Jelly car
my suggestion to SP2 wish list
I was gonna have a more built version of this but it didn't work as well
My guess is the internal part occluding with one another thus not compress as well as this.

How it works is by attaching parts only through controlbase. The controlbase itself have 3 rotational axis and 1 telescopic axis enabnled. While Using positionalSpring setting to give it certain spring rate

Also pretty cool is I have to have a sort of steer correction such as Easy drift system by AtomicCyclone to counter the steering caused by chassis flex
To why this particular build couldn't stay crumbled, my guess is because it's simple spring response and no way to do range of elastic/plastic response, i.e. when compress to a certain range the spring would fail and thus couldn't bounce back.
Specifications
Spotlights
- Sm10684 one month ago
- BMilan one month ago
- DDVC one month ago
- DISHWASHER2005 one month ago
- P0LARIS one month ago
- nwa one month ago
- RobertsAerodymanics one month ago
- CaptainNoble one month ago
- dots one month ago
- KSB24 one month ago
- MonsNotTheMonster one month ago
- BYardley one month ago
General Characteristics
- Predecessor soft structure demonstrator
- Successors 2 airplane(s)
- Created On Windows
- Wingspan 5.3ft (1.6m)
- Length 12.1ft (3.7m)
- Height 4.5ft (1.4m)
- Empty Weight 2,999lbs (1,360kg)
- Loaded Weight 3,167lbs (1,436kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 1849
Parts
- Number of Parts 199
- Control Surfaces 0
- Performance Cost 1,133
more like jelly body
I hope that this will be further worked on, i would love to see more softbody physics on sp.
@bjac0 potentially doable if there's positional output from control base. Alternative would be a bunch of springs and hinge rotator to output variable, potentially doable, but would be pretty messy, partcount and all the part squeezed together
I wonder if it'd be possible to simulate permanent deformation by using some ft magic + joystick input parameters
Very thoughtful - nice job
Great innovation
@Johnnyynf yeah you're probably right
Jelly
@32
In-game magnet are probably too finicky to implement, because i believe it need collision to work, kinda nogo in the structure that need to crumble
We need this and I'm a huge advocate
@Offroadman67 magnets 🧠
It needs something to get caught on. It would not be so jelly like if it had a mechanism that would hold the joysticks in place after crashing.
we got beamNG in simpleplanes before GTA VI
someone has to make a pigeon version of this
SimpleNGplane
@MonsNotTheMonster r/BeatMeToIt
Boioioioioioioing
@KSB24 FLAN(dre)
SimpleNG
@KSB24 yummy
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