TL;DR: We sendin' signals, I guess?
I've really gotten into Trig these past couple of months and finally devised a way to reliably and accurately determine a targeted aircraft's position, speed, and heading.
This means specific velocities can be chosen to represent a symbol.
This demonstration includes two separate transmitters
that continually broadcast a string of letters to form a message. This post features the 'A' Transmitter which can communicate with the 'B' Transmitter.
Transmitter-----------------------------------
The transmitter
moves a flight computer at a constant rate of speed. Rates can be mapped and to specific symbols and then displayed via a look up table.
Receiver---------------------------------------
The receiver
uses trigonometry to find the targeted transmitter
's velocity. It achieves this by calculating the target's position based on the target heading, target elevation and total distance.
Applications----------------------------------
A practical application of this technology is controlling another vehicle indirectly. A spawned vehicle could receive a signal and perform a specific task based on the symbol it is receiving. Basically, very rudimentary RC planes could be created with spawned vehicles.
Aircraft can passively use a receiver
to identify a selected ground targets type by observing the range of symbols caused by its vibration. This is possible because most stationary ground targets move slightly due to floating point errors in their position.
It is not a bug, its a feature
Limitations------------------------------------
This system can only work if the body of transmitter
is not moving. This limits it to stay stationary.
Additionally, the transmitter
must be perfectly vertical in order to work properly. Huge oversight on my part when I made the velocity smoothing function. I'll try to correct it for later versions.
There is also a range limit due to grounded aircraft shaking from floating point errors as the player's aircraft gets further away. I don't know what that limit is since it is highly situational. Just be wary that vibrations can cause the receiver
to flicker and show inaccurate symbols.
For the best results, spawn the transmitter within 20 km of the worlds origin and stay within 10 km to reduce letter flickering. I have some methods in mind to increase this in the future.
Future Developments--------------------
I plan to make another technology demonstrator where phrases can be sent to a receiving aircraft in order to trigger an event. It will most likely be something simple, such as moving a piston or activating a detacher.
Ok see y'all in 6 months.
Specifications
Spotlights
- IzzyIA 1 hours ago
- SuperSuperTheSylph 17 hours ago
- GeneralCorpInc 17 hours ago
- Rb2h 2 hours ago
- Berulacraft 16 hours ago
- PhantomBoltSP 2 hours ago
General Characteristics
- Created On Windows
- Wingspan 3.3ft (1.0m)
- Length 3.3ft (1.0m)
- Height 8.5ft (2.6m)
- Empty Weight 66,139lbs (30,000kg)
- Loaded Weight 66,139lbs (30,000kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 2066
Parts
- Number of Parts 12
- Control Surfaces 0
- Performance Cost 150
Damn this could be developed into a message sender to talk to squadmates or a remote autonomous UAV controller
So uhh i remember you posting this exact post 2 months earlier, why'd you deleted it?
This is awesome! Keep up the good work!
We got working transmitters before SP2, Damn