Some suggestion for the old game
Wheel doesn't have brake input option
Tire grip model need some work
Add option to turn spring into prismatic joint (disabling the spring, add travel limit)
Ball joint (we have control base, but to turn it into ball joint is a bit of a hassle. Also travel limit)
FT control for more thing, such as FT control for spring rate and damper of springs.
Spin speed limit of free rotator, it's stupid
The traction of a tire was greatly reduced when enable the inbuilt suspension
Feature suggestion
train stuff, train is cool
Gears, imagine what the player can build with gears. The game Gearblocks has really good gears implementation,
Belt/Polly/Tracks. Same reason as gears. But also people like tanks
Clutches, with FT control
Universal joint/ CV joint
Revamp Engine, engine out and driveshaft system. Current engine system on prop and wheels are simple, but these are maybe too simple for most player. It'll be cool if wheels and props being mechanically linked, and output by the same engine with mechanical linkages. Combine with gears, it'll be really cool for what the player can do.
Gearbox/differential, to manipulate/ split the rotation force of engine, if player don't wont to build it themselves/ if the performance cost is too much to have gears
Faux tire flex. It's basically the build in wheel suspension, but instead of moving from the tire base, let it sink into the colliding object a bit. Also have the tire grip being effected by the cross-section of dissected area and the force of the positive force the spring experienced
If we gonna use the website for SP2 down the line, I think it'll be worthwhile to update the website a bit. With the biggest problem being the search, it kinda bad.
and with tags, ill be nice to search with multiple tags and also search from it.
I've been trying to get into the Juno/SR2 since it came out.
But the building and the gameplay part is too different from SP it is very hard for me and I believe most of the SP player base to get into.
I get it that dev has other things to do, but just straight up ditch the SP player base and unable to funnel them into the new game I my eyes is just a great miss opportunity.
@SimpleStudent yeah, it's been a while since I properly built a thing, and cannot resist.
So I built this thing, and probably wouldn't build a new thing for a while
I have had something that looks exactly the same
Ur doing good work
ask me anything if u have any problem building piston engine
Or join us in SVT(although it's a car server, but engine building is still on topic)
I've always dreamt of a game where everything you use you must design and create it.
SP comes close, but there's always a feeling of a lack of goal in SP.
This in the other hand looks like what I've dreamt of
This makes the grip so so much better, I'm addicted to driving in SP again.
I know ur not a magician, but could you maybe take a look at this problem too?
I'd believe it's due to the fact that when the grip doesn't scale properlly with the positive force (aspecially when the wheel get light). That setting probally do exsist because down force works with cars.
If not multiply the grip by the how much build-in suspension is compressed would probablly work too.
And also if you can, some how give wheels brake FT input option.
When a part is very small (like 0.0625 or smaller) the connection arrow would be so cluttered that it's almost not possible to select the side of connection
Some suggestion for the old game
Wheel doesn't have brake input option
Tire grip model need some work
Add option to turn spring into prismatic joint (disabling the spring, add travel limit)
Ball joint (we have control base, but to turn it into ball joint is a bit of a hassle. Also travel limit)
FT control for more thing, such as FT control for spring rate and damper of springs.
Spin speed limit of free rotator, it's stupid
The traction of a tire was greatly reduced when enable the inbuilt suspension
Feature suggestion
+1train stuff, train is cool
Gears, imagine what the player can build with gears. The game Gearblocks has really good gears implementation,
Belt/Polly/Tracks. Same reason as gears. But also people like tanks
Clutches, with FT control
Universal joint/ CV joint
Revamp Engine, engine out and driveshaft system. Current engine system on prop and wheels are simple, but these are maybe too simple for most player. It'll be cool if wheels and props being mechanically linked, and output by the same engine with mechanical linkages. Combine with gears, it'll be really cool for what the player can do.
Gearbox/differential, to manipulate/ split the rotation force of engine, if player don't wont to build it themselves/ if the performance cost is too much to have gears
Faux tire flex. It's basically the build in wheel suspension, but instead of moving from the tire base, let it sink into the colliding object a bit. Also have the tire grip being effected by the cross-section of dissected area and the force of the positive force the spring experienced
the literally me car
If we gonna use the website for SP2 down the line, I think it'll be worthwhile to update the website a bit. With the biggest problem being the search, it kinda bad.
+1and with tags, ill be nice to search with multiple tags and also search from it.
will there be feature wish list page?
this brake my understanding on hinges and piston
+1great work
@MrSilverWolf what have we done for them to do this?
funny triangle
+1low rider niva is just a normal hatchback
+1yes, box with gun
cute boi
hamster
man is literally simping le plane at work
@thesagaofmemelord I see, a loyal aperture employee
nice
+1literally me on the brink of going insane
Downloadable Waifu???
+6Say no more
why not
+1wow the entire SP player base came back and give you updoot
+1GJ
M O N K E
+1helicopter before 1.8 be like
This build is somebody saying to a plane : you are a car now
+1I've been trying to get into the Juno/SR2 since it came out.
+13But the building and the gameplay part is too different from SP it is very hard for me and I believe most of the SP player base to get into.
I get it that dev has other things to do, but just straight up ditch the SP player base and unable to funnel them into the new game I my eyes is just a great miss opportunity.
Since the last time the website died it has been less activities.
+2Probably a lot of people saw it died and never came back
the look is kinda cool
+1looks like great fun
@JUSTANOTHERBUILDER remove the spinning part of engine and drive shaft and that should do it
@DatMaluchGuy19 speaking of drifting, i highly recommend trying out the Elliptical-grip-model mod, it's just far better than the stock grip model.
indeed i have the car acceleration a bit too fast
+1funny airfoil
@SimpleStudent yeah, it's been a while since I properly built a thing, and cannot resist.
+1So I built this thing, and probably wouldn't build a new thing for a while
another poor soul getting trapped in SP
+13this bring me 2015 SP vibes
+1@Belloaka no just a discord server you can find it here
I have had something that looks exactly the same
+1Ur doing good work
ask me anything if u have any problem building piston engine
Or join us in SVT(although it's a car server, but engine building is still on topic)
I've always dreamt of a game where everything you use you must design and create it.
SP comes close, but there's always a feeling of a lack of goal in SP.
This in the other hand looks like what I've dreamt of
@MobileBuilder21 have been buildin these thing for years, kinda have to be good
this just shows that this game need either a good gear mod or a build-in gears
+1I always kinda dreamt of the suspension having FT control on the spring and damper tab.
well... this is it.
@MobileBuilder21 check out my piston engine
This makes the grip so so much better, I'm addicted to driving in SP again.
I know ur not a magician, but could you maybe take a look at this problem too?
I'd believe it's due to the fact that when the grip doesn't scale properlly with the positive force (aspecially when the wheel get light). That setting probally do exsist because down force works with cars.
If not multiply the grip by the how much build-in suspension is compressed would probablly work too.
And also if you can, some how give wheels brake FT input option.
Ur doing great work my man
+1Is spin limit on rotator count as a bug
+1@ChipityChap no it's the realm of simpleheaven
bug
When a part is very small (like 0.0625 or smaller) the connection arrow would be so cluttered that it's almost not possible to select the side of connection
bug
No input option for wheels brakes.
cool car,but is it just me or it is the car that eternaly oversteer
+1yoo NF miata
+1the part efficiency is pretty mad
+1When Bocher become famous
+1T
+1@RepublicOfCursedPlanes
For me it's just in mobile the keyboard in builder is fully supported, but mouse isn't. Which is just strange