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New XML properties

Dev WNP78  4.7 years ago

READ THIS vvv

Note: for a more complete guide to all xml options (along with descriptions for them all), look here. This post is kept up for archive purposes - if you want XML help, going to the mentioned link will be far more useful and comprehensive.

READ THIS ^^^


As of 1.7, there are some new XML properties. The ones I've found are:

Missile:

lockTime
maxRange
minRange
maxTargetingAngle
maxSpeed
maxFuelTime
maxForwardThrustForce
maxHeadingAngleAdjustmentRate
maxVelocityAngleAdjustmentRate
proximityDetonationRangeMin
proximityDetonationRangeMax
function

Gun:

ammoCount
burstCount
timeBetweenBursts
muzzleVelocity
roundsPerSecond
tracerColor
spread
lifetime
damage
impactForce
bulletScale
muzzleFlash
activationGroup

Rocket:

activationGroup
finMode
selfDestructTimer
burnTimer

All Weapons:

firingDelay

Parts:

health

Not all of these are new, but a lot are.
function on missiles can be either AirToAir or AirToSurface

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  • Profile image
    Dev WNP78

    @Ghaves it probably once was but gun have infinite ammo now

    one month ago
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    60 Ghaves

    @WNP78 I thought it's the number of usable bullets or magazines

    one month ago
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    Dev WNP78

    @Ghaves nothing, it's an old unused property left in there.

    one month ago
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    60 Ghaves

    What is the function of ammocount?

    one month ago
  • Profile image
    12.7k YY

    @PPLLAANNEE the bigger the number the more Flash it gets... "In Cannon"

    3 months ago
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    29.0k PPLLAANNEE

    what are the options for muzzleFlash

    +4 3 months ago
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    12.7k YY

    @LobsterBisque128 firingDelay, ArmedGroup, ExplosionScale, Only

    +2 3 months ago
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    What are the XLm for torpedos

    3 months ago
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    how to change fly profile ?
    to hit top-atack and balestic mode

    4 months ago
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    Thank you

    4 months ago
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    @PilotFuz Interceptors are fire and forget
    Guardians are not

    AKA THEY ARE SPARROWS/AMMRAMMS AND SIDEWINDERS RESPECTIVLY

    4 months ago
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    Is there a way to change if a missile has fire and forget? The models for what are basically AIM-9s and AIM-7 are swapped and I tried making my own missiles but they to big

    +6 8 months ago
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    1,057 AAAagent7

    @Axartar thanks

    9 months ago
  • Profile image
    1,402 TheBababooey

    @Planesplanes Thanks

    9 months ago
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    @TheBababooey firingDelay 0.1 or 0,

    +2 9 months ago
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    18.1k Axartar

    FireWeapons basically whenever you’re firing a weapon it activates and then deactivates again@AAAagent7

    +1 9 months ago
  • Profile image
    5,053 XiliamXD

    Me like oooooooohhhhhhhh

    9 months ago
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    1,057 AAAagent7

    what is the input for missile, i wanna give it to a rotator

    10 months ago
  • Profile image
    30 TheMiC

    @KlydeVenierez Static, Deployed, and None (i know I'm late)

    +2 11 months ago
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    What would the finmode options be?

    +5 one year ago
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    134 vtve69

    thx i really needed this

    one year ago
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    The most OP clever would be,

    lockTime:0
    maxRange:99999999999999999999999999999999999999999
    minRange:0
    maxSpeed:99999999999999999999999999999999999999999999999999
    maxTargetingAngle:999999999999999999999999999999999999999999999999
    function: Multi-role
    explosionScale:999999999999999999999999999999999999999999999999999
    waterProof: True
    name: Death of thi computer

    +2 1.1 years ago
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    26.3k Sarnnox

    @Furkan12 Oh ok, it's okay

    1.2 years ago
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    @Sarnnox Bro, I use Google translate.Sorry

    1.2 years ago
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    26.3k Sarnnox

    @Furkan12 Thank me for what?

    1.2 years ago
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