@GabrielFangster70 maybe the codes you shown me is the codes for let the Ai "Aim" to its target. I definitely know how to do this my self. But again, after i summoned Ai, They shoot a few, then they never shoot again. Even still, they keep "Aiming" on to its target..
@Rjenteissussy
1.Port every single variables from one of my Ai racer (i recommend to do this work using XML)
2.let the Ai take the wheel
(Change the wheel input from Yaw or Roll to Steer, and Change the Engine input from Pitch (or something else) to Acc)
3.Put air brake exactly on the CoM (Center of Mass).
Configure of that Air brake:
Input : -Acc*5 (Multiplication can be adjusted depending on the car's weight. Heavier the weight of the car, higher Multiplication)
Invert : No
Because all my Ai Drivers Can't use the normal brake of the wheel.
@GabrielFangster70 there's no big difference with the problem i have seen when i have a test for make the Ai to shot at the target. That's.. few seconds after they summoned, and they shoot few cannons after it, they just stop to firing its cannon. (I don't really know what caused this happened)
I think this is the best one of all the car replicas you have ever made, because everything is smooth, and even the line of reflection at the side of the car is smooth as art. (For me, the "reflection" is the one of the most important thing while i make a car in game, or even to drawing the car in real life.)
Thank you for getting great interests on my Ais,
Also, this is how i'll answer:
Ai powered tank
- yes, my Ai codes are easy to port to any type of vehicle
.
Ai work as team (they shouldn't target each other)
- yes, since Kendog84 he has let me learn how to prevent the Ai Targeting each other, it is possible (as you can see, it is already getting applied on all over the new-version of my Police Ai). (But possibly, they can crash each other while they drive the tank)
.
Ai tank that can attack & fire its cannon into enemies
- 😱!!!.... that's the thing i still not understood how it works. (And, that's why i haven't made any Ai that can shoot its cannon till now)
Thank my country not allowing this kind of dangerous ads (like what you have seen) to be registered. But still, Chinese fake ads are messing up all over the ads. They use the Cyberpunk 2077's footage with Nissan GT-R mod to advertise their ugly game instead of putting their own actual game play footage. These are not that dangerous as drugs.. or something, but still all the mobile game's ads are covered with sexuality and a totally easy recognizable scam. As i am one of the gamer, these are REALLY!!! Disgusting happens... 🤢 as the resault of what their done, i hate to seeing these kind of scam mobile game being published without they feel any guilty!! 😡😡😡
In the same way as i explained at my previous comment, you can copy the 6 digit url of that challenge, and paste it on XML of your creation you want to make it successor of that challenge.
@TheMouse
Software : by me
Hardware : by him
When : A few months ago, when he was a rising star on the site.
But without any requesting each other (he didn't request me to apply my Ai to his model, neither i requested him to allow me to apply my Ai).
But this one doesn't count as stolen
@Juanfly154 "Script" you mean is it something deep as the developer's level?? Umm.. Actually, i don't know that deeply how the default engine part were programmed by developers. Or was that you mean about the codes i have done already, like in my GT-R or simple hyper?
@PrussianAirlines build a nice & cool creation, upload your build, and wait for the people to upvote your build. But remember, after 5 days (120 hours) since you uploaded the post, then that post will lost its opportunity to get on front page.. 😱 😱 😱
But don't worry, there's unlimited chance to get on front page!
@PrussianAirlines
I'm not sure if i can explain these things as easy to understand. But forgive me if there are any Incorrections on my english, or if i explained in the way hard to understand.
how they steer?
Old Ais were used sin(TargetHeading-Heading). for "calculate the difference between me and the target's heading".
In the similar way, this coordinate based Ai also used sin(TrackerCore-Heading). for "calculate the difference between me and location"".
