I love these old-school racers. Reminds me of something that could be built for the Schneider Trophy.
Are the blisters on the nose supposed to suggest an X24 engine?
I'd only suggest adding some lighting to the castle too. It's surrounded by a modern city. If you look at any European capital at night, its castle is often the most well lit part.
Maybe make castle lighting togglable in case someone decides to actually make a medieval build, but for most purposes it should be lit.
Other than that minor thing, beautiful showcase. I can't wait to play around in this new environment.
You should consider spending some time on the thumbnail. Fanjet is a very interesting aircraft and it's a shame for a nice build like this to go unnoticed. You should also write a more informative description, perhaps featuring some photographs of the real plane or pictures of the build in action. Presentation actually brings more upvotes than the quality of the build.
Overall, nice build for the part count.
It sounds interesting, but more of a mod material. It sounds too niche for the main game. In the old SP, I think Gestour and MisterT could make something like that. We'll see who the top modders in the new game will be.
@SirDino4t7 SimplePlanes doesn't really do numbers well. Mass, drag, power, and similar are arbitrary numbers, more or less. They are not very well simulated. Just get the plane to feel right and look right, and ignore the stats. That's how the most of us do it. You can also use Overload to remove drag from parts. SP's drag calculations are awful, so it's not considered cheating or anything.
It flies like a brick. It could use more power and more elevator and rudder authority. I like the cockpit and the engine though. Great work on those. Overall design is so believable that I thought it was a replica until I read the description. I think that cutting the wingtips at an angle like on the Fokker E.lll would make the plane look a bit better from above and below, and the machine gun could use some attention.
While I support the sentiment, posts like this have no place on the site due to possible political fallout. Especially not as builds. It could have been a forum post.
Btw, greetings from Serbia (:
@Hatsy @Erc90F4RU Looks German enough to me. The nose screams Heinkel. The belly-mounted intake was most famously seen on P-51, so it automatically resembles that a little, but other then that, it's a very German aircraft.
Another idea I have is an approach similar to the rotation with Fine Tuner. In that mode, mirroring axis would be the first selected part of the group, which would not be mirrored. Other selected parts would then mirror around it when the command is given.
As a more or less active player of ten years, I'm quite accustomed to the old system, flawed as it is. Of course, extra options like parts being mirrored while they are being added would be welcome. In fact, that would considerably accelerate the early build process, where a bunch of large parts need to form a (usually) symmetric base of the build. Perhaps some builds could benefit from four-way radial mirroring, and certainly some subassemblies would, so I suggest adding that too as an option.
Perhaps a system in which we could multi-select parts for both nudging an mirroring would be handy. If a subassembly is supposed to appear multiple times on a build (ex. seats), you could just select the whole thing, and nudge and mirror in increments without having to unselect the assembly to mirror it.
It looks great, especially the roundels. And I'm stealing that engine realism stuff if I ever build a plane again.
It's really well built, flies great, and even has wingtip stall like the real thing. 10/10
This is a very good build. I'd just suggest giving it a better description. A word or two about the plane itself, a list of which button does what, maybe a few pictures of the plane in action...
It's a pretty good Handley Paige Type O, but I do have a few suggestions. I'll happily explain every single one if you'd like, but I'll just list them now so I don't waste my breath (keyboard) if you don't want them. They are in no way meant to cause offense, and are just advice from a guy who has been playing this thing for the last ten years and knows a trick or two.
You could use better wings, but these are fine for this detail level. You could use custom (rotator powered) control surfaces with this kind of wings to get both more realistic shape of the control surface and smoother movement.
I'd suggest using either camera aiming or automatic aiming for the defensive turrets instead of manual inputs. They are really difficult to accurately aim with Yaw and VTOL on PC.
Yaw doesn't seem to move the rudders as it should. Combined with the atrocious directional stability of this plane, they are kind of necessary. Also, you could hide a bigger vertical stabilizer inside the rear fuselage to improve directional stability.
Maximum speed is way too high. You can make the plane lighter or wings more effective with XML editing (Overload mod) to allow it to remain stable at lower speed, and then you can reduce engine power. I think that would improve realism.
