LAN stands for Local Area Network, and the way computers connect over any such network is with IP addresses, they will just be LAN IPs instead of global, and that can already be done with the current version of MP.
This does not inherently improve performance, just you probably won't have as many people connected (and network lag should be far less), however when I tried building for Android, I could not even connect to my local server, it simply didn't function.
It is most likely possible to fix this somehow, but debugging something like this on Android is a massive pain (PC MP is already much more difficult to debug than my other mods, and Android is always harder to debug) , and only people with some of the latest flagship devices would really be able to run it anyway...
@FeiWu Users are warned for strikes.
Users are banned for bannable offenses (such as collecting enough significant strikes, or severe offenses), not for any other reason.
The moderators here, though they may be human and therefore occasionally biased and imperfect, are some of the best people I know at separating their decisions from their biases.
You may keep your opinion, but it is factually incorrect. People are not banned just because they made a moderator irritated, ever.
You currently have no strikes at all, your comments here so far and profile picture will not change that, as they break no rules.
When the upload feature was first added, the site did not yet support accounts.
When accounts were added later, it was known who made some of the planes, and so they were linked to the creator's new account.
@IStoleYourMeme to my knowledge, no moderator has ever banned someone for "this sucks", or anything less.
They ban for violations of the rules which are either legal reasons, severe infractions, or violations repeated several times despite warnings.
If anyone has been unjustly banned, please contact us.
@TurtlesThatFly Yep, to update you redownload the mod. In some cases you may need to manually remove the old mod from your game files, but it shouldn't be necessary...
@jamesPLANESii imagine accusing people of misspelling words when it's inherently more efficient to write, still isn't ambiguous, is consistent across all similar words, and is actually the original Latin spelling, lol.
But also...
Imagine starting something about the spelling of a word when they're both well understood around the globe and both fairly-widely accepted as valid...
@Falkenwut The server host can already kick or ban players, by username, IP address, or both.
More admin controls such as limiting part count are in the plans, but this has pretty much fallen to the back burner lately (or perhaps off the stove entirely), due to life and stuff... as a result, I can't say whether we'll ever get to implementing them.
This should work (only did a tiny bit of testing, though. Hasn't been through my standard QA process).
Anybody that has set their icon offset may need to set it back to the default0,0,0.
You'll need to run the Unity installer again and make sure Windows build support is checked (you should be able to install it in the same location and un-check everything else, so it just installs the Windows build support on top of what you already have, instead of installing everything all over again).
You will also need Android build support if you wish to build mods for Android (as well as the Android SDK, and the JDK).
Something to do with large masses (and/or being far from the center of the design...) and Unity joints... 1.6 shipped with an XML "fix" for this, on the JointRotator.State you can add damperMultiplier="x" (usually takes rather large numbers for some reason...), and I "fixed" the CWIS here, for demonstration... you may want to play around with the values, and each rotator may need a different one (too much can slow it down significantly), so I just fixed the CWIS .
If you don't want to bother with going into the XML, @WNP78's "Overload" makes it easier :)
This appears to be due to the tiny part scale on the cannons affecting the local simulation space of the muzzle flash.
You should be able to fix it by setting flashSpace="World"
Unfortunately SimplePlanes and the mod tools are built with Unity 5.3.6, and newer versions may entirely break it. For modding SimplePlanes at this time, 5.3.6f1, as is noted on the modding wiki, is recommended (and anything else may or may not break). You can get it from the Unity archive (or through the link on that modding wiki).
@ShatteredAviation I don't know, maybe because once gold you generally have more followers and are more well-known, and featured is so people see something amazing that otherwise wouldn't really be noticed?
@asteroidbook345 Sorry, I don't recall, I'm not sure we had detachers before activation groups... if I remember where I put my ancient SP installs, I'll let you know.
Unfortunately, floating-point precision errors are inevitable in any system using floating-point numbers, which is essentially any modern personal computer, Android, iOS, Windows, or Mac.
With your joystick selected (should be automatically selected if it's the only one connected), hit the "Calibrate" button near the top.
Locate and select the incorrect input in the popup list (hopefully "throttle", but it may be labeled something else), then press the Calibrate button and follow the on-screen directions.