But Wait!!! How the heck will we tell our little Ai the "location", and make them move it to there?!?! 😱 😱 😱 😱
THAT's the exact thing i struggled and spent a lot of time for. Thankfully, i have successd to design the TrackerCore to solve this problem. It helps to convert the coordinate numbers as "360 degrees" (there will be something professional word exist somewhere for explain the thing like this, but i don't know. i haven't ever learned something math...💀). how they drive?
don't you curious how the Ai Racers were able to drive sector-by-sector? XD XD
Just Imagine how you change the gear at certain speed.
if the "Gear" changed, then Ai is also drive to the destination, according to that "Gear".
if all those actions were full-manual mechanisms, then we should help them every time for they drive to the next sector 🥵
But, just as any normal gears were shifted at the moment when the speed has reached certain calculated speed, this sector changer also change to the next sector, at the moment when "Destination X" and "Destination Z" get decreased under certain number. And Ai will be able to drive to next sector! ✔️
I was already on the full of happy & thanks because my creation got on the main page, and now it's on your video! I very appreciate
@GabrielFangster70 maybe the codes you shown me is the codes for let the Ai "Aim" to its target. I definitely know how to do this my self. But again, after i summoned Ai, They shoot a few, then they never shoot again. Even still, they keep "Aiming" on to its target..
@Rjenteissussy
+11.Port every single variables from one of my Ai racer (i recommend to do this work using XML)
2.let the Ai take the wheel
(Change the wheel input from Yaw or Roll to
Steer
, and Change the Engine input from Pitch (or something else) toAcc
)3.Put air brake exactly on the CoM (Center of Mass).
Configure of that Air brake:
Input : -Acc*5 (Multiplication can be adjusted depending on the car's weight. Heavier the weight of the car, higher Multiplication)
Invert : No
Because all my Ai Drivers Can't use the normal brake of the wheel.
@BadahhMuscleCar001 exactly, especially the engine sound
+1I wish the car systems get more realistic on there, because old SP didn't... D: (what am i wishing to plane simulator????)
+2@GabrielFangster70 there's no big difference with the problem i have seen when i have a test for make the Ai to shot at the target. That's.. few seconds after they summoned, and they shoot few cannons after it, they just stop to firing its cannon. (I don't really know what caused this happened)
@ConvoyPerson
ik. It's.. amazing... 😱 😱
@Timplanes exactly it does 😆
That's good. Also, cool logo you made right there XD
+1@DatFiat126Guy19 oh.. it actually worked on my mobile phone!!!
+1(Edit : it only worked on "XML Text File", but no effects at in-game 💀)
I think this is the best one of all the car replicas you have ever made, because everything is smooth, and even the line of reflection at the side of the car is smooth as art. (For me, the "reflection" is the one of the most important thing while i make a car in game, or even to drawing the car in real life.)
Thank you for getting great interests on my Ais,
Also, this is how i'll answer:
Ai powered tank
- yes, my Ai codes are easy to port to any type of vehicle
.
Ai work as team (they shouldn't target each other)
- yes, since Kendog84 he has let me learn how to prevent the Ai Targeting each other, it is possible (as you can see, it is already getting applied on all over the new-version of my Police Ai). (But possibly, they can crash each other while they drive the tank)
.
Ai tank that can attack & fire its cannon into enemies
- 😱!!!.... that's the thing i still not understood how it works. (And, that's why i haven't made any Ai that can shoot its cannon till now)
Andrew Garrison Upvoted!?!!?? 😱 😱 😱
Game: Simpleplanes
+1Planes:
Thank my country not allowing this kind of dangerous ads (like what you have seen) to be registered. But still, Chinese fake ads are messing up all over the ads. They use the Cyberpunk 2077's footage with Nissan GT-R mod to advertise their ugly game instead of putting their own actual game play footage. These are not that dangerous as drugs.. or something, but still all the mobile game's ads are covered with sexuality and a totally easy recognizable scam. As i am one of the gamer, these are REALLY!!! Disgusting happens... 🤢 as the resault of what their done, i hate to seeing these kind of scam mobile game being published without they feel any guilty!! 😡😡😡
+1A/T:
+1@MAPA
DatFiat126Guy19 (already tagged)
@Stealth117
Tag (i guess?)
