Hi @lizi13399a we have a problem. We added your part to our mod, but the shock doesn't work. changing the values does not affect anything. The shock remains motionless and the spring does not deflate. some joints are disconnected on their own.
could you tell us in more detail how it works and what we could have done wrong?
@PlanariaLab It's sad to hear that, but please, my way sounds logical, but it can also be considered. The disadvantage is that the root disk will fill up, although this is not very critical, it all depends on the number of models that we will use.
although my practice has shown that obj format files that contain only a mesh do not take up much space.
@Type2volkswagen it's interesting, I'll make a couple of rims for the moto, but the wooden wheels look funny, it's interesting, although almost no one needs them and I don't want to see a dodge Hellcat with wooden wheels later
@YarisSedan I contacted the developers, I offered them to use my 3d models for SP2, but they refused.
maybe they haven't shown much yet, and that's not a bad thing. There are different types of developers. Factorio made publications every week about the work done. BeamNG rarely show what they do and just unexpectedly publish a new version of the game.
I have never experienced problems with the landing gear of airplanes, for these purposes you can use a basic wheel collider, but wheels for cars must be better and be wheels
@PapaKernels obviously, this is FT code and joystick bases, I don't know how to explain it in detail, but I think you will have time to experiment until I post this sports car
@Hayhayjam664
+1@Cyan
@Shanethepain1
@Juanfly154
Thanks
Good job
+1@Remote thanks for spotlights my post
+1@tylerdeveneuxmusic thanks
+1@tylerdeveneuxmusic
+1I did not immediately find out about the SP site, so about 4 years
@tylerdeveneuxmusic Thank you, I am very grateful
+1@Sm10684 thanks for spotlights my post
+1@Plane66373637 more like kia
+1@Jfidd are you from America ? you have no problems with spare parts?
+1@Jfidd Really? good car, similar to my craft
+1Cool
+1Зделайте такуеже на андроид
+1@Firgreen I have plans to update this mod. This year, we also plan to publish 2 maps and 2 more maps in the future. (for cars)
@OwO Which BBS and Sparco model are you talking about?
@Nanta02 Pitch or custom FT,at your discretion
@MOPCKOEDNISHE I am Dominic Toretto
@ConvoyPerson it's sad, but when you get a PC, be sure to test this mod)
@StockPlanesRemastered Yes :)
T @Boeing727200F
@Juanfly154 Apparently you don't look into the svt discord)
Mod
Credit PlaneFlightx
Hi @lizi13399a we have a problem. We added your part to our mod, but the shock doesn't work. changing the values does not affect anything. The shock remains motionless and the spring does not deflate. some joints are disconnected on their own.
could you tell us in more detail how it works and what we could have done wrong?
will a new version of unity be required to create mods in the future?
Ok guys, original video
@BaconEggs removed after update
T
You need use joystick bases)
@Eliasismxd GridPlane 1.1 (race track deleted)
@Eliasismxd Activation groups + pitch,roll(WASD)
@SmallCargo200013 yes
@lizi13399a telegram, Reddit,X?
I need to contact you, I'm working on a large-scale car mod.
@PlanariaLab It's sad to hear that, but please, my way sounds logical, but it can also be considered. The disadvantage is that the root disk will fill up, although this is not very critical, it all depends on the number of models that we will use.
although my practice has shown that obj format files that contain only a mesh do not take up much space.
I think the best solution would be to create a folder on the C drive for all users and name it SPobj.
thus, we will simplify our life if all the models are stored in one place, but they will be sorted something like
C:/SPobj/author name/craft name
C:/SPobj/MVC/BMwm5f90
@PlanariaLab amazing
Smoothshade is working?
@alexJgameYTukraine000000 yeah😉
@Axartar thank you
How did you come across this?
@Kangy It uses all-wheel drive and a scissor-type front suspension, so it's not as simple as you think :)
@crazyplaness we don't know how to implement this, besides we don't have a VR
@Type2volkswagen it's interesting, I'll make a couple of rims for the moto, but the wooden wheels look funny, it's interesting, although almost no one needs them and I don't want to see a dodge Hellcat with wooden wheels later
@LowtusF139 Not right now, but I'm thinking about it and whitewall
@YarisSedan I contacted the developers, I offered them to use my 3d models for SP2, but they refused.
maybe they haven't shown much yet, and that's not a bad thing. There are different types of developers. Factorio made publications every week about the work done. BeamNG rarely show what they do and just unexpectedly publish a new version of the game.
@YarisSedan Already there is
@MobileBuilder21 ok,but you can just write a "T" instead of writing a long sentence, and you will be tagged
I have never experienced problems with the landing gear of airplanes, for these purposes you can use a basic wheel collider, but wheels for cars must be better and be wheels
@WormWithLegs both
@Johnnyynf It's strange that no one decided to do this before
https://discord.gg/cZ47aZt8 @LIUHiaHia
@PapaKernels obviously, this is FT code and joystick bases, I don't know how to explain it in detail, but I think you will have time to experiment until I post this sports car