28.2k HuskyDynamics01 Comments

  • Calling any dev, i may quit simpleplanes. 2.8 years ago

    The devs have zero control over what ads are shown on the website.

    sales pitch voice
    However, you can, by using an adblock! (I personally use uBlock Origin, and I get zero ads on here. It also seems to block them on YouTube and Spotify, at least most of the time).

    +2
  • Building Guide 2.8 years ago

    Stage 5.5
    Add the structural wings now because I've been working on this thing for a week and a half and I want to see it fly dang it

    +2
  • Dose It Work Or Not Amarose Skin Tag Remover? 2.8 years ago

    @IICXLVIICDLXXXIIIDCXLVII @IceCraftGaming

    skin't

    +2
  • How to Calculate the range of Aircraft that we made? 2.8 years ago

    Well, there's a few ways. You can spawn in something stationary as an AI, start next to it, and fly until you run out of gas, then check how far you are from it (works because the Air-to-Air radar does not have the 10-mile range limit of the Air-to-Ground mode).

    Alternatively (if, for example, you're making something that has a very long range), you can fly until your fuel drops by a certain percentage, 10% for example. If you can find the distance you travel with a certain percentage of fuel, you can easily calculate the approximate total range of the aircraft.

    +2
  • Dose It Work Or Not Amarose Skin Tag Remover? 2.8 years ago

    skin

    remover

    +2
  • Tall problems 2.8 years ago

    simply get shorter

    It's that easy!

    +2
  • Sign the petition 2.9 years ago

    I'd actually vote against this, because I rather doubt that the "next" fighter jet is going to be a worthy successor to the Mustang title.


    Also it wouldn't be made by NAA so :(

    +2
  • Can we have a new Tanker and Truck Tanker? 2.9 years ago

    I believe there's a mod for a fuel truck somewhere. A flying boom-type tanker (and associated hardware) would definitely be cool though.


    As a side note, the current probe-and-drogue tanker is based on an Airbus A400M, not a C-130.

    +2
  • How to change text color with an input? 2.9 years ago

    Actually, it is. You can do something along the lines of
    {Activate1? "<color=#colorCodeForOn>" : "<color=#colorCodeForOff>"}
    The RGB color codes are the same as in the designer's paint menu (e.g. FF0000 for red).


    You can adjust the alpha (transparency) in the same way, with
    **{Activate1? "<alpha=#alphaForOn>" : "<alpha=#alphaForOff>"}
    The alpha codes can be between #00 (full transparency) and #FF (full opacity). You can't directly change the label's emission level, but adjusting the alpha can give you a similar effect.


    Edit: These codes need to go IN the label's text area (where you put whatever you want the label to say).


    The cockpit displays in my HX-4 Firebird use both of these codes in various places, if you want to see them in action.

    +2
  • XML Question: How may I stop an engine after a certain period 2.9 years ago

    @WinsWings @Zaineman Glad to help!

    +2
  • My current suggestions for the game 2.9 years ago

    1. Here
    2. Can be done (except sounds) using existing parts (mainly fuselage blocks) and abusing labels
    3. Would be nice in a few specific cases
    4. This but actually a part of the game (and less buggy) would be great
    5. More missions would be nice
    6. Sure, but given how many different control possibilities there are, this seems rather difficult to do. Improvements are definitely still needed though (retracting gear on the runway, etc.)
    7. I doubt we'll ever see gradients (not without super high part count things, anyway). A different color selector option could be nice though.
    8. Someone made something that does basically this using FT and jet engines (it holds the vehicle perfectly in position by cancelling out velocity in all directions), but I can't find it at the moment.

    +2
  • Image not working 2.9 years ago

    All you do is ![](ImageURLGoesHere)

    +2
  • [BUG FOUND] 2.9 years ago

    What exactly do you mean by "crossing the ground"? I've completed that mission several times without any difficulties.

    +2
  • Sukhoi Su-80 2.9 years ago

    @SimpleTankers Alternatively, OV-10 but an airliner

    +2
  • X99STRIKER Exposed 2.9 years ago

    @ColonelCanada Wait your gas is $1.89? H o w.

    Mine's currently $4.65 (but it was up to $5.57 a month or two ago, and the pre-COVID average was something like $3.29).

    Four and a half bucks a gallon is not fun, let me tell you.

    +2
  • Ask a question about simpleplanes! [read desc!] 2.9 years ago

    In your opinion, what is the most useful/effective weapon in the game?
    (edited)

    +2
  • Got my Private Pilot License! 2.9 years ago

    Congratulations!

    +2
  • Gargantuan Leviathan 2.9 years ago

    The Garg has arisen!

    +2
  • Are any updates scheduled soon or at all? 2.9 years ago

    @ColonelCanada Yeah, I remember seeing that too a while back. Don't remember which update it was for though (might have been around v1.10)

    +2
  • SkyWolf didn’t invent the business jet, we simply made it better. 2.9 years ago

    frantically dialing my local SkyWolf representative

    +2
  • [Teaser] Bombs Away! 2.9 years ago

    In a neat coincidence, I officially passed my Eagle Scout board of review while working on the nose of God and Country last week!

    (Not, like, at the exact same time, but same day)

    +2
  • I am alive (well sorta) 2.9 years ago

    Glad to hear you're still with us!

    +2
  • Map suggestions (put down any island suggestions in here) 2.9 years ago

    Honestly?

    More than like eight trees would be kinda nice. Maybe a forest somewhere.

