28.4k HuskyDynamics01 Comments

  • Big, Heavy And Armored [Teaser] 3.3 years ago

    T

    +2
  • How should I resolve Canon Printer Offline? 3.3 years ago

    hee hee hoo hoo here we go again

    +2
  • GAZ 69 3.3 years ago

    Very nice!

    Which map are you using, by the way?

    +2
  • Multiplayer Mod Patch 0.16 3.3 years ago

    Fixed static labels on other player crafts

    Wait, we can see other peoples' labels now? Awesome!

    +2
  • [Teaser] Two More Race Mustangs 3.3 years ago

    @ReinMcDeer Good idea, though right now I'm focusing more on stock-ish Mustangs since they can all have pretty much the same flight characteristics and therefore be kind of competitive against each other (plus I'm still working on figuring out how to do the modified canopy and turtledeck of some of the less-stock racers yet). I'll definitely keep it in mind though!

    +2
  • Strv 81 "Primo Victoria" 3.3 years ago

    @DerVito Ah, so it is! Thanks!

    +2
  • I got help. 3.3 years ago

    Glad to hear it!

    +2
  • What else do y’all play? 3.3 years ago

    @MrCarrot Can't say I have, no.


    @BeastHunter Hol up you stick our cute little rovers in the refrigerator?

    +2
  • Should I or should I not? 3.3 years ago

    I mean... do you want it to glow in the dark?

    +2
  • SimplePlanes names if they were animals 3.3 years ago

    @OnlyRealCarrot ._.

    +2
  • LC-130 flew over me 3.3 years ago

    @SheriffHackdogMCPE It goes skiing

    +2
  • Activate Detacher with FireWeapons? 3.3 years ago

    @MikeL32 Awesome! Glad I was able to help!

    +2
  • Activate Detacher with FireWeapons? 3.3 years ago

    Try something like ((SelectWeapon = Weapon 1) ? FireWeapons : 0).

    That should make it so that if Weapon 1 is selected, the door will be blown off when it is fired.

    +2
  • Why the piston part connection is so "unstable" ? How can i fix it. 3.3 years ago

    Try setting the mass of everything connected to the piston (e.g. the moving part of the canopy) to 0. Should help at least somewhat.

    +2
  • Thrust reversal 3.3 years ago

    You can also set the prop pitch input to ActivateX (and then invert it if necessary)

    +2
  • Husky HX-4 Firebird Mk.V 3.3 years ago

    @Clarinet Interesting, I don't seem to have any problems with it (regardless of speed or physics setting). Try removing the refuel drogue, perhaps?

    +2
  • Please add a necessary feature. 3.3 years ago

    I'm not entirely sure whether you're talking about single player or multiplayer, but...

    For single player, you can disable AI aircraft spawns in the game settings (Game Settings -> AI Air Traffic -> None), and for multiplayer, I'd suggest checking out this.

    +2
  • multiplayer (again) 3.3 years ago

    RIP multiplayer
    T on the firetruck
    Ayy I'm in the first picture

    +2
  • SimplePlanes But It’s A Movie That’s Ultra Dramatic 3.3 years ago

    SimplePlanes but low FOV

    +2
  • How not to explode in WW2 3.4 years ago

    @OldBomber Not likely, as bombs generally go off if they get hit at all, regardless of their health.

    +2
  • So I guess this is the end of the road for me then... 3.4 years ago

    We'll miss ya. I've loved messing around with all your builds these past several years.

    +2
  • Chinook CH47F Gunship [Republic of China] 3.4 years ago

    @realSavageMan Here's a quick explanation of how to control the guns with a camera. The camera has "Look Pitch" and "Look Yaw" variable output options, so you set those to something (maybe "Pitch1" and "Yaw1" or something). Then, you set the gun's rotator inputs to those variables.


    Two important things to note, though. You'll need to mess with the rotator speed, range, and input limits (to keep them from trying to turn all the way around and through things), and the camera can't really be attached to the gun itself, which is why this type of control generally works better for turrets than door guns.

