Have you ever imagined yourself to be able to walk, shooting, and driving at the same time, in the same way as those other games Grand theft auto, or Player Unknown's Battle Grounds does? i think this is the moment where the things you've imagined becoming real!

You can Walk.
actually, this is just "Pretending" to walking, instead of mechanically walking. but it actually feels better than.
and as you control, it possibly can even give you the same feeling like other FPS/TPS games does.

You Can Shoot.
that's why am keep mentioning other FPS/TPS games.
i even made reload animation, and it's not that bad, i think...

Beryl M762 Rifle
The rifle most favorited by PUBG players

You can DRIVE.
for in case you tired/bored to walking, i decided to put some car :)
Ctrl
Walk
W,A,S,D (Pitch,Roll)Crouch
BrakeJump
Landing GearSwitch between First person view and Third person view
Activate3DRIVE
Activate2 (while near the left side of the car)
[ i ] : you can change all these inputs at variable setter
- Walk

- Crouch

- Jump

First Person View
no weapon selected
weapon selected
Third Person View
no weapon selected
weapon selected
DRIVE
Activate2 while near to car's left side
First person view
(Don't attempt to drive a car while you holding a rifle in your right hand!!)
Third person view
That's all i got.
Have fun Walk!
Have fun Shooting!
Have fun Drive!
(saying "Have fun [~]!" is some kind tradition of me i usually do when closing a post, but it is first time to saying this triple.)
Specifications
Spotlights
- This craft is curated
- MAHADI 9 months ago
General Characteristics
- Successors 9 airplane(s) +224 bonus
- Created On Windows
- Wingspan 12.6ft (3.8m)
- Length 15.7ft (4.8m)
- Height 6.5ft (2.0m)
- Empty Weight N/A
- Loaded Weight 39,831lbs (18,067kg)
Performance
- Power/Weight Ratio 8463.086
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 889
Parts
- Number of Parts 150
- Control Surfaces 0
- Performance Cost 876







This so cool! Love the reload animation too!
@KSB24 Thank you bro:3
@VietnameseGuysWithTheAK i thought i couldn't be better to explain all the things with text, so i decided to give you the one with slightly detached the jet engine (the main part of the gun sound) out of the rifle. but since this is not just a single part, but it's a 12 jet engine parts combined in to one position, so you may have to move each of them if you need to modify them by yourself.
Hey, can you help me separate each part of the gun sound? I can't find any part to copy the name😭 I want the gun sound in other builds please
@Grob0s0VBRa What parts? I know you said joystick base models but what parts specifically?
@Cloog186436
Overload
@Grob0s0VBRa What, in Variables or Overload? I'm on mobile
Is there any option to aim other than hipfire?
I need to shank someone
@KSB24 indeed (i have no clue how annoying it would be, i only have skills in making "normal" planes)
@Omba Plan instead of Ca?
yo hear me out, this, but as plane
@KSB24 PLS MAKE ENEMY AI SOLIDER. I KNOW YOU CAN DO ITTTTTTTTtttt. "dies"
@KSB24 oh ok thx
@ChamDel78 press the same button as when you got into the car (Activate2).
How to get out of car?
here
I-IS THAT AK!?!!?!?!?!?
UNACCEPTABLE
@AndrewGarrison ITS THE DEV!
now we can play gta in simple planes
how the hell do you aim
"How? HOW? HOW?!"
"I DON'T KNOW!"
i went off for 3 months and I missed this on the its posted 🥺
@Grob0s0VBRa first i want to say great thanks for you to giving interest alot on my build.
not sure can this will be answer for your questuion, but.. these whole things were made without knowing any proper knowledge like what you mentioned (like IK and FK), nor even knowing desmos existed. i only was like "oh look at that, it would be cool if i make this happen in simpleplanes!". and, it actually was proceeded by visual debugging (used text label at that moment) and alot of "restarting" (because have to check if it's working right, ain't it?). yes..
So...
ignoreAircraftCollisionsbit in every joystick base part can be set tofalse.After that cannon part in the rifl works as it must, it starts to hit other crafts normally.
Btw, when magazine gets out of rifle on reload - the corresponding variables output
just values (distance? ) - at first, that looked like its an IK (Inverse Kinematics).
But the bits that control arms animations output degrees - like a FK (Forward Kinematics).
PS: yes, i do try to make somewhat simillar stuff, but entirely relying on IK. I use a lot of flight computer parts here and there. I want to reduce their numbers because they mess connections and mirror stuff, so i'll set some of those fc's coordinates into variables by giving them an offset from local one.
for example: let's say i have an fc part where the rifle is holded by hand and need positions of vertical grip and magazine in variables, corrected accordingly to gun rotation.