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New XML properties

Dev WNP78  4.1 years ago

READ THIS vvv

Note: for a more complete guide to all xml options (along with descriptions for them all), look here. This post is kept up for archive purposes - if you want XML help, going to the mentioned link will be far more useful and comprehensive.

READ THIS ^^^


As of 1.7, there are some new XML properties. The ones I've found are:

Missile:

lockTime
maxRange
minRange
maxTargetingAngle
maxSpeed
maxFuelTime
maxForwardThrustForce
maxHeadingAngleAdjustmentRate
maxVelocityAngleAdjustmentRate
proximityDetonationRangeMin
proximityDetonationRangeMax
function

Gun:

ammoCount
burstCount
timeBetweenBursts
muzzleVelocity
roundsPerSecond
tracerColor
spread
lifetime
damage
impactForce
bulletScale
muzzleFlash
activationGroup

Rocket:

activationGroup
finMode
selfDestructTimer
burnTimer

All Weapons:

firingDelay

Parts:

health

Not all of these are new, but a lot are.
function on missiles can be either AirToAir or AirToSurface

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    Is there a way to change if a missile has fire and forget? The models for what are basically AIM-9s and AIM-7 are swapped and I tried making my own missiles but they to big

    19 hours ago
  • Profile image
    982 AAAagent7

    @Axartar thanks

    one month ago
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    1,177 TheBababooey

    @Planesplanes Thanks

    one month ago
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    @TheBababooey firingDelay 0.1 or 0,

    one month ago
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    17.3k Axartar

    FireWeapons basically whenever you’re firing a weapon it activates and then deactivates again@AAAagent7

    one month ago
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    2,447 KfcGaming

    Me like oooooooohhhhhhhh

    one month ago
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    982 AAAagent7

    what is the input for missile, i wanna give it to a rotator

    2 months ago
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    30 TheMiC

    @KlydeVenierez Static, Deployed, and None (i know I'm late)

    3 months ago
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    What would the finmode options be?

    +2 4 months ago
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    134 vtve69

    thx i really needed this

    5 months ago
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    The most OP clever would be,

    lockTime:0
    maxRange:99999999999999999999999999999999999999999
    minRange:0
    maxSpeed:99999999999999999999999999999999999999999999999999
    maxTargetingAngle:999999999999999999999999999999999999999999999999
    function: Multi-role
    explosionScale:999999999999999999999999999999999999999999999999999
    waterProof: True
    name: Death of thi computer

    5 months ago
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    26.1k Sarnnox

    @Furkan12 Oh ok, it's okay

    5 months ago
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    @Sarnnox Bro, I use Google translate.Sorry

    5 months ago
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    26.1k Sarnnox

    @Furkan12 Thank me for what?

    5 months ago
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    @Sarnnox I thank you

    5 months ago
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    26.1k Sarnnox

    @Furkan12 Thanks

    5 months ago
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    @Sarnnox maxRange 99999999

    5 months ago
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    26.1k Sarnnox

    Anyway I can make a missile have a longer range?

    6 months ago
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    1,177 TheBababooey

    Any way to make the dumbfire rocket faster?

    +2 6 months ago
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    @Axartar I've tried them, but it is still limited by the max seeking range.
    Thanks for your response

    +1 6 months ago
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    17.3k Axartar

    @DumbPlaneMaker not to my knowledge however try minrange and max range that might work

    6 months ago
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    @WNP78 Is there any way to see targets that are more than 10 miles away?

    +1 6 months ago
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    2,055 oan124

    @MangoBuilds yes, type MultiRole or something like that - the same thing you see when you set cannon to multirole

    7 months ago
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    @Axartar cool thanks

    8 months ago
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    @Axartar it does work maybe i just put the wrong typing

    8 months ago
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