My feedback on 1.8 :
- The game runs smoother and I noticed anti-aliasing is much better !
- I love the new USS Beast and new carrier parts
- No more strobing colors when a part is too close to another
- The magnet part is a great addition
- The cockpit view leaning left or right when looking behind is a good idea
- Rotor parts are great, even if it was possible to build it before
- A few mods are broken, but the most important ones like overload and fintuner still work fine
- An option in custom cameras to lean left and right when looking behind (like cockpit part)
- Possibility to run or rise holow fuselage parts
- New wave effect (behind USS Beast) on other ships as well
- Glass parts or alpha option in paint tool
- Weather (rain, snow)
You did a really good job ! Thanks Jundroo team to keep this game alive !
The next step : catch it with a magnet and bring it back to Yeager !
I really like this mod, can you update it to 1.8 ? It works fine but clouds don't despond to light anymore.
Petite traînée de pipi derrière le petit bateau !
(Pee trail behind small boat)
YEAH, THIS GOLDEN COLOR IS SOOOOO BEAUTIFUL ! THANKS ALL FOR UPVOTES !
@Topfighter Turrets shots are the most tricky to do, first I need to maintain plane in formation with joystick in right hand (hard to do it with ball turret view), I use tank gun control mod to rotate turrets with mouse in left hand, and trackir headset for head motion. With all that, I need to deal with ai aircraft attacking me and try to have smooth shots. It's a kind of choreography and more than 20Gb video recorded.
I have a little suggestion, you should increase the aniso. level of airport texture, it will look much better from the ground. BTW, relly great job !
I am unable to play the game, when I launch it, this window appears, I can't click on play button, can't make it fullscreen, and other icons are gone.
BTW, I'm glad to see you're still working on this game ! Many Thanks !!!
Nice, I like the way you simply built them, they're cute ! Now I need a troop transport ship or paratroopers plane, because all this people can not get into my Spitfire ! Congrats dude !
Awsome ! And it works on any map ! Well done !
This mod is AWSOME !
Very useful info, thanks for your research !
@WarHawk95 Merci ! Regarde la description, j'ai utilisé une formation de 3 B-17 ia, un autre plus détaillé pour les premiers plans. En tout y'a jamais plus de 4 avions spawn.
Very nice ! It's funny, i watched a documentary about this yesterday ! Well done.
@AndrewGarrison Very nice feature ! I lost the ''Original Content'' tag on This video and it doesn't show up in the tag list.
I would have loved learning physics this way ! Good news for little schoolchildren !
I love the second picture ! Nice plane and nice screenshots !
@mikoyanster I did the same with simple objects, (with Unity 5.3), just set the limit between LODs at the distance you want to make it disappear. You can add simple primitives to replace buildings by adding another render group for more complex objects. For example, replacing this bridge by a simple cube by adding new render group. Hope this will be useful.
@ProcessedPlAnEs, I hope you don't mind if I upload it, I'll give you credits of course.
Works fine ! I just had to re-install old mods supported by "mod settings". Thanks !
One of the best mods since Multiplayer !
Very nice !
@RenxBlake @moosefoot Of course it's hard to find satellite imagery from 1941...
@DuckMint Satellite imagery sources :
One of the best plane of the site, all this stuff with only 846 parts ! Very well done !
Very nice, congrats dude ! Did you use the tree tool to place bushes? I'm building a map and i have texture issues when trying to place it this way.
Soooo... If I understand well, a 1.8 is coming ! Awsome ! And good luck on SR2's development...
Very impressive for a first build, can't wait to see what you'll do next ! Congrats dude !
I'll upload a modless version this week-end.@SPCWorkshops @ThePilotDude @SangerAircraft
@Mattangi @Awsomur @Carsong1017 , no problem, i found a way to do it by placing a rotator on elevator.
"Destroy those factories and prevent them from using fighter jets in the campaign." lol ! Or how to deal with simpleplanes ia !
Awsome ! I'll try it tonight !
I'd like to thank @MOPCKOEDNISHE , because this mod made the no-hud dogfight so much better. That's the reason why I wanted to make this video.
@mikoyanster I also made a no gun version of the sabre, then i spawn it as aggressive and adjust my speed to simulate a formation flight.
@mikoyanster Thanks ! No, only single player, i just duplicated the plane in the editor and linked them with a wire.
@AndrewGarrison @weebabyseamus Thanks ! I just wanted to show how much I like this game.
@Nerfenthusiast Everything was made in single player.
Nice work ! This deserves a good scenery map with train stations, tunnels, trees... !
@Mmdben Read the description, i used very low part count B-17 ai formation and a detailed one for overlays. It doesn't require high performances PC, there's never more than 4 planes spawned. I also took some shots in slow-mo to avoid lag. Read this post to know how I improve game graphics.
Yeaaaah ! Thanks dude, great video ! I really like the chase part !
@Lizardman06 Hooo, Sorry, ! I watched all footages looking for every player and I forgot to mention you.
@mikoyanster Ok, thanks for your answer. I don't know why the spawn system of the modtool makes the game very laggy. I noticed that when I add 3 ai planes to a mod map, it lags a lot but if i remove them and spawn the 3 same planes in game, there's no lag.
That's so sool !
@mikoyanster Nice to see that you're working on a WW2 map, do you think you can spawn bomber formation with your script ? I mean without too much lag ? I ask it because i think there's a way to delay the bomb drop with automaton mod and AG8, so you can adjust the flight of bombers to make them bomb a specific target. Or if you can write an Action Group trigger script maybe...
Just completed the first mission, EPIC !!!