Auto Credit Based on Mitterbin's WW1 Vehicle Making Challenge (close)
First flown at an airfield near Jonquières, France in the winter of 1916, the Georges 17 bis. was an instant success, being praised by it's pilots for it's ease of handling and great visibility. Originally intended for an artillery spotting role, the 17 bis. was later fitted with a 7 mm Lewis machine gun and used as a fighter.
Fictional! Features a custom designed 8-cylinder radial "Mistral Huit" engine activated by AG7, a custom aerofoil and an immersive VR capable cockpit.
Use an air start as takeoff can be a bit squirrelly without skilled yaw usage.
Designed for a competition
Specifications
Spotlights
- GGEZXD13133 3 months ago
General Characteristics
- Predecessor WW1 Vehicle Making Challenge (close)
- Created On Windows
- Wingspan 29.1ft (8.9m)
- Length 18.0ft (5.5m)
- Height 10.5ft (3.2m)
- Empty Weight 775lbs (351kg)
- Loaded Weight 1,006lbs (456kg)
Performance
- Horse Power/Weight Ratio 0.122
- Wing Loading 6.8lbs/ft2 (33.0kg/m2)
- Wing Area 149.0ft2 (13.8m2)
- Drag Points 3264
Parts
- Number of Parts 531
- Control Surfaces 5
- Performance Cost 1,445
@EternalDarkness Yeah I know, I have dabbled in the dark arts of XML editing on previous aircraft but on this one, I wanted to have higher drag since WW1 aircraft were a jumble of struts and wiring. Take the Gotha WD 14, for example: https://preview.redd.it/gotha-wd-14-possibly-summer-1918-judging-by-the-naked-state-v0-4cn7jfpxb99e1.png?width=1080&crop=smart&auto=webp&s=2d99ae95858a2c93540ed3a8ec706fc7165ccf2b . I did reduce drag on some parts like the wings I think and the cowling just to get that takeoff performance on par with a Morane Type L but I quite enjoy battling with an underpowered brick of an aircraft which almost refuses to climb. It's fun and I can only hope to achieve something similar to this in real life once I obtain a pilot's license.
Thanks for the advice though man! It will all be taken into account in V.2!
@SirDino4t7 SimplePlanes doesn't really do numbers well. Mass, drag, power, and similar are arbitrary numbers, more or less. They are not very well simulated. Just get the plane to feel right and look right, and ignore the stats. That's how the most of us do it. You can also use Overload to remove drag from parts. SP's drag calculations are awful, so it's not considered cheating or anything.
@EternalDarkness The terrible flight characteristics are intentional, designed to replicated that of most early WWI planes and the slow-firing MG is designed to feel somewhat like a Lewis gun. I totally agree with you about the wingtips, it was part of the plan but slipped my mind. I'm trying to stick to a believable amount of power and drag coefficient and already I feel that 123 HP is a bit too much for an engine weighing 270 lbs but it wouldn't lift off right unless I had that much power due to the drag from the radial and the struts.
Thanks for the encouragement and the upvote too! I'll make a V.2 at some point maybe.
It flies like a brick. It could use more power and more elevator and rudder authority. I like the cockpit and the engine though. Great work on those. Overall design is so believable that I thought it was a replica until I read the description. I think that cutting the wingtips at an angle like on the Fokker E.lll would make the plane look a bit better from above and below, and the machine gun could use some attention.
@SirDino4t7 ok
@Mitterbin Thanks bro! And yes I'd love to be tagged in your next post
@SirDino4t7 Do you want me to tag you in my next post?
@SirDino4t7 no problem, plane is look so good and Many parts show a skilled plane maker, I still like it even with many parts.
@Mitterbin oh I'm sorry. I'd run on low or medium physics then if I were you
cool plane bro but high part