247k EternalDarkness Comments

  • VW beetle 4 days ago

    I think you should have enabled smoothing in a few places, but other than that it looks amazing.

    +4
  • Idea for SimplePlanes 2: farming and firefighting features 7 days ago

    It sounds interesting, but more of a mod material. It sounds too niche for the main game. In the old SP, I think Gestour and MisterT could make something like that. We'll see who the top modders in the new game will be.

  • Georges 17 bis. 9 days ago

    @SirDino4t7 SimplePlanes doesn't really do numbers well. Mass, drag, power, and similar are arbitrary numbers, more or less. They are not very well simulated. Just get the plane to feel right and look right, and ignore the stats. That's how the most of us do it. You can also use Overload to remove drag from parts. SP's drag calculations are awful, so it's not considered cheating or anything.

    +1
  • Georges 17 bis. 10 days ago

    It flies like a brick. It could use more power and more elevator and rudder authority. I like the cockpit and the engine though. Great work on those. Overall design is so believable that I thought it was a replica until I read the description. I think that cutting the wingtips at an angle like on the Fokker E.lll would make the plane look a bit better from above and below, and the machine gun could use some attention.

    +1
  • SimplePlanes 2 | Environments Part 1 one month ago

    Very impressive. I can't wait to get my hands on it.

  • Keep it Persian one month ago

    While I support the sentiment, posts like this have no place on the site due to possible political fallout. Especially not as builds. It could have been a forum post.
    Btw, greetings from Serbia (:

    +1
  • He 212 A-2 one month ago

    @Hatsy @Erc90F4RU Looks German enough to me. The nose screams Heinkel. The belly-mounted intake was most famously seen on P-51, so it automatically resembles that a little, but other then that, it's a very German aircraft.

    +2
  • Let's Discuss Part Mirroring one month ago

    Another idea I have is an approach similar to the rotation with Fine Tuner. In that mode, mirroring axis would be the first selected part of the group, which would not be mirrored. Other selected parts would then mirror around it when the command is given.

  • Let's Discuss Part Mirroring one month ago

    As a more or less active player of ten years, I'm quite accustomed to the old system, flawed as it is. Of course, extra options like parts being mirrored while they are being added would be welcome. In fact, that would considerably accelerate the early build process, where a bunch of large parts need to form a (usually) symmetric base of the build. Perhaps some builds could benefit from four-way radial mirroring, and certainly some subassemblies would, so I suggest adding that too as an option.

    Perhaps a system in which we could multi-select parts for both nudging an mirroring would be handy. If a subassembly is supposed to appear multiple times on a build (ex. seats), you could just select the whole thing, and nudge and mirror in increments without having to unselect the assembly to mirror it.

  • Mark IX C Spitfire (War Thunder Edition) 2 months ago

    It looks great, especially the roundels. And I'm stealing that engine realism stuff if I ever build a plane again.
    It's really well built, flies great, and even has wingtip stall like the real thing. 10/10

  • AirRescuePatrol(my first plane) 2 months ago

    This is a very good build. I'd just suggest giving it a better description. A word or two about the plane itself, a list of which button does what, maybe a few pictures of the plane in action...

    +2
  • H.P.12 2 months ago

    @Thydoirito You're welcome. Why do you use a different account to reply to comments?

  • H.P.12 2 months ago

    It's a pretty good Handley Paige Type O, but I do have a few suggestions. I'll happily explain every single one if you'd like, but I'll just list them now so I don't waste my breath (keyboard) if you don't want them. They are in no way meant to cause offense, and are just advice from a guy who has been playing this thing for the last ten years and knows a trick or two.

    You could use better wings, but these are fine for this detail level. You could use custom (rotator powered) control surfaces with this kind of wings to get both more realistic shape of the control surface and smoother movement.

    I'd suggest using either camera aiming or automatic aiming for the defensive turrets instead of manual inputs. They are really difficult to accurately aim with Yaw and VTOL on PC.

    Yaw doesn't seem to move the rudders as it should. Combined with the atrocious directional stability of this plane, they are kind of necessary. Also, you could hide a bigger vertical stabilizer inside the rear fuselage to improve directional stability.

    Maximum speed is way too high. You can make the plane lighter or wings more effective with XML editing (Overload mod) to allow it to remain stable at lower speed, and then you can reduce engine power. I think that would improve realism.

    Overall, I like the build. It feels heavy like it should, it has interior, and I can see you actually put some time into making it good. Even if you don't want to publish another version, it might be worth a try implementing my tips into it so you know how to use them for the next one. As I've said, I will gladly explain them to you if you want.

