@NathanMikeska Yes, I tried to remove all mods in folder, but it still doesn't work. Moreover, i re-installed the previous version but lost all discovered and saved locations.
I am unable to play the game, when I launch it, this window appears, I can't click on play button, can't make it fullscreen, and other icons are gone.
BTW, I'm glad to see you're still working on this game ! Many Thanks !!!
Hey @Gestour, I'm building a "simulation mode" plane, with manual propeller pitch. I already built a gauge with red zone (working at sea level), but impossible to manage engine precisely at different altitude. So, my question is, do you think you can add to the "mechanical instrumentation mod" an engine RPM counter gauge?
@ViridiCinis You need to use box colliders, mesh colliders makes runway bouncy. If you already set your runway on "terrain" layer, then I don't know. I used both mesh and box colliders on my runways, because there are slopes on sides.
Dude, even if does not fit the blueprint perfectly, it's one of the most beautiful plane i've seen on the site (in my opinion) ! I really like the shape of the windshield ! (And I know the spitfire is one of the hardest plane to build in this game)
By the way, to be sure your proportions are accurate, you can use this mod to measure everything on your plane, or this mod to always have a top view on your build (very useful).
Congratulations dude !
Nice, I like the way you simply built them, they're cute ! Now I need a troop transport ship or paratroopers plane, because all this people can not get into my Spitfire ! Congrats dude !
Please, stop asking for android versions every single day ! I tried but failed, the texture file is way too large ! I read the comment section to have feedback, no need to spam "Android plz", this is boring ! Sorry but next time I'll block users and remove the post.
@AchuTMM @zerogamer @PilotBug
@ProcessedPlAnEs Yeah ! I love it ! I customized it a bit, I added gunsight, changed machineguns and worked on the control surfaces. You did a great job with it, congrats !
Very nice ! Do you think you can make the falling snow receiving light ? Because it sometimes looks weird when it's against the light or during night time. Anyway, beautiful work dude, congrats !
@mikoyanster Unfortunatly, I tried to make an enemy ai patrol and failed. "Ai planes will automatically attack the next spawned plane in the list", so if you arrange ai planes like that :
- ai enemy
- ai wingman
- ai enemy
- ai wingman
etc...
You can have two squadrons fighting each other. The problem is, when an ai plane is destroyed, the previous ai plane will attack the next ai plane, his wingman.
In the Pearl Harbor map, for example, I wanted planes to attack ships, so i spawned 4 planes, 2 japanese bombers, and 2 ai cockpit parts above the ships. The japanese planes are side by side so they hold formation during flight and attack ai planes, the explosion radius hit the ships.
@DemonSniper8 Yes, in fact, RPM increased for a few second after throttling down. It's due to a bad ratio between engine RPM and HP. It accelerate a bit with inertia while propeller offers less air resistance. Try to separate throttle and prop pitch, it will not happend if you only decrease throttle.
I think it's not a bug. When your engine is on automatic pitch, throttling down decreases both rpm and prop pitch. But, if your engine has big HP, the inertia of the propeller will decrease speed slowly, but the propeller pitch decreases way faster. The result is, if your engine is too powerful, and you throttle down, the propeller accelerate while pitch decreases for a few seconds because there is less air resistance. That's the reason why the engine sounds like accelerating, but if you wait a bit, the sound will finally decrease until RPM and prop pitch are synchronised. In fact, I think on the contrary that the sound is very realistic. You can notice that when playing with prop pitch on other sim games like il-2 or DCS world.
@WarHawk95 Bientôt, il faut juste que je l'adapte un peu, pour l'instant il est pas facile à utiliser sans Trackir.
@WarHawk95 Merci !
@GeneralDuckGaming1
@Tully2001
@WIZARD2017
@AndrewGarrison
@WarHawk95
@Freerider2142
@Squirrel
@mushr0om
@ThePilotDude
@CoolPeach
@Thefrenchdude22
@ProcessedPlAnEs
@zap210
@Chancey21
@Weaverfish
@BaconAircraft
@jamesPLANESii
@Othawne
@SpiritusRaptor
@BogdanX
@mikoyanster
One of my favourite car ! Very nice dude, please tag me !
Nice ! Please tag me !
@NathanMikeska Thanks for support, I'll try it tomorrow and send my feedback.
@NathanMikeska Yes, I tried to remove all mods in folder, but it still doesn't work. Moreover, i re-installed the previous version but lost all discovered and saved locations.
I am unable to play the game, when I launch it, this window appears, I can't click on play button, can't make it fullscreen, and other icons are gone.
+3BTW, I'm glad to see you're still working on this game ! Many Thanks !!!
