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Shooting and Driving Player model

143k KSB24  6 months ago

Have you ever imagined yourself to be able to walk, shooting, and driving at the same time, in the same way as those other games Grand theft auto, or Player Unknown's Battle Grounds does? i think this is the moment where the things you've imagined becoming real!



You can Walk.
actually, this is just "Pretending" to walking, instead of mechanically walking. but it actually feels better than.
and as you control, it possibly can even give you the same feeling like other FPS/TPS games does.



You Can Shoot.
that's why am keep mentioning other FPS/TPS games.
i even made reload animation, and it's not that bad, i think...

Beryl M762 Rifle
The rifle most favorited by PUBG players



You can DRIVE.
for in case you tired/bored to walking, i decided to put some car :)


Ctrl

  • Walk
    W,A,S,D (Pitch,Roll)

  • Crouch
    Brake

  • Jump
    Landing Gear

  • Switch between First person view and Third person view
    Activate3

  • DRIVE
    Activate2 (while near the left side of the car)

[ i ] : you can change all these inputs at variable setter


  • Walk

  • Crouch

  • Jump

First Person View


no weapon selected

weapon selected

Third Person View


no weapon selected

weapon selected

DRIVE


Activate2 while near to car's left side

First person view
(Don't attempt to drive a car while you holding a rifle in your right hand!!)

Third person view

No car version


That's all i got.

Have fun Walk!

Have fun Shooting!

Have fun Drive!

(saying "Have fun [~]!" is some kind tradition of me i usually do when closing a post, but it is first time to saying this triple.)

Spotlights

  • This craft is curated
  • MAHADI 6 months ago

General Characteristics

  • Successors 9 airplane(s) +203 bonus
  • Created On Windows
  • Wingspan 12.6ft (3.8m)
  • Length 15.7ft (4.8m)
  • Height 6.5ft (2.0m)
  • Empty Weight N/A
  • Loaded Weight 39,831lbs (18,067kg)

Performance

  • Power/Weight Ratio 8463.086
  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 889

Parts

  • Number of Parts 150
  • Control Surfaces 0
  • Performance Cost 876
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    This so cool! Love the reload animation too!

    Pinned 6 months ago
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    @KSB24 PLS MAKE ENEMY AI SOLIDER. I KNOW YOU CAN DO ITTTTTTTTtttt. "dies"

    +1 3 days ago
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    15.1k ChamDel78

    @KSB24 oh ok thx

    +1 18 days ago
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    143k KSB24

    @ChamDel78 press the same button as when you got into the car (Activate2).

    18 days ago
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    15.1k ChamDel78

    How to get out of car?

    +1 18 days ago
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    +1 one month ago
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    12.2k SPsidearm

    I-IS THAT AK!?!!?!?!?!?
    UNACCEPTABLE

    +1 one month ago
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    @AndrewGarrison ITS THE DEV!

    +1 one month ago
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    3,419 YouCanyouup

    now we can play gta in simple planes

    +1 one month ago
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    how the hell do you aim

    2 months ago
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    "How? HOW? HOW?!"
    "I DON'T KNOW!"

    +1 2 months ago
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    i went off for 3 months and I missed this on the its posted 🥺

    +1 3 months ago
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    143k KSB24

    @Grob0s0VBRa first i want to say great thanks for you to giving interest alot on my build.
    not sure can this will be answer for your questuion, but.. these whole things were made without knowing any proper knowledge like what you mentioned (like IK and FK), nor even knowing desmos existed. i only was like "oh look at that, it would be cool if i make this happen in simpleplanes!". and, it actually was proceeded by visual debugging (used text label at that moment) and alot of "restarting" (because have to check if it's working right, ain't it?). yes..

    +1 3 months ago
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    13.5k Grob0s0VBRa

    So... ignoreAircraftCollisions bit in every joystick base part can be set to false.
    After that cannon part in the rifl works as it must, it starts to hit other crafts normally.


    Btw, when magazine gets out of rifle on reload - the corresponding variables output
    just values (distance? ) - at first, that looked like its an IK (Inverse Kinematics).
    But the bits that control arms animations output degrees - like a FK (Forward Kinematics).

    Question:

     how you made that reload animation, was there some side stuff like Desmos for 
     that or something else?
    

    PS: yes, i do try to make somewhat simillar stuff, but entirely relying on IK. I use a lot of flight computer parts here and there. I want to reduce their numbers because they mess connections and mirror stuff, so i'll set some of those fc's coordinates into variables by giving them an offset from local one.
    for example: let's say i have an fc part where the rifle is holded by hand and need positions of vertical grip and magazine in variables, corrected accordingly to gun rotation.

    +1 3 months ago
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    @KSB24 ahhhh…that’s really cool! i like the idea.

    +1 3 months ago
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    143k KSB24

    @keiyronelleavgeek566 have you seen these jet engines inside the rifle? and that's how it was

    3 months ago
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    how exactly did you make custom sound effects for the M762? just wondering.

    +3 3 months ago
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    PLS TELL ME HOW TO REPLACE THE CANON WITH A MINIGUN TO MAKE IT WORK

    3 months ago
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    alot of people said that they replaced the canon with a minigun to make the weapon actually hit stuff but idk how to do this

    +1 4 months ago
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    w a l k

    +1 4 months ago
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    795 ART1340

    You are awesome 👌 can you build American soilders too

    +1 4 months ago
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    547 wumingup

    @KSB24 I see.Thank you for your answer.

    +1 4 months ago
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    143k KSB24

    @wumingup i think i can explain this with a single word we use "overengineering".
    we actually can make a gun-like noise using an "Jet engine".
    yes..

    +2 4 months ago
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    547 wumingup

    Why does this gunshot sound different from the
    cannon?

    +1 4 months ago
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    I make the female version 💀

    +1 4 months ago
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