So...When I activate MXAO or RTGI shader in Reshade...it all works fine but when I get close to the craft with my camera, it's clipping inside the craft and the ambient occlusion just vanishes when I get veryyy close, buuuut this doesn't apply when I'm on the ground and ao works perfectly fine...how do I fix this?
@Grob0s0VBRa I completely understand that....and can you do me a favour please?? Check out "mister t" 's youtube vids...he does cinematics and they're all so not choppy unlike mine....even his cockpit cam is ray traced fine unlike mine
@ART384 Game uses two different cameras.
And reshade has a problem with that: 1 camera does not renders stuff that is too close, another one cant render things that are like out of your stretched arm reach (perhaps literrally).
Plus reshade can utilize only a single output (camera) at any time to apply effects, because of that there is a sort of blind spot in depth map.
Fine tune the effects for each shot.
@Grob0s0VBRa Really?? I've seen people with good and consistent ao regardless of camera zoom or whatever....for eg: mister t...even his cockpit gauges have good ao
No fix.
It is a game feature...