23.9k Axartar Comments

  • Bye Y’all one year ago

    @Firecharge123 fair, well when you return say hi ig

    +1
  • Scarlet Vow one year ago

    make a miraidon motorcycle and my life is yours

    +1
  • Bye Y’all one year ago

    cya

    +1
  • Free will simulator one year ago

    This would be a fire plane, i wanna see it released

    +1
  • How do i make a part deactivate when an activation group IS enabled one year ago

    so for an activation for like an engine you can do clamp01(Activate1) or whatever, the Boolean invert is ! so in theory !clamp01(Activate1) would deactivate with group 1, I recommend having a look at the funky trees guide by snowlakes its one of the useful links in forums

    +1
  • "My Plane Keeps Leaning Back—Tried Everything! Any Ideas?" one year ago

    @KisherSmord I mean if in doubt. it sucks. but make it massless. add mass to only where you want it so your centre of mass lift and thrust align and move from there

    +1
  • WEBSITE suggestions for SP2 one year ago

    I also agree about the seeing followers, you can see them WHEN they follow you, but never after that? Also I think it might be kinda interesting to leave dead/deleted banned accounts, as like 'blockeduser' or 'deleteduser' or something, because I came back after a few years and people just don't exist anymore. I don't even have a semblance of why

    +1
  • Graingy Survey: What's Your Favourite Kind of Cookie? one year ago

    @DrakonDynamics goated choice

    +1
  • Look at them ankles one year ago

    @Monarchii Thanks, im trying to re-do my mech-walking info. because i feel like its a stupidly difficult thing to break into for basically zero reason

    +1
  • Code for a hover engine? one year ago

    or you could sorta do a worse version of a PID where the for a downwards facing engine input = Amplitude*rate(altitude) where you could always using a logarithmic or diminishing aspect to stop it going haywire like atan or log

    +1
  • Code for a hover engine? one year ago

    idk too well, but in theory with a PID(a,b,c,d,e) and some clever picking you could sorta have it hover wherever or an adjustable height using something like PID((clamp01(VTOL)*altitude,altitude,c,d,e)

    +1
  • A basic low part submarine one year ago

    @IMCI its like 5 or 6 years old total lol, I only uploaded it when someone posted a gallery of cool simpleplanes pics like 2 years ago and I saw my sub in a pic so I uploaded it

    +1
  • teach me stuff about electric(a.k.a rotator) propellers, please. one year ago

    @Monarchii in all honesty, what I did to boost speed was just to increase rotator speed, add more propellors, or it might be worth having a look into what affects the lift generated by wings, if dragScale does, then increase that

    +1
  • Graingy Survey: What's Your Favourite Vegetable? one year ago

    Onion. cook, stew, fry, them, they work in literally every dish, and are the foundation of literally every dish, on top of that they're cheap as all hell, even cheaper than potatoes for me right now like 65p for 1kg.

    carrot is second place for being a bulking agent

    +1
  • How much people are on this site? one year ago

    @YarisSedan god yeah, i think i saw Jelly of all people playing it and ended up getting it even then years after he played it

    +1
  • New Map? one year ago

    look cool asl

    +1
  • Mech dog... one year ago

    thank you @LunarEclipseSP

    +1
  • The Zenith Paladin one year ago

    @Hiiamhere hey man thanks for all the attention, greatly appreciated

    +1
  • I hate hands so much one year ago

    @overlord5453 I found that out, it kept just reconnecting to random parts, disconnecting from random parts, aggravating. and ah. manually. right. not ideal, but doable

    +1
  • With this treasure. 1.1 years ago

    @IceCraftGaming any tips? i mean, they will smooth a bit if I fix their connections, but only so much yk

    +1
  • With this treasure. 1.1 years ago

    @IceCraftGaming yeahhh, they didnt smooth very well, I will redo them for certain, for some reason I just cant get them right lol

    +1
  • What is the best time (literally time) to publish a craft? 1.1 years ago

    It really depends, but pick a weekend or a friday, and go for like idk 5-7pm so after work/school/clubs for american time, but then this is kinda late for the rest of the world, so, its always a gamble

    +1
  • Malevolent Shrine 1.1 years ago

    This is amazing, and a quick aside, theres a chance im making something related to this, if I could show it off in a video, credit will be given of course. This still all hinges on me actually making it, brilliant build

    +1
  • Say "Airport" in your language! 2.1 years ago

    Airport lol

    +1
  • The Zenith Paladin 2.1 years ago

    @KSB24 fingers crossed, and tysm dude the support is great

    +1
  • In my very early 20s 2.1 years ago

    happy bday

    +1
  • Why I Think the Next Jundroo Game WON'T Be SimplePlanes 2 | An Opinion Piece 2.1 years ago

    cant wait for the new ComplicatedPlanes

    +1
  • A-10 Phantasm 2.1 years ago

    @ToeTips I'm afraid I honestly have no idea, I didnt speak much or maybe at all to the builder, and it was years ago, but theres defo a few in the same boat, like every build being like insanely upvoted and they get gold in less than a month

    +1
  • Wright Island Weekly #4 2.1 years ago

    @TinyMaus thats honestly great to hear, awsomur and his newspaper shoutouts helped build me up and get me to where I am, good luck with all of this

    +1
  • Wright Island Weekly #4 2.1 years ago

    @TinyMaus Also, just wanna say seeing this is cool, like its the next generations of simple planes news reporting which is cool to see @Awsomur

