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Simple softbody demonstrator

17.3k Johnnyynf  3 months ago
3,524 downloads
Auto Credit Based on Johnnyynf's soft structure demonstrator

Jelly car
my suggestion to SP2 wish list
I was gonna have a more built version of this but it didn't work as well
My guess is the internal part occluding with one another thus not compress as well as this.
gif

How it works is by attaching parts only through controlbase. The controlbase itself have 3 rotational axis and 1 telescopic axis enabnled. While Using positionalSpring setting to give it certain spring rate

crash interior

Also pretty cool is I have to have a sort of steer correction such as Easy drift system by AtomicCyclone to counter the steering caused by chassis flex

To why this particular build couldn't stay crumbled, my guess is because it's simple spring response and no way to do range of elastic/plastic response, i.e. when compress to a certain range the spring would fail and thus couldn't bounce back.

Spotlights

General Characteristics

  • Predecessor soft structure demonstrator
  • Successors 2 airplane(s)
  • Created On Windows
  • Wingspan 5.3ft (1.6m)
  • Length 12.1ft (3.7m)
  • Height 4.5ft (1.4m)
  • Empty Weight 2,999lbs (1,360kg)
  • Loaded Weight 3,167lbs (1,436kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 1849

Parts

  • Number of Parts 199
  • Control Surfaces 0
  • Performance Cost 1,133
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  • Profile image
    394 stroller

    more like jelly body

    2 months ago
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    6,246 Offroadman67

    I hope that this will be further worked on, i would love to see more softbody physics on sp.

    3 months ago
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    17.3k Johnnyynf

    @bjac0 potentially doable if there's positional output from control base. Alternative would be a bunch of springs and hinge rotator to output variable, potentially doable, but would be pretty messy, partcount and all the part squeezed together

    3 months ago
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    58.1k bjac0

    I wonder if it'd be possible to simulate permanent deformation by using some ft magic + joystick input parameters

    3 months ago
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    357k WinsWings

    Very thoughtful - nice job

    3 months ago
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    17.8k SilverStar

    Great innovation

    3 months ago
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    33.8k 32

    @Johnnyynf yeah you're probably right

    3 months ago
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    Jelly

    3 months ago
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    17.3k Johnnyynf

    @32
    In-game magnet are probably too finicky to implement, because i believe it need collision to work, kinda nogo in the structure that need to crumble

    +1 3 months ago
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    52.0k CaptainNoble

    We need this and I'm a huge advocate

    3 months ago
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    33.8k 32

    @Offroadman67 magnets 🧠

    3 months ago
  • Profile image
    6,246 Offroadman67

    It needs something to get caught on. It would not be so jelly like if it had a mechanism that would hold the joysticks in place after crashing.

    3 months ago
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    we got beamNG in simpleplanes before GTA VI

    someone has to make a pigeon version of this

    3 months ago
  • Profile image

    SimpleNGplane

    +3 3 months ago
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    @MonsNotTheMonster r/BeatMeToIt

    +1 3 months ago
  • Profile image
    30.2k TheRLAF

    Boioioioioioioing

    3 months ago
  • Profile image

    @KSB24 FLAN(dre)

    +1 3 months ago
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    SimpleNG

    +2 3 months ago
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    17.3k Johnnyynf

    @KSB24 yummy

    +1 3 months ago
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    150k KSB24

    🍮 🍮 🍮

    +2 3 months ago