@BYardley
@LunarEclipseSP
Tags that were requested
@BadahhMuscleCar001
+1@TheMouse
@DatFiat126Guy19
@Speedhunter
@HanakoSan
(I'm one of the Sponsor XD)
+1A/T:
@MAPA
@Stealth117
@DatFiat126Guy19
@AquaAircraftManufacturing Exactly Exactly 💯 💯 💯
@LunarEclipseSP Oh i'm happy if it helped you! >_<
+1In the same way as i explained at my previous comment, you can copy the 6 digit url of that challenge, and paste it on XML of your creation you want to make it successor of that challenge.
+1@Speedhunter yes, exactly XD
+1A/T:
@MAPA
@Stealth117
@DatFiat126Guy19
@DatFiat126Guy19 Ok! 👍
A/T:
@MAPA
@Stealth117
@TheMouse
+1Software : by me
Hardware : by him
When : A few months ago, when he was a rising star on the site.
But without any requesting each other (he didn't request me to apply my Ai to his model, neither i requested him to allow me to apply my Ai).
But this one doesn't count as stolen
@Juanfly154 "Script" you mean is it something deep as the developer's level?? Umm.. Actually, i don't know that deeply how the default engine part were programmed by developers. Or was that you mean about the codes i have done already, like in my GT-R or simple hyper?
@CONSTRUCTORMARIACHI917 thank you so much <3
+1Why the SkyPark is flooded at water???
+1Favorite Color Spotted ☆☆
+1Rx-7 goes brap brap brap brap brap brap
A-10 goes BRRRRRRRRRRRRRRRRRT
@Juanfly154 sure, i will 👍
@Noob101 i know, he uploaded this here again.
A/T:
@MAPA
@Stealth117
Press E to Execute
+1G
@PrussianAirlines build a nice & cool creation, upload your build, and wait for the people to upvote your build. But remember, after 5 days (120 hours) since you uploaded the post, then that post will lost its opportunity to get on front page.. 😱 😱 😱
+2But don't worry, there's unlimited chance to get on front page!
Exactly 💯 💯
+1@PrussianAirlines
I'm not sure if i can explain these things as easy to understand. But forgive me if there are any Incorrections on my english, or if i explained in the way hard to understand.
how they steer?
Old Ais were used
sin(TargetHeading-Heading)
. for "calculate the difference between me and the target's heading".In the similar way, this coordinate based Ai also used
sin(TrackerCore-Heading)
. for "calculate the difference between me and location"".But Wait!!! How the heck will we tell our little Ai the "location", and make them move it to there?!?! 😱 😱 😱 😱
THAT's the exact thing i struggled and spent a lot of time for. Thankfully, i have successd to design the
TrackerCore
to solve this problem. It helps to convert the coordinate numbers as "360 degrees" (there will be something professional word exist somewhere for explain the thing like this, but i don't know. i haven't ever learned something math...💀).how they drive?
don't you curious how the Ai Racers were able to drive sector-by-sector? XD XD
Just Imagine how you change the gear at certain speed.
if the "Gear" changed, then Ai is also drive to the destination, according to that "Gear".
if all those actions were full-manual mechanisms, then we should help them every time for they drive to the next sector 🥵
But, just as any normal gears were shifted at the moment when the speed has reached certain calculated speed, this sector changer also change to the next sector, at the moment when "Destination X" and "Destination Z" get decreased under certain number. And Ai will be able to drive to next sector! ✔️
(Long Long Texts 💀 ☠️ 💀 ☠️)
+1@PrussianAirlines i think you were asked me same thing before....
+1🤔....
If then, is it you meant about the basic mechanism of my Ais?
Experimental tweaks were applied to make the Ai's handling more smoother and humanlike. But possibly will decrease the Ai's maneuverability..
A/T:
@MAPA
@Stealth117
A/T:
+1@MAPA
@Stealth117
@Majakalona Exactly..
+1Nice!
@DatFiat126Guy19 i even personalize My Mask XD