    +2
  • CTX-09 Monarch Coastal-Defence System 3.0 years ago

    My mind is blown every time I watch the launch sequence. Incredible!

    +2
  • refueling/reloading system 3.0 years ago

    That's pretty much exactly why the "Restart Here" button exists, because if you're on the ground long enough to mount more weapons, you're probably on the ground long enough for someone to plug in a fuel hose.

    +2
  • Devs. Please listen. 3.0 years ago

    There is one. On the right side of the black bar at the top (where it says "Notifications"), there's a "Mark All Read" button.

    +2
  • 300 Points Away From Platinum!!!!!! 3.0 years ago

    @MrCOPTY And then there's me:
    3637 points away from 10K,
    Only whips out calculator 243 more upvotes to go!

    +2
  • Anyone else who played SimplePlanes while turned the music/BGM off? 3.0 years ago

    I played with the music on for long enough that it's a source of nostalgia for me, but nowadays I generally just have Spotify running in the background.

    +2
  • Variables help needed 3.1 years ago

    Custom switches are pretty simple, actually. Just set the inputId of the switch to something (Engine1, for example), and then set the activation group for the engine's throttle input to the same thing. Alternatively, you could set the engine's throttle input to something like (Engine1*0.05)+(Throttle*0.95) to have the engine idle at 5% thrust when the switch is on and throttle is at 0.

    Custom engine startup is quite a bit more complicated and requires custom variables, so even though I know of a way to do it, I'll let someone more qualified explain that.

    +2
  • North American P-51D Mustang Race 2 "Goldfinger" 3.1 years ago

    @SilverStar Updated slightly to be a little more metallic. I chose not to go fully mirror-finish to keep the difference from the labels (in particular the race numbers) from being too large.

    Since the labels don't (currently) support reflections or metallic finishes, the difference between the reflectivity of the labels and the fuselage color becomes rather annoyingly noticeable when the fuselage is closer to a full mirror-finish.

    +2
  • North American P-51D Mustang Race 2 "Goldfinger" 3.1 years ago

    @Anthony747800 Already working on a few different versions of it, I'll post them when I get back in a few weeks.

    +2
  • Confessing Some Feelings About This Community 3.1 years ago

    @BeastHunter -. . ...- . .-. --. --- -. -. .- .-.. . - -.-- --- ..- -.. --- .-- -.

    +2
  • a small oversight 3.1 years ago

    If you want it to not do that, try changing the maxHeadingAngleAdjustmentRate in Overload (or add it if it's not there by default). I believe that this controls how fast the missile can turn (so when it tries to come around again, it can't turn fast enough to do so).

    +2
  • Parts hud 3.1 years ago

    It's like
    the same

    except it's all hecked up

    +2
  • Car durability challenge 3.1 years ago

    Hmmm... not sure I'll have time to enter this, but I have a few questions.
    1. Does the vehicle need to be 100% original, or can it be based on someone else's (with appropriate credit, of course)?
    2. Are wheels mandatory?
    3. Does the vehicle have to be in full contact with the ground? (E.g., would a hovercraft or something be considered a "ground vehicle")

    +2
  • Big, Heavy And Armored [Teaser] 3.1 years ago

    T

    +2
  • How should I resolve Canon Printer Offline? 3.1 years ago

    hee hee hoo hoo here we go again

    +2
  • GAZ 69 3.1 years ago

    Very nice!

    Which map are you using, by the way?

    +2
  • Multiplayer Mod Patch 0.16 3.1 years ago

    Fixed static labels on other player crafts

    Wait, we can see other peoples' labels now? Awesome!

    +2
  • [Teaser] Two More Race Mustangs 3.1 years ago

    @ReinMcDeer Good idea, though right now I'm focusing more on stock-ish Mustangs since they can all have pretty much the same flight characteristics and therefore be kind of competitive against each other (plus I'm still working on figuring out how to do the modified canopy and turtledeck of some of the less-stock racers yet). I'll definitely keep it in mind though!

    +2
  • Strv 81 "Primo Victoria" 3.1 years ago

    @DerVito Ah, so it is! Thanks!

    +2
  • I got help. 3.1 years ago

    Glad to hear it!

    +2
  • What else do y’all play? 3.1 years ago

    @MrCarrot Can't say I have, no.


    @BeastHunter Hol up you stick our cute little rovers in the refrigerator?

    +2
  • Should I or should I not? 3.1 years ago

    I mean... do you want it to glow in the dark?

    +2
  • SimplePlanes names if they were animals 3.1 years ago

    @OnlyRealCarrot ._.

    +2
  • LC-130 flew over me 3.1 years ago

    @SheriffHackdogMCPE It goes skiing

    +2
  • Activate Detacher with FireWeapons? 3.1 years ago

    @MikeL32 Awesome! Glad I was able to help!

    +2
  • Activate Detacher with FireWeapons? 3.1 years ago

    Try something like ((SelectWeapon = Weapon 1) ? FireWeapons : 0).

    That should make it so that if Weapon 1 is selected, the door will be blown off when it is fired.

    +2
  • Why the piston part connection is so "unstable" ? How can i fix it. 3.1 years ago

    Try setting the mass of everything connected to the piston (e.g. the moving part of the canopy) to 0. Should help at least somewhat.

    +2
  • Thrust reversal 3.1 years ago

    You can also set the prop pitch input to ActivateX (and then invert it if necessary)

    +2