@MAHADI jundroo are picky. Best you can do is sign up using a link from this official forum.
And don't forget that you need to have Speech skill on 100 Oh, and make sure to drink a potion of Liquid Luck and sacrifice a lamb or two ...
Profit? Perhaps
Where:
a - variable with an input of your choice
b - variable that does magik, it will approach target input (a) at the rate you set
c - sensitivity thing, when a and b get pretty close, rate at which b changes drops significantly, so c comes to counter that
d - the difference between a and b, can be set as clamp01 if f is less than 1, anyways, just tune f, 0 and 100 to your liking (each must be greater than 0)
f - can be just 1, another formula, simple modifier, its simillar to c
Pretty simple. especially if you made it like, a year ago
slerpMaximumForce, positionMaximumForce and other things under ControlBase tab support INF value.
With that joystick base would have maximum possible strength of connection. If INF applied to damper and spring the game crashes, but maybe not always INF and -INF can be put in position and rotation axis, it works fine
@ART384 Game uses two different cameras.
And reshade has a problem with that: 1 camera does not renders stuff that is too close, another one cant render things that are like out of your stretched arm reach (perhaps literrally).
Plus reshade can utilize only a single output (camera) at any time to apply effects, because of that there is a sort of blind spot in depth map.
Fine tune the effects for each shot.
@BARREND120 These buttons are not physical (ground or other builds), they retract upon activation, they accept only player input.
Buttons are cool not only for cockpit interiors.
Toggle switch with FireGuns. Upscale it, tap it while on pause...
Tada - it fires all the time, with additional FT it will fire when it is supposed to.
So... ignoreAircraftCollisions bit in every joystick base part can be set to false.
After that cannon part in the rifl works as it must, it starts to hit other crafts normally.
Btw, when magazine gets out of rifle on reload - the corresponding variables output
just values (distance? ) - at first, that looked like its an IK (Inverse Kinematics).
But the bits that control arms animations output degrees - like a FK (Forward Kinematics).
Question:
how you made that reload animation, was there some side stuff like Desmos for
that or something else?
PS: yes, i do try to make somewhat simillar stuff, but entirely relying on IK. I use a lot of flight computer parts here and there. I want to reduce their numbers because they mess connections and mirror stuff, so i'll set some of those fc's coordinates into variables by giving them an offset from local one. for example: let's say i have an fc part where the rifle is holded by hand and need positions of vertical grip and magazine in variables, corrected accordingly to gun rotation.
@SemedianIndustries Cannon projectile that is dragged around by a jet subassembly and a magnet. All downscaled to 0,0,0. Acts as a infinite missiles, optimized to work without PID-stuff to have a number of them in air at once.
Pros:
Customizable behaviour. Top-down attack trajectory, ground avoidance (or following it like a torpedo), any sort of fancy adjustments to flight performance.
No flares could save target. Only sharp turns when it gets close...
Part efficiency. A handful of parts = thousands of launches. Stock 1 missile = 1 launch (sadge).
@SemedianIndustries health goes first.
I've kinda not doing so well right now. Like i've been overworking/overstressing a bit too much (as doc said) but not much enough to pay attention to it. Atleast, i did not got bigger issues with health. And i'm not abandoning stuff after all.
I have a good news and a bad news.
The bad news is: even 2 weeks were not enough with life stuff happenning... so i did not manage to upload even with extended deadline (+ i got carried away and part count went past 1500 by a... few hundreds).
The good news is: I am. Alive.
@Onat67 well i'm not finishing the "thing" in time. May i ask for additional time?
I may get it ready in two more days, or in a week, in worst case scenario.
To my knowledge the best option is to put an oversized button on a ai-used-craft so when loaded in you tap a button and craft gets a constant FireGuns command.
FT stuff is needed too. proof of concept
@MAHADI jundroo are picky. Best you can do is sign up using a link from this official forum.
And don't forget that you need to have Speech skill on 100
Oh, and make sure to drink a potion of Liquid Luck
and sacrifice a lamb or two
...
Profit?
Perhaps
I played with variables for such effect.
a
b
and
d
Where:
a - variable with an input of your choice
b - variable that does magik, it will approach target input (a) at the rate you set
c - sensitivity thing, when a and b get pretty close, rate at which b changes drops significantly, so c comes to counter that
d - the difference between a and b, can be set as
clamp01
if f is less than 1, anyways, just tune f, 0 and 100 to your liking (each must be greater than 0)f - can be just 1, another formula, simple modifier, its simillar to c
Pretty simple.
+1especially if you made it like, a year ago
Yes, almost...
Oke
Oi, since when cyrillics started to work in descriptions.
I do remember cyrillic symbols showing up only in comments
Yeah my grandpa sneezed in the east direction
slerpMaximumForce
,positionMaximumForce
and other things underControlBase
tab support INF value.With that joystick base would have maximum possible strength of connection.
