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MXAO Reshade help

135 ART384  4 days ago

So...When I activate MXAO or RTGI shader in Reshade...it all works fine but when I get close to the craft with my camera, it's clipping inside the craft and the ambient occlusion just vanishes when I get veryyy close, buuuut this doesn't apply when I'm on the ground and ao works perfectly fine...how do I fix this?

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    135 ART384

    @Grob0s0VBRa I completely understand that....and can you do me a favour please?? Check out "mister t" 's youtube vids...he does cinematics and they're all so not choppy unlike mine....even his cockpit cam is ray traced fine unlike mine

    4 days ago
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    13.5k Grob0s0VBRa

    @ART384 Game uses two different cameras.
    And reshade has a problem with that: 1 camera does not renders stuff that is too close, another one cant render things that are like out of your stretched arm reach (perhaps literrally).
    Plus reshade can utilize only a single output (camera) at any time to apply effects, because of that there is a sort of blind spot in depth map.
    Fine tune the effects for each shot.

    4 days ago
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    135 ART384

    @Grob0s0VBRa Really?? I've seen people with good and consistent ao regardless of camera zoom or whatever....for eg: mister t...even his cockpit gauges have good ao

    4 days ago
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    13.5k Grob0s0VBRa

    No fix.
    It is a game feature...

    4 days ago