60.0k PlaneFlightX Comments

  • Extremely important: Game needs way to retrieve parts beyond builder render distance one month ago

    @Graingy Open the relevant xml file in a text editor, search for the part (can be hard if it's a random part), and change the coordinates. Then, save it and reload in SP.

  • Extremely important: Game needs way to retrieve parts beyond builder render distance one month ago

    Just go into the xml and delete the problematic part (or set its position to something similar to the rest)

  • Car Parts one month ago

    @FinnDia Thanks!

  • Car Parts one month ago

    @OwO Possibly in a future update, we'll see what @MVC thinks since he's the one who made all the models

  • Car Parts one month ago

    @OwO I believe models similar to those are included.

  • KSB Electronics Simple Laptop 16 one month ago

    I could probably make this functional, at least with the ability to type in a username and password, display a fake desktop environment, and open a notepad window where you can type stuff. I would do it too, if I wasn't working on my plane.

    +1
  • Car Parts one month ago

    @StockPlanesRemastered It sure is!

  • Car Parts one month ago

    @winterro Thanks! It's been in development since late last year, and I learned some of the coding knowledge I use for my SWL-120 parts from working on this mod.

    MVC made all the 3D models and provided some code, and I wrote most of the code and did most of the Unity side of the mod.

    +2
  • SWL-10 one month ago

    @XM803ENJOYER46 The closest thing I have to a starter is my APU starting system, which has a load on the electrical system when starting. What I do is use the APU dial as a load, so if the dial is 2 (start position), there is a load, but 0 or 1 have no load (off or on). Hopefully that helps.

  • Help me please one month ago

    Drag the cockpit away from the build, select a part on the build that should be 0, open the nudge tool, set it to connected parts, set the part to 0 (the rest of the car will move as well), then add the cockpit back.

  • SWL-10 one month ago

    @XM803ENJOYER46 Thanks!

    About realistic startup (I'm assuming you mean turning the APU off after engine start), you need a "separate system" that is powered by the engines or the APU, so as long as something is on, the system is on. Make the APU the only source that doesn't need the "system" to be running to start. You could also make the engines not need the APU as long as they are running, although that would be harder to do. On the SWL-10, as of Version 1.5, the engines don't even need the APU to start; just electrical power. Before that, I made them need hydraulics on to function (which can be powered by the APU or the engines, serving the job of the "separate system" I described above.

    Hope this helps!

  • The Fatal Orrery 2 months ago

    I remember this in MP

  • SWL-10 2 months ago

    @NanamyMory I don't think so, unfortunately. This plane is so old that if I were to try and do any work on it (past bugfixes), I'd end up redoing half the cockpit and spending far too much time on it. My upcoming SWL-120 will have a full autopilot panel (and autonavigation and autoland), but that is still many months away.

  • SWL-10 2 months ago

    @NanamyMory Are you talking about the button with "APP" on it? It never worked anyway, so I removed it in updated versions.

  • Automatic Altitude Control, Using Throttle and Elevators 2 months ago

    My autopilot tutorial may be useful; just hardcode the target altitude to be 40 after tuning the autopilot and you should be good to go.

    +1
  • is there a city map mod in SP. 2 months ago

    Try the city mods here. The mods are made by Toscio56, although his google drive links are no longer working. You can also try looking through my entire archive

    +1
  • Fire Extinguisher 2 months ago

    @Zanedavid lol
    I could have done more stuff like make it functional, but I went for a basic design that I can place around my plane and easily add to the mod (also why there is one simple label instead of instructions).

  • Fire Hazzard 2 months ago

    Well I had a gaming PC

  • Fire Extinguisher 2 months ago

    @am096 sure

  • A concern about SP2 2 months ago

    It's fuselage slicing all over again

    +1
  • Navy 2 months ago

    @United727 Mobile is no longer supported and I never made a mobile version, sorry

  • Fire Extinguisher 2 months ago

    @Solent Fire Unextinguisher

    +3
  • Empty White Map 2 months ago

    lol I thought this was an empty white map for screenshots

  • Active Shock Mod 2 months ago

    I have tried a few more things (including your suggestion), and it still doesn't work, so I have decided to not add your part to my mod. Thanks for your help though.

  • SimplePlanes 2 | UI / UX 2 months ago

    @Graingy Only developers (and now SupremeDorian with the community manager role) can make blog posts.

  • There are 939,436 planes on the website as I make this post 2 months ago

    There are likely already more than one million planes if you consider deleted posts.
    In fact, this forum has the ID of 2109164, meaning 2109164 posts (biographies, crafts, forums, videos, blogs) have been made since the site was created.

    +1
  • is there gonna be any update about generated engines like in juno 2 months ago

    @Graingy ... do schoolwork!
    (not joking, ttyl)

  • Ask me ANYTHING 2 months ago

    Explain string theory, sub-quantum physics, 6D objects, and 6D sub-quantum strings at a grade 5 level. The reader should be able to enter the 7th dimension to manipulate the quantum dimensions of a lower 6th dimension to have practical experience with sub-quantum 6D strings after reading your response.

    Don't forget to include a mathematical proof for all concepts you explain (also at a grade 5 level).

    +2
  • ? 2 months ago

    @GrandmasterPotato @aMosquito I play the game pretty much every single day, often for many hours at a time. It's not that I don't play anymore, it's that I focus on working on my plane instead of posting lots of low effort planes and forums. I'm still highly active on the website, even if I don't comment that often (ping me at any time and I'll respond in a few hours unless I'm asleep). I'm probably an exception though; I know a few platinum players on Discord who just stopped playing the game.

    +1
  • CarParts mod teaser N2 2 months ago

    @marcox43 That was MVC not me, although eventually the SWL-120's cockpit will have sounds so I will learn that then.

    +1
  • CarParts mod teaser N2 2 months ago

    @DISHWASHER2005 ComplexEverything moment

    +3
  • CarParts mod teaser N2 2 months ago

    @Kerbango It can be assumed that SP2 will support modding, although this mod is currently just for SP1. I do plan to port it to SP2, however it might be a little obsolete if there are new car parts.

    +5
  • I just found this out 2 months ago

    ask it how to make an FMC, waypoint system, and autopilot

  • SimplePlanes 2 | Environments Part 1 2 months ago

    @SupremeDorian Interesting

  • SimplePlanes 2 | Environments Part 1 2 months ago

    https://jundroo.blob.core.windows.net/simplerockets/files/[blog images]
    Ah yes, my favorite new game, SimpleRockets

  • Player Power 2 months ago

    @TheMouse (below)

  • Player Power 2 months ago

    @windshifter1 yeah that doesn't explain the meme amount of gigawatts though. I spent half an hour combining a full stream deck of macros and my G502's unlockable scroll wheel and I could only do 8 kilowatts per session.

    +1
  • My sincerest apologies 2 months ago

    @jamesPLANESii I have an upload schedule, but that's just so the SWL-120 isn't perpetually delayed as I add another 30k parts to it lol

  • Active Shock Mod 2 months ago

    @lizi13399a Hi, I added the attribute, but it still doesn't work. There are no errors in the debug console. I checked all the settings as well and they are the same as yours. Is there anything else I may be missing?

  • SPVR mods? 2 months ago

    @32 I can confirm, although a select few mods only render to one eye.
    (again you need to be on a computer, and have both the base game and VR)

    +1