    +1
  • River Monitor Karadjordje 2 months ago

    @Cuboidable it's a combination of the Turkish word "kara", which means "black", and "Đorđe", Serbian equivalent of the name "George". Karađorđe was the leader of the First Serbian Uprising against the Turks.

  • Airship Challenge CLOSED 2 months ago

    @Cuboidable you can build an airship, but there's no need to make it for the challenge. All the entries have been rated, winners declared, and rewards shared over a year ago.

  • Tupolev Tu-2 (Vol-3 The Details Update) 2 months ago

    @ThePurPledEngineer2025 take your time with complex techniques. They're usually worth trying out and adding them to your arsenal. As for the ownership of the build, as long as it is successor, it's fine. You can modify it all you want. Also, according to upvotes, Astro12 doesn't seem to mind. Modifying other people's builds is a great way to learn new and better ways of doing things.
    The wing technique I sent you isn't very complicated, but it gives a pretty decent airfoil and is easy to get into the right shape. I suggest copying it piece by piece to see how it works. After that, it should be easy to apply to any build.

    +1
  • Tupolev Tu-2 (Vol-3 The Details Update) 2 months ago

    May I suggest using this kind of wing for Vol-4? I see you're making good progress with this plane.

  • My Cambrian Creature 2 months ago

    @zap210 sweet. I can't wait to see more of your stuff.

    +2
  • My Cambrian Creature 2 months ago

    Welcome back. It's been a while. It's good to see some of the old guard coming back.

    +3
  • M60 good bye 2 months ago

    Just join a discord server and make some friends. There's dozens of servers.

    +1
  • Parry This You Filthy Casual 3 months ago

    @Graingy that was old even back when I started. From what I remember, it was added for Hypnotoad's style of builds, but that was years after Hypnotoad went inactive.

  • Parry This You Filthy Casual 3 months ago

    @Graingy @JBPAviation @SimplPleyns it was intended for the stuff like what Hypnotoad used to make. It was quite popular before fuselage blocks were a thing.

    +2
  • U-96 (85% 3 months ago

    @GUGUPIGEON by the way, I really like the build. Tag me when you release the finished version so I don't miss it.

    +3
  • U-96 (85% 3 months ago

    It's better to use forum posts to announce unfinished builds.

    +2
  • RJ / HP.50 Heyford IV 4.4 3 months ago

    @RamboJutter my first thought when I saw it was "does the lower wing detach?". Maybe do Nikitin-Shevchenko IS-2 instead. Its lower wing retracts into the upper one.
    Maybe do that but with a different fuselage.

  • Fokker E.III (replica) 3 months ago

    Not really 1:1, real one being considerably smaller, but it looks great nonetheless. Good job.

    +1
  • River Monitor Karadjordje 3 months ago

    @Cuboidable I literally had the tag made for this build (:
    Maybe for those yet to come too, if I ever stick with one for long enough to finish it.

    +1
  • RJ / HP.50 Heyford IV 4.4 3 months ago

    Just when you think RJ designs couldn't get any weirder XD
    Great build mate.

  • [PLATINUM] Cessna AT-17 'Bobcat' 3 months ago

    Congratulations on platinum. Very nice build.

  • Ea Nasir 3 months ago

    𐎨 𐎪𐎭𐎮𐎼 𐏂𐎧𐎨𐎽 𐎦𐎸𐏀

    +1
  • Piasecki HRP-1 Rescuer 3 months ago

    Nice build, especially for the part count.

    I see that the predecessor is in an appropriate color (:

    +1
  • Albatros D.V (Otto Kissenberth) 3 months ago

    Not much difference from the previous version, but it's still a really nice build. I had some fun strafing things with it.

  • USS Nicholas 4 months ago

    It's advisable to have a structural wing spanning most of the lenth of the ship, positioned vertically, and a rudded under the stern as a real ship would. Edit liftScale of the big wing ("keel") so it prevents drifting but not turning. Adjust liftScale of the rudder to get adequate turn radius.
    If you'd like to learn more about shipbuilding techniques, you can find useful tutorials on PortSP Discord server. You can find a link in my bio.

    This is a really nice ship for its part count. Keep up the good work.

    +1
  • Type 59 WZ120 4 months ago

    @Noobslayer21 you managed to break two rules with one post. Political statements are not allowed on the site, and the thumbnail must depict the build itself, not what the build is supposed to look like. I suggest removing and reposting it with an appropriate thumbnail before the moderators get to it.

    +1
  • Albatros D.Va (Otto Kissenberth) 4 months ago

    @Fillo5ophy anytime. Feel free to ping me for the full version.