GOOD NEWS !
Hey @Gestour, I'm building a "simulation mode" plane, with manual propeller pitch. I already built a gauge with red zone (working at sea level), but impossible to manage engine precisely at different altitude. So, my question is, do you think you can add to the "mechanical instrumentation mod" an engine RPM counter gauge?
+1@ViridiCinis You need to use box colliders, mesh colliders makes runway bouncy. If you already set your runway on "terrain" layer, then I don't know. I used both mesh and box colliders on my runways, because there are slopes on sides.
Dude, even if does not fit the blueprint perfectly, it's one of the most beautiful plane i've seen on the site (in my opinion) ! I really like the shape of the windshield ! (And I know the spitfire is one of the hardest plane to build in this game)
By the way, to be sure your proportions are accurate, you can use this mod to measure everything on your plane, or this mod to always have a top view on your build (very useful).
Congratulations dude !
Nice shape !
T
+2Nice, I love the gunsight view !
+1Very nice ! I love the way you built the wings !
Very nice ! This is beautiful ! And nice screenshots too !
I like the new livery ! Congrats dude !
Nice, I like the way you simply built them, they're cute ! Now I need a troop transport ship or paratroopers plane, because all this people can not get into my Spitfire ! Congrats dude !
+3Beautiful ! I can't wait to fly it, but for some reasons I can't download it. I still can download the predecessor version but it's unfinished...
T
@DCS World ! Beautiful work !
Please, stop asking for android versions every single day ! I tried but failed, the texture file is way too large ! I read the comment section to have feedback, no need to spam "Android plz", this is boring ! Sorry but next time I'll block users and remove the post.
@AchuTMM @zerogamer @PilotBug
@Weaverfish In the "Pearl harbor teaser" I used your He-111, but I only show the nice bomb sight view to avoid anachronism !
@Grandmother
@AWESOMENESS360 Thanks ! I modified the music a lot to fit with the action.
@ProcessedPlAnEs Yeah ! I love it ! I customized it a bit, I added gunsight, changed machineguns and worked on the control surfaces. You did a great job with it, congrats !
+1@GeneralDuckGaming1
@Tully2001
@WIZARD2017
@AndrewGarrison
+1@WarHawk95
@Freerider2142
@Squirrel
@mushr0om
@ThePilotDude
@CoolPeach
@Thefrenchdude22
@ProcessedPlAnEs
@zap210
@Chancey21
@Weaverfish
@BaconAircraft
@jamesPLANESii
@Othawne
@SpiritusRaptor
@BogdanX
@mikoyanster
Very nice ! Do you think you can make the falling snow receiving light ? Because it sometimes looks weird when it's against the light or during night time. Anyway, beautiful work dude, congrats !
@ThomasRoderick F1 = Third person view with sight
A piece of art ! Congrats dude !
@mikoyanster Unfortunatly, I tried to make an enemy ai patrol and failed. "Ai planes will automatically attack the next spawned plane in the list", so if you arrange ai planes like that :
+1- ai enemy
- ai wingman
- ai enemy
- ai wingman
etc...
You can have two squadrons fighting each other. The problem is, when an ai plane is destroyed, the previous ai plane will attack the next ai plane, his wingman.
In the Pearl Harbor map, for example, I wanted planes to attack ships, so i spawned 4 planes, 2 japanese bombers, and 2 ai cockpit parts above the ships. The japanese planes are side by side so they hold formation during flight and attack ai planes, the explosion radius hit the ships.
@DemonSniper8 Yes, in fact, RPM increased for a few second after throttling down. It's due to a bad ratio between engine RPM and HP. It accelerate a bit with inertia while propeller offers less air resistance. Try to separate throttle and prop pitch, it will not happend if you only decrease throttle.
I think it's not a bug. When your engine is on automatic pitch, throttling down decreases both rpm and prop pitch. But, if your engine has big HP, the inertia of the propeller will decrease speed slowly, but the propeller pitch decreases way faster. The result is, if your engine is too powerful, and you throttle down, the propeller accelerate while pitch decreases for a few seconds because there is less air resistance. That's the reason why the engine sounds like accelerating, but if you wait a bit, the sound will finally decrease until RPM and prop pitch are synchronised. In fact, I think on the contrary that the sound is very realistic. You can notice that when playing with prop pitch on other sim games like il-2 or DCS world.
"This is Simpleplanes, not Reddit" Lol !
+1@jamesPLANESii Yeah ! I love this Tiger Moth, very nice dude !
@ThePilotDude @Hayhayjam664 Thanks !
+1@GeneralDuckGaming1
@Tully2001
@WIZARD2017