If that doesn't solve the problem, you can try manually adjusting the "Zero" slider.
@nadvgia I think the tools on the subreddit are out of date, sorry about that.
Your SimplePlanes game folder should have a ModTools folder with the latest mod tools package in it, usually Steam\steamapps\common\SimplePlanes\ModTools if you have it on Steam.
lol
+44This is just wrong.
+17The ULTRA plan is only $9.99 per month, not $10. Please do not spread misinformation.
For those that cannot afford $9.99 per month, we will also offer the BASIC plan at $4.99 per month, and ENHANCED for $5.99 per month.
For an explanation see the official announcement, and for more details on the different subscription tiers, please go to pre-order :)
LAN stands for Local Area Network, and the way computers connect over any such network is with IP addresses, they will just be LAN IPs instead of global, and that can already be done with the current version of MP.
+15This does not inherently improve performance, just you probably won't have as many people connected (and network lag should be far less), however when I tried building for Android, I could not even connect to my local server, it simply didn't function.
It is most likely possible to fix this somehow, but debugging something like this on Android is a massive pain (PC MP is already much more difficult to debug than my other mods, and Android is always harder to debug) , and only people with some of the latest flagship devices would really be able to run it anyway...
@FeiWu Users are warned for strikes.
Users are banned for bannable offenses (such as collecting enough significant strikes, or severe offenses), not for any other reason.
The moderators here, though they may be human and therefore occasionally biased and imperfect, are some of the best people I know at separating their decisions from their biases.
You may keep your opinion, but it is factually incorrect. People are not banned just because they made a moderator irritated, ever.
You currently have no strikes at all, your comments here so far and profile picture will not change that, as they break no rules.
+14@NOICE101 it is not. Please grow a pair, thanks :)
+11When the upload feature was first added, the site did not yet support accounts.
+11When accounts were added later, it was known who made some of the planes, and so they were linked to the creator's new account.
Diet Mt. Dew? Gross!
+9Everyone knows strawberry bubly is the finest beverage on the planet.
'i' should be capitalized when referring to oneself... Every time.
+8@IStoleYourMeme to my knowledge, no moderator has ever banned someone for "this sucks", or anything less.
They ban for violations of the rules which are either legal reasons, severe infractions, or violations repeated several times despite warnings.
If anyone has been unjustly banned, please contact us.
+8@TurtlesThatFly Yep, to update you redownload the mod. In some cases you may need to manually remove the old mod from your game files, but it shouldn't be necessary...
+7Can I get a refund and then buy them back at current prices?
+7What if I make a garden?
+7@WiiMini you left out so many important details it's not even funny.
+6Saw it coming
+6Take care, man. I look forward to seeing you back alive and well.
+6You're*
+5@TheEpicMOONHAWK in this instance "mod" is short for "moderator".
+5Hello,
+5Please stop telling everyone to upvote your posts, as this is against the website rules.
Thanks!
Thanks! We will be happy to take your hard earned money :)
+41.8th
+4@jamesPLANESii imagine accusing people of misspelling words when it's inherently more efficient to write, still isn't ambiguous, is consistent across all similar words, and is actually the original Latin spelling, lol.
+3But also...
Imagine starting something about the spelling of a word when they're both well understood around the globe and both fairly-widely accepted as valid...
Hey, FYI, that is your local IP address and other people cannot use it to connect unless they are on the same network as you.
+3People from other networks will need your public IP address to connect to the server, which you can find on https://whatismyipaddress.com/ or by searching it :)
@Falkenwut The server host can already kick or ban players, by username, IP address, or both.
+3More admin controls such as limiting part count are in the plans, but this has pretty much fallen to the back burner lately (or perhaps off the stove entirely), due to life and stuff... as a result, I can't say whether we'll ever get to implementing them.
First!
+3Experimental Fine Tuner fix:
PC/Mac: https://www.dropbox.com/s/1jf7iqda4g8uwim/FineTuner.spmod?dl=0
Android: https://www.dropbox.com/s/0l3gjdegkhtswpf/FineTuner.spmod-android?dl=0
This should work (only did a tiny bit of testing, though. Hasn't been through my standard QA process).
