247k EternalDarkness Comments

  • Pilatus Porter PC-6 7.5 years ago

    @Lele182 looking at this model, I believe you. You obviously know stuff about PC-6. If you keep this level of quality on your future builds, you'll get very far very quickly. Welcome to the community.

    +1
  • MSC Bridge (LS-3) 7.5 years ago

    @BlazeInfinity under dictatorship that enforces 5 day work week instead of 6 day one common everywhere else, 8h shifts, large salaries, full freedom...? Just because you can't vote for a new government, doesn't mean that the current one is bad.

    +1
  • MSC Bridge (LS-3) 7.5 years ago

    @BlazeInfinity eh, you do understand that Somalia is still decentralised. It would be safer and more functional as a part of a powerful and well organised country?

    +1
  • MSC Bridge (LS-3) 7.5 years ago

    @FGW2014 you can try smaller ships. Problem with big ones is detail per square meter. Don't put enough, and it looks empty.

    +1
  • MSC Bridge (LS-3) 7.5 years ago

    @ThomasRoderick LST, basically. Main inspiration was Ropucha class

    +1
  • MSC Bridge (LS-3) 7.5 years ago

    Why risk lives of marines when the guns you see are (in real life) effective at the range where pirates can't shoot back?

    +1
  • Bomb Cannon- How? 7.5 years ago

    @IisFailing no problem

    +1
  • HMS Destory Onslow 7.5 years ago

    This is a very nice ship. Good job.

    +1
  • LZ 13 Hansa (military version) 7.5 years ago

    Just one suggestion, edit the post to give it a nice name, maybe even a designation. If it doesn't match any real airship, make it up. WW1 Zeppelin is kinda generic.

    +1
  • LZ 13 Hansa (military version) 7.5 years ago

    Having finally tested this build in flight, I see it deserves a lot more attention. Here's a spotlight.

    +1
  • Dassault Mirage III FAA 7.5 years ago

    It jumps on takeoff, and I'm not a fan of missiles being placed into each other. Other than that, good job.

    +1
  • Question on the new “Auto-Credit” 7.5 years ago

    If you have used a part form somebody else plane, you should give credit for the part. If it's a successor, I don't think you need to repeat what the site already automatically says.

    +1
  • RANT the units in SP 7.5 years ago

    @BACconcordepilot one unit is 0.5m. Standard Unity unit is 1m. Unit on SP is half of that.
    @chancey21 I guess devs wanted to make the game with imperial system, but it was easier to just use standard Unity unit or its fraction as a unit in editor. That's my best guess.

    +1
  • Sneak peek (progress on my ship) 7.5 years ago

    @RedstoneAeroAviation oh, a failed German destroyer-size corvette :)

    +1
  • SB-4 Enforcer 7.5 years ago

    @Thecatbaron no problem buddy.

    +1
  • SB-4 Enforcer 7.5 years ago

    Nice work. Also, to notify someone about your comment (tag), you should put @ in front of their username in your comment. You can tag up to three people in each comment.

    +1
  • We need a cannon (Uservoice suggestion) 7.5 years ago

    @Ihavenorealideawhatiamdoing woops, I missed that. I never say "nozzle flash", except three times in a row today XD

    +1
  • We need a cannon (Uservoice suggestion) 7.5 years ago

    @ShatSlanger I'm trying to make the concept so that devs can make it "on a lunch break". Of course, it's still not really that simple, but still... Whichever is easier to make works for me.

    +1
  • MSC Aurora (FGM-43) 7.5 years ago

    @Carsong1017 that's how much I was getting on my laptop on high settings

    +1
  • Bristol Blenheim Mk 1 7.5 years ago

    On slow and heavy planes like this one, use Flat bottom airfoils on main wings, and symmetric only on tail.

    +1
  • USS Fletcher Teaser 7.5 years ago

    It looks great so far.

    +1
  • M.Corp "Long Aim" MTIR 7.6 years ago

    @Minecraft543 I'm making a TBM truck. It's pretty much done, but I have to finish some details and write a description.

    +1
  • Supermarine Stalker [FICTIONAL] 7.6 years ago

    Very nice

    +1
  • Abbandoned Airport Designer 2 7.6 years ago

    What I love about this background is that there's plenty of places to pick for your build. Hard thing is getting the build there for screenshots.
    An example, taken under the trees right of the runway.

    +1
  • Teaser: M.Corp Cat Light Support Vehicle 7.6 years ago

    @Andrew1 it has been released a few days ago. I'll tag you on the post.

    +1
  • FIRST CF GUN EVER :) 7.6 years ago

    @GhostHTX you can clip a wing gun, but you can't set it to flares input, and can't set flares to gun input.

