13.1k Grob0s0VBRa Comments

  • NJR-AV-1-13 - T'kol-T'ok - 7 months ago

    @ZerkkTheSimper @DatMaluchGuy19
    Tags, as requested on this post

  • NJR-AV-1-13 - T'kol-T'ok - 7 months ago

    Ancient Slav Proverb: "I'm not dying in a restroom!"

    Well, got sick.
    *Darn*.

    Thanks for upvotes, spotlights, etc.
    Leave a comment if there is any problems with the craft

    p.s. you can tap one of the lore tabs for a link to the previous or newer build in the series

    555, lel
    69...
    730... quite a jump
    Ow, 1000 downloads

  • [Teaser] Hover Aggressive AI 7 months ago

    Ow, so it uses FireWeapon.
    Mine outputs FireGuns and uses wing guns and miniguns.
    I only tested it on ground vehicle, but maybe with some advanced FT it will work on an aircraft with multiple turrets

  • [Teaser] Hover Aggressive AI 7 months ago

    Finally somebody else found how to do that.

  • How............ 7 months ago

    The most if not all things related to descriptions are here.
    You can also find this link in pinned forum post: Useful Links

    +3
  • 96 Parts Challenge 9.20.23 [CLOSED] 7 months ago

    Good day/night.
    Question: HUD on an UAV build will count as a cockpit in terms of rating?
    If not i'll leave it amphibious (submersible, as originally planned) with all the parts that's needed for such feature. Yes, it is at 96 parts. Literally my first build out of that few pieces in years.
    Thanks in advance, PeRhApS.

    +1
  • [solved!] How to check if a variable has a value? (Funky Trees) 8 months ago

    Ah, so it is for a label part.
    Well.
    Try this:

    {SelectedWeapon= "name" ? "name" : "none" }

    If you need the selected weapon's name to show up upon selection just add it after the question symbol.
    If it is not selected the output would be none.
    In case of multiple weapons duplicate the code like this

    {SelectedWeapon= "name1" ? "name1" : (SelectedWeapon= "name2" ? "name2" : (SelectedWeapon= "name3" ? "name3" : "none") ) }

  • [solved!] How to check if a variable has a value? (Funky Trees) 8 months ago

    Em
    clamp01(SelectedWeapon!=0)
    Just add this bit as a multiplier.
    Thing under the clamp can be: equal to, not equal to, more than, less than 0 or any other specific value,

  • Monolith II 8 months ago

    I dunno what to write here, well...
    Hoi!

    +1
  • 1984 Countach LP 5000S 8 months ago

    Lemmons

  • What's your best build 8 months ago

    The one that is still in plans...
    Well, fine, a draken semi-replica

    +1
  • Hover vehicle template 9 months ago

    @Kerbango Ow.
    Now i got what you want to do.
    Well, i sought simillar thing done on this.
    And maybe there is more of such, but i'm away from my PC and can't really help right now.

  • Hover vehicle template 9 months ago

    @Kerbango assign to a button? to activate/deactivate whenever the button is pressed?
    Well yes.
    just add an clamp01(x)
    Where x is inputid of button part

    +1
  • Hover vehicle template 9 months ago

    My Main Goal Is To Blow Up

  • How to make a part unbreakable? 9 months ago

    try to set the partCollisionResponse to None.
    Plus set part's health to a high number.

    +2
  • How to make submarine submerge? 9 months ago

    As i remember there is atleast one propulsion preset for submarines:
    This one by MisterT.

  • smoko time 10 months ago

    The fish is a spy!
    - random TF2 mercenary last words.

    +2
  • When Life Gives You Ball 10 months ago

    @The26thMeowng When life gives you a metal pipe...

    +1
  • Radkampfwagen 90 (Auto-Aim) 10 months ago

    @sakkijarven
    Axeron just used a machine translation...