    +2
  • Y E S Details.png 3.4 years ago

    Details? Yes
    Part count? Yes

    My laptop catching fire?

    Yes

    +2
  • Did you ever hear the tragedy of Darth Plagueis the Wise? 3.4 years ago

    @DeveloperKorzalerke Fastest upvote in the west

    +2
  • Which Vehicle Logo and name is Not legal 3.4 years ago

    @SheriffHackdogMCPE I don't think it was specifically Jundroo. Hando also had a hand in shutting down development on a HandoJet project for FlightGear several years back, I believe.

    +2
  • misclick leads to misfortune 3.4 years ago

    rip

    +2
  • Suggestion the 2nd 3.4 years ago

    Literally not possible unless you want the mobile device in question to turn into a small thermonuclear weapon... instantaneously.

    +2
  • The SimplePlanes Movie is not cancelled! 3.4 years ago

    You know what


    T

    +2
  • If you think about it... 3.4 years ago

    I used to do a funky dark teal (probably five years ago now), but I've since switched to either some base color with blue accents or white/silver/red for most of mine.

    +2
  • "Happy time (not) when u are Making an airplane" 3.4 years ago

    The whole thing is centered at X=0.0002 for absolutely no reason whatsoever and defies all attempts to correct it


    Definitely not me right now.

    +2
  • Report post box but it hates windmills now 3.4 years ago

    @ColonelCanada A brilliant, but flawed, deduction. In the course of your reasoning, you have overlooked the fact that there are, in fact, two convoys, one on Krakabloa and one on Maywar, a fact that you could not have known as you do not have Maywar yourself. This would result in a total of five targets, rather than the four that were specified. More thinking is required.

    +2
  • Question 3.4 years ago

    Generally the simplest way to do this is to shrink your control surfaces so they can exert less force on the aircraft.

    +2
  • Installing Mods on Linux 3.4 years ago

    If you have an AircraftDesigns folder inside /Jundroo/SimplePlanes, you should* be able to manually download and then copy/paste downloaded aircraft there.

    Theoretically you could do the same with mods but in the Mods folder instead of AircraftDesigns.


    Disclaimer: I do not use Linux and have never tried this before, so I really have no idea if this will work or not.

    +2
  • Rocket-Propelled Shovel 3.4 years ago

    @Dathcha This is also true for a regular RPG

    +2
  • Multiple inputs on rotators 3.4 years ago

    There's a few ways to do this, but the simplest would be Brake|Activate5 (that's the vertical bar character, not a lowercase L). clamp01(Brake + Activate5) is another way to do this, but it behaves a little differently.

    +2
  • Parachute 3.4 years ago

    I had to do this just last week, actually.
    smooth(yourActivationGroup,1/timeDelay)

    For example, smooth(Activate7,1/4) gives a four-second delay after AG 7 is turned on

    +2
  • Turn Down Part Sound (Solved) 3.4 years ago

    Try changing the input min/max for the engine from -1 and 1 to -0.1 and 0.1, respectively. Then multiply the engine power by 10.

    Should give you pretty much the same engine response, but a bit quieter (since the engine is only revving up to 10% instead of 100%). Also works on jet engines.

    +2
  • [controversial title] 3.4 years ago

    [sarcastic yet witty response]

    +2
  • Jundroo 10th Anniversary Wallpaper 3.4 years ago

    @IceCraftGaming It's called "Aldo the Apache". Here's a link.

    I got the Jundroo logo off of the merch page

    +2
  • [Help Needed] Helicopter isn't going as fast as i'd hope 3.5 years ago

    Try making it a bit heavier. I added some weight to the bottom of the fuselage to make the helicopter weigh about 1,700 pounds, and it reaches up to 60 knots at only 10 degrees of pitch.

    +2
  • Pigpen Spin Recovery Tutorial 2 days ago

    And to Mr. @Graingy, because I know you'll most likely read this as well, I will unblock you in a few days (i.e. when the site lets me) once you've had the chance to cool down. I do not wish to silence you or prohibit discussion (though said discussion is better held somewhere other than here, for obvious reasons), but your jubilant support of murder and, as you carefully avoided terming it, a genocide of the people you so vehemently disagree with is simply not something which I will tolerate in the limited space that I have control over. Know that your hatred is not mutual, and I hope that you are willing to sit down and talk at some point.


