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How do you edit missiles? (solved)

36.1k DbE  6.4 years ago

I'm working on a project that requires missiles to have infinite view.(360 degree ability) and a small lock on time. I went down into the XML files and I didn't know what to do.... I know it is possible (I have seen craft with missiles like it) but idk how to do it. (I'm using the Cleaver)

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    @Hugo1plays lockTime 0

    +2 5.3 years ago
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    539 Aizen

    Check my profile. You'll find what you seek - "Automatic instant locking air and surface missiles"

    +9 5.9 years ago
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    @Stellarlabs refer to this post for missile xml properties.

    +1 6.4 years ago
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    36.1k DbE

    Thanks

    6.4 years ago
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    If you have overload You can just add "maxTargetingAngle" to the missile attributes and then set "360" as the second number. That will make it have a free lockon radius, but I have no idea how to change the lock on time.

    +2 6.4 years ago
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    11.5k Baldeagle086

    BogdanX used missiles like this in his buggy tank thing

    6.4 years ago
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    13.4k DemonSniper8

    very, very carefully

    6.4 years ago
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    36.1k DbE

    @EpicPigster1 Is this knowledge on how to do it confidential?

    6.4 years ago
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    63.0k EpicPigster1

    @Stellarlabs Ok.

    6.4 years ago
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    36.1k DbE

    @EpicPigster1 around 1 second

    6.4 years ago
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    63.0k EpicPigster1

    @F4f879 I actually know how to do it lol.
    @Stellarlabs What do you need? I know you need 360 lock but what lock time?

    +2 6.4 years ago
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    21.6k F4f879

    @EpicPigster1 do you know?

    6.4 years ago