  • "Do you feel lucky, punk?" - If-else loop, Ammo Counter, and Autoloaders 10 months ago

    @ThomasRoderick Em, smooth on its own only gives a delay before the cannon could shoot.
    The code i used gives a delay between shots.
    So after the first shot,all cannons deactivate for a brief period of time, and that amount of time gets lower the longer you fire.
    By wind-up i meant a gradually rising ROF, yep.
    Oh and there was no variables at that time.
    Anyways, it's kinda really old thing.

  • "Do you feel lucky, punk?" - If-else loop, Ammo Counter, and Autoloaders 10 months ago

    "Make us One, Isaac."
    *ahem*
    It Is A Good Day To Have Sandwich.

    Also, nice discovery.
    Oh, wait...
    (1 - smooth(clamp01(-rate(ammo(Canon))), clamp01(-rate(ammo(Canon)))*pow(10, 4)
    + (0.5 +clamp(21.5 -(21.5*smooth(clamp01(-FireWeapons),0.09
    + floor(smooth(clamp01(1-FireWeapons),0.25)))),0,21.5)) )) = 1
    Found this around 2 years old code in one of the saved concepts.
    It simulates a wind up for cannon pieces when used in activation group, so you set 0.01 firing delay and insert code into a multiple cannons with same name.

    Cannons were on a rotator piece so i guess i made something like GAU-8 and haven't used it, yet.

    Plus, recently experimented with hover vehicles and made an subassembly which kinda acts as a "artificial" AltitudeAgl sensor based on this, it holds it's position according to the main cockpit or specific Flight Computer.
    To simplify: 1 subassembly allowed to make all-terrain hover vehicle with relatively low true AltitudeAgl and decent speed.
    By all-terrain i mean it covers whole Maywar with ease, wanna test it on other islands.
    Bah, what if it would be useful for bigger, multi-legged walkers.
    p.s. *KeanuIntensifies*, well, lol

    +1
  • 3.1 years on the site (Scrolling Simulator) 11 months ago

    Based people DO scroll.

    +2
  • WIP 11 months ago

    @ShirakamiShimada
    "The game was rigged from the start."

  • [Teaser] Not an ordinary flying saucer... one year ago

    *Pretends to inhale*
    I Want Mah Pizza Boneless!

  • Do you listen to music while building? one year ago

    Hmm, well today i've listened to:
    -Falling star
    -The Rebel path. this one
    -Death Squad
    -Black Racers
    -Demonicity
    - Resident Evil theme.This one remix
    - The Perfect Girl. This one version specificly

    Actually my day started with this. Welp, recommendations are recomemedations...

  • How to make a part not have collisions with terrain? one year ago

    Using Overload, change parts scale to 0,0,0
    warning: Connection editor is the only way to find and modify such part

  • NJR-AV-2-07 - Phaeton - one year ago

    @MAHADI
    Always Has Been...
    *pistol goes click-click*

    yea, sort of.

    +1
  • NJR-AV-2-07 - Phaeton - one year ago

    @ZeroHours
    "Фрейм Возврата пустил корни."

    +1
  • NJR-AV-2-07 - Phaeton - one year ago

    @TheEpicTrains3rdAccount LG.
    Retract Landing Gears so the turret will slide down.
    Then just select a target.

  • NJR-AV-2-07 - Phaeton - one year ago

    @ThomasRoderick Ow,
    Thanks for upvoting my
    Definitely not a Nurgle approved Dorito chip.

    +1
  • NJR-AV-2-07 - Phaeton - one year ago

    @IceCraftGaming @Dracul0Anderson
    And you too too
    *lol*

    +1
  • NJR-AV-2-07 - Phaeton - one year ago

    @Dathcha @Aviator01 @DatRoadTrainGuy19
    You three asked for tags on the release of this build.

  • HELICOPTER CHALLENGE! [50 upvote prize] one year ago

    @belugasub Welp, better late than never.
    Even if it's not worth the wait...
    Ahem
    My entry's link

  • NJR-AV-2-07 - Phaeton - one year ago

    @MrSilverWolf @BaconAircraft
    Oh, may the mighty deities accept this lamb and hear my plea.
    For i am but a mere creature messing beneath their eternal gaze.
    And I am praying for assistance.
    ...