+3Anybody that has set their icon offset may need to set it back to the default
0,0,0
.... But it is one of those posts, that's literally the title.
+3You'll need to run the Unity installer again and make sure Windows build support is checked (you should be able to install it in the same location and un-check everything else, so it just installs the Windows build support on top of what you already have, instead of installing everything all over again).
+3You will also need Android build support if you wish to build mods for Android (as well as the Android SDK, and the JDK).
Don't do cars, drugs.
+3Something to do with large masses (and/or being far from the center of the design...) and Unity joints... 1.6 shipped with an XML "fix" for this, on the
+3JointRotator.State
you can adddamperMultiplier="x"
(usually takes rather large numbers for some reason...), and I "fixed" the CWIS here, for demonstration... you may want to play around with the values, and each rotator may need a different one (too much can slow it down significantly), so I just fixed the CWIS .If you don't want to bother with going into the XML, @WNP78's "Overload" makes it easier :)
ADD
scale="x,y,z"
TO THE PART TAG, WHEREx
IS THE WIDTH YOU WANT,y
IS THE HEIGHT YOU WANT, ANDz
IS THE LENGTH YOU WANT.Also, you'll want to set the engine's exhaust scale, since it's not relative to the engine size... and beware, scaled parts may not act as expected.
+3This is some nice elaborate conspiracy fiction, really impressive stuff, you folks should consider writing a book :)
+2Go into Settings, then Controls settings.
+2With your joystick selected (should be automatically selected if it's the only one connected), hit the "Calibrate" button near the top.
Locate and select your throttle input in the popup list, then press the Calibrate button and follow the on-screen directions.
If that doesn't solve the problem, you can try manually adjusting the "Zero" slider.
Man, I wish I had these savings when I bought these games!
+22018.4.18f1
+2This appears to be due to the tiny part scale on the cannons affecting the local simulation space of the muzzle flash.
+2You should be able to fix it by setting flashSpace="World"
Good to see you back :)
+2@Awsomur :'(
+2@Minecraftpoweer they should work about as well as they did in 1.7, but it's not guaranteed.
+2Unfortunately SimplePlanes and the mod tools are built with Unity 5.3.6, and newer versions may entirely break it. For modding SimplePlanes at this time, 5.3.6f1, as is noted on the modding wiki, is recommended (and anything else may or may not break). You can get it from the Unity archive (or through the link on that modding wiki).
+2@BaconAircraft I hope to make a new version of the limitless camera mod, but I can't guarantee when or even if I'll actually get to it, sorry :(
+2@Thefalloutplayr Exactly the same way.

No spaced between any of the non-letter characters, or in the image link.
+2@ShatteredAviation I don't know, maybe because once gold you generally have more followers and are more well-known, and featured is so people see something amazing that otherwise wouldn't really be noticed?
+2@asteroidbook345 Sorry, I don't recall, I'm not sure we had detachers before activation groups... if I remember where I put my ancient SP installs, I'll let you know.
+1@ayou2005 do I get to keep the free copy, though?
+1@ayou2005 that wouldn't be very nice :(
+1Unfortunately, floating-point precision errors are inevitable in any system using floating-point numbers, which is essentially any modern personal computer, Android, iOS, Windows, or Mac.
+1@TurtlesThatFly @Thelegitpilot13 make sure local IP/server checkbox is blank.
+1Go into Settings, then Controls settings.
+1With your joystick selected (should be automatically selected if it's the only one connected), hit the "Calibrate" button near the top.
Locate and select the incorrect input in the popup list (hopefully "throttle", but it may be labeled something else), then press the Calibrate button and follow the on-screen directions.
If that doesn't solve the problem, you can try manually adjusting the "Zero" slider.
@nadvgia I think the tools on the subreddit are out of date, sorry about that.
+1Your SimplePlanes game folder should have a
ModTools
folder with the latest mod tools package in it, usuallySteam\steamapps\common\SimplePlanes\ModTools
if you have it on Steam.@metallicplanes @cadillac1 we're working on it, should be done this week.
+1