Overall, I like the build. It feels heavy like it should, it has interior, and I can see you actually put some time into making it good. Even if you don't want to publish another version, it might be worth a try implementing my tips into it so you know how to use them for the next one. As I've said, I will gladly explain them to you if you want.
@Cuboidable it's a combination of the Turkish word "kara", which means "black", and "Đorđe", Serbian equivalent of the name "George". Karađorđe was the leader of the First Serbian Uprising against the Turks.
@Cuboidable you can build an airship, but there's no need to make it for the challenge. All the entries have been rated, winners declared, and rewards shared over a year ago.
@ThePurPledEngineer2025 take your time with complex techniques. They're usually worth trying out and adding them to your arsenal. As for the ownership of the build, as long as it is successor, it's fine. You can modify it all you want. Also, according to upvotes, Astro12 doesn't seem to mind. Modifying other people's builds is a great way to learn new and better ways of doing things.
The wing technique I sent you isn't very complicated, but it gives a pretty decent airfoil and is easy to get into the right shape. I suggest copying it piece by piece to see how it works. After that, it should be easy to apply to any build.
@Graingy that was old even back when I started. From what I remember, it was added for Hypnotoad's style of builds, but that was years after Hypnotoad went inactive.
@Graingy @JBPAviation @SimplPleyns it was intended for the stuff like what Hypnotoad used to make. It was quite popular before fuselage blocks were a thing.
@RamboJutter my first thought when I saw it was "does the lower wing detach?". Maybe do Nikitin-Shevchenko IS-2 instead. Its lower wing retracts into the upper one.
Maybe do that but with a different fuselage.
It's advisable to have a structural wing spanning most of the lenth of the ship, positioned vertically, and a rudded under the stern as a real ship would. Edit liftScale of the big wing ("keel") so it prevents drifting but not turning. Adjust liftScale of the rudder to get adequate turn radius.
If you'd like to learn more about shipbuilding techniques, you can find useful tutorials on PortSP Discord server. You can find a link in my bio.
This is a really nice ship for its part count. Keep up the good work.
@Noobslayer21 you managed to break two rules with one post. Political statements are not allowed on the site, and the thumbnail must depict the build itself, not what the build is supposed to look like. I suggest removing and reposting it with an appropriate thumbnail before the moderators get to it.
This is a beautifully modeled build, though I would suggest a few minor improvements. You can add audio = false to jointRotator tab in Overload to make rotators quiet. You can also add diffuseInertiaTensors = false to the end of the first paragraph of XML so that moving the ailerons doesn't shake the whole plane. It should look like this. And I think you have a bit too much pitch authority. That aside, I really enjoyed flying this plane around. Using cannons for Maxim machine guns is a great idea, and decals are beautiful.
Great work on the tracks. They held up great on some pretty rough terrain. The thingy looks amazing too. Only thing I'd suggest changing are turret inputs. You'd get much more accurate aiming with something like sum(Roll) for traverse. Oh, and maybe add a camera to the gunner's position so the gun can be aimed in first person. Still, amazing build. I had quite a bit of fun running it around Bandit airport.
This is insanely detailed for such a low part count. It looks amazing. Good work.
+1@RepublicofKomi of course you can. A-10s 2ings should be very easy to build with this technique.
@32 they are, but they aren't very important. Everything is shown in detail on the build itself.
Amazing truck, and amazing description. I think that yours is the most detailed of the bunch, with all the shovels and stuff. 10/10
I love these old-school racers. Reminds me of something that could be built for the Schneider Trophy.
+1Are the blisters on the nose supposed to suggest an X24 engine?
@YarisSedan you are a very good builder yourself. Keep up the good work.
+1I'd only suggest adding some lighting to the castle too. It's surrounded by a modern city. If you look at any European capital at night, its castle is often the most well lit part.
+2Maybe make castle lighting togglable in case someone decides to actually make a medieval build, but for most purposes it should be lit.
Other than that minor thing, beautiful showcase. I can't wait to play around in this new environment.
Nice UI. Maybe add a vertical line to it to help with the aim?
