Looks nice but you forgot to enable the fog. You can easily do it in render settings/environment/ check the fog box and save your mod, it will make it work with the in-game fog.
@IndesterSion I had to attach the cockpit to the camera because the height is based on AltitudeAgl, unfortunatly we don't have this value on secondary cockpits.
@Nerfaddict Yes but every new weapon needs new X Y Z variables for sight alignment and be careful with collisions with other weapons (because the cannon part needs it).
Very nice ! You should add a bit of damperMultiplier to your rotators to prevent the strobing effect when the target is close, or use a joystick base instead.
I'm not a big fan of this car, but I must say this is a masterpiece ! The shape is insanely smooth, congratulations ! I haven't tried it yet, I hope the handling is as good as the model !
Hey, nice mod ! I'm actually making a rally map but I don't know how to deal with physic materials for asphalt, dirt, sand etc... Do you think you can share yours, or just tell me what numbers I should use for each materials please ?
@Tingly06822 It's a beautiful car, congrats ! I completely reworked the suspension, acceleration, steering, added an automatic gearbox, changing gear exhaust flame effect, realistic interior, inertial pilot camera, ability to walk away from car, saved almost 200 useless parts with no visual changes.
One of the best builds out here, very pleasant to fly ! Instruments are working perfectly, congratulations ! I noticed something weird, when I use the keyboard to throttle up there is no problem, but if I use the throttle lever of my joystick to takeoff, the engines shut down and the fire warning lights switch on. Btw, I can use the throttle lever after takeoff, first time I see this but it took me a long time to figure out what went wrong.
@AWACSgodess just place it where you want it to be, connect the rotator to your plane and it should work. I'm not gonna teach you how to connect things in sp...
For the defensive turrets I used a missile with no power and 360° detection range, so the ai fires the missile, switch to the cannons and keep FireWeapons pressed. After that you just need an auto aim and angle limitation for cannons.
Looks nice but you forgot to enable the fog. You can easily do it in render settings/environment/ check the fog box and save your mod, it will make it work with the in-game fog.
+1@KSB24 Thanks, btw congratulations for your ai cars, I use it a lot and really like it !
+6L'autre... Il poste un avion pas fini !
+1@IndesterSion I had to attach the cockpit to the camera because the height is based on AltitudeAgl, unfortunatly we don't have this value on secondary cockpits.
@myrhysjohn The cannon part won't work properly if you set collisions to false
@JuanNotAnAlt I thought about this, but I just hadn't enough time to build a grenade launcher.
@DatMaluchGuy19 discord
@FalHartIndustries You can grab and throw objects
It has been released ! HERE
@Nerfaddict Yes but every new weapon needs new X Y Z variables for sight alignment and be careful with collisions with other weapons (because the cannon part needs it).
Very nice ! You should add a bit of damperMultiplier to your rotators to prevent the strobing effect when the target is close, or use a joystick base instead.
Nice ! How did you fix the road colliders ?
Nice! Is it a mod ?
I'm not a big fan of this car, but I must say this is a masterpiece ! The shape is insanely smooth, congratulations ! I haven't tried it yet, I hope the handling is as good as the model !
+2@Alisuchanka It's not, it works for me...
+1@Alisuchanka You can enable collisions in the joystick base part with overload in the control base tab :
+2ignoreAircraftCollisions = false
.Hey, nice mod ! I'm actually making a rally map but I don't know how to deal with physic materials for asphalt, dirt, sand etc... Do you think you can share yours, or just tell me what numbers I should use for each materials please ?
The quick brown fox jumps over 13 lazy dogs.
@Tingly06822 Shifting and backfire are only FT variables.
@Tingly06822 It's a beautiful car, congrats ! I completely reworked the suspension, acceleration, steering, added an automatic gearbox, changing gear exhaust flame effect, realistic interior, inertial pilot camera, ability to walk away from car, saved almost 200 useless parts with no visual changes.
+4@Tingly06822 The only mod I use is the map.
Modified version of @Tingly06822 's Porsche 911 gt3 2021
Input for brakes in wheels !
+3Haaaaaa ! John Carpenter masterpiece !
Wow ! Awsome !
@Molicurnalo Try to build one yourself instead of writing nasty comments...
+2Wow ! Very nice plane and video, congrats !
+1What about a shooting range?
+3It works now with my throttle lever !
+1One of the best builds out here, very pleasant to fly ! Instruments are working perfectly, congratulations ! I noticed something weird, when I use the keyboard to throttle up there is no problem, but if I use the throttle lever of my joystick to takeoff, the engines shut down and the fire warning lights switch on. Btw, I can use the throttle lever after takeoff, first time I see this but it took me a long time to figure out what went wrong.
+2Amazing plane and amazing screenshots !
@Spacejunkee8 You have to copy and paste every one of them.
206 downloads... Lol !
+1@OwO In the
Walk_Y
tab :sin(Time*800)/2
: 800 is the speed of the wobble, 2 is the wobble height.@TCGR In the output variables of the camera.
@Aviationfilms109 Sure !
@TimsonAviation I posted the bike before the wheels update, so I highly modified it for Nordshleife.
Bike : Link
Map : Link
@FlyingPatriot Yes you can, for the terrain, just increase the base map distance, for trees or object, edit the LOD group inside the prefab.
Very nice ! You should enable the fog in the lighting settings to allow the in game fog on the terrain
Haha ! Nice ending !
+1No conflict with the weather settings of the Ocean mod ?
+1@AWACSgodess just place it where you want it to be, connect the rotator to your plane and it should work. I'm not gonna teach you how to connect things in sp...
+1For the defensive turrets I used a missile with no power and 360° detection range, so the ai fires the missile, switch to the cannons and keep FireWeapons pressed. After that you just need an auto aim and angle limitation for cannons.
+1@Bird6369 You can copy and paste it directly in the xml file of your plane (in appdata folder)
+2@CongTheWawa I still have no idea how to add jump, you can enable the collisions on the camera but it breaks the part when you hit things too hard.
+2@CongTheWawa No, in the variables tab of your build.
+1@IAlsoBuildPlane Yes
+4Big thanks to @FalconDynamics for almost writing the entire code !
@Grob0s0VBRa Already tried it, it didn't work. The ai plane still shooting when you're in front of him.
+3