj dies

    +1 6 months ago
  • Profile image

    @PlaneFlightX Noted. Seems that 1 missile explosionScale still equals to 350mm of explosionScalar, though.
    p.s.: pretty sure I confused the two because they have the same particle effects.

    7 months ago
  • Profile image
    59.9k PlaneFlightX

    @ThomasRoderick well turns out by other projects I meant spend 1 hour updating SimpleCheats with form submissions and other stuff, so I added your stuff as well. About explosionScalar, I found that only cannons use it now; everything else uses explosionScale.

    +1 7 months ago
  • Log in to see more comments