You should consider spending some time on the thumbnail. Fanjet is a very interesting aircraft and it's a shame for a nice build like this to go unnoticed. You should also write a more informative description, perhaps featuring some photographs of the real plane or pictures of the build in action. Presentation actually brings more upvotes than the quality of the build.
+3Overall, nice build for the part count.
I think you should have enabled smoothing in a few places, but other than that it looks amazing.
+4It sounds interesting, but more of a mod material. It sounds too niche for the main game. In the old SP, I think Gestour and MisterT could make something like that. We'll see who the top modders in the new game will be.
@SirDino4t7 SimplePlanes doesn't really do numbers well. Mass, drag, power, and similar are arbitrary numbers, more or less. They are not very well simulated. Just get the plane to feel right and look right, and ignore the stats. That's how the most of us do it. You can also use Overload to remove drag from parts. SP's drag calculations are awful, so it's not considered cheating or anything.
+1It flies like a brick. It could use more power and more elevator and rudder authority. I like the cockpit and the engine though. Great work on those. Overall design is so believable that I thought it was a replica until I read the description. I think that cutting the wingtips at an angle like on the Fokker E.lll would make the plane look a bit better from above and below, and the machine gun could use some attention.
+1Very impressive. I can't wait to get my hands on it.
While I support the sentiment, posts like this have no place on the site due to possible political fallout. Especially not as builds. It could have been a forum post.
+1Btw, greetings from Serbia (:
@Hatsy @Erc90F4RU Looks German enough to me. The nose screams Heinkel. The belly-mounted intake was most famously seen on P-51, so it automatically resembles that a little, but other then that, it's a very German aircraft.
+2Another idea I have is an approach similar to the rotation with Fine Tuner. In that mode, mirroring axis would be the first selected part of the group, which would not be mirrored. Other selected parts would then mirror around it when the command is given.
As a more or less active player of ten years, I'm quite accustomed to the old system, flawed as it is. Of course, extra options like parts being mirrored while they are being added would be welcome. In fact, that would considerably accelerate the early build process, where a bunch of large parts need to form a (usually) symmetric base of the build. Perhaps some builds could benefit from four-way radial mirroring, and certainly some subassemblies would, so I suggest adding that too as an option.
Perhaps a system in which we could multi-select parts for both nudging an mirroring would be handy. If a subassembly is supposed to appear multiple times on a build (ex. seats), you could just select the whole thing, and nudge and mirror in increments without having to unselect the assembly to mirror it.
It looks great, especially the roundels. And I'm stealing that engine realism stuff if I ever build a plane again.
It's really well built, flies great, and even has wingtip stall like the real thing. 10/10
This is a very good build. I'd just suggest giving it a better description. A word or two about the plane itself, a list of which button does what, maybe a few pictures of the plane in action...
+2@Thydoirito You're welcome. Why do you use a different account to reply to comments?
It's a pretty good Handley Paige Type O, but I do have a few suggestions. I'll happily explain every single one if you'd like, but I'll just list them now so I don't waste my breath (keyboard) if you don't want them. They are in no way meant to cause offense, and are just advice from a guy who has been playing this thing for the last ten years and knows a trick or two.
You could use better wings, but these are fine for this detail level. You could use custom (rotator powered) control surfaces with this kind of wings to get both more realistic shape of the control surface and smoother movement.
I'd suggest using either camera aiming or automatic aiming for the defensive turrets instead of manual inputs. They are really difficult to accurately aim with Yaw and VTOL on PC.
Yaw doesn't seem to move the rudders as it should. Combined with the atrocious directional stability of this plane, they are kind of necessary. Also, you could hide a bigger vertical stabilizer inside the rear fuselage to improve directional stability.
Maximum speed is way too high. You can make the plane lighter or wings more effective with XML editing (Overload mod) to allow it to remain stable at lower speed, and then you can reduce engine power. I think that would improve realism.
Overall, I like the build. It feels heavy like it should, it has interior, and I can see you actually put some time into making it good. Even if you don't want to publish another version, it might be worth a try implementing my tips into it so you know how to use them for the next one. As I've said, I will gladly explain them to you if you want.
+1@Cuboidable it's a combination of the Turkish word "kara", which means "black", and "Đorđe", Serbian equivalent of the name "George". Karađorđe was the leader of the First Serbian Uprising against the Turks.