If INF applied to damper and spring the game crashes, but maybe not always
INF and -INF can be put in position and rotation axis, it works fine
@voytek auto-credit, predecessor things did not broke, so he's good
+1@ART384 Game uses two different cameras.
And reshade has a problem with that: 1 camera does not renders stuff that is too close, another one cant render things that are like out of your stretched arm reach (perhaps literrally).
Plus reshade can utilize only a single output (camera) at any time to apply effects, because of that there is a sort of blind spot in depth map.
Fine tune the effects for each shot.
No fix.
It is a game feature...
welp, try this
varname
varname - the name of variable
+2trig - trigger
wellleliwonderifimlateyouknow
@SemedianIndustries When PC is fixed.
upd: gotta change GPU.
"Morty im bored"
Pootis.
+2and i like to speeeeeeeeeeeeeeeeeeeeeeeeeeeeeen
Imgbb works fine on my end (noticed it goes down sometimes but gets back online in a couple of hours).
Coffin dance
@Urya Yes. Most of MP sessions would be player made.
+2As far as i know at least...
+2smooth(input,1+99*clamp01(FireGuns) )
FT are FT, they can go almost everywhere. Formulas inside formulas are ok. SimpleMath at its finest.
@BARREND120 These buttons are not physical (ground or other builds), they retract upon activation, they accept only player input.
+1Buttons are cool not only for cockpit interiors.
@BARREND120 It works when spawned as ai...
First
Second
Toggle switch with
+2FireGuns
. Upscale it, tap it while on pause...Tada - it fires all the time, with additional FT it will fire when it is supposed to.
Hm, Why not pin this forum post for a couple months + weekly update wishlist number here?
@Dracul0Anderson yeah, thanks for a reminder, but i did that on start
So...
ignoreAircraftCollisions
bit in every joystick base part can be set tofalse
.After that cannon part in the rifl works as it must, it starts to hit other crafts normally.
Btw, when magazine gets out of rifle on reload - the corresponding variables output
just values (distance? ) - at first, that looked like its an IK (Inverse Kinematics).
But the bits that control arms animations output degrees - like a FK (Forward Kinematics).
PS: yes, i do try to make somewhat simillar stuff, but entirely relying on IK. I use a lot of flight computer parts here and there. I want to reduce their numbers because they mess connections and mirror stuff, so i'll set some of those fc's coordinates into variables by giving them an offset from local one.
+1for example: let's say i have an fc part where the rifle is holded by hand and need positions of vertical grip and magazine in variables, corrected accordingly to gun rotation.
@SemedianIndustries Cannon projectile that is dragged around by a jet subassembly and a magnet. All downscaled to 0,0,0. Acts as a infinite missiles, optimized to work without PID-stuff to have a number of them in air at once.
Pros:
Part efficiency. A handful of parts = thousands of launches. Stock 1 missile = 1 launch (sadge).
Cons:
No proximity detonation (perhaps).
@Altairlion9 well this and this are quite decent (recent too) crafts.
But i dunno anybody who is entirely into mechs right now.
Yes.
But mechs are like the rarest craft nowadays.
Когда вкусно, тогда вкусно.
@SemedianIndustries health goes first.
I've kinda not doing so well right now. Like i've been overworking/overstressing a bit too much (as doc said) but not much enough to pay attention to it. Atleast, i did not got bigger issues with health.
And i'm not abandoning stuff after all.
I have a good news and a bad news.
+1The bad news is: even 2 weeks were not enough with life stuff happenning... so i did not manage to upload even with extended deadline (+ i got carried away and part count went past 1500 by a... few hundreds).
The good news is: I am. Alive.
@MobileBuilder21
pathetic
lol
Can fuselage turn canvas into a beautiful masterpiece?
Classic
Thanks.
+2I'll try my best.
@Graingy bals?
@Onat67 well i'm not finishing the "thing" in time. May i ask for additional time?
I may get it ready in two more days, or in a week, in worst case scenario.
This thing by Spefy is somewhat close to what you describe
@Onat67 I'm already in the process of making my entry, so yeah i'm in.
+1Uhm, is deadline is at 1st of April?
@DLAERODYNAMIC Oi, there was no labels at that time, it was made with fuselage pieces.
+1I may help too.
"77+33=100"
To my knowledge the best option is to put an oversized button on a ai-used-craft so when loaded in you tap a button and craft gets a constant FireGuns command.
FT stuff is needed too.
proof of concept
Somebud makes a vid:
I sleep.
The right AC mentioned:
Real Sheesh!
cam is ok btw.
Label tracks?
+1Хорош!
i also tried to make em somewhen in 2024
Here is one of the oldest of my saves
+1Da
All Hail the Omnissiah!
+2this thing is so darn loud comparing to mi-8 and other helis. Somewhen in autumn it passed by my home, almost right above it.