Actually, it is. You can do something along the lines of {Activate1? "<color=#colorCodeForOn>" : "<color=#colorCodeForOff>"}
The RGB color codes are the same as in the designer's paint menu (e.g. FF0000 for red).
You can adjust the alpha (transparency) in the same way, with
**{Activate1? "<alpha=#alphaForOn>" : "<alpha=#alphaForOff>"}
The alpha codes can be between #00 (full transparency) and #FF (full opacity). You can't directly change the label's emission level, but adjusting the alpha can give you a similar effect.
Edit: These codes need to go IN the label's text area (where you put whatever you want the label to say).
The cockpit displays in my HX-4 Firebird use both of these codes in various places, if you want to see them in action.
Can be done (except sounds) using existing parts (mainly fuselage blocks) and abusing labels
Would be nice in a few specific cases
This but actually a part of the game (and less buggy) would be great
More missions would be nice
Sure, but given how many different control possibilities there are, this seems rather difficult to do. Improvements are definitely still needed though (retracting gear on the runway, etc.)
I doubt we'll ever see gradients (not without super high part count things, anyway). A different color selector option could be nice though.
Someone made something that does basically this using FT and jet engines (it holds the vehicle perfectly in position by cancelling out velocity in all directions), but I can't find it at the moment.
That's pretty much exactly why the "Restart Here" button exists, because if you're on the ground long enough to mount more weapons, you're probably on the ground long enough for someone to plug in a fuel hose.
I played with the music on for long enough that it's a source of nostalgia for me, but nowadays I generally just have Spotify running in the background.
@SilverStar Updated slightly to be a little more metallic. I chose not to go fully mirror-finish to keep the difference from the labels (in particular the race numbers) from being too large.
Since the labels don't (currently) support reflections or metallic finishes, the difference between the reflectivity of the labels and the fuselage color becomes rather annoyingly noticeable when the fuselage is closer to a full mirror-finish.
If you want it to not do that, try changing the maxHeadingAngleAdjustmentRate in Overload (or add it if it's not there by default). I believe that this controls how fast the missile can turn (so when it tries to come around again, it can't turn fast enough to do so).
Hmmm... not sure I'll have time to enter this, but I have a few questions.
1. Does the vehicle need to be 100% original, or can it be based on someone else's (with appropriate credit, of course)?
2. Are wheels mandatory?
3. Does the vehicle have to be in full contact with the ground? (E.g., would a hovercraft or something be considered a "ground vehicle")
@ReinMcDeer Good idea, though right now I'm focusing more on stock-ish Mustangs since they can all have pretty much the same flight characteristics and therefore be kind of competitive against each other (plus I'm still working on figuring out how to do the modified canopy and turtledeck of some of the less-stock racers yet). I'll definitely keep it in mind though!
I'm not entirely sure whether you're talking about single player or multiplayer, but...
For single player, you can disable AI aircraft spawns in the game settings (Game Settings -> AI Air Traffic -> None), and for multiplayer, I'd suggest checking out this.
simply get shorter
It's that easy!
+2I'd actually vote against this, because I rather doubt that the "next" fighter jet is going to be a worthy successor to the Mustang title.
Also it wouldn't be made by NAA so :(
+2I believe there's a mod for a fuel truck somewhere. A flying boom-type tanker (and associated hardware) would definitely be cool though.
As a side note, the current probe-and-drogue tanker is based on an Airbus A400M, not a C-130.
+2Actually, it is. You can do something along the lines of
{Activate1? "<color=#
colorCodeForOn>" : "<color=#colorCodeForOff>"}The RGB color codes are the same as in the designer's paint menu (e.g. FF0000 for red).
You can adjust the alpha (transparency) in the same way, with
**{Activate1? "<alpha=#
alphaForOn>" : "<alpha=#alphaForOff>"}The alpha codes can be between #00 (full transparency) and #FF (full opacity). You can't directly change the label's emission level, but adjusting the alpha can give you a similar effect.
Edit: These codes need to go IN the label's text area (where you put whatever you want the label to say).
The cockpit displays in my HX-4 Firebird use both of these codes in various places, if you want to see them in action.
+2@WinsWings @Zaineman Glad to help!
+2- Here
- Can be done (except sounds) using existing parts (mainly fuselage blocks) and abusing labels
- Would be nice in a few specific cases
- This but actually a part of the game (and less buggy) would be great
- More missions would be nice
- Sure, but given how many different control possibilities there are, this seems rather difficult to do. Improvements are definitely still needed though (retracting gear on the runway, etc.)
- I doubt we'll ever see gradients (not without super high part count things, anyway). A different color selector option could be nice though.
- Someone made something that does basically this using FT and jet engines (it holds the vehicle perfectly in position by cancelling out velocity in all directions), but I can't find it at the moment.
+2All you do is
+2What exactly do you mean by "crossing the ground"? I've completed that mission several times without any difficulties.
+2@SimpleTankers Alternatively, OV-10 but an airliner
+2@ColonelCanada Wait your gas is $1.89? H o w.
Mine's currently $4.65 (but it was up to $5.57 a month or two ago, and the pre-COVID average was something like $3.29).
Four and a half bucks a gallon is not fun, let me tell you.
+2In your opinion, what is the most useful/effective weapon in the game?
+2(edited)
Congratulations!
+2The Garg has arisen!
+2@ColonelCanada Yeah, I remember seeing that too a while back. Don't remember which update it was for though (might have been around v1.10)
+2frantically dialing my local SkyWolf representative
+2In a neat coincidence, I officially passed my Eagle Scout board of review while working on the nose of God and Country last week!
(Not, like, at the exact same time, but same day)
+2Glad to hear you're still with us!
+2Honestly?
More than like eight trees would be kinda nice. Maybe a forest somewhere.
+2My mind is blown every time I watch the launch sequence. Incredible!
+2That's pretty much exactly why the "Restart Here" button exists, because if you're on the ground long enough to mount more weapons, you're probably on the ground long enough for someone to plug in a fuel hose.
+2There is one. On the right side of the black bar at the top (where it says "Notifications"), there's a "Mark All Read" button.
+2@ReinMcDeer
+2@asteroidbook345 (I'm assuming saying "Bananas rotat e" counts as asking for a tag)
@MrCOPTY And then there's me:
+23637 points away from 10K,
Only whips out calculator 243 more upvotes to go!
I played with the music on for long enough that it's a source of nostalgia for me, but nowadays I generally just have Spotify running in the background.
+2@SilverStar Updated slightly to be a little more metallic. I chose not to go fully mirror-finish to keep the difference from the labels (in particular the race numbers) from being too large.
Since the labels don't (currently) support reflections or metallic finishes, the difference between the reflectivity of the labels and the fuselage color becomes rather annoyingly noticeable when the fuselage is closer to a full mirror-finish.
+2@Anthony747800 Already working on a few different versions of it, I'll post them when I get back in a few weeks.
+2@BeastHunter -. . ...- . .-. --. --- -. -. .- .-.. . - -.-- --- ..- -.. --- .-- -.
+2If you want it to not do that, try changing the
+2maxHeadingAngleAdjustmentRatein Overload (or add it if it's not there by default). I believe that this controls how fast the missile can turn (so when it tries to come around again, it can't turn fast enough to do so).It's like
the same
except it's all hecked up
+2Hmmm... not sure I'll have time to enter this, but I have a few questions.
+21. Does the vehicle need to be 100% original, or can it be based on someone else's (with appropriate credit, of course)?
2. Are wheels mandatory?
3. Does the vehicle have to be in full contact with the ground? (E.g., would a hovercraft or something be considered a "ground vehicle")
T
+2hee hee hoo hoo here we go again
+2Very nice!
Which map are you using, by the way?
+2Wait, we can see other peoples' labels now? Awesome!
+2@ReinMcDeer Good idea, though right now I'm focusing more on stock-ish Mustangs since they can all have pretty much the same flight characteristics and therefore be kind of competitive against each other (plus I'm still working on figuring out how to do the modified canopy and turtledeck of some of the less-stock racers yet). I'll definitely keep it in mind though!
+2@DerVito Ah, so it is! Thanks!
+2Glad to hear it!
+2@MrCarrot Can't say I have, no.
@BeastHunter Hol up you stick our cute little rovers in the refrigerator?
+2I mean... do you want it to glow in the dark?
+2@OnlyRealCarrot ._.
+2@SheriffHackdogMCPE It goes skiing
+2@MikeL32 Awesome! Glad I was able to help!
+2Try setting the mass of everything connected to the piston (e.g. the moving part of the canopy) to 0. Should help at least somewhat.
+2You can also set the prop pitch input to
+2ActivateX(and then invert it if necessary)@Clarinet Interesting, I don't seem to have any problems with it (regardless of speed or physics setting). Try removing the refuel drogue, perhaps?
+2I'm not entirely sure whether you're talking about single player or multiplayer, but...
For single player, you can disable AI aircraft spawns in the game settings (Game Settings -> AI Air Traffic -> None), and for multiplayer, I'd suggest checking out this.
+2RIP multiplayer
+2T on the firetruck
Ayy I'm in the first picture
Kind of cursed but also weirdly cool. Nice!
+2SimplePlanes but low FOV
+2