@Cuboidable you can build an airship, but there's no need to make it for the challenge. All the entries have been rated, winners declared, and rewards shared over a year ago.
@ThePurPledEngineer2025 take your time with complex techniques. They're usually worth trying out and adding them to your arsenal. As for the ownership of the build, as long as it is successor, it's fine. You can modify it all you want. Also, according to upvotes, Astro12 doesn't seem to mind. Modifying other people's builds is a great way to learn new and better ways of doing things.
+1The wing technique I sent you isn't very complicated, but it gives a pretty decent airfoil and is easy to get into the right shape. I suggest copying it piece by piece to see how it works. After that, it should be easy to apply to any build.
May I suggest using this kind of wing for Vol-4? I see you're making good progress with this plane.
@zap210 sweet. I can't wait to see more of your stuff.
+2Welcome back. It's been a while. It's good to see some of the old guard coming back.
+3Just join a discord server and make some friends. There's dozens of servers.
+1@Graingy that was old even back when I started. From what I remember, it was added for Hypnotoad's style of builds, but that was years after Hypnotoad went inactive.
@Graingy @JBPAviation @SimplPleyns it was intended for the stuff like what Hypnotoad used to make. It was quite popular before fuselage blocks were a thing.
+2@GUGUPIGEON by the way, I really like the build. Tag me when you release the finished version so I don't miss it.
+3It's better to use forum posts to announce unfinished builds.
+2@RamboJutter my first thought when I saw it was "does the lower wing detach?". Maybe do Nikitin-Shevchenko IS-2 instead. Its lower wing retracts into the upper one.
Maybe do that but with a different fuselage.
Not really 1:1, real one being considerably smaller, but it looks great nonetheless. Good job.
+1@Cuboidable I literally had the tag made for this build (:
+1Maybe for those yet to come too, if I ever stick with one for long enough to finish it.
Just when you think RJ designs couldn't get any weirder XD
Great build mate.
Congratulations on platinum. Very nice build.
𐎨 𐎪𐎭𐎮𐎼 𐏂𐎧𐎨𐎽 𐎦𐎸𐏀
+1Not much difference from the previous version, but it's still a really nice build. I had some fun strafing things with it.
It's this one
It's advisable to have a structural wing spanning most of the lenth of the ship, positioned vertically, and a rudded under the stern as a real ship would. Edit
liftScale
of the big wing ("keel") so it prevents drifting but not turning. AdjustliftScale
of the rudder to get adequate turn radius.If you'd like to learn more about shipbuilding techniques, you can find useful tutorials on PortSP Discord server. You can find a link in my bio.
This is a really nice ship for its part count. Keep up the good work.
+1@Noobslayer21 you managed to break two rules with one post. Political statements are not allowed on the site, and the thumbnail must depict the build itself, not what the build is supposed to look like. I suggest removing and reposting it with an appropriate thumbnail before the moderators get to it.
+1@Fillo5ophy anytime. Feel free to ping me for the full version.
This is a beautifully modeled build, though I would suggest a few minor improvements. You can add
audio = false
tojointRotator
tab in Overload to make rotators quiet. You can also adddiffuseInertiaTensors = false
to the end of the first paragraph of XML so that moving the ailerons doesn't shake the whole plane. It should look like this. And I think you have a bit too much pitch authority. That aside, I really enjoyed flying this plane around. Using cannons for Maxim machine guns is a great idea, and decals are beautiful.Great work on the tracks. They held up great on some pretty rough terrain. The thingy looks amazing too. Only thing I'd suggest changing are turret inputs. You'd get much more accurate aiming with something like
+3sum(Roll)
for traverse. Oh, and maybe add a camera to the gunner's position so the gun can be aimed in first person. Still, amazing build. I had quite a bit of fun running it around Bandit airport.Another amazing dieselpunk build.
+1Great build. Very fun to use. Machine guns are failing to lead the target properly, but all other weapons are absolutely devastating.
+3That's a very nice first post. Keep them coming.
Did you really build the whole thing all by your self?
Beautiful boat. Good work.