  • Albatros D.Va (Otto Kissenberth) 4 months ago

    This is a beautifully modeled build, though I would suggest a few minor improvements. You can add audio = false to jointRotator tab in Overload to make rotators quiet. You can also add diffuseInertiaTensors = false to the end of the first paragraph of XML so that moving the ailerons doesn't shake the whole plane. It should look like this. And I think you have a bit too much pitch authority. That aside, I really enjoyed flying this plane around. Using cannons for Maxim machine guns is a great idea, and decals are beautiful.

  • (No MOD)Panzerkampfwagen 38(t) 4 months ago

    Great work on the tracks. They held up great on some pretty rough terrain. The thingy looks amazing too. Only thing I'd suggest changing are turret inputs. You'd get much more accurate aiming with something like sum(Roll) for traverse. Oh, and maybe add a camera to the gunner's position so the gun can be aimed in first person. Still, amazing build. I had quite a bit of fun running it around Bandit airport.

    +3
  • Dragonfly MK III 4 months ago

    Another amazing dieselpunk build.

    +1
  • MFS Haruna (BB-034) 4 months ago

    Great build. Very fun to use. Machine guns are failing to lead the target properly, but all other weapons are absolutely devastating.

    +3
  • FIRST BUILD ! 4 months ago

    That's a very nice first post. Keep them coming.
    Did you really build the whole thing all by your self?

  • USS North Carolina 4 months ago

    Beautiful boat. Good work.

  • TMS-4000 Ardavakk M2A5 KUC 4 months ago

    This is an absolutely amazing build for a bronze level user. Some tweaks could improve its usability a bit, but nothing major. I'd suggest using roll for turning, since it doesn't appear to be used for anything else. That allows for much more accurate steering on PC, where we don't have those little thumb joysticks on screen to control yaw. I also suggest using input sum(Yaw) for the turret traverse. It's more intuitive.
    I see the build has a lot of moving parts, proportion is good, and you even added cameras to everything important, which is something many experienced builders forget to do. Makes me wonder if you've had an account before of if this really is your first one.
    Also, it would be a good idea to write which input and activation group does what so people can just jump in and use it without having to figure it out themselves. I still haven't figured out what group 1 and 2 do. It's best to write it in both the ingame instructions and the description.
    There are also inputs that would allow Inferno missiles to pop up automatically when selected, and that would limit the top speed. I'll find them for you if you want.

    +2
  • Adios amigos 4 months ago

    @GabrielFangster70 It's just another "I'm leaving" posts by a user with fewer than a hundred followers with whom I've interacted once or twice. If I weren't tagged on it, I wouldn't have given it a second glance. If you didn't want my opinion, why tag me?
    As for that build, I'm leaking it all over the place. I've even sent unlisted version to a few guys who want to learn how to build their own sailing ships. The whole thing actually began as a learning tool for age of sail hulls, funnily enough.

  • [VR] JA/F-01 Pioneer 4 months ago

    @JanissaryAviation sorry. I've fixed the link.

    +1
  • [VR] JA/F-01 Pioneer 4 months ago

    Not bad for a new guy. Proportion is way off, but that's usual for the first few builds. I suggest trying to match the blueprints of a real aircraft on your next build to get a sense of proportion and what goes where. You have a lot more details than is usual for new guys, and I can see you have spent some time and effort on this build.
    Here's a little tutorial for more realistic wings for when you feel comfortable enough to try slightly more advanced stuff. If you need any tips regarding the building, feel free to ask.
    By the way, pictures in your description don't work because your formatting is wrong. It should be ![text](link . png). Make sure the link is to the image itself (the one you get when you open the image in a new tab), and not a link to the page containing the image.

    (edit)
    I forgot to mention, it flies quite well. I enjoyed flying it. Cockpit layout is a bit unconventional, but I guess it works well with VR.

    +1
  • Walraven W.3 4 months ago

    Beautiful build, though I'd suggest giving it a better set of wings. There's this trick with fuselage slicing that lets you build realistic wings quite easily.

    +2
  • Adios amigos 4 months ago

    Quit overreacting and keep building. When you feel like it, that is. This is not a job, it's a hobby. You spend time in it when you have spare time for it and when you have motivation and inspiration. Nobody's asking you to pump out a post every few days.
    New game being in development doesn't mean the current one is suddenly any worse. It's not stopping me from attempting my most ambitious project yet.

  • Ford 8n tractor 4 months ago

    I'm going to have this 3D printed and go plow some fields.

  • I Am No Longer A Moderator 4 months ago

    @PlaneFun1 he deleted his account. Didn't even say goodbye.