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Wireless Transmitter Demo

13.7k QuesoAirlines  one month ago
713 downloads

TL;DR: We sendin' signals, I guess?

I've really gotten into Trig these past couple of months and finally devised a way to reliably and accurately determine a targeted aircraft's position, speed, and heading.

This means specific velocities can be chosen to represent a symbol.

This demonstration includes two separate transmitters that continually broadcast a string of letters to form a message. This post features the 'A' Transmitter which can communicate with the 'B' Transmitter.


Transmitter-----------------------------------

The transmitter moves a flight computer at a constant rate of speed. Rates can be mapped and to specific symbols and then displayed via a look up table.


Receiver---------------------------------------

The receiver uses trigonometry to find the targeted transmitter's velocity. It achieves this by calculating the target's position based on the target heading, target elevation and total distance.


Applications----------------------------------

A practical application of this technology is controlling another vehicle indirectly. A spawned vehicle could receive a signal and perform a specific task based on the symbol it is receiving. Basically, very rudimentary RC planes could be created with spawned vehicles.

Aircraft can passively use a receiver to identify a selected ground targets type by observing the range of symbols caused by its vibration. This is possible because most stationary ground targets move slightly due to floating point errors in their position.


It is not a bug, its a feature


Limitations------------------------------------

This system can only work if the body of transmitter is not moving. This limits it to stay stationary.

Additionally, the transmitter must be perfectly vertical in order to work properly. Huge oversight on my part when I made the velocity smoothing function. I'll try to correct it for later versions.

There is also a range limit due to grounded aircraft shaking from floating point errors as the player's aircraft gets further away. I don't know what that limit is since it is highly situational. Just be wary that vibrations can cause the receiver to flicker and show inaccurate symbols.

For the best results, spawn the transmitter within 20 km of the worlds origin and stay within 10 km to reduce letter flickering. I have some methods in mind to increase this in the future.

Future Developments--------------------

I plan to make another technology demonstrator where phrases can be sent to a receiving aircraft in order to trigger an event. It will most likely be something simple, such as moving a piston or activating a detacher.

Ok see y'all in 6 months.

Spotlights

General Characteristics

  • Created On Windows
  • Wingspan 3.3ft (1.0m)
  • Length 3.3ft (1.0m)
  • Height 8.5ft (2.6m)
  • Empty Weight 66,139lbs (30,000kg)
  • Loaded Weight 66,139lbs (30,000kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 2066

Parts

  • Number of Parts 12
  • Control Surfaces 0
  • Performance Cost 150
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  • Profile image
    9,399 dabestsock

    @QuesoAirlines it so cool

    20 days ago
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    @dabestsock I was bored

    20 days ago
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    9,399 dabestsock

    @QuesoAirlines what's the point of this
    It's cool but I don't know why it's a thing

    20 days ago
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    I can't use it

    23 days ago
  • Profile image

    How in the hell did you do that.... why? For what purpose? Science is suppose

    24 days ago
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    486 poultry

    67 upvotes lmao

    one month ago
  • Profile image
    2,358 Aeromax

    We got data link. Woo hooo!

    one month ago
  • Profile image
    1,206 Weisbrich

    Woah

    one month ago
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    7,221 11qazxc

    Here i have similar transceiver on dynamic platform, it's PIDs are messed up but IIRC it works

    one month ago
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    comment to upvote ratio is insane

    +3 one month ago
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    30 KmanSP

    i have no idea how to use it but the concept itself is great,a work of art,engineering art

    one month ago
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    @Randomplayer that's a failure on my part tbh. I shoulda included a short video explaining how to use it.

    +1 one month ago
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    15.9k Randomplayer

    assuming by the upvote to download ratio, nobody knows how to use this lol

    one month ago
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    2,792 OrderlyHippo

    Big brain bro. The possibilities are interesting, especially online. Also, can’t you use higher “speeds” for floating point errors and more accurate transmissions?

    one month ago
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    Can this be used to trashtalk an enemy during a dogfight, enraging them and turning them into a more competent dogfighter?

    +4 one month ago
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    16.2k Johnnyynf

    honestly I think this should be a default part in SP2

    +2 one month ago
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    14.7k Rb2h

    Damn this could be developed into a message sender to talk to squadmates or a remote autonomous UAV controller

    one month ago
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    7,887 DecallViper

    So uhh i remember you posting this exact post 2 months earlier, why'd you deleted it?

    +1 one month ago
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    This is awesome! Keep up the good work!

    one month ago
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    We got working transmitters before SP2, Damn

    one month ago