    Welp, can anybody help with making this build into a successor of this post?

    And thanks in advance i guess.

  • NJR-AV-2-07 - Phaeton - one year ago

    It was Wednesday my bruhs

    I mean, thanks everyone for stopping by

    *pizzatime*

    666... Muahhahahahah
    Oh ye, over 1000
    1234 heh
    ye ye... i'm still cooking dangit!
    1269. lol
    22.12.23 - *breaking chair noises*

  • Someone make a V1 Rocket bomb pulse engine, like the pulsing fire one year ago

    @SourDoughBread
    * is the multiplication

    Uhm.
    When you open XML properties of the jet engines using Overload, you'll see 4 sections (i said tabs, previously, yep).
    Part
    InputController
    Engine - the one we need
    Variables

    You open that section, tap on the plus, this will create a new line.
    In the name we type throttleResponse, in the value, emm, some big number.

    The End.

  • Someone make a V1 Rocket bomb pulse engine, like the pulsing fire one year ago

    • Slap jet.
    • Open Overload.
    • Type throttleResponse in the Engine tab with some big numbers (10 000).
    • Type Throttle * tan(Time*1200) in input (time multiplier could be more or less, see for yourself; throttle can be changed to whatever you want as well).
    • Back to the gym.

  • VTOL nozzle color request one year ago

    FFFFFF - is a code for a white color
    And yes, color can be changed from
    exhaustStartColorOverridePrimary property in EngineThrustPort tab.
    Just type FFFFFFFF there
    Yes, use the Overload for that

    +1
  • northrop n9m tingy (AMAIZING) one year ago

    TopSnort: HotDurger
    ...

  • How do I stop my camera from overlapping through hollow fuselage one year ago

    Try reducing fuselage thickness for a bit.

  • OUT THIS WEEK (hope so) 1.1 years ago

    @OwO
    Always Has Been.

  • TeeHee Teaser 1.1 years ago

    I mave one before, you may have it.
    Link
    but maybe that's not the one you need because It's a soviet air force star actually...

    yes, just take the label part off the wing...

    +2
  • WOOSH-WOOSH-WOOSH-WOOSH-WOOSH 1.1 years ago

    @belugasub Good day/night.
    So... i was building my heli and this is a result...
    I'm pretty sure i could not finish this thing in remaining days.
    And probably it might be disqualified for not looking like a heli...

    Anyways, thanks for motivation and inspiration.

  • PeltM.D 04-25 - Golem - 1.1 years ago

    @Gestour
    O, thanks.

  • Command and Conquer 1.2 years ago

    That's a good idea and there is a plenty of people that knows about the series/ built something from it.
    So, why not?
    the main thing is to bring their attention to the challenge itself somehow... don't forget rules, a bit of description to clarify how many parts is allowed, can mods like tracks 2 be used, how many submissions from one person can be accepted, the deadline of challenge, can there be only replicas, and so on.

    +1
  • Grumman F3F-1 1.2 years ago

    Nobody: ...
    TROTT: Sus

  • Two super hornets flew over my house. 1.2 years ago

    @phrongus yeb, I got used to the fact that we have some military pilots that are way too bored to fly straight.
    Plus, the pylons were empty, so not a mil op and i think the pilot would be a bit more serious if it was not just a relocation of vehicle.

    I guess the most of our pilots (military, civvies, helis, planes, aerobatics) have a special sense of humor.

  • Two super hornets flew over my house. 1.2 years ago

    Eh, my phone was not dead, but the shark gently waved its gun, flying sideways for like 10 sec, then turning back to the course.
    Maybe it was "hi".
    Ah yes, pylons empty.

    Funniest thing of past summer it was.

  • Buoyancy fuselage bug. 1.2 years ago

    Opening fuselage settings tab returns the values to default min/max if they were modified via xml (overload)

    For example, you can have fuselage with 15 length, accesing it with the tab returns it to 10 length.

    It's not a bug.
    it's just an [undo]

    +1