    +1
  • A-10 Phantasm 2.1 years ago

    @ToeTips Yeah, in all honesty the people in my golden age of simple planes are mostly all gone at this point, so I feel like its just the life cycle of the site

    +1
  • A-10 Phantasm 2.1 years ago

    @ToeTips yeah thanks dude, I'm starting a my uni so I'm busy, I'll still probably check by the website but nothing crazy

    +1
  • Wright Island Weekly #4 2.1 years ago

    gotta agree with the flyout slander, simple planes is a better game, beautiful in its simplicity, I love the building tools more than any other game I've played to date due to relative ease of use xml tolerance and inclusion and honestly some of the jankiness in the physics makes it more fun, like ive had way more fun building a harness for the USS tiny to make it go at mach 2, than building or flying any detailed craft. this game is a hub of creativity, and I love that its not even all about planes anymore, cars, helis, mechs, subs, boats, etc etc. I've stuck around for going on 6 years odd for a reason

    +1
  • How to make a mech walk. 2.2 years ago

    @Nitrogeneating1160 oh I think I get what you mean, and thanks for the advice, bc I defo don’t have all the answers lol

    +1
  • How to make a mech walk. 2.7 years ago

    @RodimusRhoamMaximus https://www.simpleplanes.com/a/90TqwQ/Transformers-scorponok
    ———————————
    This is my favourite example I think, what I’d recommend you to do is find a reference of a six legged creature or mech walking, and choosing a selection of keyframes over a single cycle of walking. With these you can find out how far each joint is extended and try to make sure the value is between -1 and 1 but if you want a more uncanny look you can exceed those boundaries.
    ———————————
    From there I like to put it into desmos the online graphing calculator, and I try and find a Sinusoidal graph that repeats every 2pi or 360 degrees. I choose the repetition over this duration because otherwise half of the walk is fine but after a cycle it won’t repeat. This graph is usually a massive amalgamation of lots of sines cosines etc in different amounts e.g. (sin2x+3cos4x)sinx.
    ———————————
    Now the last real thing I can say is to choose a simple multiple of 90 or 180 to multiply by time. The smaller the value the slower it walks, the larger the value the faster it walks.
    ———————————
    I hope this is helpful.

    +1
  • How to make a mech walk. 2.7 years ago

    @RodimusRhoamMaximus should do, if you want it to transform with the same joints you might need to add some extra snippets of stuff.
    E.g. let’s say it’s legs are tucked away until group six is activated you could use,
    (walkingcode)*(Activate6)+(-1)(!Activate6)
    This assumes that -1 is a position where legs is tucked, and I could be wrong but I think in funky trees ! Means “not”. I hope this helps and I could explain more if needed

    +1
  • Imagine that you have the source code of SP 2.8 years ago

    Underwater camera and engines, we’ve got helicopters, cars, planes, rockets(sorta), etc etc. the only real thing we’re missing is submarines and underwater.

    +1
  • {Automatic-camouflage}. [TEASER] 3.1 years ago

    @GorillaGuerrilla oooh very nice I’d be interested to see it, I’ve had this concept for like 3 years so I’m curious.

    +1
  • Can we? 3.1 years ago

    How. But also cool.

    +1
  • My Honest Opinion of Cuttable Fuselages in SP... (Plus news for Jundroo) 3.1 years ago

    I think cutting is great. Few drawbacks. It allows players with less skill or time to create masterpieces parallel to people with point scores magnitudes higher. the shapes it makes are cleaner and far more interesting. Idk. I don’t build a lot of things that require finely measured pieces, because I like to build freehand but I do wish there was a way to input a number for the cutting percent. I plan on sticking around because I don’t really care about planes, I just like the building aspects. Besides I’m having a phase of building walkers.

    +1
  • SP had two types of AA Tanks (at least) 3.1 years ago

    @Kendog84 yeah I never really looked into the AI vehicles, so it’s kinda cool someone is

    +1
  • Had my First day of college today 3.1 years ago

    Good luck lol

    +1
  • SP had two types of AA Tanks (at least) 3.1 years ago

    if you go into aircraft designs it shows you a handful of ai designs as well as your other designs, copy and paste an AI design and rename it. Go into the game and you can play with it. It doesn’t have the tanks tho, just bombers and race opponents mostly, so my bad there.

    +1
  • SP had two types of AA Tanks (at least) 3.1 years ago

    @Kendog84 I can’t remember exactly but if you fish through the ai vehicle designs in the game folders you can find some of the vehicles.

    +1
  • Speed-triggered Gyroscope 3.1 years ago

    Not really sure if there is an input function for gyroscopes. But in theory I think it’s: (v<600)&(v>200)

    +1
  • Fighter Jet Build Requests? 3.1 years ago

    Horton ho 229. Or freehand smth

    +1
  • KPW-2 "Skif" AA 3.1 years ago

    @EasyEight I feel that lol, even the stuff I make to be realistic is freehand

    +1
  • I have no idea anymore 3.1 years ago

    @iic011 thanks lol, I ended up using a simpler solution which is part of the series to make a sawtooth wave and messing with it

    +1
  • Funky trees question.[][ 3.1 years ago

    @Grob0s0VBRa I couldn’t splice it using abs or max because of that fact that they were both sinusoids, but the less than is a good idea thanks!!

    +1
  • Funky trees question.[][ 3.1 years ago

    @Grob0s0VBRa oh that’s clever, I wish I’d thought of that

    +1