    +1
  • How do you edit missiles? (solved) 7.6 years ago

    @Stellarlabs refer to this post for missile xml properties.

    +1
  • Saab 35 Draken 7.6 years ago

    Very well done. Lacks a bit in a fuel department, and it's a bit slow, but other than that, great job. Since I see you have xml edited some parts (through Overload mod, I guess), you can set mass of a large fuselage block to 0, fill it with fuel, and set scale to "0.25,0.25,0.25". Then just hide it in a plane. As for speed, increase "PowerMultiplier" (again through Overload mod).

    +1
  • SimpleRockets 2 - Dev Notes 7.7 years ago

    Nice landscapes. It would be nice to see similar ones on SP, instead of a few tiny islands.

    +1
  • Fishing Boat 7.7 years ago

    Very well done. You used most of the tricks for shipbuilding. It looks good and sails quite well. There's just one trick you haven't used: vertical stabilizer. You should have added a vertical stabilizer hidden inside the hull to keep the boat on course and prevent drifting sideways in sharp turns.

    +1
  • Slavic Countries Roundels 7.7 years ago

    Yay, Serbia! M.Corp Air Force roundel is actually based on that one :)
    Good job.

    +1
  • D Class Large torpedo ship(FOR CHALLENGE) 7.7 years ago

    This would, in 1:1 scale, be an average WW2 destroyer of over 100m. It's a nice ship, but misses the challenge specifications. You might want to reupload it as not a successor to my challenge, so I don't get successor points for a ship I won't rate. However, I do like it. Tag me on it when you reupload it, or tell me to upvote this one.

    +1
  • Camila Class Frigate S 7.7 years ago

    Very functional. Good job with boat doors. My only ship with boats had a simple ramp in the rear.

    +1
  • Aria Ar1-1 'Pigeon' 7.8 years ago

    Nice work on the design. On the other hand, a lot more could be done on functionality. You can use Overload mod to set those Pitch control surfaces on wings to make them flaps, and you could have made the gear retractable. You can use Overload mod to set rotators to "LandingGear" input and to disable collisions on parts, so the gear can retract into engine nacelles.

    +1
  • M.Corp E-1 Skimmer 7.8 years ago

    @MK82 I have covered the wings with fuselage blocks. It's the usual way of making them look better.

    +1
  • FIRST CF GUN EVER :) 7.8 years ago

    @ThomasRoderick yup, I'm inventor of chaffy muzzle flash :)

    +1
  • M.Corp A-2 Raven 7.8 years ago

    @Redstreak45 thanks. I'm glad you like it.

    +1
  • Does anyone else notice that on Sam evasion... 7.9 years ago

    It has been tried by a few users. As far as I know, all attempts to get those missiles failed.

    +1
  • How do I make custom missiles? 7.9 years ago

    There's a better way than activation group. Attach the missile to the big side of the detached, attack detached to the plane by the small end, and attach the custom missile body to the rear flat side of the detached.

    +1
  • [TSAD]LOGO 8.0 years ago

    Beautiful logo. I'm looking forward to seeing what your group will produce.

    +1
  • M.Corp AH-1 Mamba 8.0 years ago

    @JayAr when you edit it, make a few random changes (drag a part from the list, place it, delete it), and hit "Undo". That refreshes the editor, and changes take effect.

    +1
  • M.Corp AH-1 Mamba 8.0 years ago

    @JayAr they are made entirely out of fuselage blocks. I have used a lot of xml editing to get them right, through Overload mod and Fine Tuner mod.

    +1
  • M.Corp AH-1 Mamba 8.0 years ago

    @JayAr I use a trial-and-error approach to building. I start with an idea, and tweak it until it's right. It's near impossible to make a tutorial on that. I don't have any particular system

    +1
  • M.CorpCWS PB1 Flame 8.0 years ago

    @irishsniper70 thanks buddy

    +1
  • Inazuma from KanColle Ver1.0 8.0 years ago

    Eh, who put a girl and a battleship in a teleport together?

    +1
  • Uncontrollable rolling busted 8.0 years ago

    I knew about the propeller torque. But a plane with two jet engines shouldn't be doing that. It's a drag glitch

    +1
  • How to make custom missile? 8.0 years ago

    For the best effect, set mass of the fuselage body (part by part) to "0" using Overload mod.

    +1
  • Upwind sailboat prototype 8.1 years ago

    It does 83 in a 45mph wind. I tried to make a sailboat with fuselage sails, forgetting that sails are not planks but airfoils. Good thinking.

    +1
  • SPE ExecTrans 8.1 years ago

    First XD

    +1
  • Question about the Overload Mod 8.1 years ago

    PropEngineAdvanced tab, and edit "Power" and max rpm

    +1