READ THIS vvv
Note: for a more complete guide to all xml options (along with descriptions for them all), look here. This post is kept up for archive purposes - if you want XML help, going to the mentioned link will be far more useful and comprehensive.
READ THIS ^^^
As of 1.7, there are some new XML properties. The ones I've found are:
Missile:
lockTime
maxRange
minRange
maxTargetingAngle
maxSpeed
maxFuelTime
maxForwardThrustForce
maxHeadingAngleAdjustmentRate
maxVelocityAngleAdjustmentRate
proximityDetonationRangeMin
proximityDetonationRangeMax
function
Gun:
ammoCount
burstCount
timeBetweenBursts
muzzleVelocity
roundsPerSecond
tracerColor
spread
lifetime
damage
impactForce
bulletScale
muzzleFlash
activationGroup
Rocket:
activationGroup
finMode
selfDestructTimer
burnTimer
All Weapons:
firingDelay
Parts:
health
Not all of these are new, but a lot are.
function
on missiles can be either AirToAir
or AirToSurface
I need a new xml for version 1.12.128
@Norviking101 its about the angle how fast or maneuvable the missile
.
Also when the
maxHeadingAngleAdjustmentRate
is really 9x then sometimes it goes op@tarun470 no you type it at XML Editor the button with </> on top and a plane on bottom
What does maxHeadingAngleAdjustmentRate and
maxVelocityAngleAdjustmentRate do?
Anyway to speed up torpedoes?
For Countermeasures: (if someone pin this comment)
.
.
ammo
(how many ammo does the countermeasure holds [maximum number count is 999999 or simplifed 6x 9's each ammo doesn't run out easily]).
autoDispenseDelay
(automatic deploys the flares, or chaffs [0.01 seconds per deploy as you/we lazy])do you enter this in variables
@sidewinder21 as in like how bombs and missiles are selectable? If so, I don’t think so, however u can use them normally, they have the input FireGuns I believe if that helps
@Blub00The00Builder I don’t think there’s a speed modifier for rockets, I could be wrong however
@Adelweis use it with bulletScale, and the input is x,y,z when these are 1 they are all scaled normally, u can scale x,y,z respectively and it scales the bullets in that axis
@WNP78 can the rockets go fast?
@Adelweis scales up bullets
What's "bulletScale"? How i use it?
any way to make the gun a selectable weapon?
@rushpro200nine lol I did that on every missiles and they go "NUKE" and the USS beast and 2 destroyers shot in one fired
It’s how the fins on the rocket look when shot. Deployed shows the fins and vice versa @XiliamXD
What is finMode i dont understand
@Ghaves it probably once was but gun have infinite ammo now
@WNP78 I thought it's the number of usable bullets or magazines
@Ghaves nothing, it's an old unused property left in there.
What is the function of ammocount?
@PPLLAANNEE the bigger the number the more Flash it gets... "In Cannon"
what are the options for
muzzleFlash
@LobsterBisque128 firingDelay, ArmedGroup, ExplosionScale, Only
What are the XLm for torpedos