@Kerbango I've only communicated with the developers and given them a list of our car-related desires, but as far as I understand, it doesn't matter to them. All my work is unrelated to the second part, but if they bother to create a proper modding guide, I'll transfer most of my mods to the SP2.
@FinnAatrox To do this, we need to imagine how to implement the logic of such switching. obviously, we can't switch from 5 to 2 using only two buttons. I can make the switch using activation groups, but this is obviously not a convenient approach. I can also make the gearshift automatic instead of manual, and the handle will move properly, but obviously this is not what we are thinking about.
@marcox43 I added a 3D model of the Rolls Royce Merlin v12 engine to this mod because I have an idea. But all engines are just decorative models with the possibility of replacing parts such as intake, exhaust, heads, gearbox.
@marcox43 these are really custom engine sounds, not video editing. I created a script that uses two audio tracks to make the sound more realistic. Of course it's not as cool as in most other games, but it's better than the vanilla engine.
Hi @lizi13399a we have a problem. We added your part to our mod, but the shock doesn't work. changing the values does not affect anything. The shock remains motionless and the spring does not deflate. some joints are disconnected on their own.
could you tell us in more detail how it works and what we could have done wrong?
Unfortunately, I can't even download this app. @PlaneFlightX and I are working on a large-scale car mod, we could add you as a co-developer and add these details to the mod if we could share your project in unity.
@PlanariaLab It's sad to hear that, but please, my way sounds logical, but it can also be considered. The disadvantage is that the root disk will fill up, although this is not very critical, it all depends on the number of models that we will use.
although my practice has shown that obj format files that contain only a mesh do not take up much space.
@Type2volkswagen it's interesting, I'll make a couple of rims for the moto, but the wooden wheels look funny, it's interesting, although almost no one needs them and I don't want to see a dodge Hellcat with wooden wheels later
@YarisSedan I contacted the developers, I offered them to use my 3d models for SP2, but they refused.
maybe they haven't shown much yet, and that's not a bad thing. There are different types of developers. Factorio made publications every week about the work done. BeamNG rarely show what they do and just unexpectedly publish a new version of the game.
@kiko1983 android?
@dackyjones yes ,real scale
@Halcyon215 no comments
Will you allow me to edit the skeleton and add child objects and replace the head in the mods?
+4@YourAverageB1BLancerSimp lol
@JBPAviation the funny thing is that I've never played this series of games
@MobileBuilder21 thank you
@alexJgameYTukraine000000 442 is not 7.5 liters either
@IMCI sure
+2@NGC543 VTOL what?
@Kerbango I've only communicated with the developers and given them a list of our car-related desires, but as far as I understand, it doesn't matter to them. All my work is unrelated to the second part, but if they bother to create a proper modding guide, I'll transfer most of my mods to the SP2.
+7@FinnAatrox To do this, we need to imagine how to implement the logic of such switching. obviously, we can't switch from 5 to 2 using only two buttons. I can make the switch using activation groups, but this is obviously not a convenient approach. I can also make the gearshift automatic instead of manual, and the handle will move properly, but obviously this is not what we are thinking about.
@Firgreen I have plans to update this mod. This year, we also plan to publish 2 maps and 2 more maps in the future. (for cars)
+1@marcox43 yes
+1@OwO Which BBS and Sparco model are you talking about?
@Nanta02 Pitch or custom FT,at your discretion
@MOPCKOEDNISHE I am Dominic Toretto
@ConvoyPerson it's sad, but when you get a PC, be sure to test this mod)
@StockPlanesRemastered Yes :)
T @Boeing727200F
this world would be a better place if the brake had an ft input😔
+2@Juanfly154 Apparently you don't look into the svt discord)
@marcox43 I added a 3D model of the Rolls Royce Merlin v12 engine to this mod because I have an idea. But all engines are just decorative models with the possibility of replacing parts such as intake, exhaust, heads, gearbox.
+1@marcox43 these are really custom engine sounds, not video editing. I created a script that uses two audio tracks to make the sound more realistic. Of course it's not as cool as in most other games, but it's better than the vanilla engine.
+2Mod
Credit PlaneFlightx
Hi @lizi13399a we have a problem. We added your part to our mod, but the shock doesn't work. changing the values does not affect anything. The shock remains motionless and the spring does not deflate. some joints are disconnected on their own.
could you tell us in more detail how it works and what we could have done wrong?
will a new version of unity be required to create mods in the future?
Ok guys, original video
@BaconEggs removed after update
T
You need use joystick bases)
@Eliasismxd GridPlane 1.1 (race track deleted)
@Eliasismxd Activation groups + pitch,roll(WASD)
@SmallCargo200013 yes
Unfortunately, I can't even download this app. @PlaneFlightX and I are working on a large-scale car mod, we could add you as a co-developer and add these details to the mod if we could share your project in unity.
+1@lizi13399a telegram, Reddit,X?
I need to contact you, I'm working on a large-scale car mod.
Thank you so much! And join us (SVT SP car community)
+1https://discord.gg/zUJEcDf3
@PlanariaLab It's sad to hear that, but please, my way sounds logical, but it can also be considered. The disadvantage is that the root disk will fill up, although this is not very critical, it all depends on the number of models that we will use.
although my practice has shown that obj format files that contain only a mesh do not take up much space.
I think the best solution would be to create a folder on the C drive for all users and name it SPobj.
thus, we will simplify our life if all the models are stored in one place, but they will be sorted something like
C:/SPobj/author name/craft name
C:/SPobj/MVC/BMwm5f90
@PlanariaLab amazing
Smoothshade is working?
@alexJgameYTukraine000000 yeah😉
@Axartar thank you
How did you come across this?
@Kangy It uses all-wheel drive and a scissor-type front suspension, so it's not as simple as you think :)
@crazyplaness we don't know how to implement this, besides we don't have a VR
@Type2volkswagen it's interesting, I'll make a couple of rims for the moto, but the wooden wheels look funny, it's interesting, although almost no one needs them and I don't want to see a dodge Hellcat with wooden wheels later
@LowtusF139 Not right now, but I'm thinking about it and whitewall
@YarisSedan I contacted the developers, I offered them to use my 3d models for SP2, but they refused.
maybe they haven't shown much yet, and that's not a bad thing. There are different types of developers. Factorio made publications every week about the work done. BeamNG rarely show what they do and just unexpectedly publish a new version of the game.
@YarisSedan Already there is