    If you're interested in having an open, non-antagonistic 2-way discussion, let me know. I can send you my Discord contact information if you would prefer to have it in private. I don't seek to fight you, just to have a genuine conversation about why we each believe the things that we do.

    If you're not interested, or if you would plan to use such channels (and/or further communications on this site) for continued aggression, threats, and general outpourings of hatred, or to turn it into some kind of competition instead of having an open conversation, save yourself the energy. Pretend you're a B-52 pilot, shut down a couple of engines, get up out of your seat, stretch your legs, and go make a sandwich or something. You'll feel better afterwards, and we don't ever have to exchange words again.

    Let me know which option you would prefer.

    +1
  • Pigpen Spin Recovery Tutorial 2 days ago

    @XM803ENJOYER46
    Unfortunately, you've discovered one of the biggest problems with social media (which, let's be honest, this site basically is at this point): the ability to just shout emotions into the void and remain comfortably anonymous, and to conveniently shut up anyone who doesn't echo you, if you so choose. There's nothing to say how genuine someone is or isn't being, and as such everything gets taken at face value. Like, for instance, how we now see that a certain someone would apparently be perfectly happy - overjoyed, even - if you, I, and half of the country were found dead in the street tomorrow morning for any of the relevant reasons which may apply to either of us.

    That's very blunt, even for me, but I think you'll find that it's not inaccurate, at least as far as we'll ever know. I certainly hope it's not true, but unfortunately it's the way that the individual in question has chosen to express themselves, and that's all we get to go off of.

    Let me be clear. Words are not violence. They can incite it, as we have seen all too well in the past several years in particular, but that's not the same thing. Sadly, though, violence is increasingly chosen as an alternative to words. There is no honor, no morality, no justification for that decision. It is born out of pure hatred and the vile, wicked belief that simply eliminating the person responsible instead of addressing and arguing with their words like a human being - as Charlie dedicated his life to doing - is somehow an acceptable alternative. The goal of such violence is not to bring about resolution, but to intimidate the opponent into silence for fear of their own lives.

    The trap we (everyone, on all sides of the aisle) must avoid above all else is the temptation to respond in kind. Anger is understandable - expected, even - but we must take care not to let that anger blind us. Just as murder cannot lead to resolution, vengeance cannot lead to justice - not to mention that it would prove them right. We as humans have been given the gifts of reasoning, intellectual discussion, and understanding among and between one another, and abandoning these gifts for the trap of blind wrath makes us no better than mere animals. Do not repay evil with evil; vengeance is not ours to exact. Think, speak, and act accordingly, even when the same is not returned to you.

    +1
  • this is what happens when you've been playing since 2014 3 days ago

    @Graingy Nah, don't worry about it. It's an old joke a buddy of mine told me after his stint in the National Guard ended. You ever heard the one with the pair of Stratofortress engines? It's quite similar to that, but a little less direct. I'd explain it, but it wouldn't be funny anymore.

    Do try and keep better track of who's who in the future, though. That sort of confusion is a bad habit to get into, and there's a lot of foolish and fruitless things that can come about as a result.

    +1
  • I have an idea! 8 days ago

    Yeah, community accounts are not good. They have been tried before, and the results have always been the same: someone gets in there and posts something bad, and then nobody knows who it was because nobody knows who is in the account at any given time, so it just gets deleted anyway.

    +1
  • Don't power down your PC's yall! Jundroo Definitely Don't! 9 days ago

    Elaborate, if you would.

    +1
  • 1 orbit more around the sun 19 days ago

    @Graingy precisely like that yes

    +1
  • I am resigning… 29 days ago

    @NTH Good thing literally every single staff member still has either a phone or a radio in case of emergencies.

    +1
  • I am resigning… 29 days ago

    kids at school actually having to pay attention and interact with their teachers and each other instead of staring at their magic light bricks